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Thread: Parthian Shot (and Fire Whilst Moving) for all Missile Cavalry and Hybrid Cavalry

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  1. #1

    Default Parthian Shot (and Fire Whilst Moving) for all Missile Cavalry and Hybrid Cavalry

    I really didn't want to play a campaign as the Huns where only a select few horse archers could shoot backwards, so I gave them all Parthian Shot (okay fine, this was fixed in Patch 2, but only for the Huns ). It's a simple mod, but it does what it says on the can. This mod also gives the "Fire Whilst Moving" ability to those hybrid cavalry units with bows that were missing it (details below). Feel free and please do use this in any battle overhauls or other mods. This mod is entirely composed of table fragments with only the necessary lines included, so it shouldn't be hard to add into another pack.

    I've also given the Parthian Shot ability to those hybrid cavalry units that carry bows: Taifali Cavalry, Elite Sarmatian Cataphracts, Clibanarii, Shamans of the Eternal Sky, Savaran Sardar, Spahbed, and Persian Scouts. These units all have "Fire Whilst Moving" now as well. A side effect of this is that Persian Scouts now also have the "Snipe" ability. Enjoy. I was too lazy to give them their own attribute group just to remove that ability. On the other hand, I did end up making a new attribute group for the Taifali Cavalry, so they could keep their "Expert Charge Defence." -Removed in the latest version, since CA removed it as well.

    While testing, I noticed three Hunnic units (Steppe Mounted Tribespeople, Steppe Lancers, and Steppe Cataphracts) had missile cavalry attributes without actually having missile weapons. I've fixed that here too... -Unfortunately they still behave like they have bows and the shot type options will appear on their list of abilities, so I've rolled back this change. Shouldn't change gameplay at all though.

    Let me know what you think, or if I've made any mistakes or missed any units. There might be some mercenary unit I've missed, as I didn't go through those in detail (they're harder to check in-game ), but most should be okay.

    And of course, this mod is savegame compatible. It may not be compatible with all battle overhaul mods, if they change entries in land_units_tables or unit_attributes_to_groups_junctions_tables. But my changes there are minimal; they should be easy to copy/paste into other battle mods (I've made it that way on purpose, so it's easy to incorporate).

    Download Link:
    Mediafire Link
    Steam Workshop Link

    Update Log:
    2/21/2015 - Fixed Savaran Sardar and Spahbed missing Parthian Shot.
    3/6/2015 - Fixed Mercenary Persian Scouts and Mercenary Hunnic Warband missing Parthian Shot.
    3/25/2015 - Updated for the Tin Isles Patch. Taifali Cavalry no longer have "Expert Charge Defence," and I've rolled back my changes for those three Hunnic units that have Parthian Shot even though they don't have missile weapons (so now they have it again).
    3/26/2015 - Fixed those Celtic units missing Parthian Shot (gave them new attribute groups).
    3/29/2015 - Actually fixed those Celtic units this time.
    2/28/2016 - Updated for the Slavic Nations DLC, and added a Mediafire link. First time I've actually had to update the mod in quite a while, because CA gave Parthian Shot to several units that didn't have it before, so the mod is smaller now.
    10/11/2016 - Fixed Bucellarii missing Parthian Shot.
    Last edited by Augustusng; October 11, 2016 at 11:06 AM.

  2. #2

    Default Re: Parthian Shot (and Fire Whilst Moving) for all Missile Cavalry and Hybrid Cavalry

    Thanks. Dem useless javelin cavalry when pursued

  3. #3

    Default Re: Parthian Shot (and Fire Whilst Moving) for all Missile Cavalry and Hybrid Cavalry

    Hi, totally new to modding anything post M2.

    what do I do with the .packfile? do I just drop it into the data folder?

  4. #4
    Tighes_Hood's Avatar Libertus
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    Default Re: Parthian Shot (and Fire Whilst Moving) for all Missile Cavalry and Hybrid Cavalry

    Quote Originally Posted by DuracelleDurrell View Post
    Hi, totally new to modding anything post M2.

    what do I do with the .packfile? do I just drop it into the data folder?
    Yes just drop it into the data folder and when the game launcher comes up make sure you enable it in the mod manager

  5. #5

    Default Re: Parthian Shot (and Fire Whilst Moving) for all Missile Cavalry and Hybrid Cavalry

    Thanks!

  6. #6

    Default Re: Parthian Shot (and Fire Whilst Moving) for all Missile Cavalry and Hybrid Cavalry

    Update: Savaran Sardar and Spahbed also have Parthian Shot now. Looks like I missed them somehow the first time around.

  7. #7
    GourmetGorilla's Avatar Semisalis
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    Default Re: Parthian Shot (and Fire Whilst Moving) for all Missile Cavalry and Hybrid Cavalry

    Thank you!

  8. #8

    Default Re: Parthian Shot (and Fire Whilst Moving) for all Missile Cavalry and Hybrid Cavalry

    I can confirm this is savegame compatible and working for Alans. thanks for the upload

  9. #9

    Default Re: Parthian Shot (and Fire Whilst Moving) for all Missile Cavalry and Hybrid Cavalry

    Quote Originally Posted by TheGermanicus View Post
    I can confirm this is savegame compatible and working for Alans. thanks for the upload
    Yep, it should be savegame compatible. No reason it wouldn't be really. I should put that in the OP maybe.

  10. #10

    Default Re: Parthian Shot (and Fire Whilst Moving) for all Missile Cavalry and Hybrid Cavalry

    Update: Fixed Mercenary Persian Scouts and Mercenary Hunnic Warband missing Parthian Shot.

  11. #11

    Default Re: Parthian Shot (and Fire Whilst Moving) for all Missile Cavalry and Hybrid Cavalry

    Updated for the Tin Isles Patch. Taifali Cavalry no longer have "Expert Charge Defence," and I've rolled back my changes for those three Hunnic units that have Parthian Shot even though they don't have missile weapons (so now they have it again. Doesn't affect gameplay though).

  12. #12

    Default Re: Parthian Shot (and Fire Whilst Moving) for all Missile Cavalry and Hybrid Cavalry

    Quote Originally Posted by Augustusng View Post
    Updated for the Tin Isles Patch. Taifali Cavalry no longer have "Expert Charge Defence," and I've rolled back my changes for those three Hunnic units that have Parthian Shot even though they don't have missile weapons (so now they have it again. Doesn't affect gameplay though).
    I was hoping this would get updated, thank you.

    Edit: Did you add Parthian Shot to the Celtic units?
    Last edited by Delicate Strawberry; March 26, 2015 at 06:32 AM.

  13. #13

    Default Re: Parthian Shot (and Fire Whilst Moving) for all Missile Cavalry and Hybrid Cavalry

    Yes, the Celtic units should have it. I don't actually have the DLC yet, so I'm not sure, but they should get it as long as they don't have any weird hybrid missile/melee cavalry.
    Last edited by Augustusng; March 26, 2015 at 09:59 AM.

  14. #14
    The Mongol's Avatar Primicerius
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    Default Re: Parthian Shot (and Fire Whilst Moving) for all Missile Cavalry and Hybrid Cavalry

    Fantastic, was hoping you would update this. Thank you very much.

  15. #15

    Default Re: Parthian Shot (and Fire Whilst Moving) for all Missile Cavalry and Hybrid Cavalry

    Hmm, they don't have it on my version, maybe that only applies to the free version, maybe that DLC versions are separate? That would be strange though.

  16. #16

    Default Re: Parthian Shot (and Fire Whilst Moving) for all Missile Cavalry and Hybrid Cavalry

    Oh, I think I see what the problem is. The new Celtic units are assigned to new attribute groups for that guerrilla deployment trait, I think. Can anyone with the DLC confirm which units should have Parthian Shot? I'm thinking probably att_cel_celtic_cavalry_raiders, att_cel_chosen_raiders, att_cel_ebdani_raiders, and att_merc_cel_celtic_cavalry_raiders. I may have to create new attribute groups for them so they can keep all their abilities, but it's hard to check when I can only see the merc unit in-game.

  17. #17

    Default Re: Parthian Shot (and Fire Whilst Moving) for all Missile Cavalry and Hybrid Cavalry

    Caledonians

    Celtic Cavalry Riders
    Mounted Spear Raiders
    Round Shield Raiders

    Ebandians

    Celtic Cavalry Riders
    Mounted Spear Raiders
    Round Shield Raiders
    Ebdani Cavalry Raiders
    Chosen Raiders

    Picts
    Celtic Cavalry Riders
    Mounted Spear Raiders
    Round Shield Raiders

  18. #18

    Default Re: Parthian Shot (and Fire Whilst Moving) for all Missile Cavalry and Hybrid Cavalry

    Those are all missile units? If they're melee cavalry who have precursor javelins, I'm not giving them Parthian Shot - only the ones classified as missile cavalry (or if they have bows).

  19. #19

    Default Re: Parthian Shot (and Fire Whilst Moving) for all Missile Cavalry and Hybrid Cavalry

    They are all skirmisher cavalry, or do you mean just missile like archers? If so, there are no missile cavalry.

  20. #20

    Default Re: Parthian Shot (and Fire Whilst Moving) for all Missile Cavalry and Hybrid Cavalry

    Oh, I see. Just checked it now myself in the encylopedia. Those are all skirmisher cavalry. I was just looking at the wrong db entries. I'll make that change and update the mod soon.

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