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Thread: Download Better Aggresive CAI for Attila V 4.2 Official Release

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  1. #1

    Default Re: Download Better Aggresive CAI for Attila V 3.5 Edition

    Quote Originally Posted by Junaidi83 de Bodemloze View Post
    Nope its just another better version from empire great penalty itself, at least its will stay up to -80 while great penalty can scale up to -300 on original vannila. I already nerf the great penalty effect. Then religion will play important key rule.

    Its also random things, if xxx faction die, there is xxx % chance for new rules have different view toward other faction. Its dynamic campaign
    Yeah i think it's a great idea but what i'm saying is that during early turns it's really hard to counter this -80 diplomatic malus as most of the bonuses you get will progressively decrease while this stays at -80. This is even more true when you play as a horde and you already get huge penalty because of the bug that prevent you from asking military access.

    The other thing that i find disturbing with this -80 is that most of the time my initial allies (like suebian for vandals) will get this trait resulting in negative relationship from turn 0 and broken alliance few turns later, no matter what...

    Quote Originally Posted by Junaidi83 de Bodemloze View Post
    Hmm dont its great news, last time i hear people complain WRE or ERE is always die,remember you use imperial economic which already render AI economy greatly, and break AI early aggresion. Also 3.5 easy edition itself even run without Imperial Economy already anti AI cheat version where all AI bonus gone into 1, its even harsh then original vannila bonus for easy level. Actually if you imperial economy then there is no different use normal, hard, or easy, since all the handicap will use Imperial economy setting.

    Wre or Ere die depend on how much their luck in early turn, imperial economic already help situation greatly since its give time for WRE and ERE to breath in critical early game, giving them enough time to build army to counter invasion
    I did not say it was a bad thing, im just giving feedback here! Actually i love to kill romans with my hordes .

    Quote Originally Posted by Junaidi83 de Bodemloze View Post
    Actually with 350 + relation you already can make military alliance with any faction, ask her daughter to become your number xxx whore, military access, etc etc, You just need to wait for AI to do that. If for example they or you just broke any treaty they made, no matter how high your relation they simply dont do treaty stuff until its past several turn.

    Hmm in 3.5 its just more harder, but not impossible, you will get ally if you and him share lots of common enemy. Why xxx faction from far aways distance land need to ally with you, if they dont share common enemy ???. I know trade should be easy, but alliances and military stuff should be hard.
    The thing is i can't ally with, for example, goths while i have 300+ relationship with them, we are close to each other and we share like 10 common ennemies. They only ask me for alliance when it's a certainty they will be destroy by the end of the turn and they want half of my money for that ( throwing money out of the window ).

    Quote Originally Posted by Junaidi83 de Bodemloze View Post
    I will fix this on 3.6, its related with AI demi god vision that i enabled for them, AI never like to manages way around city, so that why their leave their city and meet you in open field, since AI try outflank you with never be in case they act defensive. Several people already raise the issue, even in rome 2 version. I already manages to fix in rome 2, for Attila it will be on 3.6
    Very nice !

    Quote Originally Posted by Junaidi83 de Bodemloze View Post
    Yes, early imperium you will get bonus on diplomacy to make your life more easy getting trade and non aggresion pact, perhaps knit 1 or 2 alliance.
    Ho ok i didn't know if it was made on purpose or if i should remove it.

    Btw maybe i have to insist on the fact that i play as hordes 90% of the time, take that in account when you read my feedbacks.

    Well, thanks for the answers, keep up the good work!
    Can't wait for 3.6!

  2. #2
    SharpEyed's Avatar Be Fair and Thankful!
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    Default Re: Download Better Aggresive CAI for Attila V 3.5 Edition

    I think 1st two imperium levels can be a little bit shorter, I get the idea behind making all of them long (it should also help Roman empires, I guess) , but at the start of game things are going very slow for imperium

    Even Huns not at the half of 1st lvl at start (around %25 i guess)

    1st can be like 50, and 2nd can be like 75, instead both are 100, what say you?

  3. #3
    Junaidi83 de Bodemloze's Avatar Dont Mess With Me
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    Default Re: Download Better Aggresive CAI for Attila V 3.5 Edition

    Yep , i already have the same idea which i already implement for current version in rome 2 as well.
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  4. #4
    SharpEyed's Avatar Be Fair and Thankful!
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    Default Re: Download Better Aggresive CAI for Attila V 3.5 Edition

    Quote Originally Posted by Junaidi83 de Bodemloze View Post
    Yep , i already have the same idea which i already implement for current version in rome 2 as well.
    Ok cool

    There is 1 more thing that I'm not sure of, so if there is/are common enemies, even your enemy might want peace, this is working ok I guess

    But when ur enemy almost got annihilated, what then?
    Shouldn't it start begging for peace or being a Puppet (with some money too maybe), or if same blood, maybe confederation

    Is it easy to make it happen or is it also complicated too?

    - - - -

    For vanilla, there is no such thing for sure, cuz AI is trying to survive with another ways -especially against player- , like run away to the places u cant reach in a turn (AI doing that perfectly!, with or without forced march) etc, and yea most factions get to be a Horde, so no problem eh?
    Last edited by SharpEyed; April 28, 2015 at 08:53 PM.

  5. #5
    Junaidi83 de Bodemloze's Avatar Dont Mess With Me
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    Default Re: Download Better Aggresive CAI for Attila V 3.5 Edition

    Hmm AI should not allowed asked for puppet, since its will ruin the whole concept, AI should only be puppet when their final settlement get destroyed and make it satapry, for example, A faction war with B faction, A finally lose last settlement to B which force the Elder or council in A faction to accept satapry request and forced all standing army left to follow new order.

    Satapry itself is a "mercy option"

    Similiar like Napoleon Bonaparte case.If not then every faction that war and want peace with you will offer satapry in their proposal. I do plan to insert client state option, but still have argument in my head, what concept AI should adopt, client state anyways bring more trouble then good for human and AI. At least if i make peace, if xx faction declare war to them i dont need plunge into war i dont war, if you use client state instead peace, then lets say xxx faction just declare war with client state, you join the war as protector, then zzz faction declare war with you and your client state refuse to join war which will result client state broken.

    For confederate things, its only happens if you realy superb best friend with xxx faction. From early to late game, maintain solid relation, able to achieve 1000 diplomacy bonus.
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  6. #6
    SharpEyed's Avatar Be Fair and Thankful!
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    Default Re: Download Better Aggresive CAI for Attila V 3.5 Edition

    Quote Originally Posted by Junaidi83 de Bodemloze View Post
    Hmm AI should not allowed asked for puppet, since its will ruin the whole concept, AI should only be puppet when their final settlement get destroyed and make it satapry, for example, A faction war with B faction, A finally lose last settlement to B which force the Elder or council in A faction to accept satapry request and forced all standing army left to follow new order.
    Satapry itself is a "mercy option"

    Similiar like Napoleon Bonaparte case.If not then every faction that war and want peace with you will offer satapry in their proposal. I do plan to insert client state option, but still have argument in my head, what concept AI should adopt, client state anyways bring more trouble then good for human and AI. At least if i make peace, if xx faction declare war to them i dont need plunge into war i dont war, if you use client state instead peace, then lets say xxx faction just declare war with client state, you join the war as protector, then zzz faction declare war with you and your client state refuse to join war which will result client state broken.
    yea well for puppets even if u dont ask them to join to war, they will have to make a choice.
    and one of them is to have war with you.. so you were going against 1 faction, but u got 2 enemies eh..

    well it's not so surprising that they wanna backstab you, but this happens very often so I dont see any point to subjugate any faction at the moment.

    on the other hand, tributary states are free with their diplomacy, it also causes problems..
    like getting called to war by another faction against you..

    Quote Originally Posted by Junaidi83 de Bodemloze
    For confederate things, its only happens if you realy superb best friend with xxx faction. From early to late game, maintain solid relation, able to achieve 1000 diplomacy bonus.
    hmm only if best friend.. well I wish there was a chance to join another faction if there is very big danger..
    like when last settlement/horde left

    - - - -

    btw I can suggest you to enable "Liberation" option for Nomadic factions (other Hordic starting factions already can because they are considered as Barbarian)
    Last edited by SharpEyed; April 28, 2015 at 09:56 PM.

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    Junaidi83 de Bodemloze's Avatar Dont Mess With Me
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    Default Re: Download Better Aggresive CAI for Attila V 3.5 Edition

    Hmm intersting idea, but right now i need focus on rome 2 work first
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  8. #8
    SharpEyed's Avatar Be Fair and Thankful!
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    Default Re: Download Better Aggresive CAI for Attila V 3.5 Edition

    Quote Originally Posted by Junaidi83 de Bodemloze View Post
    Hmm intersting idea, but right now i need focus on rome 2 work first
    I know mate, I follow that thread as well, best of luck

  9. #9
    Faramir D'Andunie's Avatar Domesticus
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    Default Re: Download Better Aggresive CAI for Attila V 3.5 Edition

    First of all some thanks for the awesome work on this mod.

    And a question if I may. I noticed that certain edicts seem to have their effectiveness reduced in half. I assume this was done to try and balance the number extra of Governors the mod allows?
    Last edited by Faramir D'Andunie; April 29, 2015 at 07:23 AM.
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  10. #10
    Junaidi83 de Bodemloze's Avatar Dont Mess With Me
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    Default Re: Download Better Aggresive CAI for Attila V 3.5 Edition

    1.Thanks again.
    2.Yep correct
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  11. #11
    Junaidi83 de Bodemloze's Avatar Dont Mess With Me
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    Default Re: Download Better Aggresive CAI for Attila V 3.5 Edition

    Yeah i think it's a great idea but what i'm saying is that during early turns it's really hard to counter this -80 diplomatic malus as most of the bonuses you get will progressively decrease while this stays at -80. This is even more true when you play as a horde and you already get huge penalty because of the bug that prevent you from asking military access.

    The other thing that i find disturbing with this -80 is that most of the time my initial allies (like suebian for vandals) will get this trait resulting in negative relationship from turn 0 and broken alliance few turns later, no matter what...
    The religion stuff will stay like that for next update, but as compensation i will put special trick that i learn during remaking rome 2 better AI version 2.8, its very simple tweak but prove very powerfull, if done correctly. Its will also help diplomacy part for Wre and Ere , Nomad and horde too as well. When i release the beta 3.6 you can try it.

    Since i also realize how hard life as Nomad can be, with no allies, facing entire AI which actually not passive again and come with powerfull stack ready to hunt you down, till none of you left

    The thing is i can't ally with, for example, goths while i have 300+ relationship with them, we are close to each other and we share like 10 common ennemies. They only ask me for alliance when it's a certainty they will be destroy by the end of the turn and they want half of my money for that (throwing money out of the window ).
    Intesting, let me see it the save game,err any mod you also use , so i dont crash when loading your save game ?
    Last edited by Junaidi83 de Bodemloze; April 29, 2015 at 08:16 AM.
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  12. #12

    Default Re: Download Better Aggresive CAI for Attila V 3.5 Edition

    I play Western Roman Empire with Radious Mod and with this mod (v. 3.5) but when I start my campaign I have armies 7/4 and default settings in Radious mod is 7/16 (for armies). So I have the question this is a Better Aggresive CAI mod bug or just the author set such values purposely?

    Sorry for my english.

  13. #13
    Junaidi83 de Bodemloze's Avatar Dont Mess With Me
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    Default Re: Download Better Aggresive CAI for Attila V 3.5 Edition

    Its mine i think, here the complete list army you get for each imperium :

    1. 4 caps
    2. 8 caps
    3. 12 caps
    4. 16 caps
    5. 20 caps
    6. 24 caps
    7. 30 caps


    Hmm i think its more then enough to destroy whole map
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  14. #14

    Default Re: Download Better Aggresive CAI for Attila V 3.5 Edition

    It will be quite hard to give you my save game as i use a lot of homemade mods and i customize most of the mod i download on TWC (none of them alter the IA or diplomatic system except imperiales e.)

    But i could take some screenshots for you if i manage to find a savegame where goths are still alive.

  15. #15
    Junaidi83 de Bodemloze's Avatar Dont Mess With Me
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    Default Re: Download Better Aggresive CAI for Attila V 3.5 Edition

    Any bit of help is welcome
    Modding is like accursed wine, you try a sip and you ended empty the whole glass
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  16. #16

    Default Re: Download Better Aggresive CAI for Attila V 3.5 Edition

    Quote Originally Posted by Junaidi83 de Bodemloze View Post
    Any bit of help is welcome
    I'm so sorry i completely forget about the screens i have to take for you.

    Well i've been unable to find a save of this particular game (as i play online coop a lot and saves tend to be really space consuming (1G+), i purge the old ones often)

    BTW i've been unable to reproduce the issue concerning the ability to make alliances with 300+ relationship : it must have been a bug due to an old save game (which was obviously pretty ed up as the huns settled some turns after my post and i decided to restart a new campaign).

    I'm looking forward the V3.6 with anticipation ! Sorry i can't help for the beta testing phase as i am quite busy these days...

    Anyway, keep up the good job mate!

  17. #17

    Default Re: Download Better Aggresive CAI for Attila V 3.5 Edition

    I'm at turn number 82 and WRE is actually taking the land, already next to the normannis . But it lost lands to barbarians which were then destroyed by separatists. So Separatists hold Gaul while WRE expands Sadly barbarians won't expand at all, they remain passive. But atleast WRE expand which is strange indeed.
    Factions not expanding/passive is kinda strange design choice by CA. You almost always fight small factions only
    Last edited by Jin-; April 29, 2015 at 02:09 PM.

