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Thread: Additional Units Mod - Attila (AUM-ATT) 2.7 - Radious version - (updated 2.3.2018)

  1. #101
    DramaBelli's Avatar Ministry of Silly Walks
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    Default Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 2.1 - (Updated 19.9.2015)


  2. #102

    Default Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 2.1 - (Updated 19.9.2015)

    Fan of Blind Guardian? Good to know, there aren't many Metal fans.

    Tho i'm fan of a group a little bit more... brute. Don't get scared:
    https://www.youtube.com/watch?v=rVqw2vGelsY

    Yup, if you've seen xXx with Vin Diesel, you may remember them.

  3. #103
    DramaBelli's Avatar Ministry of Silly Walks
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    Default Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 2.1 - (Updated 19.9.2015)

    Mate I know them, Blinf Guardian were one of my first metal band 18 years ago, not the only one

    this one for example: https://www.youtube.com/watch?v=q9ush9IVKD4

    or this: https://www.youtube.com/watch?v=j5wO5oaEnnM

    just Yesterday https://www.youtube.com/watch?v=lH1op_4n-8g

    can't be scared too much (my fav is "Sonne"). I'm not a fan of xXxbut I've appreciated him in Riddick.

    Yes not so many metal fans, as usual : p but here also Cpt Cortes is in the melee and Swiss too is a rock and heavy metal Follower

  4. #104

    Default Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 2.1 - (Updated 19.9.2015)

    Quote Originally Posted by DramaBelli View Post
    Yes not so many metal fans, as usual : p but here also Cpt Cortes is in the melee and Swiss too is a rock and heavy metal Follower
    Yes I'm a Rocker/Metalhead/Guitar player.

    The progress of our new AUM units is going very well.

  5. #105

    Default Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 2.1 - (Updated 19.9.2015)

    Now that's some high quality! My fav Rammstein song is Morgenstern, though.


    BTW when are those units comming? We are thirsty of new units!

  6. #106

    Default Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 2.1 - (Updated 19.9.2015)

    Quote Originally Posted by Agiond View Post
    BTW when are those units comming? We are thirsty of new units!
    I can't say any release date yet, but if all goes good the release will be sometimes in December.

  7. #107

    Default Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 2.1 - (Updated 19.9.2015)

    Here is a visual preview of some of the new units. The visuals were made by DramaBelli.

    Spoiler Alert, click show to read: 

    Danish Heimthegi Longbowmen



    Jutish Werand Longbowmen



    Geatic Gestr Longbowmen



    Ourgoi Swordsmen (Alani)



    Ourgoi Lancers (Alani)



    Himyarite Mounted Noble Archers



    Himyarite Shourat



    Lakhmids Al Hira Faras Musalah Lancers




  8. #108

  9. #109

    Default Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 2.1 - (Updated 19.9.2015)

    My new AUM-ATT version will be released approximately early next week as I need to finish some important stuff and doing extensive tests with the new DLC and patch. My current official 2.1 version should work with the new DLC, so you can use it with no problems.

  10. #110
    DramaBelli's Avatar Ministry of Silly Walks
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    Default Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 2.1 - (Updated 19.9.2015)

    Great news mate, so tired of my stuffs...can't wait to see Avetis contribute *_*

  11. #111

    Default Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 2.1 - (Updated 19.9.2015)

    Quote Originally Posted by DramaBelli View Post
    Great news mate, so tired of my stuffs...can't wait to see Avetis contribute *_*
    Oh yes I'm also curious what the famous modder Avetis will deliver for our AUM.

  12. #112

  13. #113

    Default Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 2.2 - (Updated 29.12.2015)

    This is just a re-post of my post from 29.12.15 because of the recent TWC forum rollback.

    I released AUM-ATT 2.2 and please check the changelog on my STEAM thread until I re-updated again my first page with all infos and pictures.

    Additional Units Mod - Attila (AUM-ATT) - Radious version
    http://steamcommunity.com/sharedfile.../?id=395694654

  14. #114

    Default Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 2.2 - (Updated 29.12.2015)

    This is a re-post of my post from 29.12.15 as the recent TWC forum rollback deleted all posts and the first page updates. I will update the first page soon.

    Hello AUM-ATT players,

    I released my AUM-ATT 2.2.
    Spoiler Alert, click show to read: 

    - fully compatible with the latest patch and all DLCs
    - small balancing changes (vanilla and Radious)
    - improvements related to the "weight/speed" of several units
    - added the ability "cavalry counter tactics" to all custom Pikemen
    - added the two Hunnic units "Hephthalites Sveta Huna Lancers" and "Hephthalites Sveta Huna Horse Archers" to the "White Huns" faction

    - 14 new custom units:

    > Danish Heimthegi Longbowmen

    Tier: 2

    Recruitment:
    att_bld_barbarian_industry_carpenter_3
    att_bld_barbarian_industry_carpenter_4
    att_bld_barbarian_city_major_4
    att_bld_barbmigs_military_archers_3
    att_bld_barbmigs_military_archers_4

    Upgrade available from this unit:
    none

    Custom battle:
    Danes

    Abilities:
    precision shot / quick reload / rapid advance / signal shot / heavy shot / flaming arrows / hide in forest

    Unit creation, unit icon and custom animation by SWISS HALBERDIER
    Custom textures by DRAMABELLI and AGUIRRE
    Custom shields textures by AGUIRRE and WEEAG

    > Jutish Werand Longbowmen

    Tier: 2

    Recruitment:
    att_bld_barbarian_industry_carpenter_3
    att_bld_barbarian_industry_carpenter_4
    att_bld_barbarian_city_major_4
    att_bld_barbmigs_military_archers_3
    att_bld_barbmigs_military_archers_4

    Upgrade available from this unit:
    none

    Custom battle:
    Jutes

    Abilities:
    precision shot / quick reload / rapid advance / signal shot / heavy shot / flaming arrows / hide in forest

    Unit creation, unit icon and custom animation by SWISS HALBERDIER
    Custom textures by DRAMABELLI and AGUIRRE
    Custom shields textures by AGUIRRE and WEEAG

    > Geatic Gestr Longbowmen

    Tier: 2

    Recruitment:
    att_bld_barbarian_industry_carpenter_3
    att_bld_barbarian_industry_carpenter_4
    att_bld_barbarian_city_major_4
    att_bld_barbmigs_military_archers_3
    att_bld_barbmigs_military_archers_4

    Upgrade available from this unit:
    none

    Custom battle:
    Geats

    Abilities:
    precision shot / quick reload / rapid advance / signal shot / heavy shot / flaming arrows / hide in forest

    Unit creation and custom animation by SWISS HALBERDIER
    Unit icon and custom textures by DRAMABELLI
    Custom textures by AGUIRRE
    Custom shields textures by AGUIRRE and WEEAG

    > Ourgoi Swordsmen

    Tier: 3

    Recruitment:
    att_bld_barbarian_city_major_4
    att_bld_barbarian_industry_forge_4
    att_bld_barbarian_civic_tavern_4
    att_bld_barbarian_civic_storyteller_4
    att_bld_barbarian_civic_storyteller_5
    att_bld_barbmigs_military_warriors_4
    att_bld_barbmigs_leadership_nobles_4

    Upgrade available from this unit:
    none

    Custom battle:
    Alani

    Abilities:
    frenzy / rapid advance / shield wall / shield screen / disciplined / hide in forest

    Unit creation by SWISS HALBERDIER
    Unit icon and custom textures by DRAMABELLI
    Custom helmets textures by ZASKAR70

    > Ourgoi Lancers

    Tier: 3

    Recruitment:
    att_bld_barbarian_farm_livestock_4
    att_bld_barbarian_civic_storyteller_4
    att_bld_barbarian_civic_storyteller_5
    att_bld_barbarian_civic_chieftain_4
    att_bld_barbarian_civic_chieftain_5_legendary
    att_bld_barbmigs_military_warriors_4
    att_bld_barbmigs_leadership_nobles_4

    Upgrade available from this unit:
    none

    Custom battle:
    Alani

    Abilities:
    frenzied charge / trample / form wedge / form diamond / disciplined / encourages / hide in forest

    Unit creation by SWISS HALBERDIER
    Unit icon and custom textures by DRAMABELLI
    Custom helmets textures by ZASKAR70

    > Aksumite Masqal Bow Cavalry

    Tier: 3

    Recruitment:
    att_bld_eastern_sassanid_military_cavalry_4
    att_bld_eos_military_infantry_5_east_church
    att_bld_eos_military_infantry_5_judaism
    att_bld_eos_military_infantry_5_semitic
    att_bld_eos_military_infantry_5_zoroastrian
    att_bld_eastmig_military_cavalry_3
    att_bld_eastmig_leadership_nobles_4

    Upgrade available from this unit:
    none

    Custom battle:
    Aksum

    Abilities:
    rapid advance / precision shot / quick reload / can shoot while moving / disciplined / signal shot / heavy shot / flaming arrows (only in the vanilla version) / hide in forest

    Unit creation by SWISS HALBERDIER
    Unit icon and all custom textures by DRAMABELLI

    > Aksumite Ethiopian Heavy Axemen

    Tier: 3

    Recruitment:
    att_bld_eastern_sassanid_military_infantry_4
    att_bld_eos_military_infantry_5_east_church
    att_bld_eos_military_infantry_5_judaism
    att_bld_eos_military_infantry_5_semitic
    att_bld_eos_military_infantry_5_zoroastrian
    att_bld_eastmig_military_infantry_4
    att_bld_eastmig_military_infantry_5

    Upgrade available from this unit:
    none

    Custom battle:
    Aksum

    Abilities:
    frenzied infantry charge / steady advance / steady retreat / disciplined / hide in forest

    Unit creation by SWISS HALBERDIER
    Unit icon and all custom textures by DRAMABELLI

    > Aksumite Militia

    Tier: 2

    Recruitment:
    att_bld_eastern_sassanid_military_infantry_2
    att_bld_eastern_sassanid_military_infantry_3
    att_bld_eastern_sassanid_military_infantry_4
    att_bld_eos_military_infantry_5_east_church
    att_bld_eos_military_infantry_5_judaism
    att_bld_eos_military_infantry_5_semitic
    att_bld_eos_military_infantry_5_zoroastrian
    att_bld_eastmig_military_inf_3
    att_bld_eastmig_military_infantry_4
    att_bld_eastmig_military_infantry_5

    Upgrade available from this unit:
    none

    Custom battle:
    Aksum

    Abilities:
    charge reflect / rapid advance / hide in forest

    Unit creation by SWISS HALBERDIER
    Unit icon and all custom textures by DRAMABELLI

    > Himyarite Mounted Noble Archers

    Tier: 3

    Recruitment:
    att_bld_eastern_sassanid_military_cavalry_4
    att_bld_eastern_sassanid_civic_court_palace_4
    att_bld_eastern_sassanid_civic_court_palace_5_legendary
    att_bld_eos_military_infantry_5_east_church
    att_bld_eos_military_infantry_5_judaism
    att_bld_eos_military_infantry_5_semitic
    att_bld_eos_military_infantry_5_zoroastrian
    att_bld_eastmig_military_cavalry_3
    att_bld_eastmig_leadership_nobles_4

    Upgrade available from this unit:
    none

    Custom battle:
    Himjar

    Abilities:
    rapid advance / precision shot / quick reload / can shoot while moving / disciplined / encourages / signal