Page 8 of 8 FirstFirst 12345678
Results 141 to 155 of 155

Thread: Additional Units Mod - Attila (AUM-ATT) 2.7 - Radious version - (updated 2.3.2018)

  1. #141

  2. #142

    Default Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 2.5 - (updated 17.10.2016)

    Sassanid Chakaran Transoxanian Lancers their belt texture.and horse armour is too bright,i think it's a bug for the new radious update

  3. #143

    Default Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 2.5 - (updated 17.10.2016)

    Quote Originally Posted by zhouhaiyang View Post
    Sassanid Chakaran Transoxanian Lancers their belt texture.and horse armour is too bright,i think it's a bug for the new radious update
    Thanks for the report and I will check this unit.

  4. #144

    Default Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 2.5 - (updated 17.10.2016)

    Really like the mod

  5. #145
    White Bishop's Avatar Foederatus
    Join Date
    Apr 2017
    Location
    Suldal, Norway
    Posts
    31

    Default Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 2.5 - (updated 17.10.2016)

    Fantastic mod.

  6. #146

  7. #147

  8. #148

  9. #149

    Default Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 2.6 - (updated 25.7.2017)

    Hello AUM-ATT players,

    I released my AUM-ATT 2.6.

    Changelog:
    Spoiler Alert, click show to read: 

    - fully save game compatible
    - balancing optimizations
    - several optimizations related to the custom units
    - fixed the missing belt of the Sassanid Chakaran Transoxanian Lancers

    - added a new feature: Vanilla mercenaries recruitment chances

    The chances with which the vanilla mercenaries will be available for recruitment in the provinces has been increased.

    The vanilla version uses my changes. The Radious version uses the same values as the core Radious mod.

    - added a new feature: Fame levels changes

    Increased the limits related of the fame levels of all factions in the main and DLC campaigns.

    The limits have been increased and you can now recruit more armies, fleets, agents (champions, priests, spies) and governors if you level up your faction.
    The speed and experience which you need to level up your faction hasn't been changed.

    The vanilla version uses my changes. The Radious version uses the same values as the core Radious mod.

    Thanks a lot to PLISSKEN3 and RedOctaNe02 for testing.

    Enjoy AUM-ATT
    Swiss Halberdier

  10. #150

    Default Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 2.6 - (updated 25.7.2017)

    I found a solution for this big update Mod error which lots of Modders suffer since the new Attila launcher update.

    http://www.twcenter.net/forums/showt...1#post15524711

    I updated my AUM-ATT Radious version to the latest release 2.6 on Steam. Please open the Attila launcher and see if the mod gets updated.

  11. #151

    Default Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 2.6 - (updated 25.7.2017)

    Here are some additional informations about the current state where our mods are stored. CA changed something how Steam manages the Attila mods. At the moment the situation is like this.

    OLD Mods (updated before the last launcher update) are still in the normal Attila data folder:

    C:\Program Files (x86)\Steam\SteamApps\common\Total War Attila\data


    NEW Mods (updated after the last launcher update) will be only stored in this folder below and they will be deleted in the Attila data folder of the subscribers:

    C:\Program Files (x86)\Steam\steamapps\workshop\content\325610\***


    AUM-ATT Radious version

    C:\Program Files (x86)\Steam\steamapps\workshop\content\325610\395694654



    So far no issues were reported on my Steam or Total War Center threads about the updated AUM-ATT 2.6 version on Steam.

    I'm working on a small update of AUM-ATT 2.7 at the moment.


    I released today a new version of the Unit Pack Compatibility - Attila (UPC-ATT).

    http://www.twcenter.net/forums/showthread.php?680610

  12. #152

    Default Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 2.7 - (updated 2.3.2018)

    Hello AUM-ATT players,

    I released my AUM-ATT 2.7.

    Changelog:
    Spoiler Alert, click show to read: 

    - fully save game compatible
    - several small optimizations related to the custom units
    - updated both versions on Steam after a long time because I had issues with updating my Attila mods on Steam. This issue happenend also to other modders since the latest Attila launcher update.

    MANUAL Installation information:
    Spoiler Alert, click show to read: 


    You don't have to manually install AUM-ATT anymore and you can subscribe to Steam again. If you prefer to install AUM-ATT manually, then you can still install it to the normal Attila data folder.

    STEAM Installation information:
    Spoiler Alert, click show to read: 

    AUM-ATT Vanilla version

    http://steamcommunity.com/sharedfile.../?id=395693939

    AUM-ATT Radious version
    http://steamcommunity.com/sharedfile.../?id=395694654


    Here are some additional informations about the current state where mods are stored. CA changed the way how Steam manages the Attila mods.

    OLD Mods (updated before the last launcher update) are still in the normal Attila data folder:

    C:\Program Files (x86)\Steam\SteamApps\common\Total War Attila\data

    NEW Mods (updated after the last launcher update) will be only stored in this folder below and they will be deleted in the Attila data folder of the subscribers:

    AUM-ATT Vanilla version
    C:\Program Files (x86)\Steam\steamapps\workshop\content\325610\395693939

    AUM-ATT Radious version
    C:\Program Files (x86)\Steam\steamapps\workshop\content\325610\395694654

    MODDERS information:
    Spoiler Alert, click show to read: 


    I found a solution about the general Steam Upload issue and the details are written here which can be helpful for other modders.

    http://www.twcenter.net/forums/showt...ds-in-Workshop


    Enjoy AUM-ATT
    Swiss Halberdier

  13. #153

    Default Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 2.7 - (updated 2.3.2018)

    Today CA released another small patch of the Attila Mod Launcher.

    The file aum_att_mod_rad.pack will be installed into this folder:

    C:\Program Files (x86)\Steam\steamapps\workshop\content\325610\395694654

  14. #154

    Default Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 2.7 - (updated 2.3.2018)

    Recently I created together with Miguel_80 a workaround for us modders for the huge issues we had after the last patch of the Attila launcher.
    http://www.twcenter.net/forums/showthread.php?775580

    I reported these issues directly to Creative Assembly and they fixed these huge issues. They will further investigate the remaining issues with the Attila launcher and probably also the system how Steam installs subscribed mods will change.


    Here is some new information from reports of my friends. As I as the creator obviously have the file in the normal data folder.

    Subscription on Steam:

    If you subscribe to Steam, then the file aum_att_mod_rad.pack will be downloaded to this special folder below:

    C:\Program Files (x86)\Steam\steamapps\workshop\content\325610\395694654

    So if you manually installed AUM-ATT before, then you should delete the file aum_att_mod_rad.pack in your data folder that both files don't conflict to each other. It can also be that Steam automatically removed the file already after the subscription.

    C:\Program Files (x86)\Steam\steamapps\common\Total War Attila\data

    Manual Installation:

    If you want to still install AUM-ATT manually, then just copy the file aum_att_mod_rad.pack into your data folder:

    C:\Program Files (x86)\Steam\steamapps\common\Total War Attila\data

  15. #155

    Default Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 2.7 - (updated 2.3.2018)

    I received new information directly from Creative Assembly about the further fixes of the Attila mod launcher.

    http://www.twcenter.net/forums/showt...1#post15559447

    Caligula created two proposals for the award as "Man of the hour" for our recent help for the TWC community. Thanks a lot for his time to do this and the honour!

    http://www.twcenter.net/forums/showt...an-Of-The-Hour

    http://www.twcenter.net/forums/showt...an-Of-The-Hour

Page 8 of 8 FirstFirst 12345678

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •