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Thread: [Request] Reduced movement in Campaign map

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  1. #1

    Default [Request] Reduced movement in Campaign map

    MODS CLOSE THIS

    Old info, mod released http://www.twcenter.net/forums/showt...4#post14379624

    Spoiler Alert, click show to read: 


    Hi, mod what i'm looking for is one which reduces army and navy movements on land a lot. This gives AI and the players chance to react/counter/plan.
    In Vanilla version Celts and Viking forefathers are totally overpowered (AI only), because of the movement points. Picts can attack Belgium, Gallia in one - two turns! It makes especially AI WRE fall apart really fast because it can't counter armies which "teleport" from north Britain to it's land suddenly. So far i have 25 hours in Attila and every time i change Faction or simply restart game Celtic factions dominate the Gallia, Belgium and Iberia. This happens quickly after South Britain is on the ground.

    DeI has one great submod http://www.twcenter.net/forums/showt...its-26-01-2015
    I'm looking similar to Attila. Winter areas gets even lower due to snow. So AI can't "teleport" though Alps either.

    What i think/know by the experience from DeI movement will happen if mod like this is well implemented

    Positive

    - Greece and Constantinople can't be razed fully in few turns like currently. Goths can move to about 2 settlements each turn. This should give AI time to defend against Goths and upcoming Huns
    - In 5-10 turns whole Iberia, Gallia and Belgium is either Rome or rebels. Not Celtic Empire
    - Planning, if i attack do i have enough time to come and defend?
    - Makes 12 turn mods better

    Negative

    - Game takes a lot longer for player
    - Ofc it does not fix the Celtic super duper progression, but its a start
    Last edited by Jin-; February 22, 2015 at 01:09 PM.

  2. #2

    Default Re: [Request] Reduced movement in Campaign map

    Agree , expecially for land movement

  3. #3

    Default Re: [Request] Reduced movement in Campaign map

    Yep, I'm looking forward for a reduced movement mod too

  4. #4

    Default Re: [Request] Reduced movement in Campaign map

    I try to make one, have zero experience so i don't promise anything.

  5. #5

    Default Re: [Request] Reduced movement in Campaign map

    Good luck, I like the idea of this mod as well.

  6. #6

    Default Re: [Request] Reduced movement in Campaign map

    Progress update

    Things got harder for me. That sub mod i wanted to recreate was using some DeI specific "things". So adjusting them to Attila friendly values had no effect. Had to start from scratch. It is hideous job to edit every unit manually.
    That previous mod i was using had some 10-20 lines and was simple. I need to edit hundreds of lines.

    - Land armies are currently working as intended. Not tested all.
    - Transport ships are slow and working.
    - Main problem is with the naval units. When i do same with them as i did with land units game keeps crashing on start-up. Also i wan't to make it compatible with Radious mod.
    Last edited by Jin-; February 22, 2015 at 11:46 AM.

  7. #7

    Default Re: [Request] Reduced movement in Campaign map

    Released, this can be closed

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