  18. #18
    Junaidi83 de Bodemloze's Avatar Dont Mess With Me
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    Default Re: Download Better Aggresive CAI for Attila V 3.5 Edition

    Seem interesting campaign, may i know other mod you also used Sir Jin ?
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  19. #19

    Default Re: Download Better Aggresive CAI for Attila V 3.5 Edition

    - Imperialis Oeconomiae silver
    - no base income (+2300k modified)
    - -50% campaign movement
    - + loads of other small mods

  20. #20
    Junaidi83 de Bodemloze's Avatar Dont Mess With Me
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    Default Re: Download Better Aggresive CAI for Attila V 3.5 Edition

    Quote Originally Posted by Jin- View Post
    - Imperialis Oeconomiae silver
    - no base income (+2300k modified)
    - -50% campaign movement
    - + loads of other small mods
    Imperialis Oeaconomiae + - 50 % campaign movement mods, actually is gemini campaign AI notorious killer, since not only you removed all their bonus rendering them very weak, you also cut their movement in half, since AI used movement into logic calculation it mean make AI even less want to attack. Like Imperialis motto, weak nation mean weak, strong nation mean strong. If dota 2 , its almost like "purged"

    Factions not expanding/passive is kinda strange design choice by CA. You almost always fight small factions only
    Hmm they cant recruit decent army also their target now seem very far and far away, why they need to attack ? Better AI created to unlock AI maximum potential, i still suprised they still able to expand even with very harsh condition by other mod provided. Normally Vannila AI already coma, if they get harsh condition like that.

    The easy version is similiar like Imperiales since all bonus gone 1, but at least i dont make its even harder more than that. No money will affect AI behaviour in diplomacy also, make poor not want to go to war, while rich will always war. If you have time just disable the 2 mods i mentioned, hmm campaign ai movement may affect AI lot but if AI have army they still capable to expand properly, i hope. Just test new game (hard version if you want see full effect) not much like 20 turn same faction and compare the result.

    Quote Originally Posted by SharpEyed View Post
    oh wow just checked and even WRE not at 2nd Imperium level at start (almost)
    ERE at half, and Sassanids at around %20

    hmm then i should do some minor changes, until 3.6 beta arrives at least

    WRE and ERE should have a good use with Imperium but how

    edit: oh wait those were for player, but still AI won't have 3rd level at start

    - - -

    ok so I made few temporary changes for myself

    for AI's 3rd level: 61 and for 4th: 136 (instead 101 and 201), rest goes 100 by 100.

    for player, 50 and 125 for 2nd and 3rd (instead 100 and 200), rest goes 100 by 100 again.

    I think this will help to WRE a bit, and ERE too a little time after start, will take a bit more time for Huns, and just a little bit more time than Huns for Sassanids.

    *Assuming all your versions have the same Fame table
    Explain to me again how you manage to separate AI and human fame table ?

    Quote Originally Posted by the herald View Post
    Random question but is the Diplomacy aspect of the mod separate from the AI tactics and stuff? I know the economy section can be removed so I'm just wondering, the AI tactical elements pretty much unparalleled at the moment so it's a must have. I make a fair few edits normally anyway so I'm wondering how far I can take it. I usually return all the bonuses values to their defaults (interest, faction bonuses, etc.) cos I'm just interested in the AI part really, the base games pretty solid if the AI weren't so bad.

    I'm still pretty amateur when it comes to modding so I'm still unsure if removing the diplomacy aspects will have a knock on effect to the AI. At least with my testing it's pretty easy to break them (stop them seiging or attacking that sort of thing) so I thought it'd be better to ask first in case it's not really possible.

    I tend to be pretty selective with how I play so I'm cool doing it just for me, getting the game just right is obviously pretty subjective overall which is why modding's so great.
    Hmm diplomacy part not affect AI day to day movement, you can tinkering with them until you find your sweet spot. I dont understand what "do you mean pretty eask to break them ", you mean offering peace ? . If you able create something new just upload the work of your creativity so, me and other people also can learn one two things

    the AI tactical elements pretty much unparalleled at the moment so it's a must have.
    You mean AI day to day movement behaviour, like attacking, defending, join attack ? Hmm i still plan to make it cutting edge version for 3.6 , hmm will see again.
    Last edited by Junaidi83 de Bodemloze; April 29, 2015 at 10:06 PM.
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