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Thread: Additional Units Mod - Attila (AUM-ATT) 2.7 - Radious version - (updated 2.3.2018)

  1. #121
    DramaBelli's Avatar Ministry of Silly Walks
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    Default Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 2.2 - (Updated 29.12.2015)

    yep, Warriors of bold Fionn : ppp

  2. #122

  3. #123

  4. #124

    Default Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 2.3 - (Updated 26.2.2016)

    Hello AUM-ATT players,

    I released my AUM-ATT 2.3.
    Spoiler Alert, click show to read: 

    - fully compatible with the latest patch and all DLCs
    - added an updated armor texture for the "Sassanid Zhayedan Red Immortal Lancers" by DramaBelli
    - fixed the bow/sword animation of the "Himyarite Mounted Noble Archers"
    - optimized the "rate of fire" and "accuracy" of all custom missile units
    - optimized the AI recruitment priorities of several units
    - changed the name of the Pictish two-handed axe unit to "Pictish Warriors of Fionn"

    Thanks a lot to DRAMABELLI for the updated textures.

    Cheers and enjoy AUM-ATT
    Swiss Halberdier

  5. #125

    Default Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 2.3 - (Updated 26.2.2016)

    Hello AUM-ATT players,

    I updated my optional aum_att_mod_optional_vanilla_units_unlock.pack with some fixes and additional units.

    - added the Large Onager to the three Slavic DLC factions (custom battle screen and campaign)

    AUM-ATT on Mediafire

    Spoiler Alert, click show to read: 

    You can use this mod with both versions of my AUM-ATT (vanilla and Radious) to unlock vanilla units and ships in the custom battle and campaign.

    It is fully optional and works with AUM-ATT or without AUM-ATT. You need the DLCs for the units of the DLC factions.

    Saxons:
    Germanic Crossbowmen
    Germanic Hunters
    Germanic Elite Archers

    Picts:
    Celtic Archers
    Elite Highland Archers

    Danes: (DLC)
    Huscarls
    Royal Huscarls (technology required and upgrade available from Huscarls)

    Geats: (DLC)
    Huscarls
    Royal Huscarls (technology required and upgrade available from Huscarls)
    Viking Elite Dragonship
    Viking Chosen Dragonship (technology required and upgrade available from Viking Elite Dragonship)

    Jutes: (DLC)
    Viking Elite Dragonship
    Viking Chosen Dragonship (technology required and upgrade available from Viking Elite Dragonship)

    Antes / Sclaveni / Venedi: (DLC)
    Large Onager

    Cheers and enjoy AUM-ATT
    Swiss Halberdier

  6. #126

    Default Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 2.3 - (Updated 26.2.2016)

    Hello AUM-ATT players,

    I updated my optional aum_att_mod_optional_vanilla_units_unlock.pack with some additional units.

    All detailed information is written on the first post in the section AUM-ATT Optional "vanilla units unlock" mod.

    - added the Large Onager to the Desert factions: Aksum / Himyar / Tanukhids (DLC) / Garamantians / Lakhmids (free factions) (custom battle screen and campaign)

    Aksum / Himyar / Tanukhids: (DLC)
    Large Onager

    Garamantians:
    Large Onager

    Lakhmids:
    Large Onager

    AUM-ATT on Mediafire

    Cheers and enjoy AUM-ATT
    Swiss Halberdier

  7. #127
    plissken3's Avatar Decanus
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    Default Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 2.3 - (Updated 26.2.2016)

    AUM is looking fantastic keep up the great work Pascal & Marco + team brilliant
    The desert factions really needed Large Onager

    Also Pascal mate did you know that you have a monster of a graphics card from Nvidia that you never told us about lol when did you help build it, wow, you might have mentioned you were bringing this out as we are friends - do I get a discount
    Early days yet, obviously but whenever i upgrade my Graphics card (recently got a MSI 960 GTX 4GB) it seems something big and better is always on the horizon - oh well, I'll stick to my current graphics card lol
    http://wccftech.com/nvidia-pascal-hbm2-16gb-1-tbs-2016/

    http://www.pcworld.com/article/3052312/components-graphics/nvidias-monstrous-pascal-gpu-is-packed-with-cutting-edge-tech-and-15-billion-transistors.html




    Last edited by plissken3; April 05, 2016 at 03:00 PM.
    WHY NOT TRY MY MODS BELOW - FOR EMPIRE & NAPOLEON
    here:BetterMusicMod& here:SharpeThemeMod
    & here:WarpathPictureMod

  8. #128
    DramaBelli's Avatar Ministry of Silly Walks
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    Default Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 2.3 - (Updated 26.2.2016)

    oh dammit! I want preorder a Pascal now!

