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  1. #1

    Default Re: Warriors of Faith - Ancient Empires Combat Overhaul Preview

    If the battle just involved one general on each side, then I wouldn't say the pacing is off (especially since it'd be over 3 minutes of fighting). 15-17 minutes for a duel between generals sounds like an awful long battle, on the other hand. On a different note, I think you should try full battles to get a better feel for it.
    Campaign modder for Ancient Empires


  2. #2

    Default Re: Warriors of Faith - Ancient Empires Combat Overhaul Preview

    If the battle just involved one general on each side, then I wouldn't say the pacing is off (especially since it'd be over 3 minutes of fighting). 15-17 minutes for a duel between generals sounds like an awful long battle, on the other hand. On a different note, I think you should try full battles to get a better feel for it.
    You are right now I'm thinking about it.. I will definately give this mod a try in new campaign soon!

    Just coming to think of it though... I haven't even tried a vanilla campaign yet! :O As soon as I installed the game I began searching for mods haha...

  3. #3

    Default Re: Warriors of Faith - Ancient Empires Combat Overhaul Preview

    Never too late for that!
    Campaign modder for Ancient Empires


  4. #4
    Wintercross's Avatar Libertus
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    Default Re: Warriors of Faith - Ancient Empires Combat Overhaul Preview

    I think you guys might need to look at the gate damage stuff.... like honestly, I don't think spears and swords should do as much damage as they do to gates... personally I would rather if infantry can't attack gates at all, but at least if axemen are the only viable option that will make it easier for me to stomach

  5. #5

    Default Re: Warriors of Faith - Ancient Empires Combat Overhaul Preview

    Quote Originally Posted by Wintercross View Post
    I think you guys might need to look at the gate damage stuff.... like honestly, I don't think spears and swords should do as much damage as they do to gates... personally I would rather if infantry can't attack gates at all, but at least if axemen are the only viable option that will make it easier for me to stomach
    Sure, that's easily adjustable. I don't think there is any point with updating the mod as of now, as mentioned on the other thread. There are lots of concepts being added to the real deal, most of which are done or near done by now. When it's all finished we can retrofit WoF with everything. By the way, I think we're both on the RoM team?
    Campaign modder for Ancient Empires


  6. #6

    Default Re: Warriors of Faith - Ancient Empires Combat Overhaul Preview

    I have a question. Will the Extended Version (WOFE) work properly when I install the steam version of Warriors of Faith, or should I download it from here?

    And if so, where do I even drop any of those in my Attila folder? Sorry if it's obvious, I'm new to all of this.

  7. #7

    Default Re: Warriors of Faith - Ancient Empires Combat Overhaul Preview

    Quote Originally Posted by Jaz Millenium View Post
    I have a question. Will the Extended Version (WOFE) work properly when I install the steam version of Warriors of Faith, or should I download it from here?

    And if so, where do I even drop any of those in my Attila folder? Sorry if it's obvious, I'm new to all of this.
    I just put the WOFE in my data folder and it pops up in my mod management, but as a yellow exclamation mark warning thing. Still, I could enable it.

    Also, will this work for the Cinematic Combat Radious Version?

  8. #8

    Default Re: Warriors of Faith - Ancient Empires Combat Overhaul Preview

    Download link for WOFE is down can anybody help?

  9. #9

    Default Re: Warriors of Faith - Ancient Empires Combat Overhaul Preview

    i cant open the WOFE file it says unkown file type and i dont have the correct program to open it ? The WOF file is fine though and i oopen it with winrar.

  10. #10

    Default Re: Warriors of Faith - Ancient Empires Combat Overhaul Preview

    Does anyone know a unit size mod that works with WOF? I tried alot of them but none will work as long as WOF is activated. Which sucks since im currently looking for larger scale battles and right now it seems like i have to quit using this mod because of that reason..

  11. #11
    Garensterz's Avatar Senator
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    Default Re: Warriors of Faith - Ancient Empires Combat Overhaul Preview

    delete
    Last edited by Garensterz; September 10, 2015 at 06:05 PM.



  12. #12

    Default Re: Warriors of Faith - Ancient Empires Combat Overhaul Preview

    any timeline on an update for empire of sands DLC?

  13. #13
    Wintercross's Avatar Libertus
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    Default Re: Warriors of Faith - Ancient Empires Combat Overhaul Preview

    Yeah I'd really like an update too, my current campaign is using this mod and without an update I can't continue.

  14. #14

    Default Re: Warriors of Faith - Ancient Empires Combat Overhaul Preview

    Dead?

  15. #15
    Yerevan's Avatar Campidoctor
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    Default Re: Warriors of Faith - Ancient Empires Combat Overhaul Preview

    Is this mod updated for AoC ?
    " Gentlemen, you can't fight in here! This is the War Room! "

  16. #16

    Default Re: Warriors of Faith - Ancient Empires Combat Overhaul Preview

    It's not, pardon. I started working up some parts that were lagging behind and caused crashes after one of the previous patches, some weeks ago, but I'm not certain if it's worth continuing on. The main project is of greater importance and there's a lot of tasks I'm working on with the campaign map, so there isn't as much time/energy left for the preview mods as I'd wished unfortunately.
    Campaign modder for Ancient Empires


  17. #17
    SickRabbit's Avatar Civis
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    Default Re: Warriors of Faith - Ancient Empires Combat Overhaul Preview

    I only can enjoy Attila with this mod I understand, that the main project is more important, but if you take every day "few minutes" to update the promo, it's less obstructive (?) ...

  18. #18

    Default Re: Warriors of Faith - Ancient Empires Combat Overhaul Preview

    If help is needed, I might be able to update this mod. After all, the main issue is caused by the incompatibility with Charlemagne expansion pack; in theory, we simply need to add these new entries in package. Of course, it would not be so simple in practice, but if the mod creator agrees, I can try.

  19. #19
    SickRabbit's Avatar Civis
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    Default Re: Warriors of Faith - Ancient Empires Combat Overhaul Preview

    Quote Originally Posted by maxsilv View Post
    If help is needed, I might be able to update this mod. After all, the main issue is caused by the incompatibility with Charlemagne expansion pack; in theory, we simply need to add these new entries in package. Of course, it would not be so simple in practice, but if the mod creator agrees, I can try.

    The world needs more people like you !

  20. #20

    Default Re: Warriors of Faith - Ancient Empires Combat Overhaul Preview

    After an entire afternoon passed on this mod, I have done lots of changes, but it was unsuccessful. I was unable to fix mod crashes, because it is simply too obsolete: nearly 400 units are not included at all! The proper solution would be a complete “reconstruction” and its creator is the only one who can do it.

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