I dunno, is it supposed to be this way, or is it a bug? Could go either way...
got the game this morning, playing through my first campaign as the english, but i'm getting so frustrated by the battles.
not that i keep losing, but that units just seem to the stupidest things
its not the AI, at least i don't think so, the AI, both battle and camp seems to be making some pretty good moves.
BUT
units, when ordered to attack, will pause, then half will charge the unit, the rest won't move. when the chargers get to the enemy, they stop, losing all charge benefits, then get hacked to pieces coz the rest of the unit is elsewhere. infantry, cavalry, meh, always seems to happens. when you order units to attack, at best i seem to be able to get 1/4 of the unit properly engaged, the rest will just mill around.
no unit cohesion. as above, but units just seem to split up randomly, and the men do their own thing. my mailed knights, chasing routers, ended up halfway across the map (and note, the unit they were chasing wasn't spread out...)
men do their own thing. so, i'm besieged, i sally forth, my archers step up. i give the archers an order to close and fire. there's 85 men in the unit. the bulk form line, draw bows, as expected. 15 walk in the opposite direction. 2 charge the enemy they're supposed to be shooting with drawn daggers. WTF???
as for cavalry. i've seen people complain that cav seem weak. my experience is this isn't the case. the problem is the cavalry don't charge correctly. they stop just before they get to the unit, then walk up in melee mode, with swords not lances, so they ain't getting charge bonus. the only time i've managed to get my cavalry to properly charge, they had to start from so far away, it was ridiculous
bonus' not working properly
i'm not stupid, i know cavalry charging spears is suicide. so, my generals guard flanked a unit of spearmen that was already engaged, and charged from behind. net result. over half my cav die. apparently, spear milia have massive spikes sticking out the back of their armour to impale rear charging horses on.
my personal favourite...
seems if you give an order, i.e to attack a unit, and that order gets executed, your men will just sit around and wait for the next order.
i was attacking a city, my knights had flanked the enemy, charged the rear of some highlanders, done their thing (eventually) the clock was ticking down, it looked like i'd won. but the battle hadn't ended. i looked round to find where the last enemy unit was. it was 3 spear militia. they were standing in front of my knights. who were doing nothing, but dying, one by one. you'd have thought, at least, that if a unit was attacked, it might respond.
as i say, i don't think this is a bug. there seems to be some overall problem with the way men in a unit work together (or don't).
that big moan aside, the campaing side of things is awesome, the AI is good, the only thing currently annoying me is the general incompetence of my assasins. getting them to kill anything is proving difficult. but oh well.
oh, my favourite part of the game so far. its 1180. the pope just died. the college of cardinals have just elected a german woman to holy see! i burt out laughing when i saw the pope was secretly a woman, especially as one of my own cardinals is a woman too!
oh, and princesses...
early on, i managed to get a portuguese princess married to my heir, and they became my allies in the process. now, i have a couple of young unmarried princes, but when my diplomats engage with a foreign princess, the option to propose marriage isn't even available, let alone be rejectable




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