Page 1 of 2 12 LastLast
Results 1 to 20 of 38

Thread: No Competition In Game

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default No Competition In Game

    I'm playing with Parthia. At 100th turn i got nearly all east side of the map. From Baktria to Antioch. In east only Arachosia and Baktria exist as my military allies and Cappadocia and Media Atropatene as my satrapies. In 100th turn i did trade agreements with nearly all sea factions. I looked at faction tables and most powerful faction has only %25 color of faction power meter. Why some other factions dont expand like in Rome 1 ?

  2. #2

    Default Re: No Competition In Game

    Ps: Difficulty is H/H

  3. #3

    Default Re: No Competition In Game

    Difficulty is too low mate, I have the same in my Armenia campaign on h/h, as soon as I got trade agreements with the distant sea side factions I'm walking the campaign. I do think sea based trade routes generate far too much money though. Gonna try legendary/legendary and see how tough it is next!

  4. #4
    Ygraine's Avatar Campidoctor
    Join Date
    Jul 2013
    Location
    The Frozen North
    Posts
    1,634

    Default Re: No Competition In Game

    VH campaign difficulty with submods like lesser movement and PO nightmare and you'd wish you reached Antioch and had that big empire by turn 100.. ^^

  5. #5

    Default Re: No Competition In Game

    Quote Originally Posted by Ygraine View Post
    VH campaign difficulty with submods like lesser movement and PO nightmare and you'd wish you reached Antioch and had that big empire by turn 100.. ^^
    I think problem is about TW:R2 engine. Both campaign and battle engine sucks. I can win impossible battles (%10 win rate for me in auto resolve) with some wise tricks. Some of me and Parthia's great crushing army. And public order is really hard to manage its challenging i think. I almost win every battle thats why i expand to Antioch.

  6. #6
    Ygraine's Avatar Campidoctor
    Join Date
    Jul 2013
    Location
    The Frozen North
    Posts
    1,634

    Default Re: No Competition In Game

    Quote Originally Posted by bogac94 View Post
    I think problem is about TW:R2 engine. Both campaign and battle engine sucks. I can win impossible battles (%10 win rate for me in auto resolve) with some wise tricks. Some of me and Parthia's great crushing army. And public order is really hard to manage its challenging i think. I almost win every battle thats why i expand to Antioch.
    What I meant was that your campaign will become much slower, you'll have even more difficulties to handle public order and it takes longer time to reach other cities which in turn at least makes the campaign-part of the game more difficult. Of course that doesn't make the actual battles easier (since BAI is unmoddable, thanks CA...) - you can try that line of sight submod though.

  7. #7

    Default Re: No Competition In Game

    Quote Originally Posted by Ygraine View Post
    VH campaign difficulty with submods like lesser movement and PO nightmare and you'd wish you reached Antioch and had that big empire by turn 100.. ^^
    I second this, my new Parthia campaign is unlike anything I've encountered before, turn 60 or so and I still hold my home province +Rhaga and Ekbatana, barely managing to stabilize my borders and afraid of Saka Rauka in the north. The campaign before I quit because by turn 60 I ruled the east much like OP. These submods (plus KAM's experimental) really make the difference. Try it out, but on a new campaign!

  8. #8
    Ygraine's Avatar Campidoctor
    Join Date
    Jul 2013
    Location
    The Frozen North
    Posts
    1,634

    Default Re: No Competition In Game

    Quote Originally Posted by Oroetlaboro View Post
    I second this, my new Parthia campaign is unlike anything I've encountered before, turn 60 or so and I still hold my home province +Rhaga and Ekbatana, barely managing to stabilize my borders and afraid of Saka Rauka in the north. The campaign before I quit because by turn 60 I ruled the east much like OP. These submods (plus KAM's experimental) really make the difference. Try it out, but on a new campaign!
    Glad you like it! Don't forget Bodemlozes CAI mod ( http://www.twcenter.net/forums/showt...ion-Patch-16-1 ), makes diplomacy harder overall and when the AI attacks, it really attacks.

  9. #9

    Default Re: No Competition In Game

    Quote Originally Posted by Ygraine View Post
    Glad you like it! Don't forget Bodemlozes CAI mod ( http://www.twcenter.net/forums/showt...ion-Patch-16-1 ), makes diplomacy harder overall and when the AI attacks, it really attacks.
    I have it already and it surely has part in making the campaign so satisfying and challenging. All in all i have DeI enhanced by KAM's experimental battle, naval overhaul, Better Aggressive CAI lesser movement and PO nightmare submods and it's great!

  10. #10

    Default Re: No Competition In Game

    Quote Originally Posted by Oroetlaboro View Post
    I have it already and it surely has part in making the campaign so satisfying and challenging. All in all i have DeI enhanced by KAM's experimental battle, naval overhaul, Better Aggressive CAI lesser movement and PO nightmare submods and it's great!
    Do you use the full 'Better Aggressive CAI' or the 'CAI only' mod?

