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  1. #1

    Default [WIP] Total War: Fire and Blood

    Total War: Fire and Blood
    A Game of Thrones Overhaul


    Overview:
    Spoiler Alert, click show to read: 
    Westeros has been thrown into chaos once more. War has consumed the nation once more with five men all vying for the Iron Throne.

    Joffrey Baratheon, heir of the late King Robert Baratheon is supported by the Westerlands under the control of House Lannister as well as the Crownlands surrounding King’s Landing. In this time of disorder, the Crown’s enemies are numerous and its allies are few yet with the support of the wealthy Westerlands there may still be hope of defeating the numerous rebels.

    The King in Highgarden, Renly Baratheon is the youngest brother of King Robert and after fleeing King’s Landing he joins the forces of Storm’s End and Highgarden as one. Despite possessing no rightful claim to the throne, Renly commands a united force of over 100,000 troops, outnumbering all other opposing nations.

    Robb Stark, the heir of Lord Eddard Stark. Robb Stark travels South with the support of his banners, desiring revenge for the execution of his father. The Northmen are outnumbered and with few allies, yet the Young Wolf has the potential to become a fantastic commander and more than a match for the lions of the West.

    Stannis Baratheon, the oldest of King Robert’s younger brothers. Stannis’ military force is small but his claim to the throne is great. Stannis Baratheon will conquer his enemies and seat himself upon the Iron throne or die trying.

    Balon Greyjoy and the lords of the Iron Islands has been patient, yet now he has awoken the Ironborn. The war gives Balon another opportunity to claim independence for his people. As the Wolf moves south, the Kraken will strike upon the North and leave nothing but death in his wake.

    Lysa Tully commands the Vale from her stronghold, the Eyrie. Paranoid due to the threat of the Lannisters in the West, Lysa is unwilling to commit her forces in the war and has remained neutral in the conflict. However, if the Westerlands were to fall from power, the Knights of the Vale are ever willing to hunt the lions as they flee






    Features:


    • Custom Family Treee

    • Completely overhauled map (all depends on mod tools. At the very least we should be able to rearrange Europe to be somewhat similar).

    • Actual chokepoints on the map; only way into The Vale by land is through "The Bloody Gate" and so on.

    • Diverse factions that make you play to their strengths and be wary of their weaknesses

    • Unique rosters for each faction
    • Access house specific units through levies; Manderly Knights, Stark Household Guard, etc. All with their lords sigils displayed.

    • New campaign with custom victory conditions.

    • Overhauled combat system.

    And much more!

    Playable Factions:


    • The North
    • The Vale
    • The Iron Isles
    • The Iron Throne
    • Dragonstone
    • The King in Highgarden*
    • Dorne

    *subject to change



    Previews:
    Click image for larger version. 

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    Please bear in mind that these are very early works. There are many other units made but mostly lower tier.



    Team:

    HarryHungwell
    ShogunLewis
    Roby

    Huge thanks go out to Warman and the Medieval Kingdoms team for allowing us to use their resources. The units above were made by ShogunLewis who received permission to use stuff from Medieval Kingdoms.
    Last edited by o0LuNeStA0o; June 01, 2015 at 01:27 PM.

  2. #2

    Default Re: [WIP] Total War: Fire and Blood

    Westerlands Unit previews 6/22/2015:


    Spoiler Alert, click show to read: 

    Click image for larger version. 

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    Westerlands Peasant

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    Levy Billmen

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    Levy Spearmen

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    Levy Bowmen

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    Lannister Billmen

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    Lannister Pikemen

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    Lannister Bowmen

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    Lannister Dismounted Knights

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    Lannister Mounted Knights



    *All units and troop trees are subject to change.
    Attached Thumbnails Attached Thumbnails Lannister Spearmen.jpg  
    Last edited by o0LuNeStA0o; June 22, 2015 at 02:34 PM.

  3. #3

    Default Re: [WIP] Total War: Fire and Blood

    Hate to be that guy the mod tools won't allow you to change the campaign map.

  4. #4

    Default Re: [WIP] Total War: Fire and Blood

    Most likely, no. At least not completely the way we would like.

    Basically: We can modify almost everything except some important stuff like changing map borders, moving settlements, adding regions/seas.

  5. #5
    GODzilla's Avatar Civitate
    Join Date
    Oct 2004
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    Germania superior
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    Default Re: [WIP] Total War: Fire and Blood

    Careful...with a title like that, people may think "hooray, a blood-mod", which it isn't.
    GODzilla(TM)
    son of the family of Wilpuri under the patronage of makanyane


  6. #6

    Default Re: [WIP] Total War: Fire and Blood

    You know, that was the least of my worries! I was more worried about people immediately connecting it with Targaryens then thinking "Dragons!"

  7. #7

    Default Re: [WIP] Total War: Fire and Blood

    Quote Originally Posted by GODzilla View Post
    Careful...with a title like that, people may think "hooray, a blood-mod", which it isn't.
    exactly why im here lol

  8. #8
    WelshDragon's Avatar Miles
    Join Date
    Sep 2010
    Location
    Washington, DC
    Posts
    374

    Default Re: [WIP] Total War: Fire and Blood

    I was just thinking that Attila would be the perfect platform for a mod like this die to the horde mechanic. Good luck, I'll definitely be interested in playing!
    Men in general are quick to believe that which they wish to be true. - Julius Ceasar


  9. #9
    Linke's Avatar Hazarapatish
    Join Date
    Apr 2014
    Location
    Stockholm
    Posts
    1,800

    Default Re: [WIP] Total War: Fire and Blood

    Quote Originally Posted by von stoker View Post
    I did a little mock up to see how Westeros would fit into the Attila map and you wouldn't have to tweak much to fit it in. The blue dots correspond to settlements on the Attila map, so as you can see there are more than enough provinces and settlements to recreate the factions and towns of Westeros.
    Attachment 320559
    If you lower the heightmap on the areas on the Attila map that correspond to Westeros ocean areas and place a "no go" polyline around the Westeros continent, I guess in theory you could create a Westeros land war campaign.
    A good Idea

  10. #10

    Default Re: [WIP] Total War: Fire and Blood

    Much appreciated for that Linke!

  11. #11

    Default Re: [WIP] Total War: Fire and Blood

    Update: Early version of House Lannister's basic unit roster.
    - Westerland Peasants
    - Levy Billmen
    - Levy Bowmen
    - Levy Pikemen
    - Levy Spearmen


    - Lannister Billmen
    - Lannister Bowmen
    - Lannister Men-at-Arms
    - Lannister Mounted Men-at-Arms
    - Lannister Pikemen
    - Lannister Spearmen


    - Lannister Dismounted Knights
    - Lannister Mounted Knights

    At the moment there's just a steam workshop link, if anyone wants it I can upload it to Mediafire.
    These units will be updated as the mod progresses so they don't look out-of-date.

  12. #12

    Default Re: [WIP] Total War: Fire and Blood

    Here's the link:
    http://steamcommunity.com/sharedfile.../?id=436911498

    (Totally didn't just forget to post that in the post)

  13. #13

    Default Re: [WIP] Total War: Fire and Blood

    Sounds good, im looking forward to it.

  14. #14

    Default Re: [WIP] Total War: Fire and Blood

    pm sent

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