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Thread: The Great War VI

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  1. #1

    Default Re: Phase 3 Launched : Need Moar Testers

    Will you be making new animation

  2. #2
    VSC24's Avatar Libertus
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    Default Re: Phase 3 Launched : Need Moar Testers

    We very badly need an animator still, (HINT HINT ANYONE.)

  3. #3
    The Hedge Knight's Avatar Fierce When Cornered
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    Default Re: Phase 3 Launched : Need Moar Testers

    Realistically new animations will never be included.

  4. #4

    Default Re: Phase 3 Launched : Need Moar Testers

    OK thanks

  5. #5

    Default Re: Phase 3 Launched : Need Moar Testers

    Will the mod be done by the of september

  6. #6

    Default Re: Phase 3 Launched : Need Moar Testers

    Quote Originally Posted by stefan97 View Post
    Will the mod be done by the of september
    I think we've found our new "startpos?"

    To answer your question, Stefan: I don't know, but as an observer I'd say probably not.

  7. #7

    Default Re: Phase 3 Launched : Need Moar Testers

    Can you insert the models that you haven't put in the game

  8. #8
    VSC24's Avatar Libertus
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    Default Re: Phase 3 Launched : Need Moar Testers

    That depends... did you leave the money under the giant X in the park like we agreed?

  9. #9

    Default Re: Phase 3 Launched : Need Moar Testers

    Ok thanks

  10. #10

    Default Re: Phase 3 Launched : Need Moar Testers

    I didn't

  11. #11

    Default Re: Phase 3 Launched : Need Moar Testers

    Quote Originally Posted by stefan97 View Post
    I didn't
    Then how does it feel to want?

  12. #12
    The Hedge Knight's Avatar Fierce When Cornered
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    Default Re: Phase 3 Launched : Need Moar Testers

    Work continues.
    Spoiler Alert, click show to read: 

    Kepi 1884 properly in!

  13. #13
    VSC24's Avatar Libertus
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    Default Re: Phase 3 Launched : Need Moar Testers

    Quote Originally Posted by The Hedge Knight View Post
    Work continues.
    Spoiler Alert, click show to read: 

    Kepi 1884 properly in!
    FANTASTIC!

  14. #14

    Default Re: Phase 3 Launched : Need Moar Testers

    Quote Originally Posted by The Hedge Knight View Post
    Work continues.
    Spoiler Alert, click show to read: 

    Kepi 1884 properly in!
    Will the Kepis have multiple textures, one that changes the hat color to the secondary and another that makes it use the primary?

  15. #15

    Default Re: Phase 3 Launched : Need Moar Testers

    Why would that be? The colours of kepis in the French Army use a very strict colour coding. It's not random.

    The uniforms are already way too varied within a single unit. There's a reason why uniforms are called... uniforms!
    “a poor model can be saved by a great texture, but a bad texture will ruin even the most detailed model. - James O'Donnell, Forgotten Hope mod artist

  16. #16

    Default Re: Phase 3 Launched : Need Moar Testers

    If you look, the Kepi uses the dark gray trim in the picture. The coat, however, is black.

    So, it uses the secondary color variation right now. Nations that use the kepi often had it matching their coats so it should be black as well. So, I'm just wondering if they'll include multiple versions of the kepi for this purpose as they already do now (French and Italian general plus standard). They already do something similar with the German stahlhelm, it having a camo and a non-camo version. Same mesh, different texture. Technically three if you include the other helmet meshes.

    Besides, it's not like they'll include variations of the same hat for individual units. Though they might, iirc there was a blue cover for red kepis. Officers didn't wear them. So... uniforms are totally overrated.

  17. #17

    Default Re: Phase 3 Launched : Need Moar Testers

    The top of the kepi (technically speaking, the turban and calot) uses the trouser colour. The trim colour is used for the piping (passpoil). The lower part (bandeau) uses the coat colour.
    That's how it was historically (and still is, as those traditional colours are still used for modern képis). It's a simple rule that works almost everytime with the model 1884 képi and its predecessors.

    There were two kepi covers used in the war, before kepis started being made in horizon blue. The model 1902 was in "gris de fer bleuté" wool (the same colour as the infantry greatcoat); the model 1913 was in light blue fabric.
    These were used by units whose képi was predominantly red (essentially the infanterie de ligne and infanterie territoriale, since the hussars and chasseurs ŕ cheval wore the shako on campaign) and by engineers (despite having a dark blue képi).
    Officers of these units did wear these kepi covers, though it was an unofficial practice to cut a square hole in the front to show the rank braiding.

    I though I had covered that quite thoroughly here already.


    That texture is specifically for the French army.
    Note also that the cap=coat colour generalisation doesn't always work. Austria-Hungary and Denmark are such exceptions (in the former's case it doesn't matter for the Hechtgrau uniforms; however Austro-Hungarian cavalry still wore colourful uniforms until 1915, including red caps, and some Landsturm were outfitted with old pre-Hechtgrau uniforms throughout the war, i.e. dark blue tunics with light blue caps and trousers).
    The trend by WW1 was to have unified uniform colours anyway. Most of the time it won't matter if the cap is in coat or trouser colour.
    “a poor model can be saved by a great texture, but a bad texture will ruin even the most detailed model. - James O'Donnell, Forgotten Hope mod artist

  18. #18

    Default Re: Phase 3 Launched : Need Moar Testers

    So you don't think the kepi cover should be represented at all? I mean, you said so yourself, it uses the same color as their coat with another cover using light blue and could simply be represented by using a solid primary color which would be similar to how the dolman and pelisse work in NTW vanilla, where there are two of the same thing but the variation of texture makes it where one has the pelisse uses the trim (in this case dark gray) and another where the pelisse is the same color as the dolman but the dolman's facings would be changed instead.

    Besides, the kepi cover shown with the other kepis doesn't look too entirely different.

    Ignoring that, I'm sure it is specifically French, but Denmark would be in a similar boat as their early uniforms had light blue hats to match their light blue pants as well. Nations that use shakos but don't have shakos implemented just yet such as Spain, Switzerland, and even France will probably be using the kepi instead. Probably not Spain so much because they use the peaked cap in game and the peaked cap is used so often anyways, it won't matter too much, but Switzerland and France (perhaps especially France as it uses the same coloration you described for the Kepi) would be fine using the kepi instead. But that's just my thoughts on the matter.

    Ignoring all that, I'd like the idea of a different texture regardless to at least represent the kepi cover. But that may simply be my bias as I've remodded a lot of the variant models and the coloration to make my game fit a bit more.

  19. #19

    Default Re: Phase 3 Launched : Need Moar Testers

    So when well the mod be done

  20. #20

    Default Re: Phase 3 Launched : Need Moar Testers

    So when will the mod be done sorry about my english

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