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Thread: How to Taxes: A Five Minute Guide to Income in Attila Total War

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  1. #1
    Ashu-Siralis's Avatar Senator
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    Default How to Taxes: A Five Minute Guide to Income in Attila Total War

    Confused as hell as to how the income calculations actually work and how to maximize them? Follow this tutorial for mega money making! It might seem like ezpz for the hardcore, but I think it'll be beneficial for a lot!


  2. #2
    Remo's Avatar Campidoctor
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    Default Re: How to Taxes: A Five Minute Guide to Income in Attila Total War

    Quick question, if you have a region with Olives, and it increases commerce wealth by +5%. Is that +5% in just that region with the olives, or for the entire province it's apart of?

    So in this case, +5% Wealth from Commerce in ALL of Venetia?

  3. #3
    Ashu-Siralis's Avatar Senator
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    Default Re: How to Taxes: A Five Minute Guide to Income in Attila Total War

    Quote Originally Posted by Remo View Post
    Quick question, if you have a region with Olives, and it increases commerce wealth by +5%. Is that +5% in just that region with the olives, or for the entire province it's apart of?

    So in this case, +5% Wealth from Commerce in ALL of Venetia?
    Indeed, it's a modifier to the entire province, not just the region. Very powerful.

  4. #4
    Crouchy23232323's Avatar Libertus
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    Default Re: How to Taxes: A Five Minute Guide to Income in Attila Total War

    So, if I was to modify my modifiers @ 5% of 80% taxes in one province and @ 5% of 60% taxes in another, overall, will the chicken still cross the road?


    Good vid btw.

  5. #5

    Default Re: How to Taxes: A Five Minute Guide to Income in Attila Total War

    That told me most/all of what I already knew, but it's great to see it in such a well laid out and funny vid.

    As an aside, is there anything that can be done to lower corruption as the WRE? I think there are techs which help with it, but otherwise is it just a case of enabling the provincial edict which lowers it by -5 and leaving it at that?

  6. #6
    Primicerius
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    Default Re: How to Taxes: A Five Minute Guide to Income in Attila Total War

    Quote Originally Posted by Aenima View Post
    That told me most/all of what I already knew, but it's great to see it in such a well laid out and funny vid.

    As an aside, is there anything that can be done to lower corruption as the WRE? I think there are techs which help with it, but otherwise is it just a case of enabling the provincial edict which lowers it by -5 and leaving it at that?
    In R2, I countered corruption by raising taxes to Very High; this becomes available only in late campaign though since you need a lot of PO to maintain VH taxes. But even earlier, you can play with tax regimes: raise taxes when your PO is high; lower them when PO gets below a threshold you feel comfortable with.

  7. #7
    the_mango55's Avatar Comes Rei Militaris
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    Default Re: How to Taxes: A Five Minute Guide to Income in Attila Total War

    Good video.

    One criticism though, turkey NEVER becomes bacon. EVER. You can turn turkey into a bacon shaped and bacon colored meat product, but not bacon!
    ttt
    Adopted son of Lord Sephiroth, Youngest sibling of Pent uP Rage, Prarara the Great, Nerwen Carnesîr, TB666 and, Boudicca. In the great Family of the Black Prince

  8. #8
    Ashu-Siralis's Avatar Senator
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    Default Re: How to Taxes: A Five Minute Guide to Income in Attila Total War

    I'm Muslim, so I've never had pork bacon. Bacon is exclusively turkey for me!

  9. #9
    Ashu-Siralis's Avatar Senator
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    Default Re: How to Taxes: A Five Minute Guide to Income in Attila Total War

    One last little bump for anyone who hasn't seen it yet.

  10. #10
    M2TWRocks's Avatar Domesticus
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    Default Re: How to Taxes: A Five Minute Guide to Income in Attila Total War

    Another great video. Thanks for putting the time into this.

  11. #11

    Default Re: How to Taxes: A Five Minute Guide to Income in Attila Total War

    My beef is with corruption in late game in is to dam high as high as 90% or more and there is almost zero ways to combat it.

  12. #12
    Xelathur's Avatar Ducenarius
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    Default Re: How to Taxes: A Five Minute Guide to Income in Attila Total War

    Quote Originally Posted by Zander_55_55 View Post
    My beef is with corruption in late game in is to dam high as high as 90% or more and there is almost zero ways to combat it.
    If you want download the mod that caps it at 60%
    One’s back is vulnerable, unless one has a brother.
    Ber er hver að baki nema sér bróður eigi.


    The Saga of Grettir the Strong, chapter 82

  13. #13

    Default Re: How to Taxes: A Five Minute Guide to Income in Attila Total War

    Quote Originally Posted by Xelathur View Post
    If you want download the mod that caps it at 60%

    Sorry mate but that's cheating.

    We want to gather ideas how to beat the game without having to resort to this. The feeling of accomplishment is much higher then too.

  14. #14

    Default Re: How to Taxes: A Five Minute Guide to Income in Attila Total War

    Quote Originally Posted by Ritterlichvon86 View Post
    Sorry mate but that's cheating.

    We want to gather ideas how to beat the game without having to resort to this. The feeling of accomplishment is much higher then too.
    So when CA does this, then its okay?

  15. #15

    Default Re: How to Taxes: A Five Minute Guide to Income in Attila Total War

    Quote Originally Posted by Ashu-Siralis View Post
    Confused as hell as to how the income calculations actually work and how to maximize them? Follow this tutorial for mega money making! It might seem like ezpz for the hardcore, but I think it'll be beneficial for a lot!

    Where does this -14% tax modifier come from?

    Click to view content: 

  16. #16
    Ashu-Siralis's Avatar Senator
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    Default Re: How to Taxes: A Five Minute Guide to Income in Attila Total War

    So the taxes modifier is usually pretty hard to compute, because it's a cumulative of global and local modifiers. You basically have to find *whatever* it is that is giving you a - tax modifier. This could be a governor trait, a regional trait, an agent trait, an event consequence, etc. Unfortunately, they don't have a tool tip that gives you the contributing factors themselves. It's one of the most annoying mechanics.

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