  11. #11

    Default Re: No Competition In Game

    Wish it was possible to script the CAI to work towards capturing specific regions by any means necessary. Just to show them expanding instead of waiting for the player to attack them.

  12. #12

    Default Re: No Competition In Game

    Quote Originally Posted by Emperor Bonaparte View Post
    Wish it was possible to script the CAI to work towards capturing specific regions by any means necessary. Just to show them expanding instead of waiting for the player to attack them.
    Yeah you are right. This "great" CAI works like that. No one declares war on me and wait me to declare war on them. Only war declarence was from Cappadocia which had only 1 city and only 1 full stack army. I sent them 16 stacks of cataphract and dahae armoured noble archers mix and i made my satrapy.

  13. #13
    RollingWave's Avatar Praepositus
    Join Date
    Feb 2005
    Location
    Taiwan
    Posts
    5,083

    Default Re: No Competition In Game

    http://www.twcenter.net/forums/showt...ion-Patch-16-1

    try this, it helps a lot to make CAI more competitive
    1180, an unprecedented period of peace and prosperity in East Asia, it's technology and wealth is the envy of the world. But soon conflict will engulf the entire region with great consequences and lasting effects for centuries to come, not just for this region, but the entire known world, when one man, one people, unites.....

  14. #14

    Default Re: No Competition In Game

    Quote Originally Posted by RollingWave View Post
    http://www.twcenter.net/forums/showt...ion-Patch-16-1

    try this, it helps a lot to make CAI more competitive
    Surely this will conflict with DEI on many areas. This mod changes many things.

  15. #15
    RollingWave's Avatar Praepositus
    Join Date
    Feb 2005
    Location
    Taiwan
    Posts
    5,083

    Default Re: No Competition In Game

    Quote Originally Posted by rjacko10 View Post
    Surely this will conflict with DEI on many areas. This mod changes many things.
    Given that in the page itself it says it's competiable , and that I just ran through a full Eprius campaign with it, I can confirm it works just fine, and does make the AI much more aggressive, in some cases out right impossible (I tried at least 10 times Odryssian Kingdoms and never lived past 30 turns on normal.)
    1180, an unprecedented period of peace and prosperity in East Asia, it's technology and wealth is the envy of the world. But soon conflict will engulf the entire region with great consequences and lasting effects for centuries to come, not just for this region, but the entire known world, when one man, one people, unites.....

  16. #16

    Default Re: No Competition In Game

    Quote Originally Posted by RollingWave View Post
    Given that in the page itself it says it's competiable , and that I just ran through a full Eprius campaign with it, I can confirm it works just fine, and does make the AI much more aggressive, in some cases out right impossible (I tried at least 10 times Odryssian Kingdoms and never lived past 30 turns on normal.)
    But it mods BAI aswell...

    "Also the only change from BAI itself is just kill ratio and morale penalty"

    As KAM has tweaked all the morale and kill rates this will unbalance the game....

    although despite the battle unbalance I might just give it ago.. I've never lost yet. I rarely feel challenged, even in local regions.
    Last edited by rjacko10; March 01, 2015 at 01:36 PM.

  17. #17

    Default Re: No Competition In Game

    Quote Originally Posted by rjacko10 View Post
    But it mods BAI aswell...

    "Also the only change from BAI itself is just kill ratio and morale penalty"

    As KAM has tweaked all the morale and kill rates this will unbalance the game....

    although despite the battle unbalance I might just give it ago.. I've never lost yet. I rarely feel challenged, even in local regions.
    I've started rapidly expanding as Rome 110 turns in to make it more interesting. I've never lost a battle but its because no-one will delcare war on me. I've picked all my battles.

    The lack of aggression towards me is probably the biggest gripe I have at the moment. Saying that, a good few games as Pontus was hard as hell, being overwhelmed and eventually losing.

  18. #18
    ostendadler's Avatar Miles
    Join Date
    Sep 2014
    Location
    Dubai, United Arab Emirates
    Posts
    321

    Default Re: No Competition In Game

    Well we all hit a glass ceiling in expanding ... you can only take so many wars and by 80+ turns a lot of empires are allied to one another so you have to be careful the way you declare war.
    "Quis custodiet ipsos custodes?"

    "If only all of Rome had just one neck."

    "Everytime you pre-order a game, god kills a kitten"


  19. #19

    Default Re: No Competition In Game

    Try playing other factions using historical armies. I play Seleucid on VH/H, with minimum of 10 phalangites per army, and two out of four of my armies have kleruchoi phalangites. I also have no more than 3 cavalry units and 4 archers per stack. It makes for a very slow and difficult campaign. Diplomacy actually matters because I can't defend all borders of my empire at the same time.

  20. #20
    FlashHeart07's Avatar Praepositus
    Join Date
    Nov 2013
    Location
    Copenhagen
    Posts
    5,869

    Default Re: No Competition In Game

    And there will eventually be worked on the Campaign difficulty for DeI aswell. Introducing seveal things to make the late game tougher so that VH will still be hard late in the game. So fear not. All will eventually come to those who wait.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •