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Thread: Request (blood&gore mode for Atilla TW)

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  1. #1

    Default Request (blood&gore mode for Atilla TW)

    Unfortunately, СА doesn’t make haste to release blood&gore DLC for TW Atilla. CA just plans to release in the near future useless and clipped from original games factions and units. Moreover, even these intentions developers are unable to do on time. So, does anybody knows (or can share ideas) how to adapt Rome 2 blood&gore for Atilla?
    Thank you.

  2. #2

    Default Re: Request (blood&gore mode for Atilla TW)

    I have been doing some digging on this with no luck i Hope this is possible

  3. #3

    Default Re: Request (blood&gore mode for Atilla TW)

    ive alredy re-edited a lot of rome 2 mods- but ive been having difficulty rescripting the combat animations to incorporate the old rome 2 blood mod- though I do have a idea. but I might need to request a favour from a certain old friend =p Mr radious- if your about m8 do me a fav and link up relivent scripts- ime sure you have dug deeper than me by now-


    issue is- " the script animation is bugging out, quite simply. the gore works. just the animation is missing- I think basic blood will be possible- but need to replace all current combat scripts with atillas.

  4. #4

    Default Re: Request (blood&gore mode for Atilla TW)

    Quote Originally Posted by Lord Zarmack View Post
    I think basic blood will be possible- but need to replace all current combat scripts with atillas.
    It is what I need, but how do that?

  5. #5

    Default Re: Request (blood&gore mode for Atilla TW)

    ime been editing this rome 2 file- ive found the issue is the animations. so if someone can rescript the animations for the blood- then it should work in principle

  6. #6

    Default Re: Request (blood&gore mode for Atilla TW)

    get all combat scripts "animations from atilla, and replace them with the old blood effects from rome 2 - ie swap out all animations with the atilla ones- theoreticly it should work.

  7. #7

    Default Re: Request (blood&gore mode for Atilla TW)

    Where exactly I can find combat scripts in data.pack?

  8. #8

    Default Re: Request (blood&gore mode for Atilla TW)

    For how easy it sounds ..seems quite difficult has anyone tied this ?

  9. #9

    Default Re: Request (blood&gore mode for Atilla TW)

    I have tried, exporting animations and blood effects from Rome 2 data.pack into new mod. However, game crashes during battle map loading.

  10. #10

    Default Re: Request (blood&gore mode for Atilla TW)

    exsactly. you find the missing script error pops up too? I find once the animations are sorted. something elce renders wrongly and crashes - I think I know what it is- cheakc under decapitation animations- I think the crash has something to do with limb removing script

  11. #11

    Default Re: Request (blood&gore mode for Atilla TW)

    seems to be ether the script that enables the blood texture file,- the registration" or the animation script that causes the blood texture file to run.

    game ctd when removing texture file- and activating script. so there's something in between the animation and texture script. - maybe a protective coding? or maybe a bit of coding missing, that's relevant to only Attila? - you know how it works they miss out 2 letters/ symbols lines then dlc gives it- and replaces the file -

    ime abit busy today so ime not sure il be able to run tests. but I do think the reason for incompatibility is getting shorter.

  12. #12

    Default Re: Request (blood&gore mode for Atilla TW)

    Quote Originally Posted by Lord Zarmack View Post
    you know how it works they miss out 2 letters/ symbols lines then dlc gives it- and replaces the file
    It seems you are right in this case. CA are not fools if they want to earn a little more money

  13. #13
    Megasalexandros's Avatar Campidoctor
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    Default Re: Request (blood&gore mode for Atilla TW)

    Very interesting i hope you'l get resaults
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