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  1. #1

    Default Guild Ideas For HTW.

    So in M2TW there are Guilds. But In HTW there are currently non.

    This thread is for the Brain Storming of adding in Guilds.
    Now Just to point out,. In my opinion, Factions, Sub-factions, And NPC-factions can all be made in to a Guild for HTW.
    So don't Forget any faction Ideas you may have had in the past.

    _____________________________________________________________
    Guild Idea #1
    Name: (Not sure at this moment)
    Members: (He is the chief shaman. So maybe they are shamans)

    _____________________________________________________________

    Guild Idea #2
    Name: (Not sure at this moment)
    Members: Clowns of Entertainment (Maybe we can all it that. )
    A Building Idea or an example Is; Fyer and Falbi's Watertop Land of Fantastication.
    http://zelda.wikia.com/wiki/Fyer_and_Falbi%27s_Watertop_Land_of_Fantastication

    _____________________________________________________________


    Guild Idea #3
    Name: Malo Mart
    http://zelda.wikia.com/wiki/Malo_Mart
    Members: United Merchants.


    _____________________________________________________________
    _____________________________________________________________

    So what do people think?
    Does any one else have an Idea to add this Thread?
    Last edited by Eldren; February 25, 2015 at 01:03 PM.

  2. #2
    Drazule's Avatar Campidoctor
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    Default Re: Guild Ideas For HTW.

    Happy Mask Guild.

  3. #3

    Default Re: Guild Ideas For HTW.

    Wasn't there a Seeker's Guild in Four Swords? Weren't they opposed to the mages in that game?

  4. #4
    DarkInterloper's Avatar Campidoctor
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    Default Re: Guild Ideas For HTW.

    @Nergali

    The Seeker's Guild were in the village of the Blue Maiden and investigating all the disappearances of the local citizens if I remember correctly.

    There are also the Blade Brothers, who taught link sword skills in Minish cap. Maybe an assassins or swordsmen's guild equivalent?

    Perhaps a Carpenters/Bridge Builders Guild, representing Mutoh and his construction workers (obviously, given the existence of King Mutoh, you'd have to change the name or differentiate them) from the various LOZ games?

    Also, the STAR game from Twilight Princess, perhaps could provide Hookshot/Clawshot units and a income bonus from all the idiots its fleecing out of rupees?

    And Horonian Dancers/Performing Artists, in an Homage to the Dance troupe from Oracle of Seasons? Spies/Assassins guild?

    I somewhat hesitate, but perhaps the Bodyguards from Tingle's Freshly Picked Rupeeland as some form of military order/increased personal security from assassins/spies?

    I'm surprised on one has mentioned a Thieves Guild. The trick would be what species is running it- I'm thinking either Goriya, Keaton, or perhaps the as-yet-not in the mod Pikku. Maybe they could be a more civilized relative of Keatons, whom act as the black market fences for their bandits cousins and the Goriyas.

    I initially brainstormed a lot of those for a submod concept, but it would be even cooler to see them in the game as potential guilds!

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