  9. #129

    Default Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 2.3 - (Updated 26.2.2016)

    Quote Originally Posted by plissken3 View Post
    AUM is looking fantastic keep up the great work Pascal & Marco + team brilliant

    Also Pascal mate did you know that you have a monster of a graphics card from Nvidia that you never told us about lol when did you help build it, wow, you might have mentioned you were bringing this out as we are friends - do I get a discount
    Early days yet, obviously but whenever i upgrade my Graphics card (recently got a MSI 960 GTX 4GB) it seems something big and better is always on the horizon - oh well, I'll stick to my current graphics card lol
    Quote Originally Posted by DramaBelli View Post
    oh dammit! I want preorder a Pascal now!
    Thanks a lot mate and your testing work is much appreciated.

    Yes it's so funny that NVIDIA called their new monster like me. I read it recently too.

  10. #130
    Radious's Avatar I came, I saw, I modded
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    Default Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 2.3 - (Updated 26.2.2016)

    Please one Pascal here aswell. Seems good for TW games.

    Winner of the 2011, 2012. 2014, 2015, 2016 and 2017 Modding Awards in Total War Shogun 2, Rome 2, Attila, Warhammer 1 and Warhammer 2.
    Follow us here - Team Radious




  11. #131
    DramaBelli's Avatar Ministry of Silly Walks
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    Default Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 2.3 - (Updated 26.2.2016)

    A reason more to skip definitively amd if I will buy another high end card one day (I doubt but who knows )

  12. #132

    Default Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 2.4 - (Updated 8.9.2016)

    Hello AUM-ATT players,

    I released my AUM-ATT 2.4.
    Spoiler Alert, click show to read: 

    - fully save game compatible
    - small balancing changes (vanilla and Radious)
    - optimizations related to several custom units
    - optimized the AI recruitment priorities of several units
    - optimized the visual variations of these units and some fixes have been made

    Frankish Long Axe Warriors
    Saxon Long Axe Warriors
    Danish Long Axe Warriors
    Danish Crossbowmen
    Jutish Crossbowmen
    Geatic Crossbowmen
    Alemannic-Helvetii Mercenary Axemen
    Alemannic-Helvetii Mercenary Pikemen
    Pictish Warriors of Fionn
    Pictish Highland Archers
    Pictish Crossbowmen
    Pictish Pikemen
    Hunnic Mounted Skirmishers
    Sassanid Pikemen

    - the optional "aum_att_mod_optional_vanilla_units_unlock.pack" has been now directly included into both core aum_att_mod*.pack mods.

    If you installed the optional mod manually before, then you can delete this optional file from your Attila data directory.
    Spoiler Alert, click show to read: 

    Several vanilla units and ships have been unlocked for other factions in the custom battle and the main campaign. The units of the DLC factions are only activated if you bought the DLCs.

    Saxons:
    Germanic Crossbowmen
    Germanic Hunters
    Germanic Elite Archers (technology required and upgrade available from Germanic Archers or Germanic Hunters)

    Picts:
    Celtic Archers
    Elite Highland Archers (technology required and upgrade available from Celtic Highland Archers)

    Danes: (DLC)
    Huscarls
    Royal Huscarls (technology required and upgrade available from Huscarls)

    Geats: (DLC)
    Huscarls
    Royal Huscarls (technology required and upgrade available from Huscarls)
    Viking Elite Dragonship
    Viking Chosen Dragonship (technology required and upgrade available from Viking Elite Dragonship)

    Jutes: (DLC)
    Viking Elite Dragonship
    Viking Chosen Dragonship (technology required and upgrade available from Viking Elite Dragonship)

    Antes / Sclaveni / Venedi: (DLC)
    Large Onager

    Aksum / Himyar / Tanukhids: (DLC)
    Large Onager

    Garamantians / Lakhmids:
    Large Onager


    Thanks a lot to PLISSKEN3 for testing.

    Unfortunately at the moment the STEAM workshop has problems with updating mods. I will upload it to STEAM as soon as the workshop works again.

    In the meantime the players can download the AUM-ATT 2.4 Radious version from my Mediafire download link on the first post and copy the file aum_att_mod_rad.pack to the Attila data folder:

    C:\Program Files (x86)\Steam\SteamApps\common\total war attila\data

    Cheers and enjoy AUM-ATT
    Swiss Halberdier

  13. #133

  14. #134

    Default Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 2.4 - (Updated 8.9.2016)

    Unfortunately Steam still doesn't let me update my AUM-ATT 2.4. So please download the newest version from my Mediafire link.

    www.mediafire.com/folder/usca03sdci4p5/AUM_Attila

    The installation is easy:

    Please copy the file "aum_att_mod_rad.pack" to the Attila data folder and replace the old one.

    C:\Program Files (x86)\Steam\SteamApps\common\total war attila\data

  15. #135

    Default Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 2.4 - (Updated 8.9.2016)

    Swiss ich weiß ja nicht aber irgendwie löscht der Launcher die Mod aus dem data Ordner - Swiss I do not know but somehow deletes the Launcher die Mod folder from the data

  16. #136

    Default Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 2.4 - (Updated 8.9.2016)

    Hab die Datei nach aum_att_mod.pack unbenannt nun nimmt der Launcher das an Oo

  17. #137

    Default Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 2.4 - (Updated 8.9.2016)

    Quote Originally Posted by xellli View Post
    Swiss ich weiß ja nicht aber irgendwie löscht der Launcher die Mod aus dem data Ordner - Swiss I do not know but somehow deletes the Launcher die Mod folder from the data
    Quote Originally Posted by xellli View Post
    Hab die Datei nach aum_att_mod.pack unbenannt nun nimmt der Launcher das an Oo
    Hello xelli, I saw your message now too on the Steam thread. Yes unfortunately sometimes the Attila launcher does delete mod files if they were previously downloaded as subscribed mods and then afterwards manually put into the data folder. Yes re-naming solves this case.

  18. #138

    Default Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 2.4 - (Updated 8.9.2016)

    Unfortunately Steam still doesn't let me update my AUM-ATT 2.4. So please download the newest version from my Mediafire link.

    www.mediafire.com/folder/usca03sdci4p5/AUM_Attila

    The installation is easy:

    Please copy the file "aum_att_mod_rad.pack" to the Attila data folder and replace the old one.

    C:\Program Files (x86)\Steam\SteamApps\common\total war attila\data

  19. #139

    Default Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 2.5 - (Updated 17.10.2016)

    Hello AUM-ATT players,

    I released my AUM-ATT 2.5.
    Spoiler Alert, click show to read: 

    - fully save game compatible
    - fixed some "turns to create" of the custom units in the campaign
    - added the Large Onager to these factions: Picts / Caledonians / Ebdanians

    Unfortunately I experience still problems with the STEAM workshop. I'm in contact with the Creative Assembly support. I will upload it to STEAM as soon as the workshop works again.

    In the meantime the players can download the AUM-ATT 2.5 Radious version from my Mediafire download link here https://www.mediafire.com/folder/usc...4p5/AUM_Attila

    Please copy the file aum_att_mod_rad.pack to the Attila data folder:

    C:\Program Files (x86)\Steam\SteamApps\common\total war attila\data

    Cheers and enjoy AUM-ATT
    Swiss Halberdier

  20. #140

    Default Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 2.5 - (Updated 17.10.2016)

    Unfortunately I still experience problems with the STEAM workshop. I'm in contact with the Creative Assembly support. I will upload it to STEAM as soon as the workshop works again.

    In the meantime the players can download the AUM-ATT 2.5 Vanilla version from my Mediafire download link here https://www.mediafire.com/folder/usc...4p5/AUM_Attila

    Please copy the file aum_att_mod_van.pack to the Attila data folder:

    C:\Program Files (x86)\Steam\SteamApps\common\total war attila\data


    The Modding Award winners of 2015 have been announced.

    http://www.twcenter.net/forums/showt...ners-Announced

    Thanks a lot to all voters and for this great honor!

    I can't say any release date yet, but there will be updates and I will continue to support AUM-ATT in the future.

    Cheers
    Swiss Halberdier

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