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Thread: Additional Units Mod - Attila (AUM-ATT) 2.7 - Vanilla version - (updated 2.3.2018) and Romani Units Pack (updated 22.3.2018)

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    Default Additional Units Mod - Attila (AUM-ATT) 2.7 - Vanilla version - (updated 2.3.2018) and Romani Units Pack (updated 22.3.2018)



    Additional Units Mod - Attila (AUM-ATT) 2.7



    - fully compatible with the latest patch and all DLCs
    - available in two versions: adapted to the normal vanilla version and Radious Total War Mod - Attila
    - can be used with save games and you don't have to start a new campaign
    - can be used with other mods

    This is the thread for the AUM-ATT-Vanilla version of my mod.

    Some information for new players of Total War Games:
    If a modder writes vanilla, then it means the pure core standard Attila game. So without any gameplay changing or hosted mods like Radious Total War Mod or Fall of the Eagles.

    Here is the link to my AUM-ATT Radious thread in the Total War Attila Hosted Mods section. Please ask questions or report any issues regarding the AUM-ATT Radious version there.



    AUM-ATT 40 units
    Spoiler Alert, click show to read: 

    WESTERN ROMAN EMPIRE
    Spoiler Alert, click show to read: 

    Sagittarii Armati

    Unit creation by SWISS HALBERDIER
    Unit icon and all custom textures by DRAMABELLI

    Campaign recruitment:
    att_bld_roman_west_military_skirmisher_3
    att_bld_roman_west_military_skirmisher_4
    att_bld_roman_east_military_skirmisher_3
    att_bld_roman_east_military_skirmisher_4

    Tier: 2

    Upgrade available from this unit: (only in the vanilla version as it has been disabled in the AUM-ATT-Radious version)
    Sagitarii

    Custom battle:
    Western Roman Empire

    Abilities:
    precision shot / quick reload / signal shot / heavy shot / flaming arrows / hide in forest
    Spoiler Alert, click show to read: 






    FRANKS
    Spoiler Alert, click show to read: 

    Frankish Long Axe Warriors

    Unit creation and icon by SWISS HALBERDIER

    Campaign recruitment: (available in the main campaign and TLR-DLC campaign)
    att_bld_barbarian_city_major_4
    att_bld_barbarian_industry_forge_4
    att_bld_barbarian_civic_chieftain_4
    att_bld_barbarian_civic_chieftain_5_legendary
    att_bld_barbarian_civic_minor_chieftain_4_legendary
    att_bld_barbarian_civic_minor_chieftain_5_legendary
    att_bld_barbmigs_military_warriors_4
    att_bld_barbmigs_city_4
    bel_bld_roman_military_4
    bel_bld_roman_city_major_4

    Tier: 3

    Upgrade available from this unit:
    none

    Custom battle:
    Franks

    Abilities:
    frenzy / rapid advance / disciplined / encourage / scare immune / hide in forest
    Spoiler Alert, click show to read: 






    SAXONS
    Spoiler Alert, click show to read: 

    Saxon Long Axe Warriors

    Unit creation and icon by SWISS HALBERDIER

    Campaign recruitment:
    att_bld_barbarian_city_major_4
    att_bld_barbarian_industry_forge_4
    att_bld_barbarian_civic_chieftain_4
    att_bld_barbarian_civic_chieftain_5_legendary
    att_bld_barbarian_civic_minor_chieftain_4_legendary
    att_bld_barbarian_civic_minor_chieftain_5_legendary
    att_bld_barbmigs_military_warriors_4
    att_bld_barbmigs_city_4

    Tier: 3

    Upgrade available from this unit:
    none

    Custom battle:
    Saxons

    Abilities:
    frenzied charge infantry / rapid advance / disciplined / encourage / scare immune / hide in forest
    Spoiler Alert, click show to read: 






    ALAMANS
    Spoiler Alert, click show to read: 

    Alemannic Long Axe Warriors

    Unit creation and icon by SWISS HALBERDIER
    Custom chainmail textures by DRAMABELLI

    Campaign recruitment:
    att_bld_barbarian_city_major_4
    att_bld_barbarian_industry_forge_4
    att_bld_barbarian_civic_chieftain_4
    att_bld_barbarian_civic_chieftain_5_legendary
    att_bld_barbarian_civic_minor_chieftain_4_legendary
    att_bld_barbarian_civic_minor_chieftain_5_legendary
    att_bld_barbmigs_military_warriors_4
    att_bld_barbmigs_city_4

    Tier: 3

    Upgrade available from this unit:
    none

    Custom battle:
    Alamans

    Abilities:
    killing spree / rapid advance / disciplined / encourage / scare immune / hide in forest
    Spoiler Alert, click show to read: 





    Alemannic-Helvetii Mercenary Axemen

    Unit creation and icon by SWISS HALBERDIER
    Custom shields textures by AGUIRRE and WEEAG

    Campaign recruitment:
    att_bld_barbarian_civic_tavern_3
    att_bld_barbarian_civic_tavern_4
    att_bld_barbmigs_military_warriors_3
    att_bld_barbmigs_military_warriors_4

    Tier: 2

    Upgrade available from this unit:
    none

    Custom battle:
    Alamans

    Abilities:
    frenzy / rapid advance / shield wall / shield screen / throwing axes before charging / cold resistant / hide in forest
    Spoiler Alert, click show to read: 





    Alemannic-Helvetii Mercenary Pikemen

    Unit creation and icon by SWISS HALBERDIER
    Custom shields textures by AGUIRRE and WEEAG

    Campaign recruitment:
    att_bld_barbarian_civic_tavern_3
    att_bld_barbarian_civic_tavern_4
    att_bld_barbmigs_military_warriors_3
    att_bld_barbmigs_military_warriors_4

    Tier: 2

    Upgrade available from this unit:
    none

    Custom battle:
    Alamans

    Abilities:
    pike wall / charge reflect / cavalry counter tactics / immune to fatigue / cold resistant / hide in forest
    Spoiler Alert, click show to read: 






    LANGOBARDS
    Spoiler Alert, click show to read: 

    Langobardic Arimanni Spathari

    Unit creation by SWISS HALBERDIER
    Unit icon and all custom textures by DRAMABELLI

    Campaign recruitment: (available in the main campaign and TLR-DLC campaign)
    att_bld_barbarian_city_major_4
    att_bld_barbarian_industry_forge_4
    att_bld_barbarian_civic_storyteller_4
    att_bld_barbarian_civic_tavern_4
    att_bld_barbmigs_military_warriors_4
    att_bld_barbmigs_city_4
    bel_bld_roman_military_4
    bel_bld_roman_city_major_4

    Tier: 3

    Upgrade available from this unit:
    none

    Custom battle:
    Langobards

    Abilities:
    frenzy / rapid advance / shield wall / shield screen / throwing axes before charging / encourage / disciplined / scare immune / hide in forest
    Spoiler Alert, click show to read: 





    Langobardic Gairethinx Spearmen

    Unit creation by SWISS HALBERDIER
    Unit icon and custom textures by DRAMABELLI
    Custom textures by FREREANE

    Campaign recruitment: (available in the main campaign and TLR-DLC campaign)
    att_bld_barbarian_city_major_4
    att_bld_barbarian_industry_forge_4
    att_bld_barbmigs_military_warriors_4
    att_bld_barbmigs_city_4
    bel_bld_roman_military_4
    bel_bld_roman_city_major_4

    Tier: 3


    Upgrade available from this unit:
    none

    Custom battle:
    Langobards

    Abilities:
    frenzied charge infantry / hoplite phalanx / pike square / shield wall / steady retreat / disciplined / encourages / hide in forest
    Spoiler Alert, click show to read: 





    Langobardic Warda Axemen

    Unit creation by SWISS HALBERDIER
    Unit icon and all custom textures by DRAMABELLI

    Campaign recruitment: (available in the main campaign and TLR-DLC campaign)
    att_bld_barbarian_city_major_3
    att_bld_barbarian_city_major_4
    att_bld_barbarian_industry_forge_3
    att_bld_barbarian_industry_forge_4
    att_bld_barbmigs_military_warriors_3
    att_bld_barbmigs_military_warriors_4
    att_bld_barbmigs_city_3
    att_bld_barbmigs_city_4
    bel_bld_roman_military_3
    bel_bld_roman_military_4
    bel_bld_roman_city_major_3
    bel_bld_roman_city_major_4

    Tier: 2

    Upgrade available from this unit:
    none

    Custom battle:
    Langobards

    Abilities:
    frenzy / rapid advance / shield wall / shield screen / throwing axes before charging / hide in forest
    Spoiler Alert, click show to read: 





    Langobardic Wigant Long Axe Warriors

    Unit creation by SWISS HALBERDIER
    Unit icon and all custom textures by DRAMABELLI

    Campaign recruitment: (available in the main campaign and TLR-DLC campaign)
    att_bld_barbarian_city_major_4
    att_bld_barbarian_industry_forge_4
    att_bld_barbarian_civic_chieftain_4
    att_bld_barbarian_civic_chieftain_5_legendary
    att_bld_barbarian_civic_minor_chieftain_4_legendary
    att_bld_barbarian_civic_minor_chieftain_5_legendary
    att_bld_barbmigs_military_warriors_4
    att_bld_barbmigs_city_4
    bel_bld_roman_military_4
    bel_bld_roman_city_major_4

    Tier: 3

    Upgrade available from this unit:
    none

    Custom battle:
    Langobards

    Abilities:
    killing spree / rapid advance / disciplined / encourage / scare immune / hide in forest
    Spoiler Alert, click show to read: 






    PICTS
    Spoiler Alert, click show to read: 

    Pictish Warriors of Fionn

    Unit creation and icon by SWISS HALBERDIER
    Custom Pictish skins/faces and customized vanilla skins/faces by SWISS HALBERDIER

    Campaign recruitment:
    att_bld_barbarian_city_major_4
    att_bld_barbarian_civic_tavern_4
    att_bld_barbarian_industry_forge_4
    att_bld_barbarian_civic_chieftain_4
    att_bld_barbarian_civic_chieftain_5_legendary
    att_bld_barbarian_civic_minor_chieftain_4_legendary
    att_bld_barbarian_civic_minor_chieftain_5_legendary
    att_bld_barbmigs_military_warriors_4
    att_bld_barbmigs_city_4

    Tier: 3

    Upgrade available from this unit:
    none

    Custom battle:
    Picts

    Abilities:
    berserk / headhunt / rapid advance / encourage / scare enemies / scare immune / guerilla deployment / ignore ground terrain / hide in forest
    Spoiler Alert, click show to read: 





    Pictish Pikemen

    Unit creation and icon by SWISS HALBERDIER

    Campaign recruitment:
    att_bld_barbarian_city_major_3
    att_bld_barbarian_city_major_4
    att_bld_barbarian_industry_carpenter_3
    att_bld_barbarian_industry_carpenter_4
    att_bld_barbmigs_city_3
    att_bld_barbmigs_city_4
    att_bld_barbmigs_military_warriors_3
    att_bld_barbmigs_military_warriors_4

    Tier: 2

    Upgrade available from this unit:
    none

    Custom battle:
    Picts

    Abilities:
    pike wall / charge reflect / cavalry counter tactics / immune to fatigue / guerilla deployment / hide in forest
    Spoiler Alert, click show to read: 





    Pictish Highland Archers

    Unit creation and icon by SWISS HALBERDIER
    Custom Pictish skins/faces and customized vanilla skins/faces by SWISS HALBERDIER
    Custom animation by SWISS HALBERDIER

    Campaign recruitment:
    att_bld_barbarian_industry_carpenter_4
    att_bld_barbarian_city_major_4
    att_bld_barbmigs_city_4
    att_bld_barbmigs_military_archers_4

    Tier: 3

    Upgrade available from this unit:
    none

    Custom battle:
    Picts

    Abilities:
    snipe / precision shot / quick reload / signal shot / heavy shot / flaming arrows / rapid advance / hide in forest / ignore ground terrain / guerilla deployment
    Spoiler Alert, click show to read: 





    Pictish Crossbowmen

    Unit creation and icon by SWISS HALBERDIER
    Custom Pictish skins/faces and customized vanilla skins/faces by SWISS HALBERDIER
    Custom animation by FREREANE

    Campaign recruitment:
    att_bld_barbarian_industry_carpenter_3
    att_bld_barbarian_industry_carpenter_4
    att_bld_barbmigs_military_archers_3
    att_bld_barbmigs_military_archers_4

    Tier: 2

    Upgrade available from this unit:
    none

    Custom battle:
    Picts

    Abilities:
    precision shot / quick reload / signal shot / heavy shot / flaming bolts (only in the vanilla version) / hide in forest / guerilla deployment
    Spoiler Alert, click show to read: 






    CALEDONIANS
    Spoiler Alert, click show to read: 

    Noble Warriors of Dłn Chailleann

    Unit creation by SWISS HALBERDIER
    Unit icon and all custom textures by DRAMABELLI

    Campaign recruitment:
    att_bld_barbarian_city_major_4
    att_bld_barbarian_industry_forge_4
    att_bld_barbarian_civic_chieftain_4
    att_bld_barbarian_civic_chieftain_5_legendary
    att_bld_barbarian_civic_minor_chieftain_4_legendary
    att_bld_barbarian_civic_minor_chieftain_5_legendary
    att_bld_barbarian_civic_tavern_5_legendary_celts
    att_bld_barbmigs_military_warriors_4
    att_bld_barbmigs_city_4

    Tier: 3

    Upgrade available from this unit:
    none

    Custom battle:
    Caledonians

    Abilities:
    frenzied charge / rapid advance / shield wall / shield screen / raider / encourage / scare enemies / scare immune / guerilla deployment / hide in forest
    Spoiler Alert, click show to read: 





    Caledonian Boghadair de Beinn

    Unit creation and icon by SWISS HALBERDIER
    Custom animation by SWISS HALBERDIER
    All custom textures by DRAMABELLI

    Campaign recruitment:
    att_bld_barbarian_industry_carpenter_4
    att_bld_barbarian_city_major_4
    att_bld_barbmigs_city_4
    att_bld_barbmigs_military_archers_4

    Tier: 3

    Upgrade available from this unit:
    none

    Custom battle:
    Caledonians

    Abilities:
    snipe / precision shot / quick reload / signal shot / heavy shot / flaming arrows / rapid advance / hide in forest / ignore ground terrain / guerilla deployment
    Spoiler Alert, click show to read: 






    DANES
    Spoiler Alert, click show to read: 

    Danish Long Axe Warriors

    Unit creation and icon by SWISS HALBERDIER

    Campaign recruitment:
    att_bld_barbarian_city_major_4
    att_bld_barbarian_industry_forge_4
    att_bld_barbarian_civic_chieftain_4
    att_bld_barbarian_civic_chieftain_5_legendary
    att_bld_barbarian_civic_minor_chieftain_4_legendary
    att_bld_barbarian_civic_minor_chieftain_5_legendary
    att_bld_barbmigs_military_warriors_4
    att_bld_barbmigs_city_4

    Tier: 3

    Upgrade available from this unit:
    none

    Custom battle:
    Danes

    Abilities:
    killing spree / rapid advance / disciplined / encourage / scare immune / immune to sea-sickness / hide in forest
    Spoiler Alert, click show to read: 





    Danish Heimthegi Longbowmen

    Unit creation, unit icon and custom animation by SWISS HALBERDIER
    Custom textures by DRAMABELLI and AGUIRRE
    Custom shields textures by AGUIRRE and WEEAG

    Campaign recruitment:
    att_bld_barbarian_industry_carpenter_3
    att_bld_barbarian_industry_carpenter_4
    att_bld_barbarian_city_major_4
    att_bld_barbmigs_military_archers_3
    att_bld_barbmigs_military_archers_4

    Tier: 2

    Upgrade available from this unit:
    none

    Custom battle:
    Danes

    Abilities:
    precision shot / quick reload / rapid advance / signal shot / heavy shot / flaming arrows / hide in forest
    Spoiler Alert, click show to read: 





    Danish Crossbowmen

    Unit creation and icon by SWISS HALBERDIER
    Custom animation by FREREANE
    Custom shields textures by AGUIRRE and WEEAG

    Campaign recruitment:
    att_bld_barbarian_city_major_3
    att_bld_barbarian_city_major_4
    att_bld_barbmigs_military_archers_3
    att_bld_barbmigs_military_archers_4

    Tier: 2

    Upgrade available from this unit:
    none

    Custom battle:
    Danes

    Abilities:
    precision shot / quick reload / signal shot / heavy shot / flaming bolts (only in the vanilla version) / immune to sea-sickness / hide in forest
    Spoiler Alert, click show to read: 






    GEATS
    Spoiler Alert, click show to read: 

    Geatic Gestr Longbowmen

    Unit creation and custom animation by SWISS HALBERDIER
    Unit icon and custom textures by DRAMABELLI
    Custom textures by AGUIRRE
    Custom shields textures by AGUIRRE and WEEAG

    Campaign recruitment:
    att_bld_barbarian_industry_carpenter_3
    att_bld_barbarian_industry_carpenter_4
    att_bld_barbarian_city_major_4
    att_bld_barbmigs_military_archers_3
    att_bld_barbmigs_military_archers_4

    Tier: 2

    Upgrade available from this unit:
    none

    Custom battle:
    Geats

    Abilities:
    precision shot / quick reload / rapid advance / signal shot / heavy shot / flaming arrows / hide in forest
    Spoiler Alert, click show to read: 





    Geatic Crossbowmen

    Unit creation and icon by SWISS HALBERDIER
    Custom animation by FREREANE
    Custom shields textures by AGUIRRE and WEEAG

    Campaign recruitment:
    att_bld_barbarian_city_major_3
    att_bld_barbarian_city_major_4
    att_bld_barbmigs_military_archers_3
    att_bld_barbmigs_military_archers_4

    Tier: 2

    Upgrade available from this unit:
    none

    Custom battle:
    Geats

    Abilities:
    precision shot / quick reload / signal shot / heavy shot / flaming bolts (only in the vanilla version) / hide in forest
    Spoiler Alert, click show to read: 






    JUTES
    Spoiler Alert, click show to read: 

    Jutish Werand Longbowmen

    Unit creation, unit icon and custom animation by SWISS HALBERDIER
    Custom textures by DRAMABELLI and AGUIRRE
    Custom shields textures by AGUIRRE and WEEAG

    Campaign recruitment:
    att_bld_barbarian_industry_carpenter_3
    att_bld_barbarian_industry_carpenter_4
    att_bld_barbarian_city_major_4
    att_bld_barbmigs_military_archers_3
    att_bld_barbmigs_military_archers_4

    Tier: 2

    Upgrade available from this unit:
    none

    Custom battle:
    Jutes

    Abilities:
    precision shot / quick reload / rapid advance / signal shot / heavy shot / flaming arrows / hide in forest
    Spoiler Alert, click show to read: 





    Jutish Crossbowmen

    Unit creation and icon by SWISS HALBERDIER
    Custom animation by FREREANE
    Custom shields textures by AGUIRRE and WEEAG

    Campaign recruitment:
    att_bld_barbarian_city_major_3
    att_bld_barbarian_city_major_4
    att_bld_barbmigs_military_archers_3
    att_bld_barbmigs_military_archers_4

    Tier: 2

    Upgrade available from this unit:
    none

    Custom battle:
    Jutes

    Abilities:
    precision shot / quick reload / signal shot / heavy shot / flaming bolts (only in the vanilla version) / hide in forest
    Spoiler Alert, click show to read: 






    ALANI
    Spoiler Alert, click show to read: 

    Ourgoi Lancers

    Unit creation by SWISS HALBERDIER
    Unit icon and custom textures by DRAMABELLI
    Custom helmets textures by ZASKAR70

    Campaign recruitment:
    att_bld_barbarian_farm_livestock_4
    att_bld_barbarian_civic_storyteller_4
    att_bld_barbarian_civic_storyteller_5
    att_bld_barbarian_civic_chieftain_4
    att_bld_barbarian_civic_chieftain_5_legendary
    att_bld_barbmigs_military_warriors_4
    att_bld_barbmigs_leadership_nobles_4

    Tier: 3

    Upgrade available from this unit:
    none

    Custom battle:
    Alani

    Abilities:
    frenzied charge / trample / form wedge / form diamond / disciplined / encourages / hide in forest
    Spoiler Alert, click show to read: 





    Ourgoi Swordsmen

    Unit creation by SWISS HALBERDIER
    Unit icon and custom textures by DRAMABELLI
    Custom helmets textures by ZASKAR70

    Campaign recruitment:
    att_bld_barbarian_city_major_4
    att_bld_barbarian_industry_forge_4
    att_bld_barbarian_civic_tavern_4
    att_bld_barbarian_civic_storyteller_4
    att_bld_barbarian_civic_storyteller_5
    att_bld_barbmigs_military_warriors_4
    att_bld_barbmigs_leadership_nobles_4

    Tier: 3

    Upgrade available from this unit:
    none

    Custom battle:
    Alani

    Abilities:
    frenzy / rapid advance / shield wall / shield screen / disciplined / hide in forest
    Spoiler Alert, click show to read: 






    HUNS
    Spoiler Alert, click show to read: 

    Hunnic Mounted Skirmishers

    Unit creation and icon by SWISS HALBERDIER

    Campaign recruitment:
    att_bld_nomad_city_1
    att_bld_nomad_city_2
    att_bld_nomad_city_3
    att_bld_nomad_warriors_1
    att_bld_nomad_warriors_2
    att_bld_nomad_warriors_cavalry_3
    att_bld_nomad_warriors_cavalry_4

    Tier: 1

    Upgrade available from this unit:
    none

    Custom battle:
    Huns

    Abilities:
    precision shot / quick reload / can shoot while moving / immune to fatigue / hide in forest
    Spoiler Alert, click show to read: 





    Hephthalites "Sveta Huna" Lancers (Sveta Huna = White Huns)

    Unit creation and icon by SWISS HALBERDIER
    All custom textures by DRAMABELLI

    Campaign recruitment:
    att_bld_nomad_warriors_cavalry_4

    Tier: 3

    Upgrade available from this unit:
    none

    Custom battle:
    Huns

    Abilities:
    rapid advance / form wedge / frenzy / can shoot while moving / signal shot / heavy shot / flaming arrows (only in the vanilla version) / scare enemies / scare immune / hide in forest
    Spoiler Alert, click show to read: 





    Hephthalites "Sveta Huna" Horse Archers (Sveta Huna = White Huns)

    Unit creation and icon by SWISS HALBERDIER
    All custom textures by DRAMABELLI

    Campaign recruitment:
    att_bld_nomad_warriors_cavalry_4

    Tier: 3

    Upgrade available from this unit:
    none

    Custom battle:
    Huns

    Abilities:
    rapid advance / precision shot / quick reload / can shoot while moving / parthian shot / signal shot / heavy shot / flaming arrows (only in the vanilla version) / scare enemies / scare immune / hide in forest
    Spoiler Alert, click show to read: 






    SASSANIDS
    Spoiler Alert, click show to read: 

    Sassanid Zhayedan Red Immortal Lancers

    Unit creation by SWISS HALBERDIER
    Unit icon and all custom textures by DRAMABELLI

    Campaign recruitment:
    att_bld_eastern_sassanid_military_cavalry_4

    Tier: 3

    Upgrade available from this unit:
    none

    Custom battle:
    Sassanids

    Abilities:
    rapid advance / form wedge / form diamond / disciplined / encourages / steady defense / scare enemies / scare immune / hide in forest
    Spoiler Alert, click show to read: 





    Sassanid Chakaran Transoxanian Lancers

    Unit creation by SWISS HALBERDIER
    Unit icon and all custom textures by DRAMABELLI

    Campaign recruitment:
    att_bld_eastern_sassanid_military_cavalry_4

    Tier: 3

    Upgrade available from this unit:
    none

    Custom battle:
    Sassanids

    Abilities:
    rapid advance / form wedge / form diamond / disciplined / encourages / steady defense / scare immune / hide in forest
    Spoiler Alert, click show to read: 





    Sassanid Pikemen

    Unit creation and icon by SWISS HALBERDIER

    Campaign recruitment:
    att_bld_eastern_sassanid_city_major_3
    att_bld_eastern_sassanid_city_major_4
    att_bld_eastern_sassanid_military_infantry_3
    att_bld_eastern_sassanid_military_infantry_4

    Tier: 2

    Upgrade available from this unit:
    none

    Custom battle:
    Sassanids

    Abilities:
    pike wall / charge reflect / cavalry counter tactics / immune to fatigue / hide in forest
    Spoiler Alert, click show to read: 






    AKSUMITE
    Spoiler Alert, click show to read: 

    Aksumite Masqal Bow Cavalry

    Unit creation by SWISS HALBERDIER
    Unit icon and custom textures by DRAMABELLI

    Campaign recruitment:
    att_bld_eastern_sassanid_military_cavalry_4
    att_bld_eos_military_infantry_5_east_church
    att_bld_eos_military_infantry_5_judaism
    att_bld_eos_military_infantry_5_semitic
    att_bld_eos_military_infantry_5_zoroastrian
    att_bld_eastmig_military_cavalry_3
    att_bld_eastmig_leadership_nobles_4

    Tier: 3

    Upgrade available from this unit:
    none

    Custom battle:
    Aksum

    Abilities:
    rapid advance / precision shot / quick reload / can shoot while moving / disciplined / signal shot / heavy shot / flaming arrows (only in the vanilla version) / hide in forest
    Spoiler Alert, click show to read: 





    Ethiopian Heavy Axemen

    Unit creation by SWISS HALBERDIER
    Unit icon and custom textures by DRAMABELLI

    Campaign recruitment:
    att_bld_eastern_sassanid_military_infantry_4
    att_bld_eos_military_infantry_5_east_church
    att_bld_eos_military_infantry_5_judaism
    att_bld_eos_military_infantry_5_semitic
    att_bld_eos_military_infantry_5_zoroastrian
    att_bld_eastmig_military_infantry_4
    att_bld_eastmig_military_infantry_5

    Tier: 3

    Upgrade available from this unit:
    none

    Custom battle:
    Aksum

    Abilities:
    frenzied infantry charge / steady advance / steady retreat / disciplined / hide in forest
    Spoiler Alert, click show to read: 





    Aksumite Militia

    Unit creation by SWISS HALBERDIER
    Unit icon and custom textures by DRAMABELLI

    Campaign recruitment:
    att_bld_eastern_sassanid_military_infantry_2
    att_bld_eastern_sassanid_military_infantry_3
    att_bld_eastern_sassanid_military_infantry_4
    att_bld_eos_military_infantry_5_east_church
    att_bld_eos_military_infantry_5_judaism
    att_bld_eos_military_infantry_5_semitic
    att_bld_eos_military_infantry_5_zoroastrian
    att_bld_eastmig_military_inf_3
    att_bld_eastmig_military_infantry_4
    att_bld_eastmig_military_infantry_5

    Tier: 2

    Upgrade available from this unit:
    none

    Custom battle:
    Aksum

    Abilities:
    charge reflect / rapid advance / hide in forest
    Spoiler Alert, click show to read: 






    HIMJAR
    Spoiler Alert, click show to read: 

    Himyarite Mounted Noble Archers

    Unit creation by SWISS HALBERDIER
    Unit icon and custom textures by DRAMABELLI

    Campaign recruitment:
    att_bld_eastern_sassanid_military_cavalry_4
    att_bld_eastern_sassanid_civic_court_palace_4
    att_bld_eastern_sassanid_civic_court_palace_5_legendary
    att_bld_eos_military_infantry_5_east_church
    att_bld_eos_military_infantry_5_judaism
    att_bld_eos_military_infantry_5_semitic
    att_bld_eos_military_infantry_5_zoroastrian
    att_bld_eastmig_military_cavalry_3
    att_bld_eastmig_leadership_nobles_4

    Tier: 3

    Upgrade available from this unit:
    none

    Custom battle:
    Himjar

    Abilities:
    rapid advance / precision shot / quick reload / can shoot while moving / disciplined / encourages / signal shot / heavy shot / flaming arrows (only in the vanilla version) / hide in forest
    Spoiler Alert, click show to read: 





    Himyarite Shourat

    Unit creation by SWISS HALBERDIER
    Unit icon and custom textures by DRAMABELLI

    Campaign recruitment:
    att_bld_eastern_sassanid_military_infantry_4
    att_bld_eos_military_infantry_5_east_church
    att_bld_eos_military_infantry_5_judaism
    att_bld_eos_military_infantry_5_semitic
    att_bld_eos_military_infantry_5_zoroastrian
    att_bld_eastmig_military_infantry_4
    att_bld_eastmig_military_infantry_5
    att_bld_eastmig_leadership_nobles_4

    Tier: 3

    Upgrade available from this unit:
    none

    Custom battle:
    Himjar

    Abilities:
    frenzied charge / rapid advance / shield wall / shield screen / encourages / disciplined / hide in forest
    Spoiler Alert, click show to read: 






    LAKHMIDS
    Spoiler Alert, click show to read: 

    Lakhmids Al Hira Faras Musalah

    Unit creation by SWISS HALBERDIER
    Unit icon and custom textures by DRAMABELLI

    Campaign recruitment:
    att_bld_eastern_sassanid_military_cavalry_4
    att_bld_eastern_sassanid_civic_court_palace_4
    att_bld_eastern_sassanid_civic_court_palace_5_legendary
    att_bld_eos_military_infantry_5_east_church
    att_bld_eos_military_infantry_5_judaism
    att_bld_eos_military_infantry_5_semitic
    att_bld_eos_military_infantry_5_zoroastrian
    att_bld_eastmig_military_cavalry_3
    att_bld_eastmig_leadership_nobles_4

    Tier: 3

    Upgrade available from this unit:
    none

    Custom battle:
    Lakhmids

    Abilities:
    frenzied charge / form wedge / form diamond / steady retreat / disciplined / encourages / hide in forest
    Spoiler Alert, click show to read: 





    Lakhmids Rumat

    Unit creation by SWISS HALBERDIER
    All custom textures and unit icon by AVETIS

    Campaign recruitment:
    att_bld_eastern_sassanid_military_infantry_4
    att_bld_eos_military_infantry_5_east_church
    att_bld_eos_military_infantry_5_judaism
    att_bld_eos_military_infantry_5_semitic
    att_bld_eos_military_infantry_5_zoroastrian
    att_bld_eastmig_military_infantry_4
    att_bld_eastmig_military_infantry_5

    Tier: 3

    Upgrade available from this unit:
    none

    Custom battle:
    Lakhmids

    Abilities:
    precision shot / quick reload / rapid advance / signal shot / heavy shot / flaming arrows / hide in forest
    Spoiler Alert, click show to read: 






    TANUKHIDS
    Spoiler Alert, click show to read: 

    Tanukhids Long Spear Jundiyeen

    Unit creation by SWISS HALBERDIER
    Unit icon and custom textures by DRAMABELLI

    Campaign recruitment:
    att_bld_eastern_sassanid_military_infantry_4
    att_bld_eos_military_infantry_5_east_church
    att_bld_eos_military_infantry_5_judaism
    att_bld_eos_military_infantry_5_semitic
    att_bld_eos_military_infantry_5_zoroastrian
    att_bld_eastmig_military_infantry_4
    att_bld_eastmig_military_infantry_5

    Tier: 3

    Upgrade available from this unit:
    none

    Custom battle:
    Tanukhids

    Abilities:
    pike wall / charge reflect / cavalry counter tactics / rapid advance / steady retreat / hide in forest
    Spoiler Alert, click show to read: 





    Tanukhids Rami Arum

    Unit creation by SWISS HALBERDIER
    All custom textures and unit icon by AVETIS

    Campaign recruitment:
    att_bld_eastern_sassanid_military_infantry_4
    att_bld_eos_military_infantry_5_east_church
    att_bld_eos_military_infantry_5_judaism
    att_bld_eos_military_infantry_5_semitic
    att_bld_eos_military_infantry_5_zoroastrian
    att_bld_eastmig_military_infantry_4
    att_bld_eastmig_military_infantry_5

    Tier: 3

    Upgrade available from this unit:
    none

    Custom battle:
    Tanukhids

    Abilities:
    rapid advance / precision shot / quick reload / guerrilla deploy / stalk / hide in forest
    Spoiler Alert, click show to read: 







    Vanilla changes
    Spoiler Alert, click show to read: 

    Vanilla units unlocked for several factions

    Several vanilla units and ships have been unlocked for other factions in the custom battle screen and the main campaign. The units of the DLC factions are only activated if you bought the DLCs.

    Saxons:

    Germanic Crossbowmen
    Germanic Hunters
    Germanic Elite Archers (technology required and upgrade available from Germanic Archers or Germanic Hunters)

    Picts:

    Celtic Archers
    Elite Highland Archers (technology required and upgrade available from Celtic Highland Archers)
    Large Onager

    Caledonians:

    Large Onager

    Ebdanians:

    Large Onager

    Danes: (DLC)

    Huscarls
    Royal Huscarls (technology required and upgrade available from Huscarls)

    Geats: (DLC)

    Huscarls
    Royal Huscarls (technology required and upgrade available from Huscarls)
    Viking Elite Dragonship
    Viking Chosen Dragonship (technology required and upgrade available from Viking Elite Dragonship)

    Jutes: (DLC)

    Viking Elite Dragonship
    Viking Chosen Dragonship (technology required and upgrade available from Viking Elite Dragonship)

    Antes / Sclaveni / Venedi: (DLC)

    Large Onager

    Aksum / Himyar / Tanukhids: (DLC)

    Large Onager

    Garamantians / Lakhmids:

    Large Onager

    Vanilla mercenaries recruitment chances

    The chances with which the vanilla mercenaries will be available for recruitment in the provinces has been increased.

    Fame levels changes of the factions

    Increased the limits related of the fame levels of all factions in the main and DLC campaigns.

    The limits have been increased and you can now recruit more armies, fleets, agents (champions, priests, spies) and governors if you level up your faction. The speed and experience which you need to level up hasn't been changed.

    Installation
    Spoiler Alert, click show to read: 
    How to install AUM-ATT manually:
    Spoiler Alert, click show to read: 

    1.
    download the AUM-ATT vanilla version or the AUM-ATT Radious version and unpack the file to a folder


    2. copy the file aum_att_mod_van.pack or aum_att_mod_rad.pack to your Attila data folder:

    C:\Program Files (x86)\Steam\SteamApps\common\total war attila\data


    3.Activate the mod with the official Attila Mod Manager

    How to install AUM-ATT with Steam Workshop:
    Spoiler Alert, click show to read: 

    Steam Workshop automatically downloads the latest version to your Attila folder if you subscribe to AUM-ATT.

    - subscribe to one version
    - open the launcher and click on the Mod Manager button
    - click on the check box to activate AUM-ATT
    - click on play

    Additional Units Mod - Attila (AUM-ATT) - vanilla version
    http://steamcommunity.com/sharedfile.../?id=395693939

    Additional Units Mod - Attila (AUM-ATT) - Radious version
    http://steamcommunity.com/sharedfile.../?id=395694654

    Since the last patch of the Attila Mod launcher the subscribed mods will be installed into a special folder.

    The Additional Units Mod - Attila (AUM-ATT) - vanilla version is located in this folder:

    C:\Program Files (x86)\Steam\steamapps\workshop\content\325610\395693939


    The Additional Units Mod - Attila (AUM-ATT) - Radious version is located in this folder:

    C:\Program Files (x86)\Steam\steamapps\workshop\content\325610\395694654

    Recommendations:
    Spoiler Alert, click show to read: 

    Create a backup of your save games before using AUM-ATT. If you install an unit pack and then play a campaign, the IDs of the custom units stay in the save game. If you remove later an unit pack in your ongoing campaign, then the save game can't be loaded correctly if there are recruited custom units in the armies from you or the AI.

    C:\Users\Yourname\AppData\Roaming\The Creative Assembly\Attila\save_games

    If the custom battle screen crashes, then please remove all files in these two folders below:

    C:\Users\Yourname\AppData\Roaming\The Creative Assembly\Attila\battle_preferences

    C:\Users\Yourname\AppData\Roaming\The Creative Assembly\Attila\army_setups



    Crash of the game:

    If your game crashes you could re-download changed "vanilla" files and verify the integrity of the game:

    > Open Steam > click on my games > right-click on Attila > left-click on properties > then look for the Local files tab and click on Verify the integrity of the game cache

    There you can re-check the integrity of your Attila files. It takes some time, but after updating you have again all proper vanilla files.


    Crash of the Custom Battle Screen

    If you use too many unit packs together, then the custom battle sceen can crash.

    In this case use my mod Attila Custom Battle Crash Fix which fixes this vanilla issue.


    Unit Pack Compatibility Languages Project - Attila (UPC-ATT)
    Spoiler Alert, click show to read: 
    The unit names appear automatically if you play the English version. You can switch your language in the Steam options of Attila.

    All other languages need the related language file here: Unit Pack Compatibility Languages Project - Attila (UPC-ATT)

    Attila Custom Battle Crash Fix (optional)
    Spoiler Alert, click show to read: 

    Attila has the same issue as it was in Rome 2 if a player uses too many Unit Pack mods together. This crash happens when you select for the AI any faction which has a roster which is larger than 70 units and it doesn't matter how many of them are vanilla or custom units. So if you experience this crash while using many Unit Pack mods together, then you can install my fix for this issue.

    Attila Custom Battle Crash Fix

    Multiplayer
    Spoiler Alert, click show to read: 

    AUM-ATT is fully playable in multiplayer. Both players must have the same AUM-ATT version installed.

    AUM-ATT Steam Group:
    http://steamcommunity.com/groups/aum-att

    Changelog
    Spoiler Alert, click show to read: 

    The file AUM-ATT Installation and changelog.txt is included in the download.

    AUM-ATT 2.7 - 2.3.18
    Spoiler Alert, click show to read: 

    - fully save game compatible
    - several small optimizations related to the custom units
    - updated both versions on Steam after a long time because I had issues with updating my Attila mods on Steam. This issue happenend also to other modders since the latest Attila launcher update.

    MANUAL Installation information:
    Spoiler Alert, click show to read: 


    You don't have to manually install AUM-ATT anymore and you can subscribe to Steam again. If you prefer to install AUM-ATT manually, then you can still install it to the normal Attila data folder.

    STEAM Installation information:
    Spoiler Alert, click show to read: 


    Here are some additional informations about the current state where mods are stored. CA changed the way how Steam manages the Attila mods.

    OLD Mods (updated before the last launcher update) are still in the normal Attila data folder:

    C:\Program Files (x86)\Steam\SteamApps\common\Total War Attila\data

    NEW Mods (updated after the last launcher update) will be only stored in this folder below and they will be deleted in the Attila data folder of the subscribers:

    AUM-ATT Vanilla version

    C:\Program Files (x86)\Steam\steamapps\workshop\content\325610\395693939

    AUM-ATT Radious version
    C:\Program Files (x86)\Steam\steamapps\workshop\content\325610\395694654

    MODDERS information:
    Spoiler Alert, click show to read: 


    I found a solution about the general Steam Upload issue and the details are written here which can be helpful for other modders.

    http://www.twcenter.net/forums/showt...ds-in-Workshop


    AUM-ATT 2.6 - 25.7.17
    Spoiler Alert, click show to read: 

    - fully save game compatible
    - balancing optimizations
    - several optimizations related to the custom units
    - fixed the missing belt of the Sassanid Chakaran Transoxanian Lancers

    - added a new feature: Vanilla mercenaries recruitment chances

    The chances with which the vanilla mercenaries will be available for recruitment in the provinces has been increased.

    The vanilla version uses my changes. The Radious version uses the same values as the core Radious mod.

    - added a new feature: Fame levels changes

    Increased the limits related of the fame levels of all factions in the main and DLC campaigns.

    The limits have been increased and you can now recruit more armies, fleets, agents (champions, priests, spies) and governors if you level up your faction. The speed and experience which you need to level up your faction hasn't been changed.

    The vanilla version uses my changes. The Radious version uses the same values as the core Radious mod.

    AUM-ATT 2.5 - 17.10.16
    Spoiler Alert, click show to read: 

    - fully save game compatible
    - fixed some "turns to create" of the custom units in the campaign
    - added the Large Onager to these factions: Picts / Caledonians / Ebdanians

    AUM-ATT 2.4 - 8.9.16
    Spoiler Alert, click show to read: 
    - fully save game compatible
    - small balancing changes (vanilla and Radious)
    - optimizations related to several custom units
    - optimized the AI recruitment priorities of several units
    - optimized the visual variations of these units and some fixes have been made

    Frankish Long Axe Warriors
    Saxon Long Axe Warriors
    Danish Long Axe Warriors
    Danish Crossbowmen
    Jutish Crossbowmen
    Geatic Crossbowmen
    Alemannic-Helvetii Mercenary Axemen
    Alemannic-Helvetii Mercenary Pikemen
    Pictish Warriors of Fionn
    Pictish Highland Archers
    Pictish Crossbowmen
    Pictish Pikemen
    Hunnic Mounted Skirmishers
    Sassanid Pikemen

    - the optional "aum_att_mod_optional_vanilla_units_unlock.pack" has been now directly included into both core aum_att_mod*.pack mods.

    If you installed the optional mod manually before, then you can delete this optional file from your Attila data directory.
    Spoiler Alert, click show to read: 

    Several vanilla units and ships have been unlocked for other factions in the custom battle and the main campaign. The units of the DLC factions are only activated if you bought the DLCs.

    Saxons:
    Germanic Crossbowmen
    Germanic Hunters
    Germanic Elite Archers (technology required and upgrade available from Germanic Archers or Germanic Hunters)

    Picts:
    Celtic Archers
    Elite Highland Archers (technology required and upgrade available from Celtic Highland Archers)

    Danes: (DLC)
    Huscarls
    Royal Huscarls (technology required and upgrade available from Huscarls)

    Geats: (DLC)
    Huscarls
    Royal Huscarls (technology required and upgrade available from Huscarls)
    Viking Elite Dragonship
    Viking Chosen Dragonship (technology required and upgrade available from Viking Elite Dragonship)

    Jutes: (DLC)
    Viking Elite Dragonship
    Viking Chosen Dragonship (technology required and upgrade available from Viking Elite Dragonship)

    Antes / Sclaveni / Venedi: (DLC)
    Large Onager

    Aksum / Himyar / Tanukhids: (DLC)
    Large Onager

    Garamantians / Lakhmids:
    Large Onager


    AUM-ATT 2.3 - 26.2.16
    Spoiler Alert, click show to read: 

    - fully compatible with the latest patch and all DLCs
    - added an updated armor texture for the "Sassanid Zhayedan Red Immortal Lancers" by DramaBelli
    - fixed the bow/sword animation of the "Himyarite Mounted Noble Archers"
    - optimized the "rate of fire" and "accuracy" of all custom missile units
    - optimized the AI recruitment priorities of several units
    - changed the name of the Pictish two-handed axe unit to "Pictish Warriors of Fionn"

    AUM-ATT 2.2 - 29.12.15
    Spoiler Alert, click show to read: 

    - fully compatible with the latest patch and all DLCs
    - small balancing changes (vanilla and Radious)
    - improvements related to the "weight/speed" of several units
    - added the ability "cavalry counter tactics" to all custom Pikemen
    - added the two Hunnic units "Hephthalites Sveta Huna Lancers" and "Hephthalites Sveta Huna Horse Archers" to the "White Huns" faction

    - 14 new custom units:

    > Danish Heimthegi Longbowmen

    Tier: 2

    Recruitment:
    att_bld_barbarian_industry_carpenter_3
    att_bld_barbarian_industry_carpenter_4
    att_bld_barbarian_city_major_4
    att_bld_barbmigs_military_archers_3
    att_bld_barbmigs_military_archers_4

    Upgrade available from this unit:
    none

    Custom battle:
    Danes

    Abilities:
    precision shot / quick reload / rapid advance / signal shot / heavy shot / flaming arrows / hide in forest

    Unit creation, unit icon and custom animation by SWISS HALBERDIER
    Custom textures by DRAMABELLI and AGUIRRE
    Custom shields textures by AGUIRRE and WEEAG

    > Jutish Werand Longbowmen

    Tier: 2

    Recruitment:
    att_bld_barbarian_industry_carpenter_3
    att_bld_barbarian_industry_carpenter_4
    att_bld_barbarian_city_major_4
    att_bld_barbmigs_military_archers_3
    att_bld_barbmigs_military_archers_4

    Upgrade available from this unit:
    none

    Custom battle:
    Jutes

    Abilities:
    precision shot / quick reload / rapid advance / signal shot / heavy shot / flaming arrows / hide in forest

    Unit creation, unit icon and custom animation by SWISS HALBERDIER
    Custom textures by DRAMABELLI and AGUIRRE
    Custom shields textures by AGUIRRE and WEEAG

    > Geatic Gestr Longbowmen

    Tier: 2

    Recruitment:
    att_bld_barbarian_industry_carpenter_3
    att_bld_barbarian_industry_carpenter_4
    att_bld_barbarian_city_major_4
    att_bld_barbmigs_military_archers_3
    att_bld_barbmigs_military_archers_4

    Upgrade available from this unit:
    none

    Custom battle:
    Geats

    Abilities:
    precision shot / quick reload / rapid advance / signal shot / heavy shot / flaming arrows / hide in forest

    Unit creation and custom animation by SWISS HALBERDIER
    Unit icon and custom textures by DRAMABELLI
    Custom textures by AGUIRRE
    Custom shields textures by AGUIRRE and WEEAG

    > Ourgoi Swordsmen

    Tier: 3

    Recruitment:
    att_bld_barbarian_city_major_4
    att_bld_barbarian_industry_forge_4
    att_bld_barbarian_civic_tavern_4
    att_bld_barbarian_civic_storyteller_4
    att_bld_barbarian_civic_storyteller_5
    att_bld_barbmigs_military_warriors_4
    att_bld_barbmigs_leadership_nobles_4

    Upgrade available from this unit:
    none

    Custom battle:
    Alani

    Abilities:
    frenzy / rapid advance / shield wall / shield screen / disciplined / hide in forest

    Unit creation by SWISS HALBERDIER
    Unit icon and custom textures by DRAMABELLI
    Custom helmets textures by ZASKAR70

    > Ourgoi Lancers

    Tier: 3

    Recruitment:
    att_bld_barbarian_farm_livestock_4
    att_bld_barbarian_civic_storyteller_4
    att_bld_barbarian_civic_storyteller_5
    att_bld_barbarian_civic_chieftain_4
    att_bld_barbarian_civic_chieftain_5_legendary
    att_bld_barbmigs_military_warriors_4
    att_bld_barbmigs_leadership_nobles_4

    Upgrade available from this unit:
    none

    Custom battle:
    Alani

    Abilities:
    frenzied charge / trample / form wedge / form diamond / disciplined / encourages / hide in forest

    Unit creation by SWISS HALBERDIER
    Unit icon and custom textures by DRAMABELLI
    Custom helmets textures by ZASKAR70

    > Aksumite Masqal Bow Cavalry

    Tier: 3

    Recruitment:
    att_bld_eastern_sassanid_military_cavalry_4
    att_bld_eos_military_infantry_5_east_church
    att_bld_eos_military_infantry_5_judaism
    att_bld_eos_military_infantry_5_semitic
    att_bld_eos_military_infantry_5_zoroastrian
    att_bld_eastmig_military_cavalry_3
    att_bld_eastmig_leadership_nobles_4

    Upgrade available from this unit:
    none

    Custom battle:
    Aksum

    Abilities:
    rapid advance / precision shot / quick reload / can shoot while moving / disciplined / signal shot / heavy shot / flaming arrows (only in the vanilla version) / hide in forest

    Unit creation by SWISS HALBERDIER
    Unit icon and all custom textures by DRAMABELLI

    > Aksumite Ethiopian Heavy Axemen

    Tier: 3

    Recruitment:
    att_bld_eastern_sassanid_military_infantry_4
    att_bld_eos_military_infantry_5_east_church
    att_bld_eos_military_infantry_5_judaism
    att_bld_eos_military_infantry_5_semitic
    att_bld_eos_military_infantry_5_zoroastrian
    att_bld_eastmig_military_infantry_4
    att_bld_eastmig_military_infantry_5

    Upgrade available from this unit:
    none

    Custom battle:
    Aksum

    Abilities:
    frenzied infantry charge / steady advance / steady retreat / disciplined / hide in forest

    Unit creation by SWISS HALBERDIER
    Unit icon and all custom textures by DRAMABELLI

    > Aksumite Militia

    Tier: 2

    Recruitment:
    att_bld_eastern_sassanid_military_infantry_2
    att_bld_eastern_sassanid_military_infantry_3
    att_bld_eastern_sassanid_military_infantry_4
    att_bld_eos_military_infantry_5_east_church
    att_bld_eos_military_infantry_5_judaism
    att_bld_eos_military_infantry_5_semitic
    att_bld_eos_military_infantry_5_zoroastrian
    att_bld_eastmig_military_inf_3
    att_bld_eastmig_military_infantry_4
    att_bld_eastmig_military_infantry_5

    Upgrade available from this unit:
    none

    Custom battle:
    Aksum

    Abilities:
    charge reflect / rapid advance / hide in forest

    Unit creation by SWISS HALBERDIER
    Unit icon and all custom textures by DRAMABELLI

    > Himyarite Mounted Noble Archers

    Tier: 3

    Recruitment:
    att_bld_eastern_sassanid_military_cavalry_4
    att_bld_eastern_sassanid_civic_court_palace_4
    att_bld_eastern_sassanid_civic_court_palace_5_legendary
    att_bld_eos_military_infantry_5_east_church
    att_bld_eos_military_infantry_5_judaism
    att_bld_eos_military_infantry_5_semitic
    att_bld_eos_military_infantry_5_zoroastrian
    att_bld_eastmig_military_cavalry_3
    att_bld_eastmig_leadership_nobles_4

    Upgrade available from this unit:
    none

    Custom battle:
    Himjar

    Abilities:
    rapid advance / precision shot / quick reload / can shoot while moving / disciplined / encourages / signal shot / heavy shot / flaming arrows (only in the vanilla version) / hide in forest

    Unit creation by SWISS HALBERDIER
    Unit icon and all custom textures by DRAMABELLI

    > Himyarite Shourat

    Tier: 3

    Recruitment:
    att_bld_eastern_sassanid_military_infantry_4
    att_bld_eos_military_infantry_5_east_church
    att_bld_eos_military_infantry_5_judaism
    att_bld_eos_military_infantry_5_semitic
    att_bld_eos_military_infantry_5_zoroastrian
    att_bld_eastmig_military_infantry_4
    att_bld_eastmig_military_infantry_5
    att_bld_eastmig_leadership_nobles_4

    Upgrade available from this unit:
    none

    Custom battle:
    Himjar

    Abilities:
    frenzied charge / rapid advance / shield wall / shield screen / encourages / disciplined / hide in forest

    Unit creation by SWISS HALBERDIER
    Unit icon and all custom textures by DRAMABELLI

    > Lakhmids Rumat


    Tier: 3

    Recruitment:
    att_bld_eastern_sassanid_military_infantry_4
    att_bld_eos_military_infantry_5_east_church
    att_bld_eos_military_infantry_5_judaism
    att_bld_eos_military_infantry_5_semitic
    att_bld_eos_military_infantry_5_zoroastrian
    att_bld_eastmig_military_infantry_4
    att_bld_eastmig_military_infantry_5

    Upgrade available from this unit:
    none

    Custom battle:
    Lakhmids

    Abilities:
    precision shot / quick reload / rapid advance / signal shot / heavy shot / flaming arrows / hide in forest

    Unit creation by SWISS HALBERDIER
    All custom textures and unit icon by AVETIS

    > Lakhmids Al Hira Faras Musalah


    Tier: 3

    Recruitment:
    att_bld_eastern_sassanid_military_cavalry_4
    att_bld_eastern_sassanid_civic_court_palace_4
    att_bld_eastern_sassanid_civic_court_palace_5_legendary
    att_bld_eos_military_infantry_5_east_church
    att_bld_eos_military_infantry_5_judaism
    att_bld_eos_military_infantry_5_semitic
    att_bld_eos_military_infantry_5_zoroastrian
    att_bld_eastmig_military_cavalry_3
    att_bld_eastmig_leadership_nobles_4

    Upgrade available from this unit:
    none

    Custom battle:
    Lakhmids

    Abilities:
    frenzied charge / form wedge / form diamond / steady retreat / disciplined / encourages / hide in forest

    Unit creation by SWISS HALBERDIER
    Unit icon and all custom textures by DRAMABELLI

    > Tanukhids Long Spear Jundiyeen

    Tier: 3

    Recruitment:
    att_bld_eastern_sassanid_military_infantry_4
    att_bld_eos_military_infantry_5_east_church
    att_bld_eos_military_infantry_5_judaism
    att_bld_eos_military_infantry_5_semitic
    att_bld_eos_military_infantry_5_zoroastrian
    att_bld_eastmig_military_infantry_4
    att_bld_eastmig_military_infantry_5

    Upgrade available from this unit:
    none

    Custom battle:
    Tanukhids

    Abilities:
    pike wall / charge reflect / rapid advance / steady retreat / hide in forest

    Unit creation by SWISS HALBERDIER
    Unit icon and all custom textures by DRAMABELLI

    > Tanukhids Rami Arum

    Tier: 3

    Recruitment:
    att_bld_eastern_sassanid_military_infantry_4
    att_bld_eos_military_infantry_5_east_church
    att_bld_eos_military_infantry_5_judaism
    att_bld_eos_military_infantry_5_semitic
    att_bld_eos_military_infantry_5_zoroastrian
    att_bld_eastmig_military_infantry_4
    att_bld_eastmig_military_infantry_5

    Upgrade available from this unit:
    none

    Custom battle:
    Tanukhids

    Abilities:
    rapid advance / precision shot / quick reload / guerrilla deploy / stalk / hide in forest

    Unit creation by SWISS HALBERDIER
    All custom textures and unit icon by AVETIS

    AUM-ATT 2.1 - 19.9.15
    Spoiler Alert, click show to read: 

    - fully compatible with the latest patch and all DLCs
    - improvements related to the last patch
    - added improved custom textures by DRAMABELLI to the "Sagitarii Armati"

    AUM-ATT 2.0 - 31.7.15
    Spoiler Alert, click show to read: 

    - small balancing changes (vanilla and Radious)
    - added the formation "form_shield_screen" to several related custom Swordsmen/Axemen
    - optimizations how the AI handles the custom units

    > Langobardic Gairethinx Spearmen

    Unit creation by SWISS HALBERDIER
    Unit icon and custom textures by DRAMABELLI
    Custom textures by FREREANE

    Tier: 3

    Recruitment: (available in the main campaign and TLR-DLC campaign)
    att_bld_barbarian_city_major_4
    att_bld_barbarian_industry_forge_4
    att_bld_barbmigs_military_warriors_4
    att_bld_barbmigs_city_4
    bel_bld_roman_military_4
    bel_bld_roman_city_major_4

    Upgrade available from this unit:
    none

    Custom battle:
    Langobards

    Abilities:
    frenzied charge infantry / hoplite phalanx / pike square / shield wall / steady retreat / disciplined / encourages / hide in forest

    > Langobardic Warda Axemen

    Unit creation by SWISS HALBERDIER
    Unit icon and all custom textures by DRAMABELLI

    Tier: 2

    Recruitment: (available in the main campaign and TLR-DLC campaign)
    att_bld_barbarian_city_major_3
    att_bld_barbarian_city_major_4
    att_bld_barbarian_industry_forge_3
    att_bld_barbarian_industry_forge_4
    att_bld_barbmigs_military_warriors_3
    att_bld_barbmigs_military_warriors_4
    att_bld_barbmigs_city_3
    att_bld_barbmigs_city_4
    bel_bld_roman_military_3
    bel_bld_roman_military_4
    bel_bld_roman_city_major_3
    bel_bld_roman_city_major_4

    Upgrade available from this unit:
    none

    Custom battle:
    Langobards

    Abilities:
    frenzy / rapid advance / shield wall / shield screen / throwing axes before charging / hide in forest

    > Langobardic Wigant Long Axe Warriors

    Unit creation by SWISS HALBERDIER
    Unit icon and all custom textures by DRAMABELLI

    Tier: 3

    Recruitment: (available in the main campaign and TLR-DLC campaign)
    att_bld_barbarian_city_major_4
    att_bld_barbarian_industry_forge_4
    att_bld_barbarian_civic_chieftain_4
    att_bld_barbarian_civic_chieftain_5_legendary
    att_bld_barbarian_civic_minor_chieftain_4_legendary
    att_bld_barbarian_civic_minor_chieftain_5_legendary
    att_bld_barbmigs_military_warriors_4
    att_bld_barbmigs_city_4
    bel_bld_roman_military_4
    bel_bld_roman_city_major_4

    Upgrade available from this unit:
    none

    Custom battle:
    Langobards

    Abilities:
    killing spree / rapid advance / disciplined / encourage / scare immune / hide in forest

    > Caledonian Boghadair de Beinn

    Unit creation and icon by SWISS HALBERDIER
    Custom animation by SWISS HALBERDIER
    All custom textures by DRAMABELLI

    Tier: 3

    Recruitment:
    att_bld_barbarian_industry_carpenter_4
    att_bld_barbarian_city_major_4
    att_bld_barbmigs_city_4
    att_bld_barbmigs_military_archers_4


    Upgrade available from this unit:
    none

    Custom battle:
    Caledonians

    Abilities:
    snipe / precision shot / quick reload / signal shot / heavy shot / flaming arrows / rapid advance / hide in forest / ignore ground terrain / guerilla deployment

    AUM-ATT 1.9 - 13.7.15
    Spoiler Alert, click show to read: 

    - small improvements related to the last patch
    - added an improved chainmail texture by DRAMABELLI to the "Alemannic Long Axe Warriors"
    - fixed a visual issue of the "Caledonian Noble Warriors of Dun Chailleann" (thanks to DRAMABELLI)

    AUM-ATT 1.8 - 26.6.15
    Spoiler Alert, click show to read: 

    - fully compatible with the latest patch and all DLCs
    - small balancing changes (vanilla and Radious)
    - optimizations related to the new DLC "The last Roman"
    - added the old unit "Frankish Long Axe Warriors" to the Franks and the new unit "Langobardic Arimanni Spathari" to the Langobards in the DLC "The last Roman"

    building requirements:
    bel_bld_roman_military_4
    bel_bld_roman_city_major_4

    All other custom units aren't related to the factions in this DLC.

    - replaced the icon of the "Pictish Crossbowmen" with a better one
    - changed the bow of the "Hephthalites "Sveta Huna" Horse Archers" to att_bow_reflex_elite
    - changed the shield of the "Alemannic-Helvetii Mercenary Axemen" to att_round_large
    - added a new custom animation by me to the "Pictish Highland Archers" and they use now a longbow, sword and shield
    - added the "scare immune" ability to all custom Long Axe Warriors (Frankish, Danish, Saxon, Alemannic)

    > Sassanid Chakaran Transoxanian Lancers

    Unit creation by SWISS HALBERDIER
    Unit icon and all custom textures by DRAMABELLI

    Tier: 3

    Recruitment:
    att_bld_eastern_sassanid_military_cavalry_4

    Upgrade available from this unit:
    none

    Custom battle:
    Sassanids

    Abilities:
    rapid advance / form wedge / form diamond / disciplined / encourages / steady defense / scare immune / hide in forest

    > Caledonian Noble Warriors of Dłn Chailleann

    Unit creation by SWISS HALBERDIER
    Unit icon and all custom textures by DRAMABELLI

    Tier: 3

    Recruitment:
    att_bld_barbarian_city_major_4
    att_bld_barbarian_industry_forge_4
    att_bld_barbarian_civic_chieftain_4
    att_bld_barbarian_civic_chieftain_5_legendary
    att_bld_barbarian_civic_minor_chieftain_4_legendary
    att_bld_barbarian_civic_minor_chieftain_5_legendary
    att_bld_barbarian_civic_tavern_5_legendary_celts
    att_bld_barbmigs_military_warriors_4
    att_bld_barbmigs_city_4

    Upgrade available from this unit:
    none

    Custom battle:
    Caledonians

    Abilities:
    frenzied charge / rapid advance / shield wall / raider / encourage / scare enemies / scare immune / guerilla deployment / hide in forest

    > Langobardic Arimanni Spathari

    Unit creation by SWISS HALBERDIER
    Unit icon and all custom textures by DRAMABELLI

    Tier: 3

    Recruitment:
    att_bld_barbarian_city_major_4
    att_bld_barbarian_industry_forge_4
    att_bld_barbarian_civic_storyteller_4
    att_bld_barbarian_civic_tavern_4
    att_bld_barbmigs_military_warriors_4
    att_bld_barbmigs_city_4
    bel_bld_roman_military_4
    bel_bld_roman_city_major_4

    Upgrade available from this unit:
    none

    Custom battle:
    Langobards

    Abilities:
    frenzy / rapid advance / shield wall / throwing axes before charging / encourage / disciplined / scare immune / hide in forest

    AUM-ATT 1.7 - 1.6.15
    Spoiler Alert, click show to read: 

    - small balancing changes (vanilla and Radious)
    - changed the in-game English name of the "Armoured Sagittarii" to "Sagittarii Armati"
    - replaced all icons to the new "icon style" in the Radious version (thanks to Verzione)

    > Sassanid Zhayedan Red Immortal Lancers

    Unit creation by SWISS HALBERDIER
    Unit icon and all custom textures by DRAMABELLI

    Tier: 3

    Recruitment:
    att_bld_eastern_sassanid_military_cavalry_4

    Upgrade available from this unit:
    none

    Custom battle:
    Sassanids

    Abilities:
    rapid advance / form wedge / form diamond / disciplined / encourages / steady defense / scare immune / scare all / hide in forest

    > Pictish Highland Archers

    Unit creation and icon by SWISS HALBERDIER
    Custom Pictish skins/faces and customized vanilla skins/faces by SWISS HALBERDIER

    Tier: 3

    Recruitment:

    att_bld_barbarian_industry_carpenter_4
    att_bld_barbarian_city_major_4
    att_bld_barbmigs_city_4
    att_bld_barbmigs_military_archers_4

    Upgrade available from this unit:
    none

    Custom battle:
    Picts

    Abilities:
    snipe / precision shot / quick reload / signal shot / heavy shot / flaming arrows / rapid advance / hide in forest / ignore ground terrain / guerilla deployment

    > Pictish Crossbowmen

    Unit creation and icon by SWISS HALBERDIER
    Custom Pictish skins/faces and customized vanilla skins/faces by SWISS HALBERDIER
    Custom animation by FREREANE

    Tier: 2

    Recruitment:
    att_bld_barbarian_industry_carpenter_3
    att_bld_barbarian_industry_carpenter_4
    att_bld_barbmigs_military_archers_3
    att_bld_barbmigs_military_archers_4

    Upgrade available from this unit:
    none

    Custom battle:
    Picts

    Abilities:
    precision shot / quick reload / signal shot / heavy shot / flaming arrows (only in the vanilla version) / hide in forest / guerilla deployment

    AUM-ATT 1.6 - 28.4.15
    Spoiler Alert, click show to read: 

    - fully compatible with the latest small patch and all DLCs
    - small balancing changes (vanilla and Radious)
    - the optional "aum_att_mod_optional_vanilla_units_unlock.pack" is now a separate download and it is only available on my Mediafire download link and will not be available on the STEAM Workshop.

    https://www.mediafire.com/folder/usc...4p5/AUM_Attila

    - the UPC-ATT will not be available on the STEAM workshop and you have to download it on the normal TWC thread

    http://www.twcenter.net/forums/showthread.php?680610

    - added both versions of my mod to the STEAM workshop as a preparation for the upcoming opening of the workshop. My mods can be subscribed there after the STEAM workshop is open.

    > How to install AUM-ATT with Steam Workshop

    Steam Workshop automatically downloads the latest version to your Attila data folder if you subscribe to AUM-ATT.

    - subscribe to one version
    - open the launcher and click on the Mod Manager button
    - click on the check box to activate AUM-ATT
    - click on play

    Additional Units Mod - Attila (AUM-ATT) - vanilla version
    http://steamcommunity.com/sharedfile.../?id=395693939

    Additional Units Mod - Attila (AUM-ATT) - Radious version
    http://steamcommunity.com/sharedfile.../?id=395694654

    > Alemannic Long Axe Warriors

    Unit creation and icon by SWISS HALBERDIER
    Custom chainmail textures by DRAMABELLI

    Tier: 3

    Recruitment:
    att_bld_barbarian_city_major_4
    att_bld_barbarian_industry_forge_4
    att_bld_barbarian_civic_chieftain_4
    att_bld_barbarian_civic_chieftain_5_legendary
    att_bld_barbarian_civic_minor_chieftain_4_legendary
    att_bld_barbarian_civic_minor_chieftain_5_legendary
    att_bld_barbmigs_military_warriors_4
    att_bld_barbmigs_city_4

    Upgrade available from this unit:
    none

    Custom battle:
    Alamans

    Abilities:
    killing spree / rapid advance / disciplined / encourage / hide in forest

    > Pictish Berserkers of Fionn

    Unit creation and icon by SWISS HALBERDIER
    Custom Pictish skins/faces and customized vanilla skins/faces by SWISS HALBERDIER

    Tier: 3

    Recruitment:
    att_bld_barbarian_city_major_4
    att_bld_barbarian_civic_tavern_4
    att_bld_barbarian_industry_forge_4
    att_bld_barbarian_civic_chieftain_4
    att_bld_barbarian_civic_chieftain_5_legendary
    att_bld_barbarian_civic_minor_chieftain_4_legendary
    att_bld_barbarian_civic_minor_chieftain_5_legendary
    att_bld_barbmigs_military_warriors_4
    att_bld_barbmigs_city_4

    Upgrade available from this unit:
    none

    Custom battle:
    Picts

    Abilities:
    berserk / headhunt / rapid advance / encourage / scare enemies / immune to scare / guerilla deployment / ignore ground terrain / hide in forest

    AUM-ATT 1.5 - 3.4.15
    Spoiler Alert, click show to read: 

    - small balancing changes (vanilla and Radious)
    - changed the in-game English name of the Geatic Crossbowmen
    - fixed the upgrade-option of the Armoured Sagitarii (only available in the AUM-ATT vanilla version)
    - added the optimized textures of the Hephthalites "Sveta Huna" Lancers and Hephthalites "Sveta Huna" Horse Archers by DramaBelli
    - added this unit to the optional "aum_att_mod_optional_vanilla_units_unlock.pack"

    Picts:
    Elite Highland Archers

    You need the DLCs for the units of the DLC factions.

    > Alemannic-Helvetii Mercenary Pikemen

    Unit creation and icon by SWISS HALBERDIER
    Custom shields textures by AGUIRRE and WEEAG

    Tier: 2

    Recruitment:
    att_bld_barbarian_civic_tavern_3
    att_bld_barbarian_civic_tavern_4
    att_bld_barbmigs_military_warriors_3
    att_bld_barbmigs_military_warriors_4

    Upgrade available from this unit:
    none

    Custom battle:
    Alamans

    Abilities:
    pike wall / charge reflect / immune to fatigue / cold resistant / hide in forest

    > Alemannic-Helvetii Mercenary Axemen

    Unit creation and icon by SWISS HALBERDIER
    Custom shields textures by AGUIRRE and WEEAG

    Tier: 2

    Recruitment:
    att_bld_barbarian_civic_tavern_3
    att_bld_barbarian_civic_tavern_4
    att_bld_barbmigs_military_warriors_3
    att_bld_barbmigs_military_warriors_4

    Upgrade available from this unit:
    none

    Custom battle:
    Alamans

    Abilities:
    frenzy / rapid advance / shield wall / throwing axes before charging / cold resistant / hide in forest

    > Pictish Pikemen

    Unit creation and icon by SWISS HALBERDIER

    Tier: 2

    Recruitment:
    att_bld_barbarian_city_major_3
    att_bld_barbarian_city_major_4
    att_bld_barbarian_industry_carpenter_3
    att_bld_barbarian_industry_carpenter_4
    att_bld_barbmigs_city_3
    att_bld_barbmigs_city_4
    att_bld_barbmigs_military_warriors_3
    att_bld_barbmigs_military_warriors_4

    Upgrade available from this unit:
    none

    Custom battle:
    Picts

    Abilities:
    pike wall / charge reflect / immune to fatigue / guerilla deployment / hide in forest

    > Sassanid Pikemen

    Unit creation and icon by SWISS HALBERDIER

    Tier: 2

    Recruitment:
    att_bld_eastern_sassanid_city_major_3
    att_bld_eastern_sassanid_city_major_4
    att_bld_eastern_sassanid_military_infantry_3
    att_bld_eastern_sassanid_military_infantry_4

    Upgrade available from this unit:
    none

    Custom battle:
    Sassanids

    Abilities:
    pike wall / charge reflect / immune to fatigue / hide in forest

    AUM-ATT 1.4 - 26.3.15
    Spoiler Alert, click show to read: 

    - fully compatible with the latest patch and all DLCs
    - small balancing changes (vanilla and Radious)
    - changed the used javelin of the Hunnic Mounted Skirmishers
    - added the ability "quick reload" to the Armoured Sagitarii and Hunnic Mounted Skirmishers
    - optimized the visual variations of the appearances of the Armoured Sagitarii, Hunnic Mounted Skirmishers, Danish Long Axe Warriors, Frankish Long Axe Warriors, Saxon Long Axe Warriors

    - optional "aum_att_mod_optional_vanilla_units_unlock.pack" available

    You can use this mod with both versions of my AUM-ATT (vanilla and Radious) to unlock vanilla units and ships in the custom battle and campaign. It is fully optional and works with AUM-ATT or without AUM-ATT.

    You need the DLCs for the units of the DLC factions.

    Saxons:
    Germanic Crossbowmen
    Germanic Hunters
    Germanic Elite Archers

    Danes:
    Huscarls
    Royal Huscarls
    Viking Chosen Dragonship
    Viking Elite Dragonship

    Geats:
    Huscarls
    Royal Huscarls
    Viking Chosen Dragonship
    Viking Elite Dragonship

    Picts:
    Celtic Archers

    > Hephthalites "Sveta Huna" Lancers (Sveta Huna = White Huns)

    Unit creation and icon by SWISS HALBERDIER
    Custom armours, helmets, bracers and greaves textures by DRAMABELLI

    Tier: 3

    Recruitment:
    att_bld_nomad_warriors_cavalry_4

    Upgrade available from this unit:
    none

    Custom battle:
    Huns

    Abilities:
    rapid advance / form wedge / frenzy / can shoot while moving / signal shot / heavy shot / flaming arrows (only in the vanilla version) / scare enemies / hide in forest

    > Hephthalites "Sveta Huna" Horse Archers (Sveta Huna = White Huns)

    Unit creation and icon by SWISS HALBERDIER
    Custom armours, helmets, bracers and greaves textures by DRAMABELLI

    Tier: 3

    Recruitment:
    att_bld_nomad_warriors_cavalry_4

    Upgrade available from this unit:
    none

    Custom battle:
    Huns

    Abilities:
    rapid advance / precision shot / quick reload / can shoot while moving / parthian shot / signal shot / heavy shot / flaming arrows (only in the vanilla version) / scare enemies / hide in forest

    > Danish Crossbowmen

    Unit creation and icon by SWISS HALBERDIER
    Custom animation by FREREANE
    Custom shields textures by AGUIRRE and WEEAG

    You need the DLC "Viking Forefathers" that you can play this unit in the custom battle and campaign.

    Tier: 2

    Recruitment:
    att_bld_barbarian_city_major_3
    att_bld_barbarian_city_major_4
    att_bld_barbmigs_military_archers_3
    att_bld_barbmigs_military_archers_4

    Upgrade available from this unit:
    none

    Custom battle:
    Danes

    Abilities:
    precision shot / quick reload / signal shot / heavy shot / flaming arrows (only in the vanilla version) / hide in forest / immune to sea-sickness

    > Jutish Crossbowmen

    Unit creation and icon by SWISS HALBERDIER
    Custom animation by FREREANE
    Custom shields textures by AGUIRRE and WEEAG

    You need the DLC "Viking Forefathers" that you can play this unit in the custom battle and campaign.

    Tier: 2

    Recruitment:
    att_bld_barbarian_city_major_3
    att_bld_barbarian_city_major_4
    att_bld_barbmigs_military_archers_3
    att_bld_barbmigs_military_archers_4

    Upgrade available from this unit:
    none

    Custom battle:
    Jutes

    Abilities:
    precision shot / quick reload / signal shot / heavy shot / flaming arrows (only in the vanilla version) / hide in forest

    > Geatic Crossbowmen

    Unit creation and icon by SWISS HALBERDIER
    Custom animation by FREREANE
    Custom shields textures by AGUIRRE and WEEAG

    You need the DLC "Viking Forefathers" that you can play this unit in the custom battle and campaign.

    Tier: 2

    Recruitment:
    att_bld_barbarian_city_major_3
    att_bld_barbarian_city_major_4
    att_bld_barbmigs_military_archers_3
    att_bld_barbmigs_military_archers_4

    Upgrade available from this unit:
    none

    Custom battle:
    Geats

    Abilities:
    precision shot / quick reload / signal shot / heavy shot / flaming arrows (only in the vanilla version) / hide in forest

    AUM-ATT 1.3 - 13.3.15
    Spoiler Alert, click show to read: 

    - small balancing changes (vanilla and Radious)

    > Hunnic Mounted Skirmishers

    Unit creation and icon by SWISS HALBERDIER

    Tier: 1

    Recruitment:
    att_bld_nomad_city_1
    att_bld_nomad_city_2
    att_bld_nomad_city_3
    att_bld_nomad_warriors_1
    att_bld_nomad_warriors_2
    att_bld_nomad_warriors_cavalry_3
    att_bld_nomad_warriors_cavalry_4

    Upgrade available from this unit:
    none

    Custom battle:
    Huns

    Abilities:
    precision shot / can shoot while moving / immune to fatigue / hide in forest

    AUM-ATT 1.2 - 5.3.15
    Spoiler Alert, click show to read: 

    - fully compatible with the latest patch and all DLCs
    - small balancing changes (vanilla and Radious)
    - optimized the "unit heights" visible in battle

    > Danish Long Axe Warriors

    You need the DLC "Viking Forefathers" that you can play this Danish unit in the custom battle and campaign.

    Unit creation and icon by SWISS HALBERDIER

    Tier: 3

    Recruitment:
    att_bld_barbarian_city_major_4
    att_bld_barbarian_industry_forge_4
    att_bld_barbarian_civic_chieftain_4
    att_bld_barbarian_civic_chieftain_5_legendary
    att_bld_barbarian_civic_minor_chieftain_4_legendary
    att_bld_barbarian_civic_minor_chieftain_5_legendary
    att_bld_barbmigs_military_warriors_4
    att_bld_barbmigs_city_4

    Upgrade available from this unit:
    none

    Custom battle:
    Danes

    Abilities:
    killing spree / rapid advance / disciplined / encourage / hide in forest / immune to sea-sickness

    > Saxon Long Axe Warriors

    Unit creation and icon by SWISS HALBERDIER

    Tier: 3

    Recruitment:
    att_bld_barbarian_city_major_4
    att_bld_barbarian_industry_forge_4
    att_bld_barbarian_civic_chieftain_4
    att_bld_barbarian_civic_chieftain_5_legendary
    att_bld_barbarian_civic_minor_chieftain_4_legendary
    att_bld_barbarian_civic_minor_chieftain_5_legendary
    att_bld_barbmigs_military_warriors_4
    att_bld_barbmigs_city_4

    Upgrade available from this unit:
    none

    Custom battle:
    Saxons

    Abilities:
    frenzy / frenzied charge infantry / disciplined / encourage / hide in forest

    AUM-ATT 1.1 - 27.2.15
    Spoiler Alert, click show to read: 

    - small balancing changes (vanilla and Radious)
    - optimized the icon of the Armoured Sagitarii
    - added short text descriptions to my custom units (hoover the mouse over the unit name)

    > Frankish Long Axe Warriors

    Unit creation and icon by SWISS HALBERDIER

    Tier: 3

    Campaign recruitment:
    att_bld_barbarian_city_major_4
    att_bld_barbarian_industry_forge_4
    att_bld_barbarian_civic_chieftain_4
    att_bld_barbarian_civic_chieftain_5_legendary
    att_bld_barbarian_civic_minor_chieftain_4_legendary
    att_bld_barbarian_civic_minor_chieftain_5_legendary
    att_bld_barbmigs_military_warriors_4
    att_bld_barbmigs_city_4

    Upgrade available from this unit:
    none

    Custom battle:
    Franks

    Abilities:
    frenzy / rapid advance / disciplined / encourage / hide in forest

    AUM-ATT 1.0 - 20.2.15
    Spoiler Alert, click show to read: 

    - fully compatible with the day 1 patch and DLC
    - available in two versions: adapted to the normal vanilla version and Radious Total War Mod
    - can be used with save games and you don't have to start a new campaign
    - can be used with other mods

    > Western Roman Armoured Sagitarii

    Unit creation and icon by SWISS HALBERDIER

    Campaign recruitment:
    att_bld_roman_west_military_skirmisher_3 - 4

    Upgrade available from this unit: (only in the vanilla version as it has been disabled in AUM-ATT-Radious)
    Sagitarii

    Custom battle:
    Western Roman Empire

    Abilities:
    precision shot / signal shot / heavy shot / flaming arrows / hide in forest / loose formation


    How to customize AUM-ATT
    Spoiler Alert, click show to read: 

    I updated my TWC Wiki Tutorial with helpful information about unit pack customization:

    http://www.twcenter.net/wiki/How_to_...Unit_Pack_Mods


    It's possible to customize AUM-ATT with the Pack File Manager if subscribed to Steam Workshop. If I release a new version, then the aum_att_mod_*.pack gets overwritten.

    You could copy the aum_att_mod_*.pack and rename it to my_aum_att_mod_*.pack. Then edit this pack like you want and activate your edited my_aum_att_mod_*.pack via the Mod Manager.

    Permission information for Modders
    Spoiler Alert, click show to read: 

    Please send me a personal message with the link to your released mod and ask for permission to integrate my custom units.

    Awards
    Spoiler Alert, click show to read: 

    2015 2nd Most Popular Battle Map Mod
    2015 2nd Most Popular submod
    2015 3rd Most Popular submod - Community Campaign Map with Area of Recruitment/Unit Resources

    2016 2nd Gameplay Mods - Unit Pack Compatibility - Attila (UPC-ATT)
    2017 1st Favourite battle map mod
    2017 3rd Favourite overhaul, compilation and miscellaneous mod - Unit Pack Compatibility - Attila (UPC-ATT)

    Credits
    Spoiler Alert, click show to read: 

    SWISS HALBERDIER - Creator of AUM-ATT and UPC-ATT

    Thanks a lot to DRAMABELLI for his custom textures, icons, screenshots, testing and research.

    Thanks a lot to RADIOUS for the great cooperation on all modding related things.

    Thanks a lot to PLISSKEN3 for testing and research.

    Thanks a lot to REDOCTANE02for testing.

    Thanks a lot to AGUIRRE for his custom armour and shields textures.

    Thanks a lot to AVETIS for his custom textures.

    Thanks a lot to WEEAG for his custom shields textures.

    Thanks a lot to ZASKAR70 for his custom helmets textures.

    Thanks a lot to FREREANE for his custom crossbow animation.

    Thanks a lot to VERZIONE for his new icon-style of the Radious unit icons.

    Thanks a lot to [B]YOYO80 [B], LAZ3456 and NIZAM for testing.

    Thanks a lot to GERULA666 for his banner on my thread.

    Thanks a lot to our toolmakers on TWC: daniu, Jinarik, husserlTW, Mitch.

    The whole Total War Center Team for hosting the best site about Total War Games and allowing us to share our passion with others.

    The fantastic Total War Community for all the infos, discussions, resources and mods.

    Creative Assembly for creating the awesome Total War Series.

    Swiss Halberdier's projects
    Spoiler Alert, click show to read: 

    AUM-ATT download links

    AUM-ATT on Mediafire

    AUM-ATT on Moddb.com

    AUM-ATT on Steam Workshop
    Spoiler Alert, click show to read: 

    Additional Units Mod - Attila (AUM-ATT) - vanilla version
    http://steamcommunity.com/sharedfile.../?id=395693939

    Additional Units Mod - Attila (AUM-ATT) - Radious version
    http://steamcommunity.com/sharedfile.../?id=395694654

    Enjoy AUM-ATT
    Swiss Halberdier

  2. #2

    Default Romani Units Pack (updated 22.3.2018)



    ROMANI UNITS PACK - Version 7 - updated 22.3.2018


    Here is the information about the Romani Units Pack by Swiss Halberdier, DramaBelli and Cpt.Cortes.

    This mod offers you a wide selection of detailed Romani units which are historically inspired by famous sources of great inspiration.

    All units are playable in the campaigns and in the custom battle screen.

    The Romani Units Pack is adapted to the normal vanilla game. We created 104 Romani units for the Western Roman Empire, Eastern Roman Empire and the Roman Expedition Forces.

    There are also units included from the mod Renovatio Imperii created by DramaBelli and Cpt.Cortes.

    Huge thanks again to DramaBelli for our long collaboration and his marvellous textures, icons and screenshots. We all can be very grateful for his awesome work.

    Both versions feature the Attila Custom Battle Crash Fix by Swiss Halberdier.

    The AOR version features the AOR (Area of recruitment) Mod system by Swiss Halberdier and Ahiga.

    This mod is fully compatible with the AUM-ATT vanilla version.


    Explanation of both Romani Units Pack versions
    Spoiler Alert, click show to read: 

    Romani Units Pack - Normal version
    Spoiler Alert, click show to read: 

    - In the normal version all units are recruitable in all regions if you built the required buildings
    - It is not needed to start a new campaign and you can use it with your ongoing campaign

    Romani Units Pack - AOR Version
    Spoiler Alert, click show to read: 

    The AOR version is different in the case that it contains the special AOR (Area of Recruitment) recruitment system. The AOR version allows the player and the AI to recruit each unit almost in their historical recruitment region/province accordingly with the historical references adapted best possible due to the game limitations of the regions.

    - In the AOR version all units are only recruitable in their specific AOR region if you built the required buildings
    - It is needed to start a new campaign because of the startpos file campaign changes (WRE/ERE/The Last Roman)
    - This AOR version is not compatible with other mods which change the important campaign files (startpos.esf) of the main campaign and "The Last Roman" DLC campaign. Big overhaul mods change these files.

    There is also additional detailed information in the section FAQ (Frequently asked questions) about more aspects of the AOR version.

    Additional information about the AOR version and the Romani Units Pack Excel guide

    Graphical overview of the AOR regions:

    AOR MAP MAIN CAMPAIGN
    Spoiler Alert, click show to read: 

    AOP MAP "The last Roman" DLC CAMPAIGN
    Spoiler Alert, click show to read: 

    I made an extensive Romani Units Pack Excel Guide which covers even more information about the units, the building requirements, fame level changes and it contains a complete overview of the AOR system and a tutorial how to customize the AOR system. The file is available in the downloads section.

    Table: Romani_Assignments
    Features a complete overview about all unit-to-factions relations, where you can recruit the units and the featured units limits.

    Table: Romani_Buildings
    Features a complete overview with which buildings you can recruit our units.

    Table: Romani_Fame_Levels
    Features a complete overview about the vanilla values and the changes in the mod.

    Table: AOR_Tutorial
    Features a complete overview of the AOR system, contains a tutorial about how to change the AOR assignments and shows all used and possible AOR values.


    Units List
    Spoiler Alert, click show to read: 

    Here is the list of all 104 units for the Western Roman Empire, Eastern Roman Empire and the Roman Expedition of The last Roman DLC.

    All these awesome screenshots have been made by DramaBelli.

    In the normal version all units are recruitable in all regions if you built the required buildings.

    In the AOR version all units are only recruitable in their specific AOR region if you built the required buildings.

    UNIT NAME
    (Tier Level - Unit Class - AOR region)


    WESTERN ROMAN EMPIRE

    The Western Roman Empire can recruit 31 units:

    31 Units by Swiss Halberdier and DramaBelli

    Auxilia Palatina - Sagittarii Nervi
    (T3 - inf_bow - AOR_Gaul)
    Spoiler Alert, click show to read: 


    Legio Palatina - Pannoniciani Seniores
    (T3 - inf_sword - AOR_att_prov_pannonia)
    Spoiler Alert, click show to read: 


    Legio Comitatensis - Ursarienses (Funditores)
    (T2 - inf_sling - AOR_att_prov_lugdunensis)
    Spoiler Alert, click show to read: 


    Auxilia Palatina - Petulantes Seniores
    (T3 - inf_spear - AOR_att_prov_liguria)
    Spoiler Alert, click show to read: 


    Auxilia Palatina - Victores Iuniores
    (T3 - inf_javelin - AOR_att_prov_tarraconensis)
    Spoiler Alert, click show to read: 


    Legio Comitatensis - Septimani Iuniores
    (T2 - inf_spear - AOR_att_prov_baetica)
    Spoiler Alert, click show to read: 


    Legio Comitatensis - Tertiani
    (T2 - inf_sword - AOR_att_prov_raetia_et_noricum)
    Spoiler Alert, click show to read: 


    Legio Comitatensis - Secunda Britannica
    (T2 - inf_sword - AOR_att_prov_britannia_inferior)
    Spoiler Alert, click show to read: 


    Legio Palatina - Lanciarii Sabarienses
    (T3 - inf_spear - AOR_att_prov_maxima_sequanorum)
    Spoiler Alert, click show to read: 


    Vexillatio Comitatensis - Equites Honoriani Seniores
    (T2 - cav_shock - AOR_Gaul)
    Spoiler Alert, click show to read: 


    Auxilia Palatina - Heruli Seniores
    (T2 - inf_sword - AOR_att_prov_venetia)
    Spoiler Alert, click show to read: 


    Vexillatio Palatina - Comites Alani
    (T3 - cav_shock - AOR_Dalmatia_Pannonia_Dardania_Macedonia)
    Spoiler Alert, click show to read: 


    Legio Palatina - Octavani
    (T3 - inf_sword - AOR_Italia)
    Spoiler Alert, click show to read: 


    Legio Pseudo Comitatensis - Martenses
    (T1 - inf_sword - AOR_att_prov_lugdunensis)
    Spoiler Alert, click show to read: 


    Auxilia Palatina - Seguntienses
    (T2 - inf_javelin - AOR_att_prov_dalmatia)
    Spoiler Alert, click show to read: 


    Foederati Heriban
    (T1 - inf_axe - AOR_Germania)
    Spoiler Alert, click show to read: 


    Foederati Franci
    (T2 - inf_axe - AOR_Gaul)
    Spoiler Alert, click show to read: 


    Vexillatio Comitatensis - Equites Mauri Feroces
    (T1 - cav_melee - AOR_att_prov_magna_graecia)
    Spoiler Alert, click show to read: 


    Legio Tertia Italica - Lanciarii
    (T1 - inf_spear - AOR_att_prov_raetia_et_noricum)
    Spoiler Alert, click show to read: 


    Legio Comitatensis - Cortoriacenses
    (T2 - inf_sword - AOR_att_prov_belgica)
    Spoiler Alert, click show to read: 


    Vexillatio Comitatensis - Equites Sagittarii Clibanarii
    (T3 - cav_shock - AOR_att_prov_africa)
    Spoiler Alert, click show to read: 


    Auxilia Palatina - Mauri Tonantes Iuniores
    (T2 - inf_spear - AOR_att_prov_mauretania)
    Spoiler Alert, click show to read: 


    Auxilia Palatina - Felices Seniores
    (T3 - inf_spear - AOR_Hispania)
    Spoiler Alert, click show to read: 


    Legio Comitatensis - Tertio Augustani
    (T2 - inf_sword - AOR_att_prov_mauretania)
    Spoiler Alert, click show to read: 


    Milites Classiarii Riparienses
    (T2 - inf_sword - AOR_Germania)
    Spoiler Alert, click show to read: 


    Auxilia Palatina - Honoriani Marcomanni Seniores
    (T3 - inf_sword - AOR_Italia)
    Spoiler Alert, click show to read: 


    Auxilia Palatina - Sagittarii Venatores
    (T3 - inf_bow - AOR_att_prov_dalmatia)
    Spoiler Alert, click show to read: 


    Legio Pseudo Comitatensis - Defensores Seniores
    (T2 - inf_javelin - AOR_att_prov_lugdunensis)
    Spoiler Alert, click show to read: 


    Vexillatio Comitatensis - Equites Armigeri
    (T2 - cav_melee - AOR_Gaul)
    Spoiler Alert, click show to read: 


    Vexillatio Palatina - Equites Constantes Valentinianenses Seniores
    (T3 - cav_melee - AOR_att_prov_italia)
    Spoiler Alert, click show to read: 


    Cuneus Sarmatarum
    (T3 - cav_shock - AOR_Britannia)
    Spoiler Alert, click show to read: 



    EASTERN ROMAN EMPIRE

    The Eastern Roman Empire can recruit 36 units:

    31 Units by Swiss Halberdier and DramaBelli

    Legio Palatina - Ioviani Iuniores
    (T3 - inf_sword - AOR_att_prov_dardania)
    Spoiler Alert, click show to read: 


    Legio I Armeniaca - Lanciarii
    (T2 - inf_javelin - AOR_Armenia_Caucasia)
    Spoiler Alert, click show to read: 


    Pseudocomitatensis - Legio I Armeniaca
    (T2 - inf_spear - AOR_Armenia_Caucasia)
    Spoiler Alert, click show to read: 


    Foederati Gothi
    (T2 - inf_sword - AOR_Dalmatia_Pannonia_Dardania_Macedonia)
    Spoiler Alert, click show to read: 


    Legio Quartodecimani - Lanciarii
    (T2 - inf_javelin - AOR_att_prov_pannonia)
    Spoiler Alert, click show to read: 


    Legio Comitatensis - Quartodecimani
    (T2 - inf_sword - AOR_att_prov_pannonia)
    Spoiler Alert, click show to read: 


    Vexillatio Palatina - Comites Taifali
    (T2 - cav_bow - AOR_att_prov_dacia)
    Spoiler Alert, click show to read: 


    Legio Palatina - Lanciarii Seniores 'Invicti'
    (T3 - inf_spear - AOR_att_prov_thracia)
    Spoiler Alert, click show to read: 


    Milites Dacisci
    (T1 - inf_sword - AOR_Dacia_Thracia)
    Spoiler Alert, click show to read: 


    Auxilia Palatina - Felices Honoriani Seniores
    (T3 - inf_spear - AOR_att_prov_syria)
    Spoiler Alert, click show to read: 


    Auxilia Palatina - Ascarii Seniores
    (T2 - inf_sword - AOR_att_prov_dardania)
    Spoiler Alert, click show to read: 


    Legio Comitatensis - Balistarii Seniores
    (T3 - inf_crossbow - AOR_Asia)
    Spoiler Alert, click show to read: 


    Auxilia Palatina - Hiberi
    (T3 - inf_javelin - AOR_att_prov_asia)
    Spoiler Alert, click show to read: 


    Legio Comitatensis Tertia Diocletiana Thebaeorum
    (T2 - inf_spear - AOR_att_prov_thracia)
    Spoiler Alert, click show to read: 


    Legio Palatina - Primani
    (T3 - inf_sword - AOR_Dacia_Thracia)
    Spoiler Alert, click show to read: 


    Milites Primi Constantini
    (T1 - inf_spear - AOR_Dacia_Thracia)
    Spoiler Alert, click show to read: 


    Pseudo Comitatensis - Legio I Isaura Sagittaria
    (T2 - inf_bow - AOR_att_prov_cilicia)
    Spoiler Alert, click show to read: 


    Auxilia Palatina - Sagittarii Seniores Orientales
    (T3 - inf_bow - AOR_att_prov_syria)
    Spoiler Alert, click show to read: 


    Vexillatio Comitatensis - Equites Cataphractarii Ambianenses
    (T3 - cav_shock - AOR_att_prov_thracia)
    Spoiler Alert, click show to read: 


    Foederati Hunni
    (T1 - cav_bow - AOR_Sarmatia)
    Spoiler Alert, click show to read: 


    Vexillatio Palatina - Equites Brachiati Iuniores
    (T2 - cav_melee - AOR_att_prov_macedonia)
    Spoiler Alert, click show to read: 


    Limitanei Primi Parthi
    (T1 - cav_bow - AOR_att_prov_osroene)
    Spoiler Alert, click show to read: 


    Schola Scutariorum Sagittariorum
    (T3 - cav_bow - AOR_att_prov_thracia)
    Spoiler Alert, click show to read: 


    Schola Scutariorum Clibanariorum
    (T3 - cav_shock - AOR_att_prov_thracia)
    Spoiler Alert, click show to read: 


    Legio Palatina - Fortenses
    (T3 - inf_sword - AOR_att_prov_aegyptus)
    Spoiler Alert, click show to read: 


    Transtigritani
    (T2 - inf_spear - AOR_att_prov_aegyptus)
    Spoiler Alert, click show to read: 


    Domestici Pedites
    (T3 - inf_spear - AOR_att_prov_thracia)
    Spoiler Alert, click show to read: 


    Excubitores
    (T3 - inf_sword - AOR_att_prov_thracia)
    Spoiler Alert, click show to read: 


    Pseudo Comitatensis - Sexta Parthica (Sagittarii)
    (T2 - inf_bow - AOR_Syria_Palaestina)
    Spoiler Alert, click show to read: 


    Pseudo Comitatensis - Fortenses Auxiliarii (Funditores)
    (T2 - inf_sling - AOR_Syria_Palaestina)
    Spoiler Alert, click show to read: 


    Legio Quarta Parthica (Quartoparthoi)
    (T2 - inf_spear - AOR_att_prov_osroene)
    Spoiler Alert, click show to read: 



    5 Renovatii Units by DramaBelli and Cpt. Cortes

    Legio Palatina - Daci
    (T2 - att_inf_sword_land - AOR_att_prov_thracia)
    Spoiler Alert, click show to read: 


    Legio Palatina - Matiarii Seniores
    (T3 - att_inf_sword_land - AOR_att_prov_thracia)
    Spoiler Alert, click show to read: 


    Auxilia Palatina - Felices Theodosiani
    (T2 - att_inf_sword_land - AOR_att_prov_thracia)
    Spoiler Alert, click show to read: 


    Auxilia Palatina - Regii
    (T3 - att_inf_sword_land - AOR_att_prov_thracia)
    Spoiler Alert, click show to read: 


    Legio Comitatensis - Quinta Macedonica
    (T3 - att_inf_sword_land - AOR_att_prov_aegyptus)
    Spoiler Alert, click show to read: 



    ROMAN EXPEDITION

    The Roman Expedition can recruit 37 units:

    16 Units by Swiss Halberdier and DramaBelli

    Vexillatio Comitatensis - Equites Armigeri
    (T2 - cav_melee - AOR_bel_prov_flaminia_et_picenum)
    Spoiler Alert, click show to read: 


    Spatharii
    (T3 - inf_sword - AOR_bel_prov_byzacena)
    Spoiler Alert, click show to read: 


    Lybii Iustiniani
    (T3 - inf_javelin - AOR_bel_prov_africa_proconsularis)
    Spoiler Alert, click show to read: 


    Vandali Iustiniani
    (T3 - cav_melee - AOR_bel_prov_africa_proconsularis)
    Spoiler Alert, click show to read: 


    Numidae Iustiniani
    (T2 - cav_javelin - AOR_BEL_Africa)
    Spoiler Alert, click show to read: 


    Pedites Bucellarii
    (T2 - inf_sword - AOR_bel_prov_africa_proconsularis)
    Spoiler Alert, click show to read: 

    Lanciarii
    (T2 - inf_spear - AOR_bel_prov_byzacena)
    Spoiler Alert, click show to read: 


    Limitanei - Lykokranitai
    (T1 - inf_sword - recruitable everywhere)
    Spoiler Alert, click show to read: 


    For these units below aren't any screenshots available as this thread can only contain 100 images.

    Optimates
    (T3 - cav_melee - AOR_bel_prov_flaminia_et_picenum)

    Primi Theodosiani
    (T2 - inf_sword - AOR_bel_prov_italia)

    Primi Felices Iustiniani
    (T2 - inf_sword - AOR_bel_prov_africa_proconsularis)

    Lanciarii Iuniores
    (T3 - inf_spear - AOR_bel_prov_byzacena)

    Toxoto Dalmatae
    (T3 - inf_bow - AOR_bel_prov_flaminia_et_picenum)

    Primoscutarii
    (T3 - inf_spear - AOR_bel_prov_byzacena)

    Numerus Armeniorum
    (T2 - inf_javelin - AOR_bel_prov_flaminia_et_picenum)

    Socii Slavi
    (T1 - inf_axe - AOR_bel_prov_venetia_et_histria)


    21 Renovatii Units by DramaBelli and Cpt. Cortes

    Numerus Persoiustinianorum
    (T2 - att_cav_melee_land - AOR_BEL_Italia)
    Spoiler Alert, click show to read: 


    Equites Perso - Iustiniani
    (T3 - att_cav_shock_land - AOR_BEL_Italia)
    Spoiler Alert, click show to read: 


    Equites Perso - Armenii
    (T2 - att_cav_shock_land - AOR_BEL_Italia)
    Spoiler Alert, click show to read: 


    Numerus Invictorum
    (T3 - att_inf_sword_land - AOR_BEL_Italia)
    Spoiler Alert, click show to read: 


    Numerus Sermisianus
    (T2 - att_inf_sword_land - AOR_BEL_Italia)
    Spoiler Alert, click show to read: 


    Numerus Theodosiacus
    (T2 - att_inf_sword_land - AOR_BEL_Italia)
    Spoiler Alert, click show to read: 


    Regii
    (T3 - att_inf_sword_land - AOR_BEL_Italia)
    Spoiler Alert, click show to read: 


    Numerus Cadisianus
    (T2 - att_inf_sword_land - AOR_BEL_Italia)
    Spoiler Alert, click show to read: 


    Theodosiaci Victores
    (T2 - att_inf_spear_land - AOR_BEL_Italia)
    Spoiler Alert, click show to read: 


    Felices Laetorum
    (T2 - att_inf_bow_land - AOR_BEL_Italia)
    Spoiler Alert, click show to read: 


    Numerus Felicium Theodosiacus
    (T2 - att_inf_sword_land - AOR_BEL_Italia)
    Spoiler Alert, click show to read: 


    Numerus Dacorum
    (T2 - att_inf_sword_land - AOR_BEL_Italia)
    Spoiler Alert, click show to read: 


    Theodosiaci Balistarii
    (T3 - att_inf_crossbow_land - AOR_BEL_Africa)
    Spoiler Alert, click show to read: 


    Numerus Devotissimi Theodosiaci
    (T3 - att_inf_sword_land - AOR_BEL_Africa)
    Spoiler Alert, click show to read: 


    Paraetonitae Iustiniani
    (T3 - att_inf_sword_land - AOR_BEL_Africa)
    Spoiler Alert, click show to read: 


    Voluntarii
    (T1 - att_inf_spear_land - AOR_BEL_Africa)
    Spoiler Alert, click show to read: 


    Mattiarii
    (T3 - att_inf_sword_land - AOR_BEL_Dalmatia)
    Spoiler Alert, click show to read: 


    Legio Quinta Macedonica
    (T3 - att_inf_sword_land - AOR_bel_prov_byzacena)
    Spoiler Alert, click show to read: 


    Leones Clibanarii
    (T2 - att_cav_shock_land - AOR_bel_prov_byzacena)
    Spoiler Alert, click show to read: 


    Scythae Iustiniani
    (T2 - att_inf_spear_land - AOR_bel_prov_byzacena)
    Spoiler Alert, click show to read: 


    Numerus Pharanitai
    (T2 - att_inf_sword_land - AOR_bel_prov_byzacena)
    Spoiler Alert, click show to read: 


    Vanilla changes
    Spoiler Alert, click show to read: 

    Vanilla mercenaries recruitment chances

    The chances with which the vanilla mercenaries will be available for recruitment in the provinces has been increased.

    Fame levels changes of the factions

    Increased the limits related of the fame levels of all factions in the main and DLC campaigns.

    The limits have been increased and you can now recruit more armies, fleets, agents (champions, priests, spies) and governors if you level up your faction. The speed and experience which you need to level up hasn't been changed.

    There is also additional detailed information in the section FAQ (Frequently asked questions) about more aspects of the fame levels changes.

    Installation
    Spoiler Alert, click show to read: 

    Romani Units Pack - Normal version and AOR version (manual installation)
    Spoiler Alert, click show to read: 

    1. download the @_Romani_Units_Pack_Mod.zip or the @_Romani_Units_Pack_AOR_Mod.pack from the downloads section below

    2. unpack (right click on "Extract all")

    3. copy the @_Romani_Units_Pack_Mod.pack or the @_Romani_Units_Pack_AOR_Mod.pack to your Attila data folder:

    C:\ProgramFiles(x86)\Steam\SteamApps\common\total war attila\data

    4. Launch Attila with the official CA launcher - open the Mod manager tab and tick the mod (activate "enable outdated mods" if necessary)

    Romani Units Pack - Normal version (Steam installation)
    Spoiler Alert, click show to read: 

    Steam automatically downloads the latest version to your Attila data folder if you subscribe to the Romani Units Pack - Normal version.

    1. subscribe to this version here

    Romani Units Pack - Normal version
    http://steamcommunity.com/sharedfile...?id=1310207928

    2. open the launcher and click on the Mod Manager button

    3. click on the check box to activate the Romani Units Pack - Normal version

    4. launch Attila with the official CA launcher - open the Mod manager tab and tick the mod (activate "enable outdated mods" if necessary)

    Since the last patch of the Attila Mod launcher the subscribed mods will be installed into a special folder.

    The Romani Units Pack - Normal version is located in this folder:

    C:\Program Files (x86)\Steam\steamapps\workshop\content\325610\1310207928

    Romani Units Pack - AOR Version (Steam installation)
    Spoiler Alert, click show to read: 

    Steam automatically downloads the latest version to your Attila data folder if you subscribe to the Romani Units Pack - AOR version.

    1. subscribe to this version here

    Romani Units Pack - AOR Version
    http://steamcommunity.com/sharedfile...?id=1322135339

    2. open the launcher and click on the Mod Manager button

    3. click on the check box to activate the Romani Units Pack - AOR version

    4. launch Attila with the official CA launcher - open the Mod manager tab and tick the mod (activate "enable outdated mods" if necessary)

    Since the last patch of the Attila Mod launcher the subscribed mods will be installed into a special folder.

    The Romani Units Pack - AOR Version is located in this folder:

    C:\Program Files (x86)\Steam\steamapps\workshop\content\325610\1322135339

    Recommendations
    Spoiler Alert, click show to read: 

    Create a backup of your save games before using unit packs. If you install an unit pack and then play a campaign, the IDs of the custom units stay in the save game. If you remove later an unit pack in your ongoing campaign, then the save game can't be loaded correctly if there are recruited custom units in the armies from you or the AI.

    C:\Users\Yourname\AppData\Roaming\The Creative Assembly\Attila\save_games

    If the custom battle screen crashes, then please remove all files in these two folders below:

    C:\Users\Yourname\AppData\Roaming\The Creative Assembly\Attila\battle_preferences
    C:\Users\Yourname\AppData\Roaming\The Creative Assembly\Attila\army_setups



    Unit Pack Compatibility Languages Project - Attila (UPC-ATT)
    Spoiler Alert, click show to read: 

    The names of the units appear automatically if you play the English version. You can switch your language in the Steam options of Attila.

    All other languages need the related language file here:

    Unit Pack Compatibility Languages Project - Attila (UPC-ATT)
    http://www.twcenter.net/forums/showthread.php?680610

    FAQ (Frequently asked questions)
    Spoiler Alert, click show to read: 

    Do you create more units for this mod? Do you update this mod?

    No I don't plan to add more units at the moment. Yes I will update this mod in terms of optimizations, balancing and needed fixes.


    Is this mod historically accurate?

    The purpose of this mod is to offer you a wide selection of detailed units historically inspired by famous sources of great inspiration. Also the AOR version of this mod contains the AOR (Area of recruitment) system by Swiss Halberdier. In this AOR version we tried to be as historically possible as we can be to assign the units to their historical regions related to the Attila game engine.


    Where do I need to install the mod if I want to install it manually?

    You can manually install the Romani Units Pack - Normal version or the Romani Units Pack - AOR version into the normal Attila data folder here and then activate it within the Attila Mod Launcher.

    C:\Program Files (x86)\Steam\steamapps\common\Total War Attila\data


    Where are the mod files installed after subscribing to Steam?

    The subscribed mods will not be anymore installed into the normal Attila data folder since the last Attila Mod Launcher patch.

    Romani Units Pack - Normal version

    The normal version will be installed here:

    C:\Program Files (x86)\Steam\steamapps\workshop\content\325610\1310207928

    Romani Units Pack - AOR version

    The AOR version will be installed here:

    C:\Program Files (x86)\Steam\steamapps\workshop\content\325610\1322135339


    Is this mod compatible with other mods?

    Normal version:

    It is compatible with other vanilla units mods, miscellaneous mods, gameplay mods and graphical mods.

    AOR version:

    It is compatible with other vanilla units mods, miscellaneous mods, gameplay mods and graphical mods.

    The AOR version is not compatible with other mods which change the important campaign files startpos.esf of the main campaign and “The Last Roman” DLC campaign. Big overhaul mods change these special startpos.esf campaign files. If you are unsure if your other used mod changes these files, then please ask the related modder about it.

    Both versions:

    Both versions contain the database table "*_factions" which is used for the Attila Custom Battle Crash Fix. Big overhaul mods are using probably this database table.

    Both versions contain the database table "*_fame_levels" which is used to change the related limits of the armies, fleets, agents and governors in all campaigns. Big overhaul mods are using probably this database table.

    Both versions contain the database table "*_mercenary_unit_groups" which is used to optimize the recruitment of the vanilla mercenary units. Big overhaul mods are using probably this database table.

    Both versions are not compatible with the Radious Mods as all units are already integrated there.


    Is this mod save game compatible with my older save games?

    Normal version:

    It is fully save game compatible.

    AOR version:

    It is required to start a new campaign because of the startpos file campaign changes (WRE/ERE/The Last Roman). Your ongoing or old campaigns will not recognize these technical AOR changes. The AOR system will be loaded at the start of a new campaign.


    Do I need to start a new campaign with WRE/ERE/Roman Exp.?

    Normal version:

    It is not needed to start a new campaign and you can use it with your ongoing campaign. But I recommend to start a new campaign if you didn't start a new campaign since the last Attila patch (February 2016).

    AOR version:

    It is required to start a new campaign because of the startpos file campaign changes (WRE/ERE/The Last Roman). Your ongoing or old campaigns will not recognize these technical AOR changes. The AOR system will be loaded at the start of a new campaign.


    Why can't I see any unit names?

    The names of the units appear automatically if you play the English version. You can switch your language in the Steam options of Attila.

    All other languages need the related language file here:

    Unit Pack Compatibility Languages Project - Attila (UPC-ATT)
    https://steamcommunity.com/linkfilte...ead.php?680610


    Did you remove or change any vanilla Roman units?

    No the vanilla Roman units haven't been changed or removed.


    Does this mod change any core game elements?

    This mod doesn't change anything related to economy, diplomatics or events which could happen. It doesn't change the vanilla units balance. It only changes the fame level system of the factions and increases the chances with which it is possible to recruit the vanilla mercenaries. If you use a gameplay changing mod which changes the vanilla units, then the effects of this gameplay mod will take effect.


    Fame levels changes related to the factions in all campaigns

    DB Table: db/fame_levels_tables/romani_fame_levels

    The limits have been increased related to the 8 fame levels of the factions in all campaigns. (Main campaign / The last Roman DLC / Age of Charlemagne DLC)

    I added below the basic vanilla values how they are in the vanilla game and my new changed values how they are used in the mod. You can find these details in the special Romani Units Pack Excel Guide too.

    army_cap

    Basic vanilla values:
    2, 4, 6, 8, 10, 12, 14, 14

    Changed values:
    4, 8, 12, 16, 22, 28, 34, 40

    fleet_cap

    Basic vanilla values:
    1, 2, 3, 4, 5, 6, 7, 7

    Changed values:
    2, 4, 6, 8, 10, 14, 16, 20

    agents_cap

    Basic vanilla values:
    1, 1, 2, 2, 3, 3, 4, 4

    Changed values:
    1, 2, 3, 4, 5, 6, 8, 10

    governors_cap

    Basic vanilla values:
    1, 2, 3, 4, 5, 6, 7, 7

    Changed values:
    2, 3, 4, 6, 8, 10, 12, 15


    Vanilla mercenaries recruitment chances increased

    DB Table: db/mercenary_unit_groups_tables/romani_mercenary_unit_groups

    The chances with which the vanilla mercenaries will be available for the recruitment in certain provinces has been increased.


    Can I use this mod even if I didn't bought the "The Last Roman" DLC?

    Yes you can use both versions of this mod even if you didn't bought "The Last Roman" DLC. But you can only play the campaigns and custom battles with the Western Roman Empire and the Eastern Roman Empire. If you didn't bought the "The Last Roman" DLC, then you can of course not choose the releated campaign or the related faction in the custom battle screen.


    Are there any unit limits?

    Yes we set the following basic units limits in the custom battle screen and the campaigns:

    Tier 1 = no unit limit
    Tier 2 = 20 units
    Tier 3 = 15 units

    Some units do have other unit limits.

    If you want to change or remove these units limits, then please read my tutorial How to customize the mod.


    Where can I recruit the Roman units and what are the building requirements?

    Normal version:

    In the normal version all units are recruitable in all regions if you built the required buildings.

    AOR version:

    In the AOR version all units are only recruitable in their specific AOR region if you built the required buildings.

    I made an extensive Romani Units Pack Excel Guide which covers even more information about the units, the building requirements, fame level changes and it contains a complete overview of the AOR system and a tutorial how to customize the AOR system. The file is available in the downloads section.

    Table: Romani_Assignments
    Features a complete overview about all unit-to-factions relations, where you can recruit our units and the units limits.

    Table: Romani_Buildings
    Features a complete overview with which buildings you can recruit our units.

    Table: Romani_Fame_Levels
    Features a complete overview about the vanilla values and the changes in the mod.

    Table: AOR_Tutorial
    Features a complete overview of the AOR system, contains a tutorial about how to change the AOR assignments and shows all used and possible AOR values.


    Is it possible to switch between the two mod versions after starting a new campaign?

    No you can't switch between the two mod versions after you started a new campaign. You must use the same version with your campaign further. This is a technical restriction by Attila and I can't change this. But you can start another new campaign and use then the other version.


    What does AOR mean?

    AOR is the short word for Area of Recruitment. It is a specialized recruitment system which allows modders to assign units to specific regions in the campaigns.


    Are there any custom units available to be recruited right at the start of the special AOR campaign in my starting armies?

    Western Roman Empire

    None units are available in the starting armies.

    Eastern Roman Empire

    Milites Primi Constantini
    Milites Dacisci

    Roman Expedition Forces “The Last Roman” DLC

    Limitanei - Lykokranitai
    Foederati Hunni
    Socii Slavi
    Voluntarii
    Numerus Pharanitai


    Does the AOR function work in the Expedition mode in “The Last Roman” DLC?

    If a faction is in the Expedition mode (Last Roman DLC), then the AOR doesn't get recognized by the game and all units are recruitable everywhere depending on the Expedition buildings. This is a technical restriction by Attila and I can't change this.

    If a faction is in the Empire mode (Last Roman DLC), then the AOR works.


    What is the startpos.esf file which is included in the AOR version?

    If a modder mentiones the startpos.esf files, then it means the important file which all campaigns need to set up the complete campaign system when a new campaign is started. Big overhaul mods change these files.

    The starpos.esf files gets only loaded once if you start a new campaign.

    Therefore if CA releases a new patch and they will update these files, then all players would have to start a new campaign that CA's changes apply in the campaign. And we modders must update our startpos.esf files according to CA's changes too.


    How can I create a backup of my save games?

    Create a backup of your save games before using unit packs. If you install an unit pack and then play a campaign, the IDs of the custom units stay in the save game. If you remove later an unit pack in your ongoing campaign, then the save game can't be loaded correctly if there are recruited custom units in the armies from you or the AI.

    C:\Users\Yourname\AppData\Roaming\The Creative Assembly\Attila\save_games


    My game crashes and what can I do?

    If your game crashes please try to re-download changed "vanilla" files and verify the integrity of the game:

    > Open Steam > click on "My Games" > right-click on "Attila" > left-click on "properties" > then look for the "Local files tab" and click on "Verify the integrity of the game cache"

    There you can re-check the integrity of your Attila files. It takes some time, but after updating you have again all proper vanilla files.

    Please try the following too if the custom battle screen crashes. Please remove all files in these two folders below:

    C:\Users\Yourname\AppData\Roaming\The Creative Assembly\Attila\battle_preferences
    C:\Users\Yourname\AppData\Roaming\The Creative Assembly\Attila\army_setups


    I included the Attila Custom Battle Crash Fix directly into both versions, so crashes due to too many units shouldn't happen anymore.
    http://steamcommunity.com/sharedfile.../?id=529522517


    What should I report if I experience a crash or bug?

    It helps me very much if you can be as specific as possible and please write the following report that I can help you better.

    - Which version do you use? (the normal version or the AOR version)
    - Where and when does the crash happen? (custom battle screen battle, campaign battle, after pressing the "End turn" button in a campaign)
    - Which faction do you play?
    - Which units are affected?
    - Is this bug re-producable?
    - Do you use any other mods? If yes then please try to de-activate them to see if the crash disappears.
    - You can provide screenshots of your data folder and of the Attila Mod Launcher, that I see which mods are activated. The Attila data folder is located here:
    C:\ProgramFiles(x86)\Steam\SteamApps\common\total war attila\data

    How to customize the mod
    Spoiler Alert, click show to read: 

    I made a basic tutorial for changes in units mods here:
    http://www.twcenter.net/wiki/How_to_...Unit_Pack_Mods


    You need to install the Pack File Manager tool here:
    http://www.twcenter.net/forums/showt...tring-handling


    Open the file @_Romani_Units_Pack_Mod.pack or the @_Romani_Units_Pack_AOR_Mod.pack with the Pack File Manager.

    Here are some examples how to customize the mod.

    How to change the unit size

    db/main_units_tables/*_main_units

    num_men
    max_men_per_ship

    These two values must be equal.

    db/land_units_tables/*_land_units

    num_mounts

    Attention: The column num_mounts is only needed if it is a mounted unit. This value must be in this case equal to the num_men value.


    How to change or remove the units limits

    db/main_units_tables/*_main_units

    campaign_cap / multiplayer_cap

    You can set there the units limits individually for the campaign and the custom battle screen.

    If you set these values to 0 (zero), then the limits are removed.


    Where to find the units stats and units costs in the database tables

    You will find the unit stats and main units database tables here:

    db/land_units_tables/*_land_units

    Here you find besides other values the "ammo", "campaign_action_points", "charge_bonus", "melee_attack", "melee_defense", "morale".

    db/main_units_tables/*_main_units

    Here you find besides other values the "campaign_cap", "multiplayer_cap", "create_time", "recruitment_cost", "multiplayer_cost", "upkeep_cost".

    I splitted the units in the database tables like this:

    WRE = dra_sh_rom_west*
    ERE = dra_sh_rom_east*
    Several shared units between BEL and ERE = dra_sh_rom_core*
    Renovatii units = dra_lb_bel*


    How to assign units to factions in the custom battle screen and the campaign

    Unit-to-faction assignments in the custom battle screen:

    In these database tables below are the definitions which units are activated in the custom battle screen for which factions:

    db/unit_custom_battle_permissions_tables/dra_sh_rom_east_units_custom_battle_permissions
    db/unit_custom_battle_permissions_tables/dra_sh_rom_west_units_custom_battle_permissions
    db/unit_custom_battle_permissions_tables/dra_sh_rom_core_units_custom_battle_permissions
    db/unit_custom_battle_permissions_tables/dra_lb_bel_units_custom_battle_permissions

    The column faction contains the faction:

    att_fact_eastern_roman_empire
    att_fact_western_roman_empire
    bel_fact_byzantine_expedition

    The column unit contains the UNIT_ID.

    Unit-to-faction assignments in the campaigns:

    In these database tables below are the definitions which units are recruitable in the campaigns for which factions:

    db/units_to_groupings_military_permissions_tables/dra_sh_rom_east_units_to_groupings_military_permissions
    db/units_to_groupings_military_permissions_tables/dra_sh_rom_west_units_to_groupings_military_permissions
    db/units_to_groupings_military_permissions_tables/dra_sh_rom_core_units_to_groupings_military_permissions
    db/units_to_groupings_military_permissions_tables/dra_lb_bel_units_to_groupings_military_permissions

    The column military_group contains the faction:

    att_rom_east
    att_rom_west
    bel_roman

    The column unit contains the UNIT_ID.

    If you want to re-assign or create additional assignments, then you can create new rows within the related tables with the button Clone Row.

    You can copy/paste afterwards the wanted entries of the faction or military_group columns with CTRL+C and CTRL+V to the new row.

    Attention: Each row must be unique and don't create double entries.

    Changelogs
    Spoiler Alert, click show to read: 

    Version 7 - 22.3.18
    Spoiler Alert, click show to read: 

    - fully save game compatible
    - balancing improvements and optimizations for several units
    - optimized the voiceover variations of several units it they are selected within a battle
    - updated the extensive Excel Guide Romani_Units_Pack.xls
    - changed the files names to @_Romani_Units_Pack_Mod.pack and @_Romani_Units_Pack_AOR_Mod.pack that they will load higher within the Attila Mod launcher

    If you already installed the Romani Units Pack before, then please delete the old manually installed files called _Romani_Units_Pack_Mod.pack or _Romani_Units_Pack_AOR_Mod.pack in your Attila data folder:

    C:\Program Files (x86)\Steam\steamapps\common\Total War Attila\data

    Please choose which version do you want to use after reading through my thread:
    http://www.twcenter.net/forums/showt...1#post14373259

    Manual Installation:

    Download the related version which you want to use and copy the file into your Attila data folder:

    C:\Program Files (x86)\Steam\steamapps\common\Total War Attila\data

    Steam Installation:

    If you subscribe to a Steam version, then the mod will be downloaded to this folder below:

    Romani Units Pack - Normal version
    http://steamcommunity.com/sharedfile...?id=1310207928

    C:\Program Files (x86)\Steam\steamapps\workshop\content\325610\1310207928

    Romani Units Pack - AOR version
    http://steamcommunity.com/sharedfile...?id=1322135339

    C:\Program Files (x86)\Steam\steamapps\workshop\content\325610\1322135339

    Version 6 - 24.7.17
    Spoiler Alert, click show to read: 

    - fully save game compatible
    - some optimizations regarding the compatibility with AUM-ATT
    - small optimizations of the included "fame Level" changes of the factions
    - small optimizations of the included "vanilla mercenaries recruitment chances increased"

    Version 5 - 17.7.17
    Spoiler Alert, click show to read: 

    - fully save game compatible
    - small balancing changes and optimizations of several units
    - optimized the included "fame Level" changes of the factions
    - vanilla mercenaries recruitment chances increased

    The chances with which the vanilla mercenaries will be available for recruitment in the provinces has been increased.

    Version 4 - 6.1.17
    Spoiler Alert, click show to read: 

    - fully save game compatible
    - small balancing changes
    - increased the limits related to the fame levels of all factions in all campaigns (Main campaign / The last Roman DLC / Age of Charlemagne DLC)

    The limits have been increased about how many armies, navies, agents and governors can be recruited.

    I updated the FAQ with the detailed changes about the fame levels changes.

    Version 3 - 11.11.16
    Spoiler Alert, click show to read: 

    - fully save game compatible
    - small balancing changes
    - the units limits of the units have been raised > Tier 1 = none / Tier 2 raised from 12 to 20 / Tier 3 raised from 10 to 15
    - adjusted the "turns to create" of the custom units to the vanilla standard values > Tier 1 and Tier 2 = 1 turn / Tier 3 = 2 turns
    - fixed several descriptions texts of the custom units
    - added new custom officers to several already included units by DramaBelli

    - "Renovatio Imperii" mod by DramaBelli and Cpt. Cortes has been fully included
    Renovatio Imperii - Radious Submod

    26 units for the Roman Expedition Forces in the "The Last Roman DLC"
    5 units from these units are also available for the Eastern Roman Empire

    Version 2 - 18.9.16
    Spoiler Alert, click show to read: 

    - fully save game compatible
    - small balancing changes
    - optimizations related to several custom units
    - optimized the AI recruitment priorities
    - adjusted the ammo capacity of some missile units
    - adjusted some building requirements

    Version 1 - 30.8.16
    Spoiler Alert, click show to read: 

    - adapted and balanced all 78 Romani units to the vanilla version
    - tested by Swiss Halberdier, DramaBelli and plissken3
    - included the "Attila Custom Battle Crash Fix" by Swiss Halberdier
    Attila Custom Battle Crash Fix

    - included a special version of the "Attila - Community Campaign Map with Area of Recruitment/Unit Resources" by Swiss Halberdier/Ahiga for the AOR version of the mod
    http://www.twcenter.net/forums/showthread.php?694032-Community-Campaign-Map-with-Area-of-Recruitment-Unit-Resources

    - created the special Romani Units Pack.xls for the AOR version of the mod

    Awards
    Spoiler Alert, click show to read: 

    2017 2nd Favourite battle map mod - Romani Units Pack

    Credits
    Spoiler Alert, click show to read: 

    Swiss Halberdier
    - the complete mod structure, main database tables and important database tables adjustments to vanilla
    - complete balancing of all units, used abilities, recruitment options of the factions, buildings assignments of the units in the campaigns, behaviour of the units on the battlefield and in the campaigns
    - created the important Attila Custom Battle Crash Fix and the unique AOR (Area of recruitment) system
    - testing

    Huge thanks again to DramaBelli for our long collaboration and his marvellous textures, icons and screenshots. We can be all very grateful for his awesome work.

    DramaBelli
    - Visual concepts and creation of all visual related aspects regarding the units: custom textures and icons
    - historical research
    - all promotional pictures and screenshots
    - testing

    Cpt.Cortes and DramaBelli - concept idea and creation of all included units of their mod Renovatio Imperii
    Renovatio Imperii on Steam
    Renovatio Imperii on Total War Center

    Radious - additional database tables of several Romani units
    Ernst von Jacob, Majorien and Gaius Antiochus Philopappos (Konstantinos) - Historical researchers
    plissken3 - Historical researcher and tester
    RedOctaNe02 - additional massive tester

    Extra credits:

    Ahiga - for our great collaboration while creating together the AOR system
    Aguirre - one of his padded armour for the "Foederati Franci"
    Frere Ane - three of his shiny plate armours
    Zaskar70 - custom pteruges and leather skirt exclusively created for the "Petulantes Seniores"
    General K - all scabbards of the gladius and spatha swords
    Avetis - model of his mini vambrace shield for the "Equites Sagittarii Clibanarii"
    XIIICaesar - Kaziel silver and gold squamata armours with custom pteruges for the "Comites Taifali"
    Ahiga and counterparts from Talesworlds forum - the "El Medina" Helmet
    Rath0s from Mount and Blade mod "Brytenwalda" - for the silver "Beraskovo" helmet, imported into this game by Hadrien Ier
    GreatBlackJaguar - his fan friend logo with portrait of the "Marcomanni Seniores"
    SilentResident - for creating the banner

    Swiss Halberdier's projects
    Spoiler Alert, click show to read: 

    Downloads
    Spoiler Alert, click show to read: 

    Romani Units Pack on Steam
    Spoiler Alert, click show to read: 

    Romani Units Pack on Mediafire
    Spoiler Alert, click show to read: 

    Romani Units Pack - Normal Version
    Romani Units Pack - AOR Version
    Excel Guide: Romani_Units_Pack.xls

    http://www.mediafire.com/folder/94s7...ani_Units_Pack


    Enjoy Romani Units Pack
    Swiss Halberdier

  3. #3

    Default Re: [MOD] Additional Units Mod - Attila (AUM-ATT) 1.0 - (released 20.2.2015)

    Do you have any plans for other factions other than the Western Roman Empire?

  4. #4
    DramaBelli's Avatar Ministry of Silly Walks
    Join Date
    Feb 2010
    Location
    Rome
    Posts
    3,816

    Default Re: [MOD] Additional Units Mod - Attila (AUM-ATT) 1.0 - (released 20.2.2015)

    "So it begins"

  5. #5

    Default Re: [MOD] Additional Units Mod - Attila (AUM-ATT) 1.0 - (released 20.2.2015)

    Sweet they look fantastic. I haven't tried the romans out yet, but these bad boys are going to be there when i do! Great work and thank you, look forward to more.

  6. #6
    plissken3's Avatar Decanus
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    Default Re: [MOD] Additional Units Mod - Attila (AUM-ATT) 1.0 - (released 20.2.2015)

    My dear friend Swiss - as DramaBelli put it "So it Begins" too true, AUM mods has begun again for Attila and first but not least a custom unit - so this is the start of some great mods from Swiss. Keep an eye out for some great things coming on this page/site - as the same goes for DramaBelli here for some great units for rome 2 http://www.twcenter.net/forums/showt...ack&p=14365846

    Thank you Swiss for the addition to your team - a pleasure to help you my friend
    So Swiss has started on Total War Attila - Hats off and credit where it's due - well done mate & looking forward to your next update as Attila needs some hands on for this title to be playable for me at least
    Last edited by plissken3; February 19, 2015 at 07:53 PM.
    WHY NOT TRY MY MODS BELOW - FOR EMPIRE & NAPOLEON
    here:BetterMusicMod& here:SharpeThemeMod
    & here:WarpathPictureMod

  7. #7
    Libertus
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    Default Re: [MOD] Additional Units Mod - Attila (AUM-ATT) 1.0 - (released 20.2.2015)

    And War Has Come!

  8. #8
    DramaBelli's Avatar Ministry of Silly Walks
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    Default Re: [MOD] Additional Units Mod - Attila (AUM-ATT) 1.0 - (released 20.2.2015)

    Plissken we can say it's time to "push the button to destroy this world" with Attila...with a "Snake P" horde, or one man unit at last

    So much to do! Rise Aum, rise!

  9. #9
    plissken3's Avatar Decanus
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    Default Re: [MOD] Additional Units Mod - Attila (AUM-ATT) 1.0 - (released 20.2.2015)

    Quote Originally Posted by DramaBelli View Post
    Plissken we can say it's time to "push the button to destroy this world" with Attila...with a "Snake P" horde, or one man unit at last

    So much to do! Rise Aum, rise!
    To push the button means to send us back to the very first of man - are you sure 3 2 1 bang - damn these fine modders are still making mods while the rest of humanity is without power and pushed back to the stone age LOL only kidding with a one unit of "Snake Plissken" we can conquer. Seriously dude this a great opportunity for some real mods to shake up Attila - i'll be waiting for the mods that change Vanilla settings
    WHY NOT TRY MY MODS BELOW - FOR EMPIRE & NAPOLEON
    here:BetterMusicMod& here:SharpeThemeMod
    & here:WarpathPictureMod

  10. #10
    DramaBelli's Avatar Ministry of Silly Walks
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    Default Re: [MOD] Additional Units Mod - Attila (AUM-ATT) 1.0 - (released 20.2.2015)

    I'm exploring the rosters..very poor and basical if you see that Sassanid and Armenia share the same units for example...so much to do! so much (from stone to dark age and come back)

    (God was a modder? well if yes, he forget to fix many things)

  11. #11
    Antiokhos Euergetes's Avatar Protector Domesticus
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    Default Re: [MOD] Additional Units Mod - Attila (AUM-ATT) 1.0 - (released 20.2.2015)

    Very glad to see a AUM mod in development, it was the saving grace of Empire for me.
    Looking forward to seeing more

  12. #12

    Default Re: [MOD] Additional Units Mod - Attila (AUM-ATT) 1.0 - (released 20.2.2015)

    Quote Originally Posted by DramaBelli View Post
    "So it begins"
    Quote Originally Posted by plissken3 View Post
    My dear friend Swiss - as DramaBelli put it "So it Begins" too true, AUM mods has begun again for Attila and first but not least a custom unit - so this is the start of some great mods from Swiss. Keep an eye out for some great things coming on this page/site - as the same goes for DramaBelli here for some great units for rome 2 http://www.twcenter.net/forums/showt...ack&p=14365846

    Thank you Swiss for the addition to your team - a pleasure to help you my friend
    So Swiss has started on Total War Attila - Hats off and credit where it's due - well done mate & looking forward to your next update as Attila needs some hands on for this title to be playable for me at least
    Thanks a lot my two AUM companions and your help for my AUM mods is very much appreciated. And I'm so grateful to have you both in my team.

    Quote Originally Posted by RomanMutineer View Post
    Sweet they look fantastic. I haven't tried the romans out yet, but these bad boys are going to be there when i do! Great work and thank you, look forward to more.
    Quote Originally Posted by Blackmill View Post
    And War Has Come!
    Quote Originally Posted by Basileos Antiokhos Euergetes View Post
    Very glad to see a AUM mod in development, it was the saving grace of Empire for me.
    Looking forward to seeing more
    Thanks a lot for your positive feedback.

    Quote Originally Posted by internalmemory View Post
    Do you have any plans for other factions other than the Western Roman Empire?
    Yes I will enhance the rosters of other factions of course too.

  13. #13

    Default Re: [MOD] Additional Units Mod - Attila (AUM-ATT) 1.0 - (released 20.2.2015)

    Hey Swiss Halberdier, loving the unit! This mod made me want to add my own units to the game. I have a question. When I add a prefix to my data tables and delete any vanilla units from them, vanilla unit names disappear in game. Have you ever run into this? I can upload a couple of the files if you want to see what I mean.

  14. #14
    Foederatus
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    Default Re: [MOD] Additional Units Mod - Attila (AUM-ATT) 1.0 - (released 20.2.2015)

    Hey Swiss Any chance you could add a Crossbow unit and 1 more Bow unit to the Vikings Factions please.

  15. #15

    Default Re: [MOD] Additional Units Mod - Attila (AUM-ATT) 1.0 - (released 20.2.2015)

    Quote Originally Posted by robtim92 View Post
    Hey Swiss Halberdier, loving the unit! This mod made me want to add my own units to the game. I have a question. When I add a prefix to my data tables and delete any vanilla units from them, vanilla unit names disappear in game. Have you ever run into this? I can upload a couple of the files if you want to see what I mean.
    Yes it is highly recommended that you put prefixes_* before your custom unit tables. Please re-check the integrity of your STEAM-Installation in the Attila options. Right-click on ATTILA > properties > local files > check integrity.

    Quote Originally Posted by GPM26 View Post
    Hey Swiss Any chance you could add a Crossbow unit and 1 more Bow unit to the Vikings Factions please.
    I will probably add in the future Crossbow and Bow units.

    I didn't have time to create more units yet, as I'm highly involved in the awesome overhaul by Radious. DramaBelli and I created all new unit cards for the upcoming release of Radious Total Units Mod.

    I will release my AUM-ATT 1.1 with the new unit Frankish Long Axe Warriors on Friday.

  16. #16

    Default Re: [MOD] Additional Units Mod - Attila (AUM-ATT) 1.1 - (updated 27.2.2015)

    Hello AUM-ATT players,

    I released my AUM-ATT 1.1.

    Changelog:
    Spoiler Alert, click show to read: 

    - small balancing changes (vanilla and Radious)
    - optimized the icon of the Armoured Sagitarii
    - added short text descriptions to my custom units (hoover the mouse over the unit name)

    > Frankish Long Axe Warriors

    Unit creation and icon by SWISS HALBERDIER

    Tier: 3

    Campaign recruitment:
    att_bld_barbarian_city_major_4
    att_bld_barbarian_industry_forge_4
    att_bld_barbarian_civic_chieftain_4
    att_bld_barbarian_civic_chieftain_5_legendary
    att_bld_barbarian_civic_minor_chieftain_4_legendary
    att_bld_barbarian_civic_minor_chieftain_5_legendary
    att_bld_barbmigs_military_warriors_4
    att_bld_barbmigs_city_4

    Upgrade available from this unit:
    none

    Custom battle:
    Franks

    Abilities:
    frenzy / rapid advance / disciplined / encourage / hide in forest

    Historical base: (second soldier from the left)
    http://imageweb-cdn.magnoliasoft.net.../cht210211.jpg

    Thanks a lot to DRAMABELLI for his screenshots and testing. Thanks a lot to PLISSKEN3 and NIZAM for testing.

    All download links are on my first post.

    Cheers and enjoy AUM-ATT
    Swiss Halberdier

  17. #17

    Default Re: [MOD] Additional Units Mod - Attila (AUM-ATT) 1.1 - (updated 27.2.2015)

    Hey Swiss Halberdier, do think there is a way to make a huscarl/axe unit with a shield on its back? I thought that would be a cool addition to the nordic huscarl units. I know that cavalry units have an animation for wearing shields on their back, but when I assign a shield model to an axeman's shield slot (including weapon bone), it doesn't show up at all in game. Just something to consider

  18. #18
    Foederatus
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    Default Re: [MOD] Additional Units Mod - Attila (AUM-ATT) 1.1 - (updated 27.2.2015)

    Keep em coming ant wait to see some Norse units.

  19. #19

    Default Re: [MOD] Additional Units Mod - Attila (AUM-ATT) 1.1 - (updated 27.2.2015)

    Quote Originally Posted by robtim92 View Post
    Hey Swiss Halberdier, do think there is a way to make a huscarl/axe unit with a shield on its back? I thought that would be a cool addition to the nordic huscarl units. I know that cavalry units have an animation for wearing shields on their back, but when I assign a shield model to an axeman's shield slot (including weapon bone), it doesn't show up at all in game. Just something to consider
    Yes unfortunately the shields on the back of two-handed Axemen don't show up properly somehow.

    Quote Originally Posted by GPM26 View Post
    Keep em coming ant wait to see some Norse units.
    I'm working on a new Danish unit.

  20. #20
    Civis
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    Default Re: [MOD] Additional Units Mod - Attila (AUM-ATT) 1.1 - (updated 27.2.2015)

    great mod! can you recrute the roman archers in the campagne?

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