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  1. #1

    Default Re: Warriors of Faith - Ancient Empires Combat Overhaul Preview

    Quote Originally Posted by Sheridan View Post
    This kind of bug may be due to the hitpoint change of the mod. In patch 7 for Rome 2, extra hitpoints for officers (and therefore presumably generals) were introduced. This feature appears to have been kept in Attila. The problem is, those extra hitpoints can't be modded out. On the bright side, however, they seem to vary depending on officer. This goes to suggest that, since not all officers have the same amount of bonus points, creating new officers in the database would have them function as normal soldiers and not resist as many hits as they do currently. That's what we're doing for the main mod anyway, so the solution may be within reach.

    oh thats why... i was really pissed off with enemy general going acchilies on my 500v1... lol

  2. #2

    Default Re: Warriors of Faith - Ancient Empires Combat Overhaul Preview

    Quote Originally Posted by lamenam View Post
    oh thats why... i was really pissed off with enemy general going acchilies on my 500v1... lol
    Yeah I know what you're saying, it can be really annoying at times. A well-aimed catapult or ballistae shot will take him out, though.

    As you may already know the (regular) mod doesn't change the morale mechanics. Changes will be introduced here soon. Cavalry for one will have a much more prominent role as a shock unit in general, significantly lowering enemy morale and often causing low quality troops to rout almost right away. In other words, troop placement is going to be crucial - you really don't want the low quality infantry on the flanks alone as it may cause them to collapse in the face of a cavalry charge. Naturally, there's going to be a lot of other changes as well, with morale and also collision damages which will be revised.
    Campaign modder for Ancient Empires


  3. #3
    Chris P. Bacon's Avatar Semisalis
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    Default Re: Warriors of Faith - Ancient Empires Combat Overhaul Preview


  4. #4

    Default Re: Warriors of Faith - Ancient Empires Combat Overhaul Preview

    Yes. We are adding in links and such to the great video done by Total War Zone now. Big thanks to him for covering our mod and hitting on all the main features.


    Thanks to Total War Zone Youtube Channel


  5. #5
    Juliuscivilus's Avatar Civis
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    Default Re: Warriors of Faith - Ancient Empires Combat Overhaul Preview

    I was kinda confused to see the pack name changed from WOFE to Attila the great.

  6. #6

    Default Re: Warriors of Faith - Ancient Empires Combat Overhaul Preview

    Quote Originally Posted by Juliuscivilus View Post
    I was kinda confused to see the pack name changed from WOFE to Attila the great.
    Attila the Great is the pack name of the regular version, always was. WOFE is the pack name and abbreviation of the extended version.
    Campaign modder for Ancient Empires


  7. #7
    Juliuscivilus's Avatar Civis
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    Default Re: Warriors of Faith - Ancient Empires Combat Overhaul Preview

    Quote Originally Posted by Sheridan View Post
    Attila the Great is the pack name of the regular version, always was. WOFE is the pack name and abbreviation of the extended version.
    Oh my bad. I must've downloaded the wrong new version.

  8. #8

    Default Re: Warriors of Faith - Ancient Empires Combat Overhaul Preview

    So, I've enjoyed your mod so far, the only downside for me is next-to-immortal generals. I'm currently in a fight vs Attila. All his units died, as well as Hunnic Warlord unit, except for 1 man, Attila himself. I've already spent 7 minutes, with "End battle" button available, watching as all my melee troops surrounded him, and yet he's still alive. Same thing happens to every other general I've tried to kill so far.

  9. #9
    Totalwarzone's Avatar Libertus
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    Default Re: Warriors of Faith - Ancient Empires Combat Overhaul Preview

    A great mod, glad that I could help with the video!
    Check out my youtube channel filled with Attila and Rome II content:
    https://www.youtube.com/watch?v=m01OWwSsZWc

    Want to stay updated on all Attila and Rome II news? Follow me on twitter:
    www.twitter.com/xtotalwarzone

  10. #10

    Default Re: Warriors of Faith - Ancient Empires Combat Overhaul Preview

    Quote Originally Posted by Go0lden_Archer View Post
    So, I've enjoyed your mod so far, the only downside for me is next-to-immortal generals. I'm currently in a fight vs Attila. All his units died, as well as Hunnic Warlord unit, except for 1 man, Attila himself. I've already spent 7 minutes, with "End battle" button available, watching as all my melee troops surrounded him, and yet he's still alive. Same thing happens to every other general I've tried to kill so far.
    Really wish something could be done about it, but as of now it'll have to go. The best solution by far would be if CA just allowed us to edit officer and general hitpoints. Until then, and until the main mod is released, you can always rely on artillery or quite possibly repeated cavalry/elephant charges.

    Quote Originally Posted by Totalwarzone View Post
    A great mod, glad that I could help with the video!
    Thank you very much for making it!

    Quote Originally Posted by Gaius Antiochus Philopappos View Post
    Looks great and nice video
    One question will it work with other mods, or do you anticipate conflicts? I admit the question is vague, I personally, use a few small mods, plus the fall of the Eagles at present.
    Thanks!

