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Thread: How to enable minor factions

  1. #1
    Rewinged's Avatar Civis
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    Default How to enable minor factions

    Here are the steps required for enabling a minor faction. The tables required are seen in the example .pack attached to this post. In the example pack I have made a custom celtic faction group and enabled the Ebdani and the Picts to be playable. Please note that these steps only make them playable to an extent, as the family tree and politics will cause crashes in game if you try to assign governors or anything.




    Firstly, the startpos.esf...


    1. Change the middle false value to true in;


    campaign_preopen_map_info/campaign_players_setup/players_array/players_array-#/campaign_player_setup


    compressed_data/campaign_preopen_map_info/campaign_players_setup/players_array/players_array-#/campaign_player_setup


    compressed_data/campaign_env/campaign_setup/campaign_players_setup/players_array/players_array-#/campaign_player_setup






    2. Change both false values to true in;


    campaign_preopen_map_info/faction_infos/faction_infos-#
    compressed_data/campaign_preopen_map_info/faction_infos/faction_infos-#








    Next up is the db tables!






    1. faction_groups


    Clone the last row.
    Change the key to the name you want for your faction group.
    Choose an att_faction_trait_ effect bundle using combo boxes.
    choose a ui icon from another faction group.
    Change the number to the lowest unique digit available.




    2. faction_political_parties_junctions


    Clone the last two rows (council and ruler rows).
    Change faction name in the first and second columns.




    3. faction_to_faction_groups_junctions


    Find your faction in the first column.
    Change the faction group key to the one you created in step 1.




    4. factions (not sure if required)


    Find faction in the first column.
    Tick mp_use_republic_early and mp_use_republic_late.
    Change last column to closest resembled att_win. (eg. att_barbarian_win)




    5. political_parties


    Clone last two att_politics rows (not pro_politics)
    Change key to match faction name.
    Change ruler effect_bundle from combo box or other major factions.






    Next up is Text!






    1. faction_groups.loc


    Clone 1 name row and 1 description row.
    Change tags to match faction group name.
    Change localised string in name to the desired name of faction group to be seen on main menu.
    Change localised string in description if you so desire.






    Aaand lastly... ui!




    1. att_faction_group_


    extract any ui/flags/att_faction_group_
    Edit the mon_64.png with your own custom symbol for the faction group, or copy another one.
    Rename att_fact_group_ folder with your custom faction group name.
    Import your custom group symbol to your pack.








    And that's all there is to it I believe!
    Attached Files Attached Files



  2. #2

    Default Re: How to enable minor factions

    I haven't tested doing this yet but I wonder how the family tree system will work with normally unplayable factions?

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  3. #3

    Default Re: How to enable minor factions

    Quote Originally Posted by Dresden View Post
    I haven't tested doing this yet but I wonder how the family tree system will work with normally unplayable factions?
    it's not working actually

  4. #4
    Mr.Jox's Avatar WHY SO SERIOUS?!
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    Default Re: How to enable minor factions

    If I want to add my own entirely new faction what should I do in startpos.esf?

  5. #5
    Inevitability won
    Patrician Citizen

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    Default Re: How to enable minor factions

    Quote Originally Posted by Mr.J View Post
    If I want to add my own entirely new faction what should I do in startpos.esf?
    As good as impossible, wait for the Assembly Kit.

  6. #6

    Default Re: How to enable minor factions

    Quote Originally Posted by Avetis View Post
    it's not working actually
    That is indeed a major issue, I wonder if factions will be truly unlockable then.

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  7. #7
    Karnil Vark Khaitan's Avatar Praepositus
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    Default Re: How to enable minor factions

    Quote Originally Posted by Dresden View Post
    I haven't tested doing this yet but I wonder how the family tree system will work with normally unplayable factions?
    I guess we just have to wait on the kit, if the Family tree is part of the Startops, I mean it would make sense it would be part of that.

    I mean Logically the family tree must be bound to that part, as it can change from save to save.
    Last edited by Karnil Vark Khaitan; March 09, 2015 at 04:40 PM.

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  8. #8

    Default Re: How to enable minor factions

    I don't see /players_array-#/campaign_player_setup

    It goes from 0-104 but I don't see #


  9. #9

    Default Re: How to enable minor factions

    Maybe I'm looking in the wrong place?

  10. #10

    Default Re: How to enable minor factions

    Quote Originally Posted by lulu12 View Post
    Maybe I'm looking in the wrong place?
    Go through each players_array until you find the faction you want to edit. The # represents any number.

  11. #11

    Default Re: How to enable minor factions

    Hi there this is good tutorial i have manged to piece togther the basics for making facton playable. i think i have done all the things in the instructions but iam geting a campaign crash there is the faction appearing but with no UI emblem when i try to play as them it loads for a bit then crashes is there anyway to see what causes this and how to fix. Iam making a custum mod and so have changed regions but i not sure if that is what causing the crash i have done all the things in the strapos for sure and i think i done the db stuff such as politcal partiy and junctions etc. I also copied form an exisitng mod the way they unlocked this faction for wrath of sparta is the fact that its missing the UI emblmes causing it or perhaps i modifed the campaign map regions and it wont work? i would be grateful for any assitance or if you have any suggestions as how to fix or reslove the crash.ill also attach the pack file if that helps.Attachment 328033trojan2.7z
    Last edited by goblinking; July 24, 2015 at 09:24 PM.

  12. #12

    Default Re: How to enable minor factions

    never mind please delete post i solved the crashing issue it was a coding error on my part a very silly one sorry for double post mod can delete.

  13. #13

    Default Re: How to enable minor factions

    I tried on Emergent faction but doesn't seem to work, is it even possible with some extra step? I also found a mod but its out of date http://steamcommunity.com/sharedfile.../?id=497087165
    Any help would be appreciated.
    thanx

  14. #14

    Default Re: How to enable minor factions

    Do you have a resource that we get more information on this subject?

    Please provide information

    thank you

  15. #15

    Default Re: How to enable minor factions


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