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Thread: Additional Units Mod - Attila (AUM-ATT) 2.7 - Vanilla version - (updated 2.3.2018) and Romani Units Pack (updated 22.3.2018)

  1. #81

    Default Re: Additional Units Mod - Attila (AUM-ATT) 2.1 - (updated 19.9.2015)

    Nice job

  2. #82

  3. #83

    Default Re: Additional Units Mod - Attila (AUM-ATT) 2.1 - (updated 19.9.2015)

    Quote Originally Posted by Swiss Halberdier View Post
    Thanks!

    My next AUM-ATT version with new units will be released after the upcoming Charlemagne DLC and it will be fully compatible.
    Nice to hear that , but try to make them balanced as possible ^^
    I seriously hate how probably ALL units adding mods are OP as hell.
    Seriously all of them , just yours seems like another case.

  4. #84

    Default Re: Additional Units Mod - Attila (AUM-ATT) 2.1 - (updated 19.9.2015)

    Quote Originally Posted by golem623 View Post
    Nice to hear that , but try to make them balanced as possible ^^
    I seriously hate how probably ALL units adding mods are OP as hell.
    Seriously all of them , just yours seems like another case.
    Thanks and yes I try to balance my custom units always that they fit within the vanilla units. And I don't create any hero-like overpowered units.

  5. #85
    Foederatus
    Join Date
    Dec 2015
    Location
    Europe
    Posts
    43

    Default Re: Additional Units Mod - Attila (AUM-ATT) 2.1 - (updated 19.9.2015)

    long axe warriors should be epic even for Jutes ^^
    Btw seems like epic mod

  6. #86

    Default Re: Additional Units Mod - Attila (AUM-ATT) 2.1 - (updated 19.9.2015)

    Quote Originally Posted by Hater01 View Post
    long axe warriors should be epic even for Jutes ^^
    Btw seems like epic mod
    Thanks! The Jutes and Geats have already the Huscarls from vanilla.

    My new AUM-ATT version will be released approximately early next week as I need to finish some important stuff and doing extensive tests with the new DLC and patch. My current official 2.1 version should work with the new DLC, so you can use it with no problems.

  7. #87

    Default Re: Additional Units Mod - Attila (AUM-ATT) 2.1 - (updated 19.9.2015)

    Attila Custom Battle Crash Fix

    I released the updated fix for all players who use many Unit Pack mods together and it is fully compatible with the latest patch and all DLCs.

    Here is my thread on TWC with all important information:
    http://www.twcenter.net/forums/showt...ttle-Crash-Fix

    Here is my thread on the Steam Workshop:
    http://steamcommunity.com/sharedfile.../?id=529522517

  8. #88

    Default Re: Additional Units Mod - Attila (AUM-ATT) 2.1 - (updated 19.9.2015)

    Looking forward to your new update. Do you have any plans to make something for the Danes in AoC?
    I personally like that they don`t have cav. But maybe they need some special unit instead.
    Or perhaps give them light cav, to fight skirmishers and for finishing off the routed enemies.

  9. #89

    Default Re: Additional Units Mod - Attila (AUM-ATT) 2.1 - (updated 19.9.2015)

    Quote Originally Posted by Prussias_Glory View Post
    Looking forward to your new update. Do you have any plans to make something for the Danes in AoC?
    I personally like that they don`t have cav. But maybe they need some special unit instead.
    Or perhaps give them light cav, to fight skirmishers and for finishing off the routed enemies.
    I'm highly working on the update and I hope that I can release it soon. 14 new units (not yet for the new DLC) will be included and lots of tweaks. We discuss the new DLC units in our Radious Team and then I will decide which ones I can create for the future AUM-ATT version. Yes I like the Viking factions too.

  10. #90

    Default Re: Additional Units Mod - Attila (AUM-ATT) 2.1 - (updated 19.9.2015)

    Would be really cool, if you manage to release it before xmas.

  11. #91

    Default Re: Additional Units Mod - Attila (AUM-ATT) 2.1 - (updated 19.9.2015)

    are females present in your units?

  12. #92

    Default Re: Additional Units Mod - Attila (AUM-ATT) 2.1 - (updated 19.9.2015)

    Quote Originally Posted by whatever_ View Post
    are females present in your units?
    There are no female units in AUM.

    Quote Originally Posted by Prussias_Glory View Post
    Would be really cool, if you manage to release it before xmas.
    I'm back on the weekend to finish and release my AUM and the UPC.

    I wish you merry christmas days!


  13. #93

    Default Re: Additional Units Mod - Attila (AUM-ATT) 2.1 - (updated 19.9.2015)

    Well ok. Thanks.

    Merry xmas to you too.

  14. #94

    Default Re: Additional Units Mod - Attila (AUM-ATT) 2.2 - (updated 29.12.2015)

    This is just a re-post of my post from 29.12.15 because of the recent TWC forum rollback.

    I released AUM-ATT 2.2 and please check the changelog on my STEAM thread until I re-updated again my first page with all infos and pictures.

    Additional Units Mod - Attila (AUM-ATT) - vanilla version
    http://steamcommunity.com/sharedfile.../?id=395693939

  15. #95

    Default Re: Additional Units Mod - Attila (AUM-ATT) 2.2 - (updated 29.12.2015)

    This is a re-post of my post from 29.12.15 as the recent TWC forum rollback deleted all posts and the first page updates. I will update the first page soon.

    Hello AUM-ATT players,

    I released my AUM-ATT 2.2.
    Spoiler Alert, click show to read: 

    - fully compatible with the latest patch and all DLCs
    - small balancing changes (vanilla and Radious)
    - improvements related to the "weight/speed" of several units
    - added the ability "cavalry counter tactics" to all custom Pikemen
    - added the two Hunnic units "Hephthalites Sveta Huna Lancers" and "Hephthalites Sveta Huna Horse Archers" to the "White Huns" faction

    - 14 new custom units:

    > Danish Heimthegi Longbowmen

    Tier: 2

    Recruitment:
    att_bld_barbarian_industry_carpenter_3
    att_bld_barbarian_industry_carpenter_4
    att_bld_barbarian_city_major_4
    att_bld_barbmigs_military_archers_3
    att_bld_barbmigs_military_archers_4

    Upgrade available from this unit:
    none

    Custom battle:
    Danes

    Abilities:
    precision shot / quick reload / rapid advance / signal shot / heavy shot / flaming arrows / hide in forest

    Unit creation, unit icon and custom animation by SWISS HALBERDIER
    Custom textures by DRAMABELLI and AGUIRRE
    Custom shields textures by AGUIRRE and WEEAG

    > Jutish Werand Longbowmen

    Tier: 2

    Recruitment:
    att_bld_barbarian_industry_carpenter_3
    att_bld_barbarian_industry_carpenter_4
    att_bld_barbarian_city_major_4
    att_bld_barbmigs_military_archers_3
    att_bld_barbmigs_military_archers_4

    Upgrade available from this unit:
    none

    Custom battle:
    Jutes

    Abilities:
    precision shot / quick reload / rapid advance / signal shot / heavy shot / flaming arrows / hide in forest

    Unit creation, unit icon and custom animation by SWISS HALBERDIER
    Custom textures by DRAMABELLI and AGUIRRE
    Custom shields textures by AGUIRRE and WEEAG

    > Geatic Gestr Longbowmen

    Tier: 2

    Recruitment:
    att_bld_barbarian_industry_carpenter_3
    att_bld_barbarian_industry_carpenter_4
    att_bld_barbarian_city_major_4
    att_bld_barbmigs_military_archers_3
    att_bld_barbmigs_military_archers_4

    Upgrade available from this unit:
    none

    Custom battle:
    Geats

    Abilities:
    precision shot / quick reload / rapid advance / signal shot / heavy shot / flaming arrows / hide in forest

    Unit creation and custom animation by SWISS HALBERDIER
    Unit icon and custom textures by DRAMABELLI
    Custom textures by AGUIRRE
    Custom shields textures by AGUIRRE and WEEAG

    > Ourgoi Swordsmen

    Tier: 3

    Recruitment:
    att_bld_barbarian_city_major_4
    att_bld_barbarian_industry_forge_4
    att_bld_barbarian_civic_tavern_4
    att_bld_barbarian_civic_storyteller_4
    att_bld_barbarian_civic_storyteller_5
    att_bld_barbmigs_military_warriors_4
    att_bld_barbmigs_leadership_nobles_4

    Upgrade available from this unit:
    none

    Custom battle:
    Alani

    Abilities:
    frenzy / rapid advance / shield wall / shield screen / disciplined / hide in forest

    Unit creation by SWISS HALBERDIER
    Unit icon and custom textures by DRAMABELLI
    Custom helmets textures by ZASKAR70

    > Ourgoi Lancers

    Tier: 3

    Recruitment:
    att_bld_barbarian_farm_livestock_4
    att_bld_barbarian_civic_storyteller_4
    att_bld_barbarian_civic_storyteller_5
    att_bld_barbarian_civic_chieftain_4
    att_bld_barbarian_civic_chieftain_5_legendary
    att_bld_barbmigs_military_warriors_4
    att_bld_barbmigs_leadership_nobles_4

    Upgrade available from this unit:
    none

    Custom battle:
    Alani

    Abilities:
    frenzied charge / trample / form wedge / form diamond / disciplined / encourages / hide in forest

    Unit creation by SWISS HALBERDIER
    Unit icon and custom textures by DRAMABELLI
    Custom helmets textures by ZASKAR70

    > Aksumite Masqal Bow Cavalry

    Tier: 3

    Recruitment:
    att_bld_eastern_sassanid_military_cavalry_4
    att_bld_eos_military_infantry_5_east_church
    att_bld_eos_military_infantry_5_judaism
    att_bld_eos_military_infantry_5_semitic
    att_bld_eos_military_infantry_5_zoroastrian
    att_bld_eastmig_military_cavalry_3
    att_bld_eastmig_leadership_nobles_4

    Upgrade available from this unit:
    none

    Custom battle:
    Aksum

    Abilities:
    rapid advance / precision shot / quick reload / can shoot while moving / disciplined / signal shot / heavy shot / flaming arrows (only in the vanilla version) / hide in forest

    Unit creation by SWISS HALBERDIER
    Unit icon and all custom textures by DRAMABELLI

    > Aksumite Ethiopian Heavy Axemen

    Tier: 3

    Recruitment:
    att_bld_eastern_sassanid_military_infantry_4
    att_bld_eos_military_infantry_5_east_church
    att_bld_eos_military_infantry_5_judaism
    att_bld_eos_military_infantry_5_semitic
    att_bld_eos_military_infantry_5_zoroastrian
    att_bld_eastmig_military_infantry_4
    att_bld_eastmig_military_infantry_5

    Upgrade available from this unit:
    none

    Custom battle:
    Aksum

    Abilities:
    frenzied infantry charge / steady advance / steady retreat / disciplined / hide in forest

    Unit creation by SWISS HALBERDIER
    Unit icon and all custom textures by DRAMABELLI

    > Aksumite Militia

    Tier: 2

    Recruitment:
    att_bld_eastern_sassanid_military_infantry_2
    att_bld_eastern_sassanid_military_infantry_3
    att_bld_eastern_sassanid_military_infantry_4
    att_bld_eos_military_infantry_5_east_church
    att_bld_eos_military_infantry_5_judaism
    att_bld_eos_military_infantry_5_semitic
    att_bld_eos_military_infantry_5_zoroastrian
    att_bld_eastmig_military_inf_3
    att_bld_eastmig_military_infantry_4
    att_bld_eastmig_military_infantry_5

    Upgrade available from this unit:
    none

    Custom battle:
    Aksum

    Abilities:
    charge reflect / rapid advance / hide in forest

    Unit creation by SWISS HALBERDIER
    Unit icon and all custom textures by DRAMABELLI

    > Himyarite Mounted Noble Archers

    Tier: 3

    Recruitment:
    att_bld_eastern_sassanid_military_cavalry_4
    att_bld_eastern_sassanid_civic_court_palace_4
    att_bld_eastern_sassanid_civic_court_palace_5_legendary
    att_bld_eos_military_infantry_5_east_church
    att_bld_eos_military_infantry_5_judaism
    att_bld_eos_military_infantry_5_semitic
    att_bld_eos_military_infantry_5_zoroastrian
    att_bld_eastmig_military_cavalry_3
    att_bld_eastmig_leadership_nobles_4

    Upgrade available from this unit:
    none

    Custom battle:
    Himjar

    Abilities:
    rapid advance / precision shot / quick reload / can shoot while moving / disciplined / encourages / signal shot / heavy shot / flaming arrows (only in the vanilla version) / hide in forest

    Unit creation by SWISS HALBERDIER
    Unit icon and all custom textures by DRAMABELLI

    > Himyarite Shourat

    Tier: 3

    Recruitment:
    att_bld_eastern_sassanid_military_infantry_4
    att_bld_eos_military_infantry_5_east_church
    att_bld_eos_military_infantry_5_judaism
    att_bld_eos_military_infantry_5_semitic
    att_bld_eos_military_infantry_5_zoroastrian
    att_bld_eastmig_military_infantry_4
    att_bld_eastmig_military_infantry_5
    att_bld_eastmig_leadership_nobles_4

    Upgrade available from this unit:
    none

    Custom battle:
    Himjar

    Abilities:
    frenzied charge / rapid advance / shield wall / shield screen / encourages / disciplined / hide in forest

    Unit creation by SWISS HALBERDIER
    Unit icon and all custom textures by DRAMABELLI

    > Lakhmids Rumat


    Tier: 3

    Recruitment:
    att_bld_eastern_sassanid_military_infantry_4
    att_bld_eos_military_infantry_5_east_church
    att_bld_eos_military_infantry_5_judaism
    att_bld_eos_military_infantry_5_semitic
    att_bld_eos_military_infantry_5_zoroastrian
    att_bld_eastmig_military_infantry_4
    att_bld_eastmig_military_infantry_5

    Upgrade available from this unit:
    none

    Custom battle:
    Lakhmids

    Abilities:
    precision shot / quick reload / rapid advance / signal shot / heavy shot / flaming arrows / hide in forest

    Unit creation by SWISS HALBERDIER
    All custom textures and unit icon by AVETIS

    > Lakhmids Al Hira Faras Musalah


    Tier: 3

    Recruitment:
    att_bld_eastern_sassanid_military_cavalry_4
    att_bld_eastern_sassanid_civic_court_palace_4
    att_bld_eastern_sassanid_civic_court_palace_5_legendary
    att_bld_eos_military_infantry_5_east_church
    att_bld_eos_military_infantry_5_judaism
    att_bld_eos_military_infantry_5_semitic
    att_bld_eos_military_infantry_5_zoroastrian
    att_bld_eastmig_military_cavalry_3
    att_bld_eastmig_leadership_nobles_4

    Upgrade available from this unit:
    none

    Custom battle:
    Lakhmids

    Abilities:
    frenzied charge / form wedge / form diamond / steady retreat / disciplined / encourages / hide in forest

    Unit creation by SWISS HALBERDIER
    Unit icon and all custom textures by DRAMABELLI

    > Tanukhids Long Spear Jundiyeen

    Tier: 3

    Recruitment:
    att_bld_eastern_sassanid_military_infantry_4
    att_bld_eos_military_infantry_5_east_church
    att_bld_eos_military_infantry_5_judaism
    att_bld_eos_military_infantry_5_semitic
    att_bld_eos_military_infantry_5_zoroastrian
    att_bld_eastmig_military_infantry_4
    att_bld_eastmig_military_infantry_5

    Upgrade available from this unit:
    none

    Custom battle:
    Tanukhids

    Abilities:
    pike wall / charge reflect / rapid advance / steady retreat / hide in forest

    Unit creation by SWISS HALBERDIER
    Unit icon and all custom textures by DRAMABELLI

    > Tanukhids Rami Arum

    Tier: 3

    Recruitment:
    att_bld_eastern_sassanid_military_infantry_4
    att_bld_eos_military_infantry_5_east_church
    att_bld_eos_military_infantry_5_judaism
    att_bld_eos_military_infantry_5_semitic
    att_bld_eos_military_infantry_5_zoroastrian
    att_bld_eastmig_military_infantry_4
    att_bld_eastmig_military_infantry_5

    Upgrade available from this unit:
    none

    Custom battle:
    Tanukhids

    Abilities:
    rapid advance / precision shot / quick reload / guerrilla deploy / stalk / hide in forest

    Unit creation by SWISS HALBERDIER
    All custom textures and unit icon by AVETIS

    Thanks a lot to DRAMABELLI for his custom textures, icons, screenshots, research and testing.
    Thanks a lot to AVETIS, AGUIRRE, WEEAG and ZASKAR70 for their custom textures.
    Thanks a lot to PLISSKEN3 for testing and research.
    Thanks a lot to LAZ3456 for testing.

    Cheers and enjoy AUM-ATT
    Swiss Halberdier

  16. #96

  17. #97

  18. #98

    Default Re: Additional Units Mod - Attila (AUM-ATT) 2.2 - (updated 29.12.2015)

    Nice. As always.
    Any news on your work on AoC?

  19. #99

    Default Re: Additional Units Mod - Attila (AUM-ATT) 2.2 - (updated 29.12.2015)

    Quote Originally Posted by Prussias_Glory View Post
    Nice. As always. Any news on your work on AoC?
    My next AUM-ATT version will just feature some fixes and updates related to the next patch/DLC. There will be no new units as I was totally busy with the helping work to create the new Radious units here:

    Radious Total Units 2 Mod - Age of Charlemagne

    http://www.twcenter.net/forums/showt...d-13-2-2016%29

    And yes there is also my "usual" big task list if CA releases a new patch...

    - AUM-ATT fixes (Radious and vanilla)
    - UPC-ATT updates on all 8 languages
    - Custom Battle Crash Fix (vanilla)
    - because the patch/DLC brings new factions the campaign startpos.esf files will get updated for sure too. So I must update the huge "AOR Romani Radious mod" and the "AOR community mod".

  20. #100

    Default Re: Additional Units Mod - Attila (AUM-ATT) 2.2 - (updated 29.12.2015)

    Ah ok.

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