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February 27, 2015, 10:48 PM
#1
Laetus
Re: Rome II units in Attila + tutorial
My PFM freezed - not responding - everytimes I tried to "expand variantmeshdefinitions and double click the model/unit you want to use - click OK". It's my 1st time tried to mod, any idea gentlements?
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March 09, 2015, 03:56 AM
#2
Libertus
Re: Rome II units in Attila + tutorial
... turns out my IQ or english is below average so could you please make youtube tutorial video? also i wanna duplicate 1 units 3 time. with different men number, upkeep and recruit cost. Also is there any chance could you teach me/us how to make new SKILL? Thanks
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March 09, 2015, 07:47 AM
#3
Re: Rome II units in Attila + tutorial
Nice work, but as Toon said not for me. But it does make me think of possibilities
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March 10, 2015, 11:01 AM
#4
Libertus
Re: Rome II units in Attila + tutorial
Oh freaking yea! this is awesome ! thank yuo
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March 11, 2015, 12:13 PM
#5
Foederatus
Re: Rome II units in Attila + tutorial
This is all awesome and all, but you do realize that Roman units looked very different by the time of the Huns. They used different armour, different outfitting altogether and so importing of Rome 2 Roman units into Attila is like importing Roman units into Napoleon Total War. I am not trying to tell you what to do, if your heart desires, by all means use Rome 2 Roman units but they are alien to the era of Attila. The info however is tremendous!
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March 24, 2015, 04:16 PM
#6
Tiro
Re: Rome II units in Attila + tutorial
Any word on this? Would love some of that Rome 2 goodness in Attila.
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March 24, 2015, 05:07 PM
#7
Re: Rome II units in Attila + tutorial
I won't update this anytime soon. I justed started working and I need some time to get used to this "new" life
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March 24, 2015, 09:06 PM
#8
Tiro
Re: Rome II units in Attila + tutorial
KK no worries mate, tempted to pick this up myself. Maybe when the kit comes out and I can do some decent unit editing.
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March 24, 2015, 11:48 PM
#9
Re: Rome II units in Attila + tutorial
This would be a huge undertaking if someone made a Rome 2 port to the Attila. I would buy it then.
Great job and have some reps
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July 16, 2016, 12:12 AM
#10
Re: Rome II units in Attila + tutorial
I have a question about the Custom Skins (I mean the special characters skins). I've tried to add or at least test some of them in Attila. But i don't know why almost all of them appears bugged on the Battlefield and Campaign map. The bug i mean is the skin texture literally going " Crazy " moving and changing size incessantly. Happened with almost all of them Caesar, Octavian, Mark Anthony, Hannibal... even James. It is most with the face and fingers. Also happens with the Agents. Only Vercingetorix (whose model dissapear far away) and Ariovistus(whose a open arms grey shadow appears far away) don't have this bug. Someone knows what causes it in Attila and if is there any fix ?
Last edited by MarkusAntonius; July 16, 2016 at 09:44 AM.
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September 26, 2017, 10:51 PM
#11
Foederatus
Re: Rome II units in Attila + tutorial
Why does this work? Can we just make units with Rome 2 skins by importing the man folder?
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February 20, 2018, 01:26 PM
#12
Civis
Re: Rome II units in Attila + tutorial
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