Hello, can you please translate your mod (with submod ?) in French when he will be ready, if you have volunters to do it ? (maybe you could create a subforum to recruit people to translate it in different language ?)
Hello, can you please translate your mod (with submod ?) in French when he will be ready, if you have volunters to do it ? (maybe you could create a subforum to recruit people to translate it in different language ?)
RTW 1 fan - betrayed, disillusioned, disgusted with Rome 2.
My thematic camping project on autonomy ==> http://www.camping-la-ressource.fr/
Do you plan on doing anything at all similar to the supply system DeI has at some point? It's very good.
Well we can if we want to just straight up rip it out and re purpose it for AE. I definitely think we will do something with it, alongside added importance to the integrity mechanic for armies in campaign, which will likely work alongside something similar to the supply system.
Last edited by ABH2; January 15, 2016 at 09:25 PM. Reason: Correction
Vespasian's own: Up the Augusta! For Cato!
AE: Battle Balancing and BAI.
When will this awesome mod release ?
Some time around late April, to late June if all goes well.
Vespasian's own: Up the Augusta! For Cato!
AE: Battle Balancing and BAI.
Do you guys need help ? I know how to word with PFM, editSF, and Bob, i make my own mods. I have free time if you need help with data editing or testing.
Put your name and what you can do on the pinned thread above for wanted help. I think we are pretty sorted right now but you never know.
Vespasian's own: Up the Augusta! For Cato!
AE: Battle Balancing and BAI.
[IMG]file:///C:/Users/Grant/Desktop/So%20Excited!.jpg[/IMG][IMG]file:///C:/Users/Grant/Desktop/So%20Excited!.jpg[/IMG]http://45.media.tumblr.com/tumblr_lq...v7a0o1_250.gif
I'M SO EXCITED!
NOOOO IT DIDN'T SHOW UP!!!!!!!!!!!!!!
Have you guys planned to do anything with the skins of the campaign map cities? I know Linke from Desperatis Rebus managed to import the Rome II terracotta-themed skins.
Adding to ABH's display of some campaign mechanics, here's a quick preview of the implementation of another area, army traditions. There's been some rapid progress here in the past week, both in terms of implementation and mapping out some new trees. There are also some more firm plans on how to construct the skill trees now, something I'm certain we'll reveal more about later. The same principle goes here, character portraits aren't matching the faction. At least in my mind, it'd be great covering the campaign more thoroughly in a focused preview featuring one or several youtubers and imagery taken from the mod's campaign, in a few weeks or months from now when it's playable from a balancing viewpoint rather than technical alone.
For some reason the image can't be uploaded correctly right now, so a link will have to suffice.
Parthian Traditions - Light Horse Drafshs
Last edited by Sheridan; January 23, 2016 at 04:07 PM.
Campaign modder for Ancient Empires
Hey guys I´m finally going to buy attila as soon as my finals are over, where do I sign up for testing?
Best regards
"Ceterum censeo Carthaginem delendam esse!"
Marcus Porcius Cato Censorius
"I concur!"
Me
For the character portraits, will you use the ones from Rome II or some of the ones from Attila? Or make your own? The faces I mean.
I believe Rome 2 though can't say for sure
Vespasian's own: Up the Augusta! For Cato!
AE: Battle Balancing and BAI.
Super-excited about this mod! There are a number of great features in Attila that I think would be great for a game set in classical antiquity. I really missed the family tree system in R2...
Quick question: why did you choose 202 BC as the start date for the mod? Several earlier projects (EB, DEI) chose the 270s as the beginning point, presumably to encompass the time frame of all three Punic Wars. Why begin the campaign on the eve of Zama in 202, as opposed to 218, 241, or 272?
modificateurs sans frontières
Developer for Ancient Empires
(scripter, developed tools for music modding, tools to import custom battle maps into campaign)
Lead developer of Attila Citizenship Population Mod
(joint 1st place for Gameplay Mods in 2016 Modding Awards)
Assisted with RMV2 Converter
(2nd place for Warscape Engine Resources in 2016 Modding Awards)