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March 01, 2015, 04:46 AM
#1
Foederatus
Battle AI - march and run speed question
The AI tends to use run for most of its moves, even when rearranging their army formation! Realistically large bodies of men would march to keep cohesion and conserve strength.
Is there a way to change the default move for the AI to walk instead of run?
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September 09, 2015, 08:15 PM
#2
Re: Battle AI - march and run speed question
Would love to know. Currently the only fix for this (unattractive) is to keep fatigue penalties low. But combine this with run speeds at realistically low levels and it's not too bad. You can also increase the charge distance a little so your troops don't feel extremely slow.
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