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Thread: [WIP]Food and Squalor Reduction + Unit recruit time reduction mod

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  1. #1

    Icon10 [WIP]Food and Squalor Reduction + Unit recruit time reduction mod

    Just got my hands on PFM

    Will release the mods today.

    Food and Squalor reduction will reduce the food consumption by main chain city and minor town upgrades. It will also remove/reduce the squalor produced by the same upgrades. (This mod will take longer because lot more table entries need to be edited)

    Unit Recruitment time Reduction will reduce the recruitment time of 2 or 4 turns to 1 or 2 turns.




    Unit recruitment duration reduction

    https://www.dropbox.com/s/8zdise5obp...tion.pack?dl=0


    Food consumption + squalor reduction


    https://www.dropbox.com/s/swst8ddthl...tion.pack?dl=0


    My other Mod: More Armies, Navies and Governors


    http://www.twcenter.net/forums/showt...-and-Governors
    Last edited by 18Lama; March 02, 2015 at 07:16 AM.

  2. #2

    Default Re: [WIP]Food and Squalor Reduction + Unit recruit time reduction mod

    How about unit unkeep?

  3. #3

    Default Re: [WIP]Food and Squalor Reduction + Unit recruit time reduction mod

    Quote Originally Posted by slavesar View Post
    How about unit unkeep?
    For now it remains unchanged.

  4. #4

    Default Re: [WIP]Food and Squalor Reduction + Unit recruit time reduction mod

    When is that food and squalor reduction mod coming?

  5. #5

    Default Re: [WIP]Food and Squalor Reduction + Unit recruit time reduction mod

    Quote Originally Posted by LotusX2 View Post
    When is that food and squalor reduction mod coming?

    Done: https://www.dropbox.com/s/swst8ddthl...tion.pack?dl=0

  6. #6

    Default Re: [WIP]Food and Squalor Reduction + Unit recruit time reduction mod

    Quote Originally Posted by 18Lama View Post
    This only has an effect on the city chain of buildings right?

    If so thanks. It's a fine balance between just adding that little edge where you fall short to do what is needed because of current game play, verse totally overpowering it to where squalor is useless. Those 3 points + even half the food reduction would do that very well.

  7. #7

    Default Re: [WIP]Food and Squalor Reduction + Unit recruit time reduction mod

    food and squalor mod doesnt work at all

  8. #8

    Default Re: [WIP]Food and Squalor Reduction + Unit recruit time reduction mod

    Quote Originally Posted by woodyfly View Post
    food and squalor mod doesnt work at all
    I agree...I'm not seeing any improvement for food or squalor :/ is the mod out of date?
    If so can you please update :3 Thanks

  9. #9

    Default Re: [WIP]Food and Squalor Reduction + Unit recruit time reduction mod

    Quote Originally Posted by woodyfly View Post
    food and squalor mod doesnt work at all
    I tested this with ERE and Saxons, working for both.

    Remember that it only modifies numbers for the main chain city buildings.

    See the screen it does work: http://steamcommunity.com/sharedfile.../?id=406614329
    Last edited by 18Lama; March 12, 2015 at 08:51 AM.

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