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Thread: The Great War VI

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  1. #1
    SerbianWOLF's Avatar Semisalis
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    Default Re: Phase 3 Launched : Need Moar Testers

    Can you change religion in NTW ? Serbia is catholic faction in TGW mod but it is an orthodox country. And is it possible to put authentic names? Some minor factions are using names from other major countries . But other than that this mod is amazing !

  2. #2

    Default Re: Phase 3 Launched : Need Moar Testers

    Quote Originally Posted by SerbianWOLF View Post
    Can you change religion in NTW ? Serbia is catholic faction in TGW mod but it is an orthodox country. And is it possible to put authentic names? Some minor factions are using names from other major countries . But other than that this mod is amazing !
    If I recall correctly, I believe this issue was brought up somewhere before in this forum and the devs said that not only is religion near impossible to change, so is the government type (hence the Netherlands being a Republic). As for Authentic Naming, it's already implemented in the mod. Do you mean that some units or nations were forgotten and still have their English names?

  3. #3
    SerbianWOLF's Avatar Semisalis
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    Default Re: Phase 3 Launched : Need Moar Testers

    Quote Originally Posted by Poetic Pariah View Post
    If I recall correctly, I believe this issue was brought up somewhere before in this forum and the devs said that not only is religion near impossible to change, so is the government type (hence the Netherlands being a Republic). As for Authentic Naming, it's already implemented in the mod. Do you mean that some units or nations were forgotten and still have their English names?
    I downloaded some mod for NTW(I cannot remember what name of that mod was ) and Serbia was orthodox. I did not meant authentic names of units but authentic names of ministers,generals,captains...

  4. #4

    Default Re: Phase 3 Launched : Need Moar Testers

    How is the mod developing

  5. #5

    Default Re: Phase 3 Launched : Need Moar Testers

    It has learned how to... feel. It's developed emotions. Now we must ask ourselves... Is it human?

  6. #6

    Default Re: Phase 3 Launched : Need Moar Testers

    The mod isn't sentient, no. There was a bit of indecision regarding how much more to put in this update, but I think our titanic trio has sorted it out.

    // /* # <!-- * Pleh su! S'ti a retsnom... ew era sti sevitpac, dna s'ti gnihctaw su, syawla. ; --> */

  7. #7
    VSC24's Avatar Libertus
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    Default Re: Phase 3 Launched : Need Moar Testers

    *[/QUOTE]// /* # <!-- * Pleh su! S'ti a retsnom... ew era sti sevitpac, dna s'ti gnihctaw su, syawla. ; --> */[/QUOTE]


    ARISE MOD-THULU! AWAKEN FROM YOUR SLUMBER IN THE SEAS AND BESTOW UPON US THE ANCIENT KNOWLEDGE OF C++
    Last edited by VSC24; November 07, 2015 at 06:54 AM.

  8. #8

    Default Re: Phase 3 Launched : Need Moar Testers

    hey, anyone up for a real challenge? artmoney yourself rich an spectacular, then buy all kinds of technology and research as much war tech as u can, then gift spain all tech and a of your money. then let it simmer a bit und stir up france in the meantime occasionally. then let that whole scenario cook for a year or two. if you decide its time to fight a little in spain, get ready to get your ass handed to you. non-shattering vets,360degrees bunker and arty from hell. chewing through your battle hardened troops like tapas. what a wonderful kick in the teeth. awesome.

  9. #9

    Default Re: Phase 3 Launched : Need Moar Testers

    Why you gotta make the bad guys outta Spain, eh? >:C

  10. #10

    Default Re: Phase 3 Launched : Need Moar Testers

    pariah: they seem to have the best ai so far, not charging blindly and build a mixed army thats really difficult to approach. no beef with the spaniards, tough. nice people, but unfortunately theyre occupying my later new-germany:-). gomna repeat that on the ottomans and danish too. its really interesting.. but you gotta fix 360 degrees bunkers, folks

  11. #11

    Default Re: Phase 3 Launched : Need Moar Testers

    Hi,


    how is the mod development??

  12. #12
    The Hedge Knight's Avatar Fierce When Cornered
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    Default Re: Phase 3 Launched : Need Moar Testers

    I'm currently on hiatus (uni), BDizzle and Don are working on uniforms and some prevailing bugs.

  13. #13

    Default Re: Phase 3 Launched : Need Moar Testers

    That is code for "Expect it this Friday!"

    Such excite! Very stoked! Wow! Much desire!

  14. #14
    B-DizL's Avatar TGW Lead Modeller
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    Default Re: Phase 3 Launched : Need Moar Testers

    Indeed.











    Not the friday part tho....

  15. #15

    Default Re: Phase 3 Launched : Need Moar Testers

    Can the Renault FTs shoot in every direction with their turret since they are the only tanks who've got one?

  16. #16
    B-DizL's Avatar TGW Lead Modeller
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    Default Re: Phase 3 Launched : Need Moar Testers

    Quote Originally Posted by NapoleonDG View Post
    Can the Renault FTs shoot in every direction with their turret since they are the only tanks who've got one?
    Sadly no, not even the ironclads in Shogun 2 (which had turrets) couldn't shoot in every direction. The game engine cant do it, apparently.

  17. #17

    Default Re: Phase 3 Launched : Need Moar Testers

    Great work your doing on the mod and i am super exited!
    I would like to ask if your planing on releasing it still this year?
    btw: I am of curious nature, did you change anything for the greeks?

  18. #18
    B-DizL's Avatar TGW Lead Modeller
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    Default Re: Phase 3 Launched : Need Moar Testers

    I made them more playable, increased region wealth, fixed the bug preventing them from build a navy, gave them different starting buildings so they have a bigger unit variety. Also gave them more starting funds and fixed their roads.

    No new units or anything but they should be much better off now in 5.2.

  19. #19
    SerbianWOLF's Avatar Semisalis
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    Default Re: Phase 3 Launched : Need Moar Testers

    Quote Originally Posted by B-DizL View Post
    I made them more playable, increased region wealth, fixed the bug preventing them from build a navy, gave them different starting buildings so they have a bigger unit variety. Also gave them more starting funds and fixed their roads.

    No new units or anything but they should be much better off now in 5.2.
    Will you make Serbia more playable in version 5.2 ? I think Serbia is weaker in your mod than it was back in 1914. And some units have a bit of inaccuracies. State religion is Catholic and it should be Orthodox.

  20. #20
    B-DizL's Avatar TGW Lead Modeller
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    Default Re: Phase 3 Launched : Need Moar Testers

    Quote Originally Posted by SerbianWOLF View Post
    Will you make Serbia more playable in version 5.2 ? I think Serbia is weaker in your mod than it was back in 1914. And some units have a bit of inaccuracies. State religion is Catholic and it should be Orthodox.
    Yeah Serbia is stronger now, what we did was create custom scripts that depending on who the player is certain factions are buffed and others not. If you play as Serbia you will get a bonus of troops and starting funds, also increased the region wealth and made it so they can recruit cav early on.

    Changing the religion is much harder for some reason so that wont be done as far as i know.

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