Page 1 of 5 12345 LastLast
Results 1 to 20 of 95

Thread: Your Top 3 Requests for TW Attila's Patch 2

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Your Top 3 Requests for TW Attila's Patch 2

    So far the top voted requests are as follows:

    1. Campaign balance and AI issues (25 votes)
    Spoiler Alert, click show to read: 

    Quote Originally Posted by Rabenflug View Post
    2. Reduce Onager Recruitment Priority for AI (They are in every army late game...)
    3. Vandal Warlord Horses have Horsearmor on Unit Card but not in Battle fix pls!!!
    Quote Originally Posted by Prof View Post
    1. Remove the ludicrous diplomatic punishment for being an "Empire". After conquering 2 regions with the Geats, I already got a -100 diplomatic penalty with everyone around the world.
    Quote Originally Posted by VltimaRatio View Post
    would be nice if regions could be turned into client states after being occupied as an alternative to razing.
    Quote Originally Posted by WelshDragon View Post
    How about letting my heir have at least ONE legitimate son after 15 years of marriage to a fertile woman? lol. I'm cool with having lots of bastards running around, but the lack of legitimate children has killed 2 campaigns for me so far...
    Quote Originally Posted by Sommo James View Post
    Stronger WRE -> I'd rather fight them if I play with nomadic/barbarian faction rather than seeing them fall in 5-10 years. WRE defeated the Huns after all
    Quote Originally Posted by Sharpe View Post
    AI to rebuild devastated provinces more often, better AI empire management.
    Quote Originally Posted by Arksa View Post
    1. Fix AI chasing enemy armies multiple regions away, leaving their provinces defenseless
    2. Make actual auto-resolve feature. One that simulates the actual battle and takes things like siege or unit types into account.
    Quote Originally Posted by legoras View Post
    More provinces.. look at north France, Greece... Rome 2 got more provinces..
    Quote Originally Posted by Ataegina View Post
    - tweak the "raze" mechanic, its a good mechanic but its overly-abused by the AI
    Quote Originally Posted by kamikazee786 View Post
    If possible a feature where if your son marries into another faction , then upon the death of that factions leader you gain some of his lands (his daughter gets the lands as inheritance and since she is a lowly female, you get to keep the lands MUHAHAHA) !
    Quote Originally Posted by Matamoros View Post
    give WRE a chance[...] Upgrade sytem for units is not replacement system. In a way makes sense when rightly implemented, but in mid game whole armies of elite noble units?
    Quote Originally Posted by BigHairyMelon View Post
    1. Change the upgrade system please!!!!
    2. Nerf the diplomatic penalty for great power and imperium
    3. Reduce the bonuses the AI get on hard, the jump between normal and hard is too much. Feels like there should be a difficulty level in between.
    Quote Originally Posted by WelshDragon View Post
    Oh, and make the AI factions (except for the Huns) chill out on the razing! By the time Attilla is born, half of the map is a gaping hole in the ground.
    Quote Originally Posted by Huberto View Post
    2.) Too many floating hordes. Make it harder for nomadic peoples to travel by boat.
    3.) Overall campaign balancing -- my first playthrough had half the map burnt by 408. Don't just let the huns wander everwhere the whole game burning everything script them to come and go. Rethink unit upkeep and conversion costs
    4.) Zone of control. I get that armies have them it's good. Armies hiding behind walls however shouldn't have a ZOC unless they come out to intercept/attack.
    5.) Is it not possible to program the AI to accompany his transports with a few naval units?
    Quote Originally Posted by jtfjtfjtf View Post
    1) Ability to recruit crappier units even if you purchased/researched the unit upgrade
    Quote Originally Posted by Theo View Post
    2. Make Barbarian factions more difficult at max difficulty.
    3. Don't make WRE any easier. If possible, limit the number of provinces that can be abandoned in a year or increase the consequences for mass province abandonment.
    Quote Originally Posted by Nelfe View Post
    - Nerf the Celtic factions. In all the games I started, they were so powerful that Ebdani, Caledonian and Picts own half of Gaul or Spain and have razed Italy and Mauretania...
    Quote Originally Posted by Yerevan View Post
    Yes and I don't know if its linked but the Jutes, Geats, Danish, Saxons and Angles sytematically avoid to attack british islands and go directly for Gaul !
    Quote Originally Posted by Revan The Great View Post
    1. Improve Corruption mechanics (it's too ridiculous as WRE)
    3. Less Hardcoded Diplomacy - It seems like there's very little diplomacy to be done in this game, because virtually everyone hates everyone else at the start of the game. The North African nations, for example, are way too angry and should probably be more predisposed towards trading and co-existence with Rome.
    Quote Originally Posted by Huberto View Post
    Need to add fixing agents as a top priority. See my report thread about it here (sticky agents, agent spam is back):
    http://www.twcenter.net/forums/showt...nian-Misdirect
    Quote Originally Posted by PsychoticBarbarian View Post
    1. This is a real ballbreaker for me, is there any chance of reducing the ammount of times barbarian factions will raze a city and make it desolate? im sick of the large swathes of DESOLATE in my campaigns, would be nice if some of those hordes would actually SETTLE a province rather then just roaming the map completely ing everything up. It doesnt' add too much to the game imo, its more of a nuisance.
    Quote Originally Posted by PonySlaystation View Post
    1. rework upgrade system in a way you wont lose diversity in units while progressing in the tech tree. i'd prefer a system which allows you to recruit levy and/or normal and elite units at the same time and not only elite units in the later stages of the game (would mean some new units as well but i guess this wont happen :/). i like the upgrade system is used for every faction but not like its implemented right now.

