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Thread: starting with historical units

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  1. #1

    Default starting with historical units

    Is it possible to mod the game to add in historical units at the beginning of the campaign? I would like to have a few units of Argyraspides pikemen as the Seleucids at the beginning of the game since they were the standing army of the empire. I'd be fine if they couldn't be re-recruited until the appropriate techs. Without them it's like not being able to recruit Triarii until lvl 4 barracks. Yeah, the unit is elite but it's unhistorical to have to wait.

  2. #2
    RollingWave's Avatar Praepositus
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    Feb 2005
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    Default Re: starting with historical units

    I figure once the populous mod is in there the whole recruitment dynamic would change, like most faction would start with being able to recruit everything. (but limited by population cap)
    1180, an unprecedented period of peace and prosperity in East Asia, it's technology and wealth is the envy of the world. But soon conflict will engulf the entire region with great consequences and lasting effects for centuries to come, not just for this region, but the entire known world, when one man, one people, unites.....

  3. #3

    Default Re: starting with historical units

    I certainly hope so. Not being able to recruit equites, princpes, and trarii right off the bat is a little more than stupid.

  4. #4

    Default Re: starting with historical units

    I utterly agree, it would make the start much more interesting and historical.

  5. #5

    Default Re: starting with historical units

    I am waiting for such a addition to mod for a long time...this will make the game very intereseting and epic...if you will take care of those starting units...they will become in future - beast of war...but still there should be made some adjustment to starting economy.

  6. #6

    Default Re: starting with historical units

    As a spartan player I hope so. for the Pyrrhus army.

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