Confused as hell as to how the income calculations actually work and how to maximize them? Follow this tutorial for mega money making! It might seem like ezpz for the hardcore, but I think it'll be beneficial for a lot!
Confused as hell as to how the income calculations actually work and how to maximize them? Follow this tutorial for mega money making! It might seem like ezpz for the hardcore, but I think it'll be beneficial for a lot!
Quick question, if you have a region with Olives, and it increases commerce wealth by +5%. Is that +5% in just that region with the olives, or for the entire province it's apart of?
So in this case, +5% Wealth from Commerce in ALL of Venetia?
So, if I was to modify my modifiers @ 5% of 80% taxes in one province and @ 5% of 60% taxes in another, overall, will the chicken still cross the road?
Good vid btw.
That told me most/all of what I already knew, but it's great to see it in such a well laid out and funny vid.
As an aside, is there anything that can be done to lower corruption as the WRE? I think there are techs which help with it, but otherwise is it just a case of enabling the provincial edict which lowers it by -5 and leaving it at that?
In R2, I countered corruption by raising taxes to Very High; this becomes available only in late campaign though since you need a lot of PO to maintain VH taxes. But even earlier, you can play with tax regimes: raise taxes when your PO is high; lower them when PO gets below a threshold you feel comfortable with.
Good video.
One criticism though, turkey NEVER becomes bacon. EVER. You can turn turkey into a bacon shaped and bacon colored meat product, but not bacon!
ttt
Adopted son of Lord Sephiroth, Youngest sibling of Pent uP Rage, Prarara the Great, Nerwen Carnesîr, TB666 and, Boudicca. In the great Family of the Black Prince
I'm Muslim, so I've never had pork bacon. Bacon is exclusively turkey for me!
One last little bump for anyone who hasn't seen it yet.
Another great video. Thanks for putting the time into this.![]()
My beef is with corruption in late game in is to dam high as high as 90% or more and there is almost zero ways to combat it.![]()
So the taxes modifier is usually pretty hard to compute, because it's a cumulative of global and local modifiers. You basically have to find *whatever* it is that is giving you a - tax modifier. This could be a governor trait, a regional trait, an agent trait, an event consequence, etc. Unfortunately, they don't have a tool tip that gives you the contributing factors themselves. It's one of the most annoying mechanics.