    3. balance the imperium level gain. its a bit strange you have two imperium level upgrades in maybe 20 turns while sacking through europe while your army strength stays the same. i had -30 to -50 diplomatic penalty already very early in the campaign. later in the campaign its pretty much impossible to establish any treaties. the mechanic itself is great! but a bit too harsh right now.
    Quote Originally Posted by Neptune4394 View Post
    1. better unit animations
    2. better diplomacy feature
    3. changeable faction capital
    Quote Originally Posted by KozaK101 View Post
    1. Make some changes to the upgrade system, doesn't work well for some factions (citing the Goths and Franks for this) eg. Unit progression, upkeep vs. actual improvement.
    2. Re-balance unit prices in custom battle/multiplayer. The cost vs effectiveness needs looked at for alot of units.
    3. Sarmatian faces for sarmatian units. Ever since it was mentioned it now bugs me
    Quote Originally Posted by VltimaRatio View Post
    That reminds me, the wardogs are overused by some factions, I keep running into Pictish armies with more dogs than soldiers, half the stack is just wardogs. The recruitment rate needs to be lowered.
    Quote Originally Posted by jtfjtfjtf View Post
    1) Crappier units can still be recruited even if you get the upgrade
    Quote Originally Posted by Zhayedan View Post
    - Sassanid empire be able to build more than one city centers like WRE and ERE too
    Quote Originally Posted by Giant Death Robot View Post
    -Rework Imperium. That -30 diplomacy malus as soon as you hit, what, 4-5 regions sucks. It makes basically everyone hate you and refuse diplomacy from the start. I know this is Total War, but it's still a bit silly that making new allies from turns 10-15 onwards is basically impossible because of this penalty.

    -Rework the economy. Corruption gets out of hand very fast, and lots of units have upkeep costs that do not reflect their combat performance I find (Roman units in general barely perform better than Germanic ones and sometimes cost almost double the upkeep!). Maybe reduce the cost of some building lines, mostly sanitation since it's so important.

    -(yes 4 points) Rework unit upgrades. This whole thing about not being able to recruit low tier units after researching high tier ones not only creates unrealistic armies of elite units, it exacerbates the above problem by making your upkeep costs soar into the stratosphere.
    2. Battle balance and AI issues (15 votes)
    Spoiler Alert, click show to read: 

    Quote Originally Posted by Prof View Post
    2. Remove flaming arrows for horse archers, or put a brazier on the horses.
    Quote Originally Posted by WelshDragon View Post
    Also, re-balancing of units in combat. Battles rarely last over 5 minutes once the lines engage. That give you NO time to maneuver during a battle at all...
    Quote Originally Posted by Arksa View Post
    Fix AI chasing player's cavarly units excessively with non-cavarly units.
    Quote Originally Posted by Huberto View Post
    1.) Slow the battles down. It's nice that the battles tend to be larger and the maps bigger, so...let us enjoy them already in sp. I don't like defaulting to slow motion constantly.
    Quote Originally Posted by jtfjtfjtf View Post
    2) No more horses and artillery pre-disembarking in sea to land assaults
    Quote Originally Posted by Revan The Great View Post
    2. Allow garrison navies the option deploy on the shore - right now as soon as I start the battle an attacking navy 'reserves' all of the slots closest to the city, making me unload my marines way up the coast line if I want to use them on the ground.
    Quote Originally Posted by Revan The Great View Post
    Make more Town Maps! - I just fought four battles in a row on the same city map in Illyria as I ended turn 2 of my WRE campaign. One battle after another at Savaria, Octoduron, Iuvavum, and Sapiae (sp?), all in the same end turn sequence, all on the same dang map. And it's a crappy map at that, basically indefensible.
    Quote Originally Posted by Sir_Pee_Alot View Post
    3# Remove the auto-collapse tower feature back to normal capture made and add a arrow amount to towers.
    4# [...] add Proper-PUSH Animations for SIEGE Engines.
    5# And remove the 50/50 woman-man units, First there where no woman units and now almost all units have female warriors in them Really CA be a little more diverse with unit choices.
    6# And tweak AI,s auto-run ability now there are almost always tired when the battle even starts.
    Quote Originally Posted by PonySlaystation View Post
    make archers more useful. they kinda feel a bit weak right now imho.
    Quote Originally Posted by Yerevan View Post
    I miss the toguable guard mode as I miss the pre-R2 battle feeling !!! How stupid it is to see your units just congratulate and party in the middle of a battle while their opponent run away.
    Anywayn there is still lots of work to be done on the battle map for sure, with the banners, but also as stated in multi posts slower battles, less blobing, less op skirmishers, etc...
    Quote Originally Posted by Sheridan View Post
    Togglable Guard Mode (with incorporated cohesion mechanic)
    Quote Originally Posted by craziii View Post
    I want guard mode so much but I know I would not get it
    Quote Originally Posted by Tyiallyradil View Post
    Guard mode!! It needs a glorious return
    Quote Originally Posted by jtfjtfjtf View Post
    2) Horses and Artillery don't pre-disembark for sea assaults
    3. Increased culture/unit/equipment variety (12 votes)

    4. Performance optimization (11 votes)

    5. Unique faction banners (8 votes)

    6. Blood and gore (5 votes)

    7. UI improvements (5 votes)

    8. Freeze / CTD fixes (4 votes)

    9. Graphical tweaks/improvements (4 votes)


    Note: Several requests from the same user that fall into a certain category (e.g. Campaign balance) count as a single vote towards that category.
    I might have skipped a few quotes for certain issues that are mentioned in multiple posts. The number of votes is still accurate.

    My wishlist:
    Spoiler Alert, click show to read: 

    1. Optimization. I want to play those big battles with three, four and more stacks but at the moment such battles are unenjoyable, not to say unplayable. I can't get decent FPS despite my PC exceeding the recommended specs. Even regular 40 unit battles tend to lag a bit when zoomed in during the fight. I don't recall having such issues with a patched Rome 2.

    2. More fleshed out factions in stead of the current placeholders. Celts with Nordic units? Slavs with Germanic units? Alans having mostly Germanic units? The list goes on. I know this will eventually be improved with DLCs, but in my opinion this issue is glaring enough that it deserves to be fixed with patches/FreeLC as well.

    3. Bring back unique banners for all factions. This yellow vs red square fest is getting old quickly. And please make the balance bar hideable. So many things are optional/hideable, why not the balance bar?
    Last edited by Neige; February 25, 2015 at 12:13 PM.

  2. #2

    Default Re: Your Top 3 Requests for TW Attila's Patch 1

    1 request, CA. Change that green bar above units to represent their morale instead of their unit number (again since u guys already have the same bar on the unit card.)

