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Thread: GEMFX Update for Attila (v1.0.9)

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  1. #1

    Default Re: GEMFX Update for Attila (v1.0.8)

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    Quote Originally Posted by LuciferHawk View Post
    UI-By-Pass for Attila is currently more generically implemented than in R2:TW. GEMFX is constantly searching for the correct entry if non is found (thats why the stuttering). You need to have at least MLAA activated (no 4x AA) and probably some other effects such as SSAO and distortion.
    I have MLAA activated. SSAO is too taxing for my gpu so I guess I'm good without ui-by-pass
    Last edited by Mr.Freud; February 19, 2015 at 03:17 PM.

  2. #2

    Default Re: GEMFX Update for Attila (v1.0.8)

    Quote Originally Posted by Mr.Freud View Post
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    I have MLAA activated. SSAO is too taxing for my gpu so I guess I'm good without ui-by-pass
    Do you have blur turned up here or are these default settings? Mine never looks quite so hazy... this looks great.

    I am experiencing quite a big drop in fps with 1.0.8. I was using 1.0.7 with Attila yesterday and had much better frame rate. Perhaps UI-bypass... I'll test without!

  3. #3

    Default Re: GEMFX Update for Attila (v1.0.8)

    Quote Originally Posted by Findiglay View Post
    Do you have blur turned up here or are these default settings? Mine never looks quite so hazy... this looks great.

    I am experiencing quite a big drop in fps with 1.0.8. I was using 1.0.7 with Attila yesterday and had much better frame rate. Perhaps UI-bypass... I'll test without!
    I've turned it up a little bit. Other than that - vibrance was set to 91(default was 92), disabled film grain and turned up shift amount in HBO settings. Other settings were default

  4. #4
    helmersen's Avatar Praepositus
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    Default Re: GEMFX Update for Attila (v1.0.8)

    Does UI-bypass means that it wont blur out the UI though? And if so, is there an estimate on when it will be fixed?
    Interested in how Attila and the new LONGBEARDS DLC plays?

    Check out my Total War Attila: Jutes Let's Play: http://youtu.be/rFyxh4mj1pQ
    Check out my Total War Attila: The Langobards Let's Play: http://youtu.be/lMiHXVvVbCE
    Total War: Attila with ERE vs Sassanids GEM at max settings:
    http://youtu.be/jFYENvVpwIs
    Total War: Rome II Medieval Kingdoms Mod Gameplay: http://youtu.be/qrqGUYaLVzk

  5. #5
    Ganossa's Avatar 최정장군
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    Default Re: GEMFX Update for Attila (v1.0.8)

    Quote Originally Posted by helmersen View Post
    Does UI-bypass means that it wont blur out the UI though? And if so, is there an estimate on when it will be fixed?
    Yes, thats what it does.

    It should work already, just as I said probably not for every in-game setup. You will definitly always need to have MLAA activated. The rest might get better/tolerant towards different setups.

  6. #6

    Default Re: GEMFX Update for Attila (v1.0.8)

    Do I just install it as if it's for Rome 2 but in the Attila folder?

    Is there anything special I need to do to get it to work?

  7. #7
    Ganossa's Avatar 최정장군
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    Default Re: GEMFX Update for Attila (v1.0.8)

    Quote Originally Posted by Enad View Post
    Do I just install it as if it's for Rome 2 but in the Attila folder?

    Is there anything special I need to do to get it to work?
    You have to install the stand alone version into your Attila main folder, yes.

    --------------------

    If you have problems with the UI-By-Pass though MLAA activated in-game, please try to reload the shader in a battle first. This might trigger the By-Pass correctly for now and will consequently stay activated until you quit Attila again.

    For reference, you can find my in-game settings here.
    Last edited by Ganossa; February 19, 2015 at 03:50 PM.

  8. #8

    Default Re: GEMFX Update for Attila (v1.0.8)

    ui by pass?

    can you translate :o?

    utility? what is it?

    i understand blur, bloom, HDR, gaussian etc, but, UI BY pass?

  9. #9

    Default Re: GEMFX Update for Attila (v1.0.8)

    with by pass ui activate in attila, fps lock in 40 in menu and lock in 20 in battle?

    wtf?
    in rome 2 no problem, your 1.08 its buged, can you give 1.07?

  10. #10

    Default Re: GEMFX Update for Attila (v1.0.8)

    UI pass breaks the fps. I have 60 fps without it and with it 20. I am not using any AA

    Also GEM does not work if you use UI pass.

    @railgar

    UI BY pass, so it does not make UI look like enchanted which keeps it clear looking
    You can download regular GEM 1.08 which works fine, but does not have these extra features like AA by pass (still not working)
    Last edited by Jin-; February 19, 2015 at 05:21 PM.

  11. #11
    DramaBelli's Avatar Ministry of Silly Walks
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    Default Re: GEMFX Update for Attila (v1.0.8)

    Here they comes, Lucifer,

    unmodified

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    slightly modified + my dark settings

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  12. #12

    Default Re: GEMFX Update for Attila (v1.0.8)

    Offline preview also crashes on me. I use the tool for .net 4.0
    I can't even get that far @Remo, when i press start preview i get instant GEM crash

  13. #13
    DramaBelli's Avatar Ministry of Silly Walks
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    Default Re: GEMFX Update for Attila (v1.0.8)

    it crashed to me too, this one bug to report. Gem works perfectly in game

  14. #14
    billydilly's Avatar Senator
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    Default Re: GEMFX Update for Attila (v1.0.8)

    The offline preview causes a crash for me. I get very low FPS while using GEM, I think it's the By-pass UI feature.
    CPU: Intel i7-8700. GPU: MSI GTX 1070 Armor 8G. RAM: Corsair Vengance, 16Gb HD: Kingston SSD 240Gb (System), Samsung 850 Evo SSD 500Gb (Steam), Western Digital 500Gb. PSU: Corsair CX600W

  15. #15
    Ganossa's Avatar 최정장군
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    Default Re: GEMFX Update for Attila (v1.0.8)

    Regarding the UI-By-Pass, did anyone try yet to reload GEMFX in a battle and see if it solves the problem?

    Regarding the preview, (as described) it does not work for Windows 8.1 and before switching it on you should disable the UI-By-Pass too. GEMFX is basically hooking onto the picture renderer.

  16. #16

    Default Re: GEMFX Update for Attila (v1.0.8)

    Quote Originally Posted by LuciferHawk View Post
    Regarding the UI-By-Pass, did anyone try yet to reload GEMFX in a battle and see if it solves the problem?

    Regarding the preview, (as described) it does not work for Windows 8.1 and before switching it on you should disable the UI-By-Pass too. GEMFX is basically hooking onto the picture renderer.
    When UI bypass is enabled GEM works in launch loading screen. After that it effects "disappears" from "use", but the UI bypass fps drop remains.
    When i press f9 or reload it creates micro stutter so i know its there on background enabled, but effects are not there.

    Windows 7, so preview crash can't be that Windows version problem

  17. #17
    Ganossa's Avatar 최정장군
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    Default Re: GEMFX Update for Attila (v1.0.8)

    Quote Originally Posted by Keat View Post
    Anyone have any tips to get it working?
    Everything is installed and in order but I get no effect. Im on Win 8.1 and i run the configurer as admin. I've checked the compability box and 64bit box and the file saves just fine from what I can gather.
    It was the same in Rome 2, it just doesnt work, no ingame effect
    Please refer to the technical support thread of GEMFX.

    Quote Originally Posted by darknessjw View Post
    When UI bypass is enabled GEM works in launch loading screen. After that it effects "disappears" from "use", but the UI bypass fps drop remains.
    When i press f9 or reload it creates micro stutter so i know its there on background enabled, but effects are not there.

    Windows 7, so preview crash can't be that Windows version problem
    Yes, it probably cannot in all cases identify the entry to place the UI-By-Pass and keeps searching, which causes stuttering. I will have to find another way to fix it.

    Regarding the preview, did you disable UI-By-Pass for the preview and made sure everything is set up correctly? You also need the GEMFX_Preview.jpg in your folder next to the configurator and probably SlimDX installed as described in the update.

  18. #18

    Default Re: GEMFX Update for Attila (v1.0.8)

    Yes, I tried reloading yesterday - no improvement for me.

  19. #19
    Ganossa's Avatar 최정장군
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    Default Re: GEMFX Update for Attila (v1.0.8)

    Quote Originally Posted by Mr.Freud View Post
    Yes, I tried reloading yesterday - no improvement for me.
    Then I have to identify and set the correct entry manually. For me the automatic approach worked.

  20. #20
    Keat's Avatar Laetus
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    Default Re: GEMFX Update for Attila (v1.0.8)

    Anyone have any tips to get it working?
    Everything is installed and in order but I get no effect. Im on Win 8.1 and i run the configurer as admin. I've checked the compability box and 64bit box and the file saves just fine from what I can gather.
    It was the same in Rome 2, it just doesnt work, no ingame effect

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