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Thread: UPDATE: Torches Where we're going we don't need torches!

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  1. #1

    CA Developer Icon UPDATE: Torches Where we're going we don't need torches!

    Hey all,

    This Thursday (alongside the Longbeards Culture Pack), we’ll be releasing an update for Total War: ATTILA. This brings with it many improvements; first and foremost, it eliminates torches as a means of destroying gates, so generals who have lost their siege equipment must rely on cold, hard steel to hack through. The update also brings with it performance and technical improvements, plus campaign, battle and balancing updates.

    Much of this feedback has been collated from extensive communication with the community, and we look forward to seeing what you make of it later in the week.

    Full details here: http://wiki.totalwar.com/w/Update


    -Will CA
    Total War: Shogun 2 and its mod tool set, The Assembly Kit, are on the Steam Workshop. Check it out here.

    The formal disclaimer: any views or opinions expressed here are those of the poster and do not necessarily represent the views or opinions of The Creative Assembly or SEGA

  2. #2
    111289's Avatar Civis
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    Default Re: UPDATE: Torches Where we're going we don't need torches!

    And it's free? wow. I already had my 7,50 ready.

  3. #3
    Praetorian_BGX's Avatar Ordinarius
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    Default Re: UPDATE: Torches Where we're going we don't need torches!

    Hi Will,

    Honestly, I'm shocked that you decided to remove torches. Was there any petition or mass complaint on this "feature"?

    "The strong do what they can and the weak suffer what they must
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  4. #4
    111289's Avatar Civis
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    Default Re: UPDATE: Torches Where we're going we don't need torches!

    Quote Originally Posted by Praetorian_BGX View Post
    Hi Will,

    Honestly, I'm shocked that you decided to remove torches. Was there any petition or mass complaint on this feature?
    I vaguely remember some coplaints about torches during rome II but I'm not sure let me check it out.

  5. #5
    alQamar's Avatar Citizen
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    Default Re: UPDATE: Torches Where we're going we don't need torches!

    Quote Originally Posted by Will CA View Post
    Hey all,

    This Thursday (alongside the Longbeards Culture Pack), we’ll be releasing an update for Total War: ATTILA. This brings with it many improvements; first and foremost, it eliminates torches as a means of destroying gates, so generals who have lost their siege equipment must rely on cold, hard steel to hack through. The update also brings with it performance and technical improvements, plus campaign, battle and balancing updates.

    Much of this feedback has been collated from extensive communication with the community, and we look forward to seeing what you make of it later in the week.

    Full details here: http://wiki.totalwar.com/w/Update


    -Will CA
    Hear hear! That's a great update Will! And probably the end of all torch jokes on the humour thread Anyway thanks for the improved siege mechanics.

    Quote Originally Posted by Praetorian_BGX View Post
    Hi Will,

    Honestly, I'm shocked that you decided to remove torches. Was there any petition or mass complaint on this "feature"?

    Are you trolling him? I bet you did not miss the discussion on totalwar.com / TWC about that. Also check out the unofficial TWC community survey.

    Here is a list I am quite thankful for about Attila:

    - many requested campaign features are in, not limited to family tree
    - better unit cards and UI
    - partly improved chat
    - fluid multiplayer, at least for Attila
    - main menu video instead of real time rendered animation
    - more and improved options in the multiplayer battle mode
    - better map picker
    - slightly better music
    - much better unit speeches / The men are wavering seems to be taken out, too
    - more details on units / Attila looks much more diverse just if would be modded.

    Well Done CA! Keep the updates coming.
    Last edited by alQamar; February 24, 2015 at 12:03 PM.
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  6. #6
    BalrogOfMorgoth's Avatar Decanus
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    Default Re: UPDATE: Torches Where we're going we don't need torches!

    Wow something free. Thanks I guess.

  7. #7
    LewisVee's Avatar Semisalis
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    Default Re: UPDATE: Torches Where we're going we don't need torches!

    Thankyou for providing this Will. Good news indeed.

  8. #8
    Heathen Storm's Avatar Where's my axe?
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    Default Re: UPDATE: Torches Where we're going we don't need torches!

    Wow, that is quite the extended list of updates! I like what I see, especially the improvement of performance for AMD cards, the game has been rather rough on my computer. Looking forward to this update (and the DLC). Thanks for the hard work, team!

    Proud mod leader, modeller and public relations officer of Heiðinn Veðr: Total War


  9. #9

    Default Re: UPDATE: Torches Where we're going we don't need torches!

    So am I the only one capable of teleporting armies in force march when a port is nearby? I should give it a try in COOP I suppose....

    http://www.twcenter.net/forums/showt...8Added-Pics%29

  10. #10
    Artifex
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    Default Re: UPDATE: Torches Where we're going we don't need torches!

    Quote Originally Posted by Will CA View Post
    first and foremost, it eliminates torches as a means of destroying gates, so generals who have lost their siege equipment must rely on cold, hard steel to hack through.
    Sounds to me like units are now capable of destroying sturdy gates with spears and sword like in bad RTS games. Is it just a misinterpretation on my part?
    My Mod:
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  11. #11

    Default Re: UPDATE: Torches Where we're going we don't need torches!

    Quote Originally Posted by Destin Faroda View Post
    Sounds to me like units are now capable of destroying sturdy gates with spears and sword like in bad RTS games. Is it just a misinterpretation on my part?
    No, it is exactly that. It's one unrealistic scenario replaced by a semi-realistic one. But now they will also suffer damage from boiling oil.

  12. #12

    Default Re: UPDATE: Torches Where we're going we don't need torches!

    Quote Originally Posted by Destin Faroda View Post
    Sounds to me like units are now capable of destroying sturdy gates with spears and sword like in bad RTS games. Is it just a misinterpretation on my part?

    Well in Medieval 1 your units can slowly hack apart gates with their weapons. Took a long time and was entirely not feasible.

    The funny part was that one or two men would occasionally throw a torch in that one, but still it was a lot better than what we have now.

  13. #13

    Default Re: UPDATE: Torches Where we're going we don't need torches!

    Hooray! Well done CA for seeing there are other ways to make the game fun...well differing techniques.

    And well done for Attilas sieges, they are miles better than Rome2. Make for some epic defences.

    Now you just need to sort out the performance and things are def looking up. Faith is restoring.

  14. #14

    Default Re: UPDATE: Torches Where we're going we don't need torches!

    Great
    Looks like a good update

    I think I like the new gate hacking mechanic.
    Its definitely better than torch chucking but we'll have to see how it works out gameplay wise.

  15. #15
    Modestus's Avatar Protector Domesticus
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    Default Re: UPDATE: Torches Where we're going we don't need torches!

    That should work well with the Orcs and Trolls looking forward to Warhammer cant wait.

  16. #16
    Remo's Avatar Campidoctor
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    Default Re: UPDATE: Torches Where we're going we don't need torches!

    Quote Originally Posted by Will CA View Post
    Hey all,

    This Thursday (alongside the Longbeards Culture Pack), we’ll be releasing an update for Total War: ATTILA. This brings with it many improvements; first and foremost, it eliminates torches as a means of destroying gates, so generals who have lost their siege equipment must rely on cold, hard steel to hack through. The update also brings with it performance and technical improvements, plus campaign, battle and balancing updates.

    Much of this feedback has been collated from extensive communication with the community, and we look forward to seeing what you make of it later in the week.

    Full details here: http://wiki.totalwar.com/w/Update


    -Will CA
    I really hope you fix the mission freeze issue that was making coop impossible...

    Reads Notes


  17. #17
    GussieFinkNottle's Avatar Domesticus
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    Default Re: UPDATE: Torches Where we're going we don't need torches!

    Fantastic news on the torches. Please please PLEASE CA refer to the many requests and gameplay issues raised in these threads on this forum and the official forum when preparing changes in future patches: http://www.twcenter.net/forums/showt...hanged-Updated , http://forums.totalwar.com/showthrea...hanged-Updated
    Keep up the good work on Attila!
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  18. #18

    Default Re: UPDATE: Torches Where we're going we don't need torches!

    I get feeling they wanted the torches removed from day1 of Attila, but they prob hadn't finished some Q&A with it and wanted to see how game turned out at launch, guess they are confident enough that removing em wont screw up the AI or whatever now so fee safe to make the change. If they released game with no torches and effected the AI by making em pretty broke for sieges can you imagine the black-lash after Rome II siege AI at launch.

  19. #19

    Default Re: UPDATE: Torches Where we're going we don't need torches!

    Thank you, it's a step in the right direction, although I would prefer the battle to just be over if someone cannot breach the walls of a settlement instead of using Thor hammers. Sounds like the the pyrrhic act of a desperate siege AI.

    -Coastlines are often still bugged when AI ships try to land
    -Please fix the inability of any mod to increase unit size because of naval issues
    Last edited by stevehoos; February 24, 2015 at 12:21 PM.
    Shogun 2, no thanks I will stick with Kingdoms SS.

  20. #20

    Default Re: UPDATE: Torches Where we're going we don't need torches!

    Hacking gates down with swords and spears? And this is an improvement?

    Why would a general whose siege equipment has been destroyed want to try that? Why? By what logic is it even necessary?

    Let the ai build towers and rams like the human player. End of story.
    Last edited by Greasy Dave; February 24, 2015 at 12:22 PM.

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