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  1. #1

    Default Modding faction and religion traits?

    Does anyone knows how to mod the faction and religious traits with PFM? For instance if I'd want to remove the constant immigration trait from the WRE, how would I do that?

    I've spent at least a hour or so going through the db finding nothing of use as of yet. The only table that I've found is the campaign_faction_religion_effects_tables for the religion traits, but the table is currently incomplete.

    I'd appreciate any guidance to discovering how to mod those effects.

  2. #2
    BanditKS's Avatar Ordinarius
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    Default Re: Modding faction and religion traits?

    I am curious about this as well.



  3. #3

    Default Re: Modding faction and religion traits?

    Here, I'm working on a little mod that changes some faction traits and things. I'm not sure everything is working correctly in my mod though, especially some of the new effects I added.

    To get rid of the immigration trait, you'll need the effect_bundles_to_effects_junctions_tables. Once you find the effect there (att_faction_trait_roman_west and att_faction_trait_roman_west_separatist), just delete it from the table the same way I did for the Nomadic "Scourge of God" trait in my mod. I think the religion bonuses are in that table as well.

  4. #4
    BanditKS's Avatar Ordinarius
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    Default Re: Modding faction and religion traits?

    Thanks for the info!



  5. #5

    Default Re: Modding faction and religion traits?

    hello all .
    if we editing faction traits then can forcing AI(factions) to going more agressive and occupy more settlements? thx

  6. #6

    Default Re: Modding faction and religion traits?

    Quote Originally Posted by Hunor View Post
    hello all .
    if we editing faction traits then can forcing AI(factions) to going more agressive and occupy more settlements? thx
    That's not done with faction traits. There are some CAI tables in the db that determine how aggressive factions are, and the occupation options they choose.

  7. #7

    Default Re: Modding faction and religion traits?

    Where do I mod the name and descriptions of the effect bundles?

    Inheritors of Rome, Imperial Allegiance, etc.

  8. #8

    Default Re: Modding faction and religion traits?

    The text files. Those are not in the data.pack, but instead in the local_en.pack or whichever localization pack you have.

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