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Thread: (XBAI 4.0, Third Age) Melee hit rate changes not respected

  1. #1

    Default (XBAI 4.0, Third Age) Melee hit rate changes not respected

    I have a problem with changing melee hit rate in my Third Age mod. I have installed XBAI (battle_config.xml and config_ai_battle.xml), cleared the cache, deleted old map.rwm. However when I change the melee-hit-rate for specific unit classes the changes do NOT work in the game (units kill each other at normal rate. However when I replaced the broken-down-by-type version of melee-hit-rate with just this:

    Code:
    <melee-hit-rate>0.1</melee-hit-rate>
    (value is just for testing) It worked and units killed each other much slower. For me its a bummer as I REALLY wanted to be able to set the hit rate for each unit type so I can fine tune the balance between each unit types.


    My XBAI melee hit rate settings I tried to set up, but the changes do not take place in the game:

    Code:
            <melee-hit-rate>
                <infantry>
                    <pike>0.1</pike>
                    <spearmen>0.1</spearmen>
                    <heavy>0.1</heavy>
                    <light>0.1</light>
                    <missile>0.1</missile>
                    <skirmish>0.1</skirmish>
                </infantry>
                <cavalry>
                    <general_unit>0.1</general_unit>
                    <general_unit_upgrade>0.1</general_unit_upgrade>
                    <heavy>0.1</heavy>
                    <light>0.1</light>
                    <missile>0.1</missile>
                    <skirmish>0.1</skirmish>
                </cavalry>
            </melee-hit-rate>
    What's wrong?
    Last edited by Taro_M; February 25, 2015 at 09:38 AM.

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