    This battle pack will end up in conflict with most unit additions or other battle modifications since they're often too different, but should work absolutely fine with just about any campaign modification(s) on the other hand. As for Fall of the Eagles, there is a version without the battle mechanics on their board. It should be compatible, but I can't tell for sure - definitely worth trying out in any case if you want to play both mods at once.
    Campaign modder for Ancient Empires


  11. #11
    Antiokhos Euergetes's Avatar Protector Domesticus
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    Default Re: Warriors of Faith - Ancient Empires Combat Overhaul Preview

    Looks great and nice video
    One question will it work with other mods, or do you anticipate conflicts? I admit the question is vague, I personally, use a few small mods, plus the fall of the Eagles at present.

  12. #12

    Default Re: Warriors of Faith - Ancient Empires Combat Overhaul Preview

    IMO immortal generals are not that bad, I really dislike the fact that even with family/politics, they tend to die too fast and too easily and you still can easily forget them. If you really want to kill them, use agents or destroy them with auto-resolve

  13. #13

    Default Re: Warriors of Faith - Ancient Empires Combat Overhaul Preview

    Quote Originally Posted by Butan View Post
    IMO immortal generals are not that bad, I really dislike the fact that even with family/politics, they tend to die too fast and too easily and you still can easily forget them. If you really want to kill them, use agents or destroy them with auto-resolve
    Well, dunno. I really enjoy 'raising' my generals cuz of family tree now, and try not to get 'em killed Tho I'm playing with 12tpy, so they also tend too live lill bit longer then usuall

    And sadly auto-resolve is a nightmare for me. Before the mod I could wipe out hunnic army in even combat without loses. Now with the same odds, half of my units die, so every battle is personally guided

  14. #14

    Default Re: Warriors of Faith - Ancient Empires Combat Overhaul Preview

    Quote Originally Posted by Go0lden_Archer View Post
    And sadly auto-resolve is a nightmare for me. Before the mod I could wipe out hunnic army in even combat without loses. Now with the same odds, half of my units die, so every battle is personally guided
    Hmm yes.. I think that's related to onagers, is it not? Seen this before in a campaign as the Sassanids, the auto-resolve odds would put any side with artillery in a position of great advantage, regardless the size of the army. I'll look into that matter as soon as possible.
    Campaign modder for Ancient Empires


  15. #15

    Default Re: Warriors of Faith - Ancient Empires Combat Overhaul Preview

    Quote Originally Posted by Sheridan View Post
    Hmm yes.. I think that's related to onagers, is it not? Seen this before in a campaign as the Sassanids, the auto-resolve odds would put any side with artillery in a position of great advantage, regardless the size of the army. I'll look into that matter as soon as possible.
    Yea, most likely it's because of onagers. Every hunnic stack that spawns got 2 of large ones.

  16. #16

    Default Re: Warriors of Faith - Ancient Empires Combat Overhaul Preview

    Quote Originally Posted by Go0lden_Archer View Post
    Well, dunno. I really enjoy 'raising' my generals cuz of family tree now, and try not to get 'em killed Tho I'm playing with 12tpy, so they also tend too live lill bit longer then usuall
    I think like you despite what I said, its just I'm split between "generals dying easily" (especially partially brain dead AI ) and "generals never dying". Sheridan said its because you cant edit their HP manually so I guess it will stay a counter-effect of the 1HP/damage system.

  17. #17

    Default Re: Warriors of Faith - Ancient Empires Combat Overhaul Preview

    Generals dying are incredibly important to the balance of the game, pretty much all roman and sassanid units are balanced around "not" needing a general with their disciplined trait, but having lower morale across the board, while the barbarian units often have more morale or extra effects like scare.

    Generals being almost impossible to kill is something that mus be changed until then I'll refrain from playing the mod.

  18. #18

    Default Re: Warriors of Faith - Ancient Empires Combat Overhaul Preview

    Also I don't understand why the speed and morale were removed from the unit cards

  19. #19

  20. #20

    Default Re: Warriors of Faith - Ancient Empires Combat Overhaul Preview

    Quote Originally Posted by Arthalion View Post
    what is the avantage of the 1 hp system ?
    i think its more realistic. No more achilles army. Also its easy to make other changes if all unit has same HP IMO.

    Generals dying are incredibly important to the balance of the game, pretty much all roman and sassanid units are balanced around "not" needing a general with their disciplined trait, but having lower morale across the board, while the barbarian units often have more morale or extra effects like scare.

    Generals being almost impossible to kill is something that mus be changed until then I'll refrain from playing the mod.
    General doesnt die on BATTLEFIELD, but once we win their army their general dies. Also I think this is pretty good right now IMO.

    1. No more suicide general army going vanguard (which we can focus on general first, its easy you know that)
    2. No more general sniping
    3. General can flee
    4. Player and CPU general same.

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