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Thread: GEMFX Update for Attila (v1.0.9)

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  1. #1

    Default Re: GEMFX Update for Attila (v1.0.8)

    ~5-7 fps hit for me

  2. #2

    Default Re: GEMFX Update for Attila (v1.0.8)

    I still got the stuttering problem and 5fps when using "By-Pass-UI" on my Win8.1 system. Could anyone solve it? DXGI.dll on the first page didn´t help for me.

  3. #3

    Default Re: GEMFX Update for Attila (v1.0.8)

    I might give reshade a go then add I'll be dammed if I can get gemfx to work lol

  4. #4
    Vimes's Avatar Semisalis
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    Default Re: GEMFX Update for Attila (v1.0.8)

    Quote Originally Posted by callmegoose View Post
    I might give reshade a go then add I'll be dammed if I can get gemfx to work lol
    I don't want to detract from the superb work done here but I used ReShade as soon as Atilla came out and the results are pretty impressive and someone uploaded their profile here...

    http://sfx.thelazy.net/games/preset/3041/

    don't forget to edit the line required to disable the statistics within the game, as noted in the above link.


    Good luck

  5. #5

    Default Re: GEMFX Update for Attila (v1.0.8)

    Yeah I know what your saying. I would love to try gemfx but until I get it working I'll give this other option a go

  6. #6

    Default Re: GEMFX Update for Attila (v1.0.8)

    got reshade to work

  7. #7
    Vimes's Avatar Semisalis
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    Default Re: GEMFX Update for Attila (v1.0.8)

    Quote Originally Posted by callmegoose View Post
    got reshade to work
    Good for you

    It seems pretty good to me. Enjoy.

  8. #8

    Default Re: GEMFX Update for Attila (v1.0.8)

    Quote Originally Posted by callmegoose View Post
    got reshade to work
    You can also use master effect with reshade and it adds extra effects.

  9. #9
    Vimes's Avatar Semisalis
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    Default Re: GEMFX Update for Attila (v1.0.8)

    Quote Originally Posted by ru55lee View Post
    You can also use master effect with reshade and it adds extra effects.

    Indeed Kobol25 from the TW forums generously posted a video of it here...

    https://www.youtube.com/watch?v=uYKd6jh9uT4

    His original thread depicting this....


    http://forums.totalwar.com/showthrea...tal-War-Attila!!!

  10. #10

    Default Re: GEMFX Update for Attila (v1.0.8)

    Has anyone who's game was crashing while trying to use the mod managed to find a workaround yet?

  11. #11
    Ganossa's Avatar 최정장군
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    Default Re: GEMFX Update for Attila (v1.0.8)

    I will update this thread soon to provide all important information upfront. However, the core thread will still be placed at the original GEMFX hosted modification of R2. With a bit of luck I can also release a new compatible version of GEMFX for Attila that should make it easier to get the UI-By-Pass working.

  12. #12

    Default Re: GEMFX Update for Attila (v1.0.8)

    Prompt please
    Is it possible to get rid of a significant decline in the FPS, when used "by-pass UI" ?

  13. #13
    Ganossa's Avatar 최정장군
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    Default Re: GEMFX Update for Attila (v1.0.8)

    Quote Originally Posted by Deimos_mdg View Post
    Prompt please
    Is it possible to get rid of a significant decline in the FPS, when used "by-pass UI" ?
    There should be no difference in fps impact compare to not using By-Pass-UI. The feature itself is not ready for Attila yet (not like in R2), that is why I am currently working on fixes to make it more reliant across various platforms.

  14. #14

    Default Re: GEMFX Update for Attila (v1.0.8)

    Quote Originally Posted by LuciferHawk View Post
    There should be no difference in fps impact compare to not using By-Pass-UI. The feature itself is not ready for Attila yet (not like in R2), that is why I am currently working on fixes to make it more reliant across various platforms.
    When the function is on, the FPS drops twice. From 30 to 15. This is just me ?
    Video GF 770 4 GB

  15. #15
    Ganossa's Avatar 최정장군
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    Default Re: GEMFX Update for Attila (v1.0.8)

    Quote Originally Posted by Deimos_mdg View Post
    When the function is on, the FPS drops twice. From 30 to 15. This is just me ?
    Video GF 770 4 GB
    If it drops it only means that it is not working or not working properly. You will know when you used the feature in R2

  16. #16
    helmersen's Avatar Praepositus
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    Default Re: GEMFX Update for Attila (v1.0.8)

    Quote Originally Posted by LuciferHawk View Post
    If it drops it only means that it is not working or not working properly. You will know when you used the feature in R2
    Has it been updated at all in the last few days? I still cant seem to run it with Bypass UI without a massive fps drop
    Interested in how Attila and the new LONGBEARDS DLC plays?

    Check out my Total War Attila: Jutes Let's Play: http://youtu.be/rFyxh4mj1pQ
    Check out my Total War Attila: The Langobards Let's Play: http://youtu.be/lMiHXVvVbCE
    Total War: Attila with ERE vs Sassanids GEM at max settings:
    http://youtu.be/jFYENvVpwIs
    Total War: Rome II Medieval Kingdoms Mod Gameplay: http://youtu.be/qrqGUYaLVzk

  17. #17

    Default Re: GEMFX Update for Attila (v1.0.8)

    Please, anyone share a nice looking preset for Attila?

  18. #18

    Default Re: GEMFX Update for Attila (v1.0.8)

    This ingame menu thing is really obtrusive and I cant find how to remove it, it pops up because I must have pressed some hotkey or something. Is there a hotkey guide somewhere because this is supremely annoying.

    Edit: Nevermind, found it
    Last edited by athropos1; February 26, 2015 at 01:49 PM.

  19. #19

    Default Re: GEMFX Update for Attila (v1.0.8)

    The file for TW Attila doesn't work, the file takes 10 hours to download

  20. #20

    Default Re: GEMFX Update for Attila (v1.0.8)

    Hail to the Master, LuciferHawk. I offer these screenshots;




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