  3. #3
    Yerevan's Avatar Campidoctor
    Join Date
    Mar 2012
    Location
    Germany
    Posts
    1,504

    Default Re: Your Top 3 Requests for TW Attila's Patch 1

    First : Optimisation.

    Second : Bring the old school banners back please !

    Third : Give Zoom in/Zoom out to the family tree.
    " Gentlemen, you can't fight in here! This is the War Room! "

  4. #4
    WelshDragon's Avatar Miles
    Join Date
    Sep 2010
    Location
    Washington, DC
    Posts
    374

    Default Re: Your Top 3 Requests for TW Attila's Patch 1

    How about letting my heir have at least ONE legitimate son after 15 years of marriage to a fertile woman? lol. I'm cool with having lots of bastards running around, but the lack of legitimate children has killed 2 campaigns for me so far...

    Also, re-balancing of units in combat. Battles rarely last over 5 minutes once the lines engage. That give you NO time to maneuver during a battle at all...
    Men in general are quick to believe that which they wish to be true. - Julius Ceasar


  5. #5

    Default Re: Your Top 3 Requests for TW Attila's Patch 1

    Quote Originally Posted by Simon.Fitoussi View Post
    1 request, CA. Change that green bar above units to represent their morale instead of their unit number (again since u guys already have the same bar on the unit card.)
    Why? The solid, flashing, flashing white and white flag show unit morale perfectly. The green bar isn't just for your troops but the enemy as well. The new unit icons have so much information its awesome. I don't want them to change a thing. In a glance I can see the what unit types are arrayed against me, which units are a threat, what the morale in the enemy forces is like, their unit strength, and the amount of ammunition they have left. Bringing the old banners back is a HUGE step backwards.

  6. #6

    Default Re: Your Top 3 Requests for TW Attila's Patch 1

    Quote Originally Posted by Simon.Fitoussi View Post
    1 request, CA. Change that green bar above units to represent their morale instead of their unit number (again since u guys already have the same bar on the unit card.)
    I do not agree at all.

  7. #7

    Default Re: Your Top 3 Requests for TW Attila's Patch 1

    1. Performance 2. Blood 3. Something done re the celtic rosters etc (so yeah your point 2).

    Finally figured out what the danes have thats different...better ships. But the geats units seem a bit underwhelming.

  8. #8
    Praetorian_BGX's Avatar Ordinarius
    Join Date
    Apr 2008
    Location
    Singidun
    Posts
    709

    Default Re: Your Top 3 Requests for TW Attila's Patch 1

    Campaign map Freeze/CTD patch.
    Performance patch
    Blood and Gore as optional checkbox.
    Last edited by Praetorian_BGX; February 24, 2015 at 10:44 AM.

    "The strong do what they can and the weak suffer what they must
    ."
    -Thucydides



  9. #9

    Default Re: Your Top 3 Requests for TW Attila's Patch 1

    Here my list:
    1) Peformance -> self-explanatory
    2) Stronger WRE -> I'd rather fight them if I play with nomadic/barbarian faction rather than seeing them fall in 5-10 years. WRE defeated the Huns after all
    3) Celtic culture -> obvious ruining of immersion
    Teutonic Hochmeister skin bug on campaign map fixed --> http://www.twcenter.net/forums/showthread.php?t=127010

  10. #10
    Sharpe's Avatar Praeses
    Join Date
    Jun 2008
    Location
    London
    Posts
    8,876

    Default Re: Your Top 3 Requests for TW Attila's Patch 1

    Optimisation, AI to rebuild devastated provinces more often, better AI empire management.

    Honestly the game is cracking as it is but it could be improved.

  11. #11
    Arksa's Avatar Centenarius
    Join Date
    Dec 2006
    Location
    Finland, Oulu
    Posts
    842

    Default Re: Your Top 3 Requests for TW Attila's Patch 1

    1. Fix AI chasing enemy armies multiple regions away, leaving their provinces defenseless

    2. Make actual auto-resolve feature. One that simulates the actual battle and takes things like siege or unit types into account.

    3. Fix AI chasing player's cavarly units excessively with non-cavarly units.
    Last edited by Arksa; February 24, 2015 at 10:06 AM.

