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Thread: Ancient Empires Attila, 202BC - Project Outline

  1. #1321

    Default Re: Ancient Empires Attila, 202BC - Project Outline

    Quote Originally Posted by Falco View Post
    I dunno what you are talking about. There will be no Germans. This mod will never release, remember?
    Every last German has moved to Bielefeld for the course of the game.

  2. #1322
    UMCenturion's Avatar Ducenarius
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    Default Re: Ancient Empires Attila, 202BC - Project Outline

    Quote Originally Posted by Falco View Post
    Thanks - i am sure it is relevant. I have yet to test it, but everytime an update to the launcher occurs, it derails work for a short time. Ill be testing later this evening. Looks like overall feedback not good at the moment.

    Mod Lead - UI/2D Art - Custom Map Editing

  3. #1323

    Default Re: Ancient Empires Attila, 202BC - Project Outline

    can you show us some progres you have made in campain?

  4. #1324
    UMCenturion's Avatar Ducenarius
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    Default Re: Ancient Empires Attila, 202BC - Project Outline

    Quote Originally Posted by iko88 View Post
    can you show us some progres you have made in campain?
    you can check out Sheridan's posts recently, hes presenting a lot of new features that are in the mod. At this point, we are working out the kinks and making it fun. No new features really need to be added at this point; its only figuring out how to fix existing features or balancing them to make it manageable.

    Mod Lead - UI/2D Art - Custom Map Editing

  5. #1325

    Default Re: Ancient Empires Attila, 202BC - Project Outline

    Quote Originally Posted by UMCenturion View Post
    you can check out Sheridan's posts recently, hes presenting a lot of new features that are in the mod. At this point, we are working out the kinks and making it fun. No new features really need to be added at this point; its only figuring out how to fix existing features or balancing them to make it manageable.
    So you see light at the end of the tunnel?

  6. #1326

    Default Re: Ancient Empires Attila, 202BC - Project Outline

    I like what i'm seeing here. Keep up the good work

  7. #1327

    Default Re: Ancient Empires Attila, 202BC - Project Outline

    I think the time for waiting is slowly over - please give us an release date !!!

  8. #1328

    Default Re: Ancient Empires Attila, 202BC - Project Outline

    Quote Originally Posted by DerThüringer View Post
    I think the time for waiting is slowly over - please give us an release date !!!
    There is no release , remember

  9. #1329
    UMCenturion's Avatar Ducenarius
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    Default Re: Ancient Empires Attila, 202BC - Project Outline

    We have one more round of heavy testing starting soon, Id say after that, we will have a good idea on a release date.

    Mod Lead - UI/2D Art - Custom Map Editing

  10. #1330

    Default Re: Ancient Empires Attila, 202BC - Project Outline

    Quote Originally Posted by UMCenturion View Post
    We have one more round of heavy testing starting soon, Id say after that, we will have a good idea on a release date.

    my hero

  11. #1331

    Default Re: Ancient Empires Attila, 202BC - Project Outline

    Quote Originally Posted by UMCenturion View Post
    We have one more round of heavy testing starting soon, Id say after that, we will have a good idea on a release date.
    you have just put smile on my face, put some vid on youtub as a teaser

  12. #1332
    airborne guy's Avatar Domesticus
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    Default Re: Ancient Empires Attila, 202BC - Project Outline

    Quote Originally Posted by UMCenturion View Post
    We have one more round of heavy testing starting soon, Id say after that, we will have a good idea on a release date.
    Excellent!

  13. #1333

    Default Re: Ancient Empires Attila, 202BC - Project Outline

    Thanks devs !!

  14. #1334

    Default Re: Ancient Empires Attila, 202BC - Project Outline

    I am hoping for some Ballista and Cheiroballista on land and sea and on siegetowers.

  15. #1335

    Default Re: Ancient Empires Attila, 202BC - Project Outline

    I've looked into adding scorpions back onto siege towers,not sure it's possible in Attila. I'll have to try again at some point. All the rest is already in AE
    Vespasian's own: Up the Augusta! For Cato!

    AE: Battle Balancing and BAI.

  16. #1336
    Commissar Caligula_'s Avatar The Ecstasy of Potatoes
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    Default Re: Ancient Empires Attila, 202BC - Project Outline

    Quote Originally Posted by Petellius View Post
    I've looked into adding scorpions back onto siege towers,not sure it's possible in Attila. I'll have to try again at some point. All the rest is already in AE
    I think I've seen it. Can't remember whether it was your testing, some Divide et Impera stuff or a crazy Russian had managed to do it though.



  17. #1337

    Default Re: Ancient Empires Attila, 202BC - Project Outline

    Quote Originally Posted by UMCenturion View Post
    We have one more round of heavy testing starting soon, Id say after that, we will have a good idea on a release date.
    Thanks for not giving up the project even with your RL issues guys.

  18. #1338

    Default Re: Ancient Empires Attila, 202BC - Project Outline

    You're all very welcome the community deserves the Rome 2 it was robbed of.
    Vespasian's own: Up the Augusta! For Cato!

    AE: Battle Balancing and BAI.

  19. #1339
    Julio-Claudian's Avatar Senator
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    Default Re: Ancient Empires Attila, 202BC - Project Outline

    Quote Originally Posted by Caligula_ View Post
    I think I've seen it. Can't remember whether it was your testing, some Divide et Impera stuff or a crazy Russian had managed to do it though.
    Yeah there was a mod on the steam workshop. So it is possible

  20. #1340
    Commissar Caligula_'s Avatar The Ecstasy of Potatoes
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    Default Re: Ancient Empires Attila, 202BC - Project Outline

    Quote Originally Posted by Julio-Claudian View Post
    Yeah there was a mod on the steam workshop. So it is possible
    http://steamcommunity.com/sharedfile.../?id=551184261



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