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Thread: The Great War VI

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  1. #1

    Default Re: Update 5.2 - In Progress - More Info Soon

    Wow, the detail in those units is actually pretty amazing. It's starting to remind me of the FPS Verdun. I can't wait for this to be released. One question though, have you guys been developing the unit details for all of the nations or just the main ones?

  2. #2
    duerker von eden's Avatar Tiro
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    Default Re: Update 5.2 - In Progress - More Info Soon

    So from the screenshot, i see a trench and barbed wire. So i'm taking a guess that were going to see how many bodies does it take before a line of barbed wire is covered in corpses and can be climbed over. This pleases my lunatic ways.
    "No matter how fast you run the past will always find a short cut"




    Deurker 2014

  3. #3

    Default Re: Update 5.2 - In Progress - More Info Soon

    is 5.2 far enough off that I should start a campaign?

  4. #4

    Default Re: Update 5.2 - In Progress - More Info Soon

    Quote Originally Posted by faramirofgondor View Post
    is 5.2 far enough off that I should start a campaign?
    I'd start the campaign, unless there are some specific features/fixes in 5.2 that you can't play w/out.

  5. #5

    Default Re: Update 5.2 - In Progress - More Info Soon

    Any rough estimate as to when this is out. This is one of the best total war mods out

  6. #6
    B-DizL's Avatar TGW Lead Modeller
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    Default Re: Update 5.2 - In Progress - More Info Soon

    Quote Originally Posted by FelixJollyrodger View Post
    Any rough estimate as to when this is out. This is one of the best total war mods out
    Its hard to tell actually, some weeks much more work gets done than others. Also what started out as simply adding correct equipment has flourished into a complete reskin of pretty much all units. Don has stepped up his work as well and created new model parts for the units themselves that im not very good at making personally. Theres so much work going into this update its crazy.

    Realistically we are looking at months not weeks if things continue at the current pace.

  7. #7

    Default Re: Update 5.2 - In Progress - More Info Soon

    As the saying goes you can't rush perfection looking forward to it wish CA would make a Victoria total war which ended in 1918 or something

  8. #8

    Default Re: Update 5.2 - In Progress - More Info Soon

    I love this mod a lot, but there is a few problems id like to address that i've noticed while playing, and I also have a few questions.

    1) Some minor nations cant recruit Generals.
    2) When doing a campaign the other nations create so many armies/soldiers that it lags out the entire game.
    3) Austrian General looks like what the Minor nations (The ones that can recruit generals) generals look like. Even though the other major powers have custom general skins.
    4) Most nations such as Italy, Austria, Russia, and France have Napoleon Vanilla flags for their naval ensigns.

    I hope that those issues are going to be fixed in 5.2, and I also have a few questions about the next update.

    1) Will the trenches the regiments lay down before battles look better then the standard vanilla ones?
    2) Will it be easier to research technology? (Being by the time I get most of the technology the campaign is over)
    3) Are minor nations going to have better unit skins?
    4) Will we be able to play as the new emergent factions you mentioned.
    5) Is naval combat going to be improved? (Skins, ship types, etc.)

    Sorry in advance for being such a pain in the ass about this.

  9. #9
    The Hedge Knight's Avatar Fierce When Cornered
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    Default Re: Update 5.2 - In Progress - More Info Soon

    Quote Originally Posted by Sirtylersherman View Post
    1) Will the trenches the regiments lay down before battles look better then the standard vanilla ones?
    No.

    Quote Originally Posted by Sirtylersherman View Post
    2) Will it be easier to research technology? (Being by the time I get most of the technology the campaign is over)
    Yes, I have revised the entire tech tree to be simpler and easier to research. There are far fewer boring filler techs.

    Quote Originally Posted by Sirtylersherman View Post
    3) Are minor nations going to have better unit skins?
    Marginally

    Quote Originally Posted by Sirtylersherman View Post
    4) Will we be able to play as the new emergent factions you mentioned.
    No.

    Quote Originally Posted by Sirtylersherman View Post
    5) Is naval combat going to be improved? (Skins, ship types, etc.)
    Probably not

  10. #10
    Libertus
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    Default Re: Update 5.2 - In Progress - More Info Soon

    I am still waiting for 5.2 especially for tank problem. ( Disappearing after battles) Is update ready or ...?

  11. #11
    duerker von eden's Avatar Tiro
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    Default Re: Update 5.2 - In Progress - More Info Soon

    Quote Originally Posted by onurlu06 View Post
    I am still waiting for 5.2 especially for tank problem. ( Disappearing after battles) Is update ready or ...?
    Quote Originally Posted by SerbianWOLF View Post
    Find me a man that could move a bunker. Bunkers that are gone is maybe better. When you move army. Bunker stays, won't follow you. Tanks should be fixed if possible, but bunkers should be gone after the battle.
    This is already patched and fixed in one of the updates. Amored units got a second tank while i think bunkers just got a bigger crew.
    "No matter how fast you run the past will always find a short cut"




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  12. #12
    The_Federation's Avatar Foederatus
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    Default Re: Update 5.2 - In Progress - More Info Soon

    Might be worth downloading NTW again to try this

  13. #13
    Libertus
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    Default Re: Update 5.2 - In Progress - More Info Soon

    Quote Originally Posted by The_Federation View Post
    Might be worth downloading NTW again to try this
    well, I have had this game and mod reinstalled thousands of times, but bunkers, tanks, etc... are always gone after battles on campaign map due to number of men in the crew being under 5.

    I wasn't playing this mod for months, now I am gonna try again with reinstalling everything with latest updates. I hope it has been solved in the last update (5.2).

  14. #14
    SerbianWOLF's Avatar Semisalis
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    Default Re: Update 5.2 - In Progress - More Info Soon

    Quote Originally Posted by onurlu06 View Post
    ... , but bunkers, etc... are always gone after battles on campaign map due to number of men in the crew being under 5.
    Find me a man that could move a bunker. Bunkers that are gone is maybe better. When you move army. Bunker stays, won't follow you. Tanks should be fixed if possible, but bunkers should be gone after the battle.
    No freedom was ever given by any request, nor good speech. Freedom is what you conquer !



  15. #15
    Semisalis
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    Default Re: Update 5.2 - In Progress - More Info Soon

    Quote Originally Posted by SerbianWOLF View Post
    Find me a man that could move a bunker. Bunkers that are gone is maybe better. When you move army. Bunker stays, won't follow you. Tanks should be fixed if possible, but bunkers should be gone after the battle.
    Don't play stupid. Obviously this is a bug because of the too low unit sizes. It is easily fixed setting all those units to unit size 8 in the editor. Also you can move the bunkers around, the point is they disappear after a battle.

  16. #16
    SerbianWOLF's Avatar Semisalis
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    Default Re: Update 5.2 - In Progress - More Info Soon

    Quote Originally Posted by AzureNight View Post
    Don't play stupid. Obviously this is a bug because of the too low unit sizes. It is easily fixed setting all those units to unit size 8 in the editor. Also you can move the bunkers around, the point is they disappear after a battle.
    I know it is a bug. But it comes in handy when you need to fight 3 armies and you have one. When it disapears it is easy for you to have victory
    No freedom was ever given by any request, nor good speech. Freedom is what you conquer !



  17. #17
    Libertus
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    Default Re: Update 5.2 - In Progress - More Info Soon

    Quote Originally Posted by SerbianWOLF View Post
    Find me a man that could move a bunker. Bunkers that are gone is maybe better. When you move army. Bunker stays, won't follow you. Tanks should be fixed if possible, but bunkers should be gone after the battle.
    but when defending, those bunkers are so useful though even if they disappear...

    At least they would find a solution for tanks' disappearing problem, that one is really annoying

  18. #18
    SerbianWOLF's Avatar Semisalis
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    Default Re: Update 5.2 - In Progress - More Info Soon

    Quote Originally Posted by onurlu06 View Post
    but when defending, those bunkers are so useful though even if they disappear...

    At least they would find a solution for tanks' disappearing problem, that one is really annoying
    I agree. Maybe that thing is hardcoded. We'll see.
    No freedom was ever given by any request, nor good speech. Freedom is what you conquer !



  19. #19
    Sigma's Avatar Ducenarius
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    Default Re: Update 5.2 - In Progress - More Info Soon

    @Aanker is the map the new units are shown on in that picture a custom map or a random map? If it's the latter then I can't wait to finally have battlefields with sandbags and barbed wire littering them

  20. #20

    Default Re: Update 5.2 - In Progress - More Info Soon

    German Uniforms look quite nice. Amazing work. :o
    Rawr rawr rawr rawr.

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