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Thread: Additional Units Mod - Attila (AUM-ATT) 2.7 - Vanilla version - (updated 2.3.2018) and Romani Units Pack (updated 22.3.2018)

  1. #41

    Default Re: Additional Units Mod - Attila (AUM-ATT) 1.5 - (updated 3.4.2015)

    Quote Originally Posted by Swiss Halberdier View Post
    Thanks a lot!

    If you use my AUM-ATT-RADIOUS version, it is absolutely mandatory that you use the FULL mod "Radious_Total_War_Mod.pack" too, as otherwise my mod crashes.

    If you use my AUM-ATT-VANILLA version, then you shouldn't use any RADIOUS mods with my mod and play pure vanilla (or use other mods too).

    Thank you!

  2. #42

    Default Re: Additional Units Mod - Attila (AUM-ATT) 1.5 - (updated 3.4.2015)

    I'm working on new units with custom textures for my AUM-ATT.

    Below you can see our progress on new Roman units which DramaBelli and I are working on. I will create a vanilla version of these Roman units after we released them in the Radious Total Units mod.

    DramaBelli-s-FABRICA-ROMAN-EMPIRES-UNITS-Custom-Textures-for-Radious-Total-War-Units-and-AUM

  3. #43

    Default Re: Additional Units Mod - Attila (AUM-ATT) 1.6 - (updated 28.4.2015)

    Hello AUM-ATT players,

    I released my AUM-ATT 1.6.

    Changelog:
    Spoiler Alert, click show to read: 

    - fully compatible with the latest small patch and all DLCs
    - small balancing changes (vanilla and Radious)
    - the optional "aum_att_mod_optional_vanilla_units_unlock.pack" is now a separate download and it is only available on my Mediafire download link and will not be available on the STEAM Workshop.

    https://www.mediafire.com/folder/usc...4p5/AUM_Attila

    - the UPC-ATT will not be available on the STEAM workshop and you have to download it on the normal TWC thread

    http://www.twcenter.net/forums/showthread.php?680610

    - added both versions of my mod to the STEAM workshop as a preparation for the upcoming opening of the workshop. My mods can be subscribed there after the STEAM workshop is open.

    > How to install AUM-ATT with Steam Workshop

    Steam Workshop automatically downloads the latest version to your Attila data folder if you subscribe to AUM-ATT.

    - subscribe to one version
    - open the launcher and click on the Mod Manager button
    - click on the check box to activate AUM-ATT
    - click on play

    Additional Units Mod - Attila (AUM-ATT) - vanilla version
    http://steamcommunity.com/sharedfile.../?id=395693939

    Additional Units Mod - Attila (AUM-ATT) - Radious version
    http://steamcommunity.com/sharedfile.../?id=395694654

    > Alemannic Long Axe Warriors

    Unit creation and icon by SWISS HALBERDIER
    Custom chainmail textures by DRAMABELLI

    Tier: 3

    Recruitment:
    att_bld_barbarian_city_major_4
    att_bld_barbarian_industry_forge_4
    att_bld_barbarian_civic_chieftain_4
    att_bld_barbarian_civic_chieftain_5_legendary
    att_bld_barbarian_civic_minor_chieftain_4_legendary
    att_bld_barbarian_civic_minor_chieftain_5_legendary
    att_bld_barbmigs_military_warriors_4
    att_bld_barbmigs_city_4

    Upgrade available from this unit:
    none

    Custom battle:
    Alamans

    Abilities:
    killing spree / rapid advance / disciplined / encourage / hide in forest

    > Pictish Berserkers of Fionn

    Unit creation and icon by SWISS HALBERDIER
    Custom Pictish skins/faces and customized vanilla skins/faces by SWISS HALBERDIER

    Tier: 3

    Recruitment:
    att_bld_barbarian_city_major_4
    att_bld_barbarian_civic_tavern_4
    att_bld_barbarian_industry_forge_4
    att_bld_barbarian_civic_chieftain_4
    att_bld_barbarian_civic_chieftain_5_legendary
    att_bld_barbarian_civic_minor_chieftain_4_legendary
    att_bld_barbarian_civic_minor_chieftain_5_legendary
    att_bld_barbmigs_military_warriors_4
    att_bld_barbmigs_city_4

    Upgrade available from this unit:
    none

    Custom battle:
    Picts

    Abilities:
    berserk / headhunt / rapid advance / encourage / scare enemies / immune to scare / guerilla deployment / ignore ground terrain / hide in forest

    Thanks a lot to DRAMABELLI for his custom textures, screenshots and testing.
    Thanks a lot to PLISSKEN3 for testing and research.

    Today we released our first 20 Roman units in the the Radious Total Units mod. DramaBelli created the visuals and I created the units.

    I will produce the standalone vanilla Romans pack as I did for DramaBelli in Rome 2 here. I can't say any release date yet.

    Cheers and enjoy AUM-ATT
    Swiss Halberdier

  4. #44

    Default Re: Additional Units Mod - Attila (AUM-ATT) 1.6 - (updated 28.4.2015)

    Hello AUM-ATT players,

    my mod is now available on Steam and it gets automatically updated when you subscribe there.

    Additional Units Mod - Attila (AUM-ATT) - vanilla version
    http://steamcommunity.com/sharedfile.../?id=395693939

    Cheers and enjoy AUM-ATT
    Swiss Halberdier

  5. #45

    Default Re: [MOD] Additional Units Mod - Attila (AUM-ATT) 1.1 - (updated 27.2.2015)

    Quote Originally Posted by djangooo View Post
    great mod! can you recrute the roman archers in the campagne?
    Hi i think this mod is great but unfortunately i can't make it work. When i run attila it crushes afeter a few second.

  6. #46
    The Iron Chancellor's Avatar Civis
    Join Date
    Oct 2014
    Location
    Portus Hithinus, Cantiaca
    Posts
    170

    Default Re: Additional Units Mod - Attila (AUM-ATT) 1.6 - (updated 28.4.2015)

    Quote Originally Posted by Swiss Halberdier View Post
    Hello AUM-ATT players,

    I released my AUM-ATT 1.6.

    Changelog:
    Spoiler Alert, click show to read: 

    - fully compatible with the latest small patch and all DLCs
    - small balancing changes (vanilla and Radious)
    - the optional "aum_att_mod_optional_vanilla_units_unlock.pack" is now a separate download and it is only available on my Mediafire download link and will not be available on the STEAM Workshop.

    https://www.mediafire.com/folder/usc...4p5/AUM_Attila

    - the UPC-ATT will not be available on the STEAM workshop and you have to download it on the normal TWC thread

    http://www.twcenter.net/forums/showthread.php?680610

    - added both versions of my mod to the STEAM workshop as a preparation for the upcoming opening of the workshop. My mods can be subscribed there after the STEAM workshop is open.

    > How to install AUM-ATT with Steam Workshop

    Steam Workshop automatically downloads the latest version to your Attila data folder if you subscribe to AUM-ATT.

    - subscribe to one version
    - open the launcher and click on the Mod Manager button
    - click on the check box to activate AUM-ATT
    - click on play

    Additional Units Mod - Attila (AUM-ATT) - vanilla version
    http://steamcommunity.com/sharedfile.../?id=395693939

    Additional Units Mod - Attila (AUM-ATT) - Radious version
    http://steamcommunity.com/sharedfile.../?id=395694654

    > Alemannic Long Axe Warriors

    Unit creation and icon by SWISS HALBERDIER
    Custom chainmail textures by DRAMABELLI

    Tier: 3

    Recruitment:
    att_bld_barbarian_city_major_4
    att_bld_barbarian_industry_forge_4
    att_bld_barbarian_civic_chieftain_4
    att_bld_barbarian_civic_chieftain_5_legendary
    att_bld_barbarian_civic_minor_chieftain_4_legendary
    att_bld_barbarian_civic_minor_chieftain_5_legendary
    att_bld_barbmigs_military_warriors_4
    att_bld_barbmigs_city_4

    Upgrade available from this unit:
    none

    Custom battle:
    Alamans

    Abilities:
    killing spree / rapid advance / disciplined / encourage / hide in forest

    > Pictish Berserkers of Fionn

    Unit creation and icon by SWISS HALBERDIER
    Custom Pictish skins/faces and customized vanilla skins/faces by SWISS HALBERDIER

    Tier: 3

    Recruitment:
    att_bld_barbarian_city_major_4
    att_bld_barbarian_civic_tavern_4
    att_bld_barbarian_industry_forge_4
    att_bld_barbarian_civic_chieftain_4
    att_bld_barbarian_civic_chieftain_5_legendary
    att_bld_barbarian_civic_minor_chieftain_4_legendary
    att_bld_barbarian_civic_minor_chieftain_5_legendary
    att_bld_barbmigs_military_warriors_4
    att_bld_barbmigs_city_4

    Upgrade available from this unit:
    none

    Custom battle:
    Picts

    Abilities:
    berserk / headhunt / rapid advance / encourage / scare enemies / immune to scare / guerilla deployment / ignore ground terrain / hide in forest

    Thanks a lot to DRAMABELLI for his custom textures, screenshots and testing.
    Thanks a lot to PLISSKEN3 for testing and research.

    Today we released our first 20 Roman units in the the Radious Total Units mod. DramaBelli created the visuals and I created the units.

    I will produce the standalone vanilla Romans pack as I did for DramaBelli in Rome 2 here. I can't say any release date yet.

    Cheers and enjoy AUM-ATT
    Swiss Halberdier
    Excellent news, Swiss Halberdier. Very exciting! Thank you!

  7. #47

    Default Re: Additional Units Mod - Attila (AUM-ATT) 1.6 - (updated 28.4.2015)

    Quote Originally Posted by The Iron Chancellor View Post
    Excellent news, Swiss Halberdier. Very exciting! Thank you!
    Thanks a lot!

    Quote Originally Posted by bombadil93 View Post
    Hi i think this mod is great but unfortunately i can't make it work. When i run attila it crushes afeter a few second.
    This thread covers my AUM-ATT-Vanilla version. Did you download the AUM-ATT-Vanilla version?

    Because if you downloaded the AUM-ATT-Radious version it is mandatory that you install the full mod Radious Total War Mod too. Here is my other thread which covers the AUM-ATT-Radious version.

    Some information for new players of Total War Games:

    If a modder writes "vanilla", then it means the pure core standard Attila game. So without any gameplay changing or hosted mods like "Radious Total War Mod" or "Fall of the Eagles".

  8. #48

    Default Re: Additional Units Mod - Attila (AUM-ATT) 1.7 - (updated 1.6.2015)

    Hello AUM-ATT players,

    I released my AUM-ATT 1.7.
    Spoiler Alert, click show to read: 

    - small balancing changes (vanilla and Radious)
    - changed the in-game English name of the "Armoured Sagittarii" to "Sagittarii Armati"
    - replaced all icons to the new "icon style" in the Radious version (thanks to Verzione)

    > Sassanid Zhayedan Red Immortal Lancers

    Unit creation by SWISS HALBERDIER
    Unit icon and all custom textures by DRAMABELLI

    Tier: 3

    Recruitment:
    att_bld_eastern_sassanid_military_cavalry_4

    Upgrade available from this unit:
    none

    Custom battle:
    Sassanids

    Abilities:
    rapid advance / form wedge / form diamond / disciplined / encourages / steady defense / scare immune / scare all / hide in forest

    > Pictish Highland Archers

    Unit creation and icon by SWISS HALBERDIER
    Custom Pictish skins/faces and customized vanilla skins/faces by SWISS HALBERDIER

    Tier: 3

    Recruitment:

    att_bld_barbarian_industry_carpenter_4
    att_bld_barbarian_city_major_4
    att_bld_barbmigs_city_4
    att_bld_barbmigs_military_archers_4

    Upgrade available from this unit:
    none

    Custom battle:
    Picts

    Abilities:
    snipe / precision shot / quick reload / signal shot / heavy shot / flaming arrows / rapid advance / hide in forest / ignore ground terrain / guerilla deployment

    > Pictish Crossbowmen

    Unit creation and icon by SWISS HALBERDIER
    Custom Pictish skins/faces and customized vanilla skins/faces by SWISS HALBERDIER
    Custom animation by FREREANE

    Tier: 2

    Recruitment:
    att_bld_barbarian_industry_carpenter_3
    att_bld_barbarian_industry_carpenter_4
    att_bld_barbmigs_military_archers_3
    att_bld_barbmigs_military_archers_4

    Upgrade available from this unit:
    none

    Custom battle:
    Picts

    Abilities:
    precision shot / quick reload / signal shot / heavy shot / flaming arrows (only in the vanilla version) / hide in forest / guerilla deployment

    Thanks a lot to DRAMABELLI for his custom textures, screenshots and testing.
    Thanks a lot to VERZIONE for his new icon-style of the Radious unit icons.
    Thanks a lot to PLISSKEN3 for testing and research.

    Cheers and enjoy AUM-ATT
    Swiss Halberdier

  9. #49

    Default Re: Additional Units Mod - Attila (AUM-ATT) 1.7 - (updated 1.6.2015)

    Hello AUM-ATT players,

    the next AUM-ATT version will be released after the new DLC "The last Roman" comes out on 25.6. and will be fully adapted/updated.

    Cheers
    Swiss Halberdier

  10. #50
    The Iron Chancellor's Avatar Civis
    Join Date
    Oct 2014
    Location
    Portus Hithinus, Cantiaca
    Posts
    170

    Default Re: Additional Units Mod - Attila (AUM-ATT) 1.7 - (updated 1.6.2015)

    Thank you for the update, Swiss Halberdier. By the way, those Persian lancers are extremely nice.
    "Diversity in counsel, unity in command."
    - Cyrus the Great

  11. #51

    Default Re: Additional Units Mod - Attila (AUM-ATT) 1.7 - (updated 1.6.2015)

    Quote Originally Posted by The Iron Chancellor View Post
    Thank you for the update, Swiss Halberdier. By the way, those Persian lancers are extremely nice.
    Thanks a lot IC! The glory goes to DramaBelli as he created all new textures for this unit. I just made them "alive" on the battlefield and campaign.

  12. #52

    Default Re: Additional Units Mod - Attila (AUM-ATT) 1.8 - (updated 26.6.2015)

    Hello AUM-ATT players,

    I released my AUM-ATT 1.8.

    Changelog:
    Spoiler Alert, click show to read: 

    - fully compatible with the latest patch and all DLCs
    - small balancing changes (vanilla and Radious)
    - optimizations related to the new DLC "The last Roman"
    - added the old unit "Frankish Long Axe Warriors" to the Franks and the new unit "Langobardic Arimanni Spathari" to the Langobards in the DLC "The last Roman"

    building requirements:
    bel_bld_roman_military_4
    bel_bld_roman_city_major_4

    All other custom units aren't related to the factions in this DLC.

    - replaced the icon of the "Pictish Crossbowmen" with a better one
    - changed the bow of the "Hephthalites "Sveta Huna" Horse Archers" to att_bow_reflex_elite
    - changed the shield of the "Alemannic-Helvetii Mercenary Axemen" to att_round_large
    - added a new custom animation by me to the "Pictish Highland Archers" and they use now a longbow, sword and shield
    - added the "scare immune" ability to all custom Long Axe Warriors (Frankish, Danish, Saxon, Alemannic)

    > Sassanid Chakaran Transoxanian Lancers

    Unit creation by SWISS HALBERDIER
    Unit icon and all custom textures by DRAMABELLI

    Tier: 3

    Recruitment:
    att_bld_eastern_sassanid_military_cavalry_4

    Upgrade available from this unit:
    none

    Custom battle:
    Sassanids

    Abilities:
    rapid advance / form wedge / form diamond / disciplined / encourages / steady defense / scare immune / hide in forest

    > Caledonian Noble Warriors of Dùn Chailleann

    Unit creation by SWISS HALBERDIER
    Unit icon and all custom textures by DRAMABELLI

    Tier: 3

    Recruitment:
    att_bld_barbarian_city_major_4
    att_bld_barbarian_industry_forge_4
    att_bld_barbarian_civic_chieftain_4
    att_bld_barbarian_civic_chieftain_5_legendary
    att_bld_barbarian_civic_minor_chieftain_4_legendary
    att_bld_barbarian_civic_minor_chieftain_5_legendary
    att_bld_barbarian_civic_tavern_5_legendary_celts
    att_bld_barbmigs_military_warriors_4
    att_bld_barbmigs_city_4

    Upgrade available from this unit:
    none

    Custom battle:
    Caledonians

    Abilities:
    frenzied charge / rapid advance / shield wall / raider / encourage / scare enemies / scare immune / guerilla deployment / hide in forest

    > Langobardic Arimanni Spathari

    Unit creation by SWISS HALBERDIER
    Unit icon and all custom textures by DRAMABELLI

    Tier: 3

    Recruitment:
    att_bld_barbarian_city_major_4
    att_bld_barbarian_industry_forge_4
    att_bld_barbarian_civic_storyteller_4
    att_bld_barbarian_civic_tavern_4
    att_bld_barbmigs_military_warriors_4
    att_bld_barbmigs_city_4
    bel_bld_roman_military_4
    bel_bld_roman_city_major_4

    Upgrade available from this unit:
    none

    Custom battle:
    Langobards

    Abilities:
    frenzy / rapid advance / shield wall / throwing axes before charging / encourage / disciplined / scare immune / hide in forest

    Thanks a lot to DRAMABELLI for his custom textures, icons, screenshots, research and testing.
    Thanks a lot to PLISSKEN3 for testing and research.

    Cheers and enjoy AUM-ATT
    Swiss Halberdier

  13. #53
    SharpEyed's Avatar Be Fair and Thankful!
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    Oct 2013
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    the Vale of Tears
    Posts
    3,384

    Default Re: Additional Units Mod - Attila (AUM-ATT) 1.8 - (updated 26.6.2015)

    non-stop work as always (you and Sir DramaBelli) , good luck gentlemen

  14. #54

  15. #55

    Default Re: Additional Units Mod - Attila (AUM-ATT) 1.8 - (updated 26.6.2015)

    The extra vanilla-unlock file seems new. But great work as usual.

  16. #56

    Default Re: Additional Units Mod - Attila (AUM-ATT) 1.8 - (updated 26.6.2015)

    Quote Originally Posted by Prussias_Glory View Post
    The extra vanilla-unlock file seems new. But great work as usual.
    Thanks Prussias_Glory!

    The optional "aum_att_mod_optional_vanilla_units_unlock.pack" has been released together with AUM-ATT 1.4 (28.4.15) on my normal Mediafire Download site. I didn't add any new stuff in this optional mod since then. It's normal for players that it shows 0 downloads there, as only I see how many downloads have been counted.

  17. #57

  18. #58

    Default Re: Additional Units Mod - Attila (AUM-ATT) 1.8 - (updated 26.6.2015)

    when you create units accounted for historical accuracy?

  19. #59

    Default Re: Additional Units Mod - Attila (AUM-ATT) 1.8 - (updated 26.6.2015)

    Quote Originally Posted by stepa95 View Post
    when you create units accounted for historical accuracy?
    Welcome to the TWC forums!

    These units are already made from historical counterparts:

    Sagittarii Armati
    Hephthalites "Sveta Huna" Lancers
    Hephthalites "Sveta Huna" Horse Archers
    Pictish Berserkers of Fionn
    Pictish Highland Archers
    Sassanid Zhayedan Red Immortal Lancers
    Sassanid Chakaran Transoxanian Lancers
    Noble Warriors of Dun Chailleann
    Langobardic Arimanni Spathari

    All other units don't use a historical name, but they were used by the related factions in war.

  20. #60

    Default Re: Additional Units Mod - Attila (AUM-ATT) 1.8 - (updated 26.6.2015)

    Hey Swiss, haven't posted in ages but always loved your mods. Any plans for a Last Roman update? The unit roster is so bland looking.
    If yer going to leave some rep be sure to leave your name so I can return the favor
    "I am Andrew Ryan, and I'm here to ask you a question; Is a man not entitled to the sweat of his brow? No! Says the man in Washington, it belongs to the poor. No! Says the man in the Vatican, It belongs to God. No! Says the Man in Moscow, It belongs to everyone. I rejected those answers, instead I choose something different... I chose the impossible... I choose.... Rapture. A city where the artist would not fear the censor, where the scientist would not be bound by petty moralities, where the great would not be constrained by the small. And with the sweat of your brow, Rapture can become your city as well..."
    "A MAN CHOOSES! A SLAVE OBEYS!"
    -Andrew Ryan

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