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Thread: Ancient Empires Attila, 202BC - Project Outline

  1. #1301

    Default Re: Ancient Empires Attila, 202BC - Project Outline

    If I knew how to give rep, I’d give um centurion it too, he’s doing a cracking job


    Sent from my iPhone using Tapatalk

  2. #1302
    Commissar Caligula_'s Avatar The Ecstasy of Potatoes
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    Default Re: Ancient Empires Attila, 202BC - Project Outline

    Click the little green/white + sign under his post, or click this link. http://www.twcenter.net/forums/reput...ion&p=15502384




  3. #1303
    _Tyr_'s Avatar Civis
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    Default Re: Ancient Empires Attila, 202BC - Project Outline

    I'd be giving him more rep just now, but
    Funny, I wanted to do exactly that, but can't either. ^^

    Even if in danger of repeating myself, but thanks so much UMC and Petellius!

  4. #1304

    Default Re: Ancient Empires Attila, 202BC - Project Outline

    @UMCenturion
    Respect man! Its admirable how you handle this bunch of work in your freetime and how you keep sticking to that project for the community against all odds. Thank you for doing this!
    +Rep
    Last edited by Heisenburrg; January 25, 2018 at 01:20 PM.

  5. #1305

    Default Re: Ancient Empires Attila, 202BC - Project Outline

    Quote Originally Posted by UMCenturion View Post
    I have designed a plan, to mod at night after all prior obligations are taken care of. The encouragement of the community keeps us going. One way or another we are releasing this mod. I do not leave things unfinished, and that's who I am.

  6. #1306
    The Wandering Storyteller's Avatar Content Staff
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    Default Re: Ancient Empires Attila, 202BC - Project Outline

    Great to hear progress.

    I guess we must wait. And be patient. That's really the only thing we can do now tbh until we get a clear confirmation(after everything has been finished) that the five playable factions are ready for public release.
    Last edited by The Wandering Storyteller; January 27, 2018 at 08:56 AM.





















































  7. #1307

    Default Re: Ancient Empires Attila, 202BC - Project Outline

    I really really appreciate your effort guys! It easy to forget that you are doing this in the spare time only to provide us with entertainment.
    You will make it through and this mod will be of a historic scale in the history of TW. I want you to know that while finishing of the remaining last part of the mod.

  8. #1308

    Default Re: Ancient Empires Attila, 202BC - Project Outline

    Hopefully the germanics lloks a little bit more historical like the Vanilla version....
    Maybeee like my old 3d reconstruction:

  9. #1309

    Default Re: Ancient Empires Attila, 202BC - Project Outline

    The Germans look great, several tribes are represented with their own unique units
    Vespasian's own: Up the Augusta! For Cato!

    AE: Battle Balancing and BAI.

  10. #1310

    Default Re: Ancient Empires Attila, 202BC - Project Outline

    Will your attention be paid to your modification to changing patterns and textures of civilians, "peaceful population", which run during the storming of the city ?
    I want to see not only gray pale peasant women in long skirts. but also a couple of fat traders in toga or a lost governor in a wreath ))

  11. #1311
    UMCenturion's Avatar Ducenarius
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    Default Re: Ancient Empires Attila, 202BC - Project Outline

    Quote Originally Posted by ROMAL View Post
    Will your attention be paid to your modification to changing patterns and textures of civilians, "peaceful population", which run during the storming of the city ?
    I want to see not only gray pale peasant women in long skirts. but also a couple of fat traders in toga or a lost governor in a wreath ))
    You will be pleasantly surprised....We have changed up greeks and romans, with lots of variety.
    Last edited by UMCenturion; February 01, 2018 at 09:17 PM.

    Mod Lead - UI/2D Art - Custom Map Editing

  12. #1312

    Default Re: Ancient Empires Attila, 202BC - Project Outline

    Quote Originally Posted by UMCenturion View Post
    You will be pleasantly surprised....We have changed up greeks and romans, with lots of variety.


    this is really a surprise!
    Last edited by UMCenturion; February 01, 2018 at 09:18 PM.

  13. #1313

    Default Re: Ancient Empires Attila, 202BC - Project Outline

    and now ? Where is the mod ? Nothing again !

  14. #1314

    Default Re: Ancient Empires Attila, 202BC - Project Outline

    Stop complaining and wait like the rest of us.

  15. #1315
    Commissar Caligula_'s Avatar The Ecstasy of Potatoes
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    Default Re: Ancient Empires Attila, 202BC - Project Outline

    Removed
    Last edited by Commissar Caligula_; February 04, 2018 at 09:43 AM.




  16. #1316

    Default Re: Ancient Empires Attila, 202BC - Project Outline

    This going to be a great mod when it is released. I love the historical accuracy within it. Have the factions stayed the same since day one when you announced the mod or are there going to new factions added within the game as progress continues. Also if you don't mind me asking is there an estimated date for release. But overall keep up the good work and respect .

  17. #1317

    Default Re: Ancient Empires Attila, 202BC - Project Outline

    Quote Originally Posted by DerThüringer View Post
    Hopefully the germanics lloks a little bit more historical like the Vanilla version....
    Maybeee like my old 3d reconstruction:

    I dunno what you are talking about. There will be no Germans. This mod will never release, remember?

  18. #1318

    Default Re: Ancient Empires Attila, 202BC - Project Outline

    Vespasian's own: Up the Augusta! For Cato!

    AE: Battle Balancing and BAI.

  19. #1319
    airborne guy's Avatar Domesticus
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    Default Re: Ancient Empires Attila, 202BC - Project Outline

    Quote Originally Posted by Falco View Post
    I dunno what you are talking about. There will be no Germans. This mod will never release, remember?

    BURN!

  20. #1320

    Default Re: Ancient Empires Attila, 202BC - Project Outline


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