Results 1 to 7 of 7

Thread: How to add new factions from scratch - tutorial and testing

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default How to add new factions from scratch - tutorial and testing

    I made this post in the Rome 2 tutorial section, but I have not tested or tried it yet in Attila. As it is untested, I did not want to add it to the resources forum quite yet.

    So, I've finally figured out what my missing ingredient was to adding new factions to the DB (it's always a dumb little mistake)

    I would recommend doing it through the Assembly Kit with its automatically generated ID numbers. You need to modify or add your faction to the:
    1. factions_table
    2. faction_banners_table
    3. faction_rebellion_units_junctions_table
    4. faction_to_mercenary_set_junctions table
    5. faction_uniform_colours_table
    6. commander_unit_permissions_table


    I would recommend copying and pasting the info related to units based on a faction with the same military group type (column in the factions_table). So, if you made a faction that had the roman military_group, just copy Rome's info for the commander_unit_permissions and faction_rebellion_units_junctions (Rome doesn't have mercenary sets, but the same logic applies, though I don't think it's as rigid as the others). This has gotten my new factions working, but you also want to match the faction up to a group in the faction_to_faction_group_table, and it should be possible to create civil war factions for fully playable minors now by linking a new faction to the playable faction in the faction_civil_wars_setup_table (you would also need to create the political parties.

    Then add your faction into the start_pos as normal, and follow the rest of this tutorial to tweak your faction in other ways (icons, effect bundles etc.):
    http://www.twcenter.net/forums/showt...ly-Kit-and-PFM

    I will try to repeat the process in Attila, but I would imagine it will be very similar.

    Hope this is spurs on some creative modders and overhauls to try new things.
    http://www.twcenter.net/forums/showt...8#post14383088

    Until the Assembly Kit is released, I'm not even going to bother testing as its too much of a pain to add them into the startpos, but someone could test the creation of a new rebel faction. This would require checking the box in the factions_table, and said faction also wouldn't need some of the other tables above (just check if rebels appear). I think the ID number would create some issues, though, to be honest. The game won't just read anything and some ID numbers do have to follow an order or the game can crash.

  2. #2
    FrozenmenSS's Avatar Senator
    Join Date
    Apr 2013
    Location
    Silistra,Bulgaria
    Posts
    1,014

    Default Re: How to add new factions from scratch - tutorial and testing

    so tutorrial soon? the Assembly kit is already out for maybe 2 mouths?

  3. #3

    Default Re: How to add new factions from scratch - tutorial and testing

    Quote Originally Posted by FrozenmenSS View Post
    so tutorrial soon? the Assembly kit is already out for maybe 2 mouths?
    It's essentially the same process.

    Only thing that isnt working for me is the assigning of political parties to the factions political party. ie. britannia characters, when assigned a political part aka att_political_britannia_ruler

    Startpos refuses to create a startpos. and then I'm stuck bashing my head against the wall in order to try to find out why.

  4. #4

    Default Re: How to add new factions from scratch - tutorial and testing

    Quote Originally Posted by Mercsenary View Post
    It's essentially the same process.

    Only thing that isnt working for me is the assigning of political parties to the factions political party. ie. britannia characters, when assigned a political part aka att_political_britannia_ruler

    Startpos refuses to create a startpos. and then I'm stuck bashing my head against the wall in order to try to find out why.
    Having the same problem.

    Micheal, the author of A&S mod used an ESF editor to make his minor factions playable.

    I was talking with him and we might've found something that will work.

    Create/enable your faction like normal along with political parties but don't assign your faction leader to a political party in startpos_characters, only enable progenitor.

    Then export and create a packfile and from there use an esf editor.

    http://www.twcenter.net/forums/showt...minor-factions

    Haven't tested it our yet because it's 4:30am here but through this method you'd avoid the endless splash screen.

  5. #5

    Default Re: How to add new factions from scratch - tutorial and testing

    Quote Originally Posted by lulu12 View Post
    Having the same problem.

    Micheal, the author of A&S mod used an ESF editor to make his minor factions playable.

    I was talking with him and we might've found something that will work.

    Create/enable your faction like normal along with political parties but don't assign your faction leader to a political party in startpos_characters, only enable progenitor.

    Then export and create a packfile and from there use an esf editor.

    http://www.twcenter.net/forums/showt...minor-factions

    Haven't tested it our yet because it's 4:30am here but through this method you'd avoid the endless splash screen.
    Damn. I was hoping for something more elegant.

  6. #6
    FrozenmenSS's Avatar Senator
    Join Date
    Apr 2013
    Location
    Silistra,Bulgaria
    Posts
    1,014

    Default Re: How to add new factions from scratch - tutorial and testing

    I still got the problem creating the New Faction.

    Can somebody do a Example when creating a New factions from scratch - to show how to do it step by step(filling each table and so on) ??
    With each tables and with Pics.
    When doing it I just cant find my mistakes..... (lame me)

    Personaly My mistakes arent in the mentioned Tables below thats for sure:
    start_pos_regions
    start_pos_settlements
    starting_positions


    The help will be Appreciated a lot.

    BTW Im Working on an Huge mod with 20-25 new Custom Factions(some of them will be also playable) for the Vannila Attila Campaign and almost 160 new custom units ,created by Sebidee
    And the planned starting Dates for the mod are:
    - 395ad
    - 410ad
    - 450ad
    - 475ad
    - 533ad
    - 572ad
    Last edited by FrozenmenSS; July 16, 2015 at 12:43 PM.

  7. #7
    Karnil Vark Khaitan's Avatar Praepositus
    Join Date
    Jan 2010
    Location
    DaneMark
    Posts
    5,031

    Default Re: How to add new factions from scratch - tutorial and testing

    Quote Originally Posted by FrozenmenSS View Post
    I still got the problem creating the New Faction.

    Can somebody do a Example when creating a New factions from scratch - to show how to do it step by step(filling each table and so on) ??
    With each tables and with Pics.
    When doing it I just cant find my mistakes..... (lame me)

    Personaly My mistakes arent in the mentioned Tables below thats for sure:
    start_pos_regions
    start_pos_settlements
    starting_positions


    The help will be Appreciated a lot.

    BTW Im Working on an Huge mod with 20-25 new Custom Factions(some of them will be also playable) for the Vannila Attila Campaign and almost 160 new custom units ,created by Sebidee
    And the planned starting Dates for the mod are:
    - 395ad
    - 410ad
    - 450ad
    - 475ad
    - 533ad
    - 572ad
    is it when you are trying to create a esf file?

    Im the Knight in Sour Armor http://tvtropes.org/pmwiki/pmwiki.ph...ghtInSourArmor
    Rainbow Darling rainbows Darling. Darling Rainbows!!!!!
    but on the same time modder with my first mod for Rome 2!http://steamcommunity.com/sharedfile.../?id=286218945
    Hey Sparkle Sparkle Sparkle!
    https://www.youtube.com/watch?v=LDULtV9U2kA
    Quote Originally Posted by riskymonk View Post
    yea but mods are created by fans of the series. Games are created by university students who might not necessarily know or play the games/series they're working on

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •