Originally Posted by
ashmizen
3. Hordes mechanics are not balanced for this slow movement. I tried playing a horde and quickly discovered it was extremely unbalanced.
- in the 5 turns to reach one city from another, Horde integrity has basically disintegrated to nothing. Horde integrity is balanced on them sacking and winning battles often, which is not possible with the slow movement. Even with my horde moving as fast as it can from city to city, winning each battle, my integrity is going down down down, and I have to keep decimating. It doesn't make sense, because I'm moving as fast as I can from victory to victory, why is army integrity falling? Remember, horde buildings give negative integrity, with the idea that you can sack and win battles every turn (or at least every other turn), giving +10 integrity. In vanilla I had max integrity without even paying attention to it, while now it's impossible to keep it up.
- hordes are balanced around sacking every turn or every other turn. While other faction's incomes are not reduced from slower movement, the horde's income from sacking is reduced by 75% or more.
- The need for hordes to encamp with the remaining 25% movement every turn to actually build anything means that hordes move EVEN SLOWER. Almost at zero speed. Either that, or lose the ability to build at all (which will again greatly reduce horde income)