  12. #12

    Default Re: Your Top 3 Requests for TW Attila's Patch 1

    Quote Originally Posted by Arksa View Post
    1. Fix AI chasing enemy armies multiple regions away, leaving their provinces defenseless

    2. fix COMPLETE CAMPAIGN FREEZE (happened to a friend as WRE, during Hun's turn the game locks and can't continue).

    3. Fix AI chasing player's cavarly units excessively with non-cavarly units.
    Does if freeze after end turn? It happen to me sometimes, and I used to CTRL+ALT+CANC the game (corruption 12 files in the process btw), then I realized that I just needed to wait for 30 sec-1 min for the game to recover by itself
    Teutonic Hochmeister skin bug on campaign map fixed --> http://www.twcenter.net/forums/showthread.php?t=127010

  13. #13
    Arksa's Avatar Centenarius
    Join Date
    Dec 2006
    Location
    Finland, Oulu
    Posts
    842

    Default Re: Your Top 3 Requests for TW Attila's Patch 1

    Quote Originally Posted by Sommo James View Post
    Does if freeze after end turn? It happen to me sometimes, and I used to CTRL+ALT+CANC the game (corruption 12 files in the process btw), then I realized that I just needed to wait for 30 sec-1 min for the game to recover by itself
    It froze during Hun's turn, so it wasn't at the end.

  14. #14

    Default Re: Your Top 3 Requests for TW Attila's Patch 1

    More provinces.. look at north France, Greece... Rome 2 got more provinces..

  15. #15

    Default Re: Your Top 3 Requests for TW Attila's Patch 1

    Blood and Gore!!

  16. #16

    Default Re: Your Top 3 Requests for TW Attila's Patch 1

    First: Togglable Guard Mode (with incorporated cohesion mechanic)
    Second: Banners for units
    Third: Optimization improvements
    Campaign modder for Ancient Empires


  17. #17
    Yerevan's Avatar Campidoctor
    Join Date
    Mar 2012
    Location
    Germany
    Posts
    1,504

    Default Re: Your Top 3 Requests for TW Attila's Patch 1

    Quote Originally Posted by Sheridan View Post
    First: Togglable Guard Mode (with incorporated cohesion mechanic)
    It would be almost as strong as the return of the family tree. It makes micromanagement much more intelligent and coherent. I mean, since people began to beat each other it has always been logical that the winning one run after the loosing one, and even people fighting in formation were sometimes driven away and headlessly running after the loosing unit. Look at the game Pike and Shot and how they magistraly implanted this feature (when your unit pursue the loosing unit you loose control over it).
    I miss the toguable guard mode as I miss the pre-R2 battle feeling !!! How stupid it is to see your units just congratulate and party in the middle of a battle while their opponent run away.

    Anywayn there is still lots of work to be done on the battle map for sure, with the banners, but also as stated in multi posts slower battles, less blobing, less op skirmishers, etc...
    Last edited by Yerevan; February 24, 2015 at 12:30 PM.
    " Gentlemen, you can't fight in here! This is the War Room! "

  18. #18

    Default Re: Your Top 3 Requests for TW Attila's Patch 1

    - optimization
    - campaign freeze
    - remove banners from all games and replace with Attila style (tired of magic floating flags)
    - tweak the "raze" mechanic, its a good mechanic but its overly-abused by the AI
    - add slavic culture/factions
    Common sense removed due being Disruptive.

  19. #19
    Remo's Avatar Campidoctor
    Join Date
    Nov 2006
    Location
    Texas
    Posts
    1,603

    Default Re: Your Top 3 Requests for TW Attila's Patch 1

    - Fix Mission freezing issue
    - Fix Mission freezing issue
    - Fix Mission freezing issue!

    Then maybe I can complete a coop game with my friend without one of us crashing constantly during the end-of-ai-turn freeze.

  20. #20
    Huberto's Avatar Praepositus
    Join Date
    Jun 2008
    Location
    USA
    Posts
    5,308

    Default Re: Your Top 3 Requests for TW Attila's Patch 1

    Need to add fixing agents as a top priority. See my report thread about it here (sticky agents, agent spam is back):

    http://www.twcenter.net/forums/showt...nian-Misdirect

Page 1 of 5 12345 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •