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  1. #1

    Default Re: Warriors of Faith - Ancient Empires Combat Overhaul Preview

    Great mod Yet I do experience the same crash again and over again when playing a particular custom battle (WRE vs. Jutes). I know it comes from this mod because when I deactivate it I don't experience any crash (same map, same factions, same settings).

  2. #2

    Default Re: Warriors of Faith - Ancient Empires Combat Overhaul Preview

    Thanks for the very detailed information, Dingkuhn. I'll look into it today to see if the results can be reproduced on my end too, in which case it definitely points towards a bug presumably caused by the mod. Will let you know how it turns out.
    Campaign modder for Ancient Empires


  3. #3

    Default Re: Warriors of Faith - Ancient Empires Combat Overhaul Preview

    Thank you, sir!

  4. #4

    Default Re: Warriors of Faith - Ancient Empires Combat Overhaul Preview

    this should be fine with unit reskin mods right?

  5. #5

    Default Re: Warriors of Faith - Ancient Empires Combat Overhaul Preview

    Quote Originally Posted by flippers View Post
    this should be fine with unit reskin mods right?
    Yep, should be no problems provided they don't also change the unit stats.
    Campaign modder for Ancient Empires


  6. #6

    Default Re: Warriors of Faith - Ancient Empires Combat Overhaul Preview

    Hello, the extended version of this makes my game crash on start but the non-extended version works fine any fix? It's the only mod I used when I tried this.

  7. #7

    Default Re: Warriors of Faith - Ancient Empires Combat Overhaul Preview

    The extended version isn't up to date. Petellius will be returning by the 20th, so you can expect an update for it shortly after. In the meantime, new things are being added and refined for an upcoming update for both versions.
    Campaign modder for Ancient Empires


  8. #8

    Default Re: Warriors of Faith - Ancient Empires Combat Overhaul Preview

    Quote Originally Posted by Sheridan View Post
    The extended version isn't up to date. Petellius will be returning by the 20th, so you can expect an update for it shortly after. In the meantime, new things are being added and refined for an upcoming update for both versions.
    Ahh thanks for the information, I'll be looking forward for the upcoming updates thanks

  9. #9

    Default Re: Warriors of Faith - Ancient Empires Combat Overhaul Preview



    Go and check out our parent mod, Ancient Empires, for updates on the new Roman units later today!
    Ancient Empires
    Vespasian's own: Up the Augusta! For Cato!

    AE: Battle Balancing and BAI.

  10. #10

    Default Re: Warriors of Faith - Ancient Empires Combat Overhaul Preview

    I just had 4k vs 3k battle. Northmens.

    Actual battle lasted about 3 minutes because i ambushed enemy. But whole battle took around 20 minutes because enemy had 1/160 in their general unit and general was alive.

    That routing general survived

    full 2 stack of javelin throws
    60 light horses pursuing him and he killed 30 of them while they were trying to take general down and ended up routing because of casualties

    This took about 7 minutes

    Rest of the 10 minutes enemy general was running in the middle of my light axemen and my soldiers were dancing around.

    Why did i chase general down? Otherwise he would just survive and spawn another army + it was high king

    This is a mod related issue i think, i know this issue is actually in Rome II + Attila, but with this mod the general lasted that + 17 minutes

    Other than that, i like how this mod is going. Just hoping extended version will be up soon

    I have no other battle mods

    Unless there is some other issue and its not related, sorry then. But never seen that issue be so strong as now.
    Last edited by Jin-; April 22, 2015 at 05:30 AM.

  11. #11

    Default Re: Warriors of Faith - Ancient Empires Combat Overhaul Preview

    Jin, this is a known issue. Certain officers - generals in particular it would seem - have extra hitpoints, which naturally isn't working with the combat balance revolving around the 1-hp system. At the moment there is nothing very practical we can do about it, since the bonus hitpoints apply only to the commander of the unit (be it a general, king or regular officer), meaning lowering hitpoints for that whole unit wouldn't solve the problem. Hopefully CA will allow for editing of officer hitpoints in the near future.

    On WoFE, it's just been updated. Enjoy!
    Campaign modder for Ancient Empires


  12. #12

    Default Re: Warriors of Faith - Ancient Empires Combat Overhaul Preview

    Quote Originally Posted by Sheridan View Post
    Jin, this is a known issue. Certain officers - generals in particular it would seem - have extra hitpoints, which naturally isn't working with the combat balance revolving around the 1-hp system. At the moment there is nothing very practical we can do about it, since the bonus hitpoints apply only to the commander of the unit (be it a general, king or regular officer), meaning lowering hitpoints for that whole unit wouldn't solve the problem. Hopefully CA will allow for editing of officer hitpoints in the near future.

    On WoFE, it's just been updated. Enjoy!
    Okay, was wondering if the issue was deeper than actual "bug".
    Good to know

  13. #13

    Default Re: Warriors of Faith - Ancient Empires Combat Overhaul Preview

    Cool extended version is update time to play some more Attila

  14. #14
    Cesco's Avatar Decanus
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    Default Re: Warriors of Faith - Ancient Empires Combat Overhaul Preview

    Correct me if i'm wrong but rome 2 doesn't have this issue...anyway, how did you do that? By now i've tried to increase turning speed, but it doesn't seem to have a very big effect...
    Huic ab adulescentia bella intestina, caedes, rapinae, discordia civilis grata fuerunt ibique iuventutem suam exercuit

  15. #15

    Default Re: Warriors of Faith - Ancient Empires Combat Overhaul Preview

    Quote Originally Posted by Cesco View Post
    Correct me if i'm wrong but rome 2 doesn't have this issue...anyway, how did you do that? By now i've tried to increase turning speed, but it doesn't seem to have a very big effect...
    Hit chances are very low while charge speeds are slower than run speeds, meaning most routing units can outpace their infantry comrades.
    Vespasian's own: Up the Augusta! For Cato!

    AE: Battle Balancing and BAI.

  16. #16
    Cesco's Avatar Decanus
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    Default Re: Warriors of Faith - Ancient Empires Combat Overhaul Preview

    Thank you for the advice, Petelius...it seems to me it's usefull to reduce tracking_treshold value to 0,8 (if i properly understood this value, by lowering it you should prevent enemy units to immediately chasing yours, but i'm not sure about this)...but, i'm a bit disappointed how cavalry still substains too much casualties when disengaging from melee
    Huic ab adulescentia bella intestina, caedes, rapinae, discordia civilis grata fuerunt ibique iuventutem suam exercuit

  17. #17

    Default Re: Warriors of Faith - Ancient Empires Combat Overhaul Preview

    Quote Originally Posted by Cesco View Post
    Thank you for the advice, Petelius...it seems to me it's usefull to reduce tracking_treshold value to 0,8 (if i properly understood this value, by lowering it you should prevent enemy units to immediately chasing yours, but i'm not sure about this)...but, i'm a bit disappointed how cavalry still substains too much casualties when disengaging from melee
    So are we dude... so are we...
    Vespasian's own: Up the Augusta! For Cato!

    AE: Battle Balancing and BAI.

  18. #18
    Wintercross's Avatar Libertus
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    Default Re: Warriors of Faith - Ancient Empires Combat Overhaul Preview

    yeah, it's crazy how many casualties cavalry receive when trying to fall back.

  19. #19

    Default Re: Warriors of Faith - Ancient Empires Combat Overhaul Preview

    The mod was updated yesterday and you can now also get it from the Steam workshop.

    Included in the update are several things,

    - Significantly lowered collision/charge damages
    - Slightly slower combat pace
    - A rating for missile units called "Ranged Attack", which determines their skill and effectiveness with their ranged weapon of choice
    - Refined movement for entities (soldiers), both mounted and dismounted. You'll notice them being slower to pick up pace or come to a halt, among other things. Thanks to Neige for his ideas here
    - A lot of smaller UI statistic display changes and some reworked unit statistics in general

    The extended version will be updated with this as soon as possible. Enjoy!
    Campaign modder for Ancient Empires


  20. #20

    Default Re: Warriors of Faith - Ancient Empires Combat Overhaul Preview

    Sounds very promising this mod! Cannot wait for the complete overhaul to be released!

    However, I just tried some custom battles on normal difficulties and sent 2 equally tiered generals into a 1v1 battle simply to get a feel for the pace of the battle. I compared vanilla, radious and warriors of faith and these were my results:

    Vanilla : 14:46
    Radious: 17:31
    WoF: 04:12

    Now, maybe I've done something completely wrong in testing it the way I did, please do not hesitate to criticise me on that, but it felt significantly shorter than what I was used to.
    A thing I really love about this mod, however, is that missiles are more effective, i.e. take effect immediately!

    Best of luck and keep it up!

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