anyone here know what table handle unit behaviour ?
i really want to fix "weak without attack order bug", maybe already more than 1 month i try with no avail... please help any body with programming skill(if this bug is hardcoded)
so this bug happen in some certain formation ESPECIALLY with 2x or more size multiplier
for example try custom battle 1vs 1, i pull of my unit to form a rectangular shape ,then i get attacked from the front, but my unit is passive even tough with (in melee status) in reality they are idle(just see at the halt button in left bottom, if halt button is gray they are idle and if halt button is on they active)
what i found, temporary fix for this is to change bracing_immovable_by_small_entity to 0 in _kv_rules tables but this fix is not always succes
for example
1.if my unit(very heavy infantry) attacked then after fighting for a while(if enemy unit is far more weak for example light_infantry), enemy unit is pull back for a while to charge back, my unit become idle
2.if 1 vs more than 1 this bug is tend to happen
please help someonethis happen in attila too but changing immovable_by_small_entity_mass is not fix it
please really want play with more than 1x unit size, this already reported from patch 12 but still no fixlazy CA
if i am the programmer maybe i will put this code
if(enemy entity attack)
{
give attackorder to enemy entity // so my unit will automatically attack the attacker(enemy entity)
}
but i am no programmer![]()
and sorry for english bear with me![]()




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