Say what?
Say what?
"The trouble with facts is that there are so many of them." - Samuel McChord Crothers
when i try to launch the exe, it gives me an error saying that it cant find warhammer 2\data\manifest.txt. but i found the file in the correct location. any help?
Hello. Today we are gathered here to do battle. Regretable, isn't it? but sometimes, you know, life is like that. You have to do something that you don't want to do, just because someone is telling you to do it. I didn't want to be here myself, but then my mother told me that I'd better make a reasonable show of it all, so here we go then...
Today we fight against monsters - the Gauls! They are dangerous, mad and hairy beyond reason. In victory, they are always heartless.
So when I press launch it just opens Steam. wat do?
I met the same problem after i ghost my Win drive, take a while to figure it out, hope this can help you and others
1st go to your user accout AppData, Exp:"C:\Users\AppData\Roaming\The Creative Assembly"
Then you will see text file name "mod_manager_settings" - open it
Then after "GamePath:ATW=" enter your Attila install directory, for me is "D:\Total War Attila"
Save & close
I think the mod manager can work properly now. You wellcome.
I tried to do the same with Rome 2 and it didnt work :/ it works for aTTila though. Any advice?
I too can't get it to run, and editing the txt file does not work for me:
See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at TWModManager.FormMain.LoadAllGames()
at TWModManager.FormMain.FormMain_Load(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9151 (WinRelRS6.050727-9100)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
TWModManager
Assembly Version: 3.0.0.0
Win32 Version: 3.0.0.0
CodeBase: file:///C:/Steam%20Library/steamapps/common/Napoleon%20Total%20War/data/ModManager.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9136 (WinRelRS6.050727-9100)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9147 (WinRelRS6.050727-9100)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9136 (WinRelRS6.050727-9100)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Core
Assembly Version: 3.5.0.0
Win32 Version: 3.5.30729.9135 built by: WinRelRS6
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Hi guys,
I had Total War: Attila installed on the D) Drive, mods were working just fine. Then I moved the game to the C) Drive which is the SSD. Now the mods arent working anymore. Strangely enough, they would work if I enabled the release launcher beta, but this is for some reason no longer availible, but like I said, it worked with the "new" launcher just fine on the D) Drive. Any help is appreciated, I hate not knowing what is wrong. I know this ist this Mod Manager related, but do you have any suggestions?
Interested in how Attila and the new LONGBEARDS DLC plays?
Check out my Total War Attila: Jutes Let's Play: http://youtu.be/rFyxh4mj1pQ
Check out my Total War Attila: The Langobards Let's Play: http://youtu.be/lMiHXVvVbCE
Total War: Attila with ERE vs Sassanids GEM at max settings: http://youtu.be/jFYENvVpwIs
Total War: Rome II Medieval Kingdoms Mod Gameplay: http://youtu.be/qrqGUYaLVzk
For some reason neither Empire or Napoleon show up under the "Game" tab for me, anyone else getting this issue? Sorry if this was already addressed
- [COLOR=var(--text-normal)]After running the mods from the mod manager, the vanilla game is running What's the problem?[/COLOR]
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After running the mods from the mod manager, the vanilla game is running What's the problem?