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  1. #1

    Icon3 [Request] Reduction in corruption

    Corruption is a nightmare in Attila. We could do with a mod that reduces the corruption by half.

    What you guys think?

  2. #2

    Default Re: [Request] Reduction in corruption

    Here is a quick and dirty one I did just for you
    Corruption can be tricky to balance... it can come from many different things, everything adding up to one massive blob. this mod cuts that blob in half, lovers corruption 50% factionwide. I think its a bit much, but test it and see if you like it for yourself thou.

    !_THE_less_Corruption50.zip

  3. #3

    Default Re: [Request] Reduction in corruption

    Quote Originally Posted by Theora View Post
    Here is a quick and dirty one I did just for you
    Corruption can be tricky to balance... it can come from many different things, everything adding up to one massive blob. this mod cuts that blob in half, lovers corruption 50% factionwide. I think its a bit much, but test it and see if you like it for yourself thou.

    !_THE_less_Corruption50.zip
    Any reason you tied that to political power and not imperium level? But I suppose it doesn't actually matter which of those effects it's tied to, as long as it's always active. Also, where does corruption come from in Attila? In Rome 2, it was tied to your imperium level, but it seems a little more nebulous in Attila. I can't quite figure it out, or even find it in the files.

  4. #4

    Default Re: [Request] Reduction in corruption

    I think corruption is tied to how many settlements u have, i played WRE and left all my outer provinces and i had much less corruption. However, I'm not sure if thats right.

  5. #5

    Default Re: [Request] Reduction in corruption

    Quote Originally Posted by bummkanone View Post
    I think corruption is tied to how many settlements u have, i played WRE and left all my outer provinces and i had much less corruption. However, I'm not sure if that's right.
    yes, you are right! Actually I woke up in the middle of the night just now and thought of the same thing, and remember I've seen some values to change it in campaign_variables_table, its not called corruption but instead tax_efficiency!
    Here, this will pretty much do the same thing as before but its a more "correct" way of doing it, capping the tax efficiency reduction at 47% at 120 provinces.

    !_THE_less_Corruption.zip

  6. #6

    Default Re: [Request] Reduction in corruption

    Quote Originally Posted by Theora View Post
    yes, you are right! Actually I woke up in the middle of the night just now and thought of the same thing, and remember I've seen some values to change it in campaign_variables_table, its not called corruption but instead tax_efficiency!
    Here, this will pretty much do the same thing as before but its a more "correct" way of doing it, capping the tax efficiency reduction at 47% at 120 provinces.

    !_THE_less_Corruption.zip
    Cool! Great job finding that. This will be very helpful for a mod I'm working on with Leving to overhaul building income. It's a bit more complicated, but maybe we'll have something to show in a week or two.

  7. #7

    Default Re: [Request] Reduction in corruption

    Quote Originally Posted by Augustusng View Post
    Any reason you tied that to political power and not imperium level? But I suppose it doesn't actually matter which of those effects it's tied to, as long as it's always active. Also, where does corruption come from in Attila? In Rome 2, it was tied to your imperium level, but it seems a little more nebulous in Attila. I can't quite figure it out, or even find it in the files.
    Yeah no special reason at all.

  8. #8

    Default Re: [Request] Reduction in corruption

    Quote Originally Posted by Theora View Post
    Here is a quick and dirty one I did just for you
    Corruption can be tricky to balance... it can come from many different things, everything adding up to one massive blob. this mod cuts that blob in half, lovers corruption 50% factionwide. I think its a bit much, but test it and see if you like it for yourself thou.

    !_THE_less_Corruption50.zip
    thank you very much. Will give it a try. Will start a new WRE campaign unless its save game compatible?.

  9. #9

    Default Re: [Request] Reduction in corruption

    Quote Originally Posted by jamiemgr View Post
    thank you very much. Will give it a try. Will start a new WRE campaign unless its save game compatible?.
    just try it should be no problem. I also made a less extreme version for my own mini-mod, you can find that here.

  10. #10

    Default Re: [Request] Reduction in corruption

    Is there a way to simply place a 'cap' on corruption - say 60%, without actually changing the amount of +corruption gained per settlement below that 60% value?

    In other words, it would be the same as the vanilla corruption values, but no settlement can have higher than 60%.

  11. #11

    Default Re: [Request] Reduction in corruption

    Quote Originally Posted by GurglingEmu View Post
    Is there a way to simply place a 'cap' on corruption - say 60%, without actually changing the amount of +corruption gained per settlement below that 60% value?

    In other words, it would be the same as the vanilla corruption values, but no settlement can have higher than 60%.
    Sure yeah! but ohh god, i had to do some maths on this one! think I got it right. vanilla increases to 50% the first 40 regions (1,25%per region). then by 0,5625% per region, to a max value of 95% at 120 provinces. Because we want to keep the increase ratio we need to find out how many regions we can have above 40 until it reaches 60% and ad that to the total regions.
    so... 40regions+(60-50)/0,5625=57,777777777777777777777777777777777777777778regions
    I lowered max value to 60% at 58 regions... think that should be about right, had to round it off a bit^^. Please don't blame me to much if I got it wrong
    !_THE_Corruption_cap60_.7z
    Last edited by Theora; March 02, 2015 at 03:49 AM.

  12. #12

    Default Re: [Request] Reduction in corruption

    Fixed my problem. I couldn't figure out how to switch the values in the files so I just used Pack File Manager to go into the data.pack in Attila and found the campaign_values_table, disabled read-only and changed the values manually to what Theora did for the corruption mod.

  13. #13

    Default Re: [Request] Reduction in corruption

    Quote Originally Posted by Theora View Post
    Sure yeah! but ohh god, i had to do some maths on this one! think I got it right. vanilla increases to 50% the first 40 regions (1,25%per region). then by 0,5625% per region, to a max value of 95% at 120 provinces. Because we want to keep the increase ratio we need to find out how many regions we can have above 40 until it reaches 60% and ad that to the total regions.
    so... 40regions+(60-50)/0,5625=57,777777777777777777777777777777777777777778regions
    I lowered max value to 60% at 58 regions... think that should be about right, had to round it off a bit^^. Please don't blame me to much if I got it wrong
    !_THE_Corruption_cap60_.7z
    This works perfectly, thank you so much!

  14. #14

    Default Re: [Request] Reduction in corruption

    Hello, im new to this, and my lowest corruption is 81% with both governer and spies. THIS IS STUPID what is wrong with them why didnt they make a cap. but can you please explain to me where i'm supposed to put this

  15. #15
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    Default Re: [Request] Reduction in corruption

    Quote Originally Posted by Dan-Da-Man View Post
    Hello, im new to this, and my lowest corruption is 81% with both governer and spies. THIS IS STUPID what is wrong with them why didnt they make a cap. but can you please explain to me where i'm supposed to put this
    You clearly have much cities, more city = more corruption..

    Well technologies help but not enough help with them, while Imperium also provides corruption as well..

  16. #16

    Default Re: [Request] Reduction in corruption

    Quote Originally Posted by GurglingEmu View Post
    This works perfectly, thank you so much!
    This "mod" - after being unpacked has some strange .pack file inside.

    What should we do with it?

    thanks for help!

  17. #17
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    Default Re: [Request] Reduction in corruption

    Quote Originally Posted by gattaca20000 View Post
    This "mod" - after being unpacked has some strange .pack file inside.

    What should we do with it?

    thanks for help!
    it's not strange, just the name of it is, change it

    - - -

    so the max corruption is "tax_efficiency_result_maximum_reduction"

    or there is not only 1 value directly effects it?

  18. #18

    Default Re: [Request] Reduction in corruption

    I just wanted to thank you for this, Theora - I very much enjoyed the initial difficulty curve of WRE, but now that I've expanded significantly I can't do much except click next turn and I feel like I'm wasting my time. It's a shame they couldn't think of a better way to increase the difficulty than with this very odd corruption setting. I'd recommend to anybody new to play WRE as it was intended until you get to around 75% corruption and to mod it... otherwise it's just painfully dull.

  19. #19

    Default Re: [Request] Reduction in corruption

    Quote Originally Posted by JR-123 View Post
    I just wanted to thank you for this, Theora - I very much enjoyed the initial difficulty curve of WRE, but now that I've expanded significantly I can't do much except click next turn and I feel like I'm wasting my time. It's a shame they couldn't think of a better way to increase the difficulty than with this very odd corruption setting. I'd recommend to anybody new to play WRE as it was intended until you get to around 75% corruption and to mod it... otherwise it's just painfully dull.
    I mean as intended until Attila is beaten back/killed etc, I suppose some people may try to keep all provinces from the get go rather than consolidating.

  20. #20

    Default Re: [Request] Reduction in corruption

    Quote Originally Posted by Theora View Post
    Sure yeah! but ohh god, i had to do some maths on this one! think I got it right. vanilla increases to 50% the first 40 regions (1,25%per region). then by 0,5625% per region, to a max value of 95% at 120 provinces. Because we want to keep the increase ratio we need to find out how many regions we can have above 40 until it reaches 60% and ad that to the total regions.
    so... 40regions+(60-50)/0,5625=57,777777777777777777777777777777777777777778regions
    I lowered max value to 60% at 58 regions... think that should be about right, had to round it off a bit^^. Please don't blame me to much if I got it wrong
    !_THE_Corruption_cap60_.7z
    Thank you very much for this! Works perfectly! But I'm wondering wether 60 % corruption cap makes WRE too easy? Even on normal tax rate it now starts with an income of 10k/year on legendary. I don't know how to fix the variables myself, so would very kindly ask if someone could fix the cap of the mod to be 80 % instead - which is the corruption rate of WRE at the game start. That way the initial challenge for WRE remains the same, while the late game become less.. frustrating

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