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Thread: What do we have to expect in performance? (Battle Size)

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  1. #1

    Icon3 What do we have to expect in performance? (Battle Size)

    Hi lads,

    I know there are several threads about performance etc.. But my question is to the cracks in case of performance of the game at all.

    I personally was never satisfied with the logic of 160 max per unit (I know why..., but i do like bigger battles *for the epicness ), so i modded the startpos file with editsf to 3x bigger units than usual and 40 stacks (depends switching between 30 and 40). Others may not understand but i want directly get to the point.

    Since Attila is very young (recent release) I really want to know if it will better perfom in case of more units (size) on the battlefield in comparison with RTW2. I know there will be some updates (also drivers), but like the titles says "what to expect".

    I was able to handle more than 20k men on the battlefield in RTW2, so what do you think is it possible to get the same or almost the same performance?

    Please show your achievments in ATW and RTW2. I want to see your performance. Also it would be interesting how 6 or 8 cores will perform since the game is quite cpu heavy.

    Here is my rig to compare (I am not a Hardware crack, so please tell me if I do have a bottleneck), my rig is not the best but I think it can handle it:

    i7 4790k OC @4.6Ghz Watercooled
    2x AMD Gigabyte 290 4Gb
    MB Maximus Hero VII Z97
    16RAM 1600Mhz
    1200w Club3D PSU
    2x 250 GB SSD Samsung
    1xSSD 120Gb OS

  2. #2

    Default Re: What do we have to expect in performance? (Battle Size)

    I have pretty much exactly the same system as you except I use 2xGTX 670s where you used AMD cards. But your system is fine, unit/army sizes is all dependent on the power of your CPU, which is why i overclocked to 4.9ghz.

    I only ever play Total War games with 40 unit armies and 2.5 / 3 x unit sizes so can tell you my experiences so far:

    - Very impressed with the initial FPS in large battles so far.
    - certainly better in comparison to Rome 2's state on day one, which was an utter slideshow.
    - I'd say i got a solid 15-25 fps on my biggest battle fought so far, around 9,500 versus 13,000.
    - Fought a siege of similar size and again, no noticeable / immersion-breaking lag

    I have a battle loaded for when I get back from work, a siege involving 10,000 of my men versus 25,000 attacking Germans. I will update later, cannot wait

  3. #3

    Default Re: What do we have to expect in performance? (Battle Size)

    thank you well i have heard the game is very cpu heavy (besides the engine is 7 years old). Glad to hear i am not the only one who is playing the game in the same way. Well lets wait for updates for the game and drivers for more improvements, I do have an i7 5930k too (2nd PC), but i am unsure if it will be better since the 4970k has a better single core performance. In RTW2 i was able to handle 40000 men with lag (sometimes, depends if everything is moving + arrows). Please keep me updated, must be an epic battle

  4. #4

    Default Re: What do we have to expect in performance? (Battle Size)

    Quote Originally Posted by olmsi View Post
    thank you well i have heard the game is very cpu heavy (besides the engine is 7 years old). Glad to hear i am not the only one who is playing the game in the same way. Well lets wait for updates for the game and drivers for more improvements, I do have an i7 5930k too (2nd PC), but i am unsure if it will be better since the 4970k has a better single core performance. In RTW2 i was able to handle 40000 men with lag (sometimes, depends if everything is moving + arrows). Please keep me updated, must be an epic battle
    Hi mate back again after some more playing.

    I'd say the lag is a little worse than Rome 2 on the really big battles, there is certainly some optimisation to be done, as the Rome 2 Emperor Edition was achieveing higher FPS for me.

    Still, it's a much better experience than Rome 2 on day one and the epic battles are still playable. Have you bought the game yet?

  5. #5

    Default Re: What do we have to expect in performance? (Battle Size)

    Hi, good thread, I have Atilla but not played it yet (waiting for an upgrade) i have a few questions....

    Firstly i agree, the idea of 160 men units and 20 units per army, wouldn't even make me want to play!!, Ever since ETW i've been a fixed 40 unit army and 240-360 men unit player...why have a skirmish when you can have a battle!!!

    Can you still edit the units per army to 40 by using ESF editor?
    And can you still edit the unit size using the multiplier in Pref file?

    One other question, in Rome 2 you couldn't have more than 240 men units because of the naval bug..is this still present in Atilla??

  6. #6

    Default Re: What do we have to expect in performance? (Battle Size)

    you can still edit the stats for bigger armies or funds the multiplier does not work anymore, you have to change it with editsf.
    Well to come to your last question, i do strictly not play naval battles (because of rome), so I really cant tell that much about it. But i do think so that there is is still the limit.

  7. #7

    Default Re: What do we have to expect in performance? (Battle Size)

    Quote Originally Posted by olmsi View Post
    you can still edit the stats for bigger armies or funds the multiplier does not work anymore, you have to change it with editsf.
    Well to come to your last question, i do strictly not play naval battles (because of rome), so I really cant tell that much about it. But i do think so that there is is still the limit.
    you must have alot of money to afford to be able to afford so expensive hardware. I am just a poor student, who has to study five more year at the university before I can get a good job.

  8. #8

    Default Re: What do we have to expect in performance? (Battle Size)

    Exactly what kind of performance are we talking about? I'm thinking of switching to Intel since my AMD 9370 gets minor unit stuttering past 10,000 men.

    Are you guys having massive battles with zero stuttering on your intels, or is there the minor stutter? How big does the battle need to get before the stuttering occurs?

  9. #9

    Default Re: What do we have to expect in performance? (Battle Size)

    Quote Originally Posted by rockman4417 View Post
    Exactly what kind of performance are we talking about? I'm thinking of switching to Intel since my AMD 9370 gets minor unit stuttering past 10,000 men.

    Are you guys having massive battles with zero stuttering on your intels, or is there the minor stutter? How big does the battle need to get before the stuttering occurs?
    i have an intel i5 4690k and a gtx 960, i am getting a lot of stuttering and fps drops during 20vs 20 battles. changing to intel wont fix this problem. sorry mate.

  10. #10

    Default Re: What do we have to expect in performance? (Battle Size)

    maybe if you get an intel i 4790k and overclock it to 4.8 ghz

  11. #11

    Default Re: What do we have to expect in performance? (Battle Size)

    Sorry mates for not responding for a such a long time.

    Well, I do own this game since day one. I really have to say the game has much potential in gameplay and optimisation!

    ATM I did an upgrade, not specially for this game. changed to:

    i7 5930k @4.6 Ghz
    2x GTX 980 SLI
    Corsair AX1200w

    Battles with about 40000 men do stutter, depends on area of battle (quite strange but think about buildings etc.) Sometimes its not that bad, seriously!
    Well AMD and Intel are sometimes a huge difference depends on optimisation, i am not a specialist in this case.
    My frames are good and the stuttering is not coming from the GPU perfomance.
    Never got below 35 fps what i have seen on my fps count.

    Its not about I have got more performance than you all, i am just curious and watching for tipps since i do like bigger battles (which i more realistic for me and more logical to play this game).
    There is still much to do for CA. So lets hope

    @barry12 well, RTW2 runs also better for me, thats why i still play RTW2 AIO mod (highly recommend it, great unit variation!). One big thing i have noticed in attila is that the sound going to be away (example. a huge bowmen salvo et voila no sound for the rest of the battle), did you also expirienced it?

    There may be people who do not understand us why we do want to play it this way. But for myself its a much better expierence to play this kind of games.


    All best and have a nice day

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