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Thread: Upgrades without replacement mod *Updated for Celts DLC Patch*

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  1. #1

    Default Re: Upgrades without replacement mod

    I am new to all this; what is the OP?

  2. #2

    Default Re: Upgrades without replacement mod

    Oktobermensch - Good catch, Comitatensis Spears upgrade with different techs for WRE and ERE, and I missed that. It should be fixed in the new update.

  3. #3

    Default Re: Upgrades without replacement mod *Updated for Celts DLC Patch*

    Please can you update this mod for Radious/ Eour mod is best, but with Radious not work propertly

  4. #4

    Default Re: Upgrades without replacement mod *Updated for Celts DLC Patch*

    Thank you for the update, it fixed everything for me. I'll report anything else once it comes up.

  5. #5

    Default Re: Upgrades without replacement mod *Updated for Celts DLC Patch*

    Quote Originally Posted by Oktobermensch View Post
    Thank you for the update, it fixed everything for me. I'll report anything else once it comes up.
    Speaking of which, Levis Armaturae are completely missing as a recruitable unit after upgrade to Matiarii. They aren't even greyed out.

  6. #6

  7. #7

    Default Re: Upgrades without replacement mod *Updated for Celts DLC Patch*

    Throw this up on the workshop mate!

  8. #8

    Default Re: Upgrades without replacement mod *Updated for Celts DLC Patch*

    This mod is great for those who simply want this option without any rebalancing, tech shifting, troop recruitment changes etc. Any units that can be upgraded when you research the technology will give you the option for the upgrade to occur; then after which you can recruit both the lower tier unit and the superior unit. However, any lower tier unit you intentionally recruit cannot be upgraded at a later date.

  9. #9

    Default Re: Upgrades without replacement mod *Updated for Celts DLC Patch*

    Any fix for Levis Armaturae?

  10. #10

    Default Re: Upgrades without replacement mod *Updated for Celts DLC Patch*

    I was wondering if changing the cdir_configs (unit_upgrade_allowed) value + adding the old units to the new buildings would do the same?

  11. #11

    Default Re: Upgrades without replacement mod *Updated for Celts DLC Patch*

    There is also a scripted entry that would disallow unit upgrades in lib.campaign_ui.lua :

    -------------------------------
    -- upgrade_unit
    -------------------------------
    upgrade_unit = ui_override:new(
    "upgrade_unit",
    function()
    scripting.game_interface:override_ui("disable_upgrade_unit", true);
    end,
    function()
    scripting.game_interface:override_ui("disable_upgrade_unit", true); -------------- Upgrade Unit no more
    end
    ),

  12. #12

    Default Re: Upgrades without replacement mod *Updated for Celts DLC Patch*

    I've registered just for this mod. You're a godsend!

  13. #13
    Carferry's Avatar Laetus
    Join Date
    Jul 2013
    Location
    Michigan, US
    Posts
    8

    Default Re: Upgrades without replacement mod *Updated for Celts DLC Patch*

    Will this need updated with the Last Roman patch?

  14. #14

    Default Re: Upgrades without replacement mod *Updated for Celts DLC Patch*

    Anyone knows how to update this glorious mod? Its not working for Suebi Faction ...
    "When your opponent fears you, then's the moment when you give the fear its own rein, give it the time to work on him. Let it become terror. The terrified man fights himself. Eventually, he attacks in desperation. That is the most dangerous moment, but the terrified man can be trusted usually to make a fatal mistake."

    "I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me. And when it has gone past I will turn the inner eye to see its path. Where the fear has gone there will be nothing. Only I will remain."

  15. #15

    Default Re: Upgrades without replacement mod *Updated for Celts DLC Patch*

    OP as in "New update posted on OP"

  16. #16

    Default Re: Upgrades without replacement mod *Updated for Celts DLC Patch*

    This is the best one so far, but only works with factions that were in it up until the update. Anyone know how this one was done, or if there'll be an update?

  17. #17

    Default Re: Upgrades without replacement mod *Updated for Celts DLC Patch*

    Great mod. Please take it to the workshop.

  18. #18
    ithinkitsdead's Avatar Semisalis
    Join Date
    Jun 2008
    Location
    The southern marshlands.
    Posts
    492

    Default Re: Upgrades without replacement mod *Updated for Celts DLC Patch*

    Is this going to be updated?


  19. #19

    Default Re: Upgrades without replacement mod *Updated for Celts DLC Patch*

    For me this is the best mod for Attila, but the creator is not working on it anymore and he does not respond to PM.

    Anyone knows how to update this? Or how to do this from scratch? This is the only mod which I believe is crucial for playing Attila and its not going to be updated by its creator
    "When your opponent fears you, then's the moment when you give the fear its own rein, give it the time to work on him. Let it become terror. The terrified man fights himself. Eventually, he attacks in desperation. That is the most dangerous moment, but the terrified man can be trusted usually to make a fatal mistake."

    "I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me. And when it has gone past I will turn the inner eye to see its path. Where the fear has gone there will be nothing. Only I will remain."

  20. #20

    Default Re: Upgrades without replacement mod *Updated for Celts DLC Patch*

    Yeah, there's gotta be somebody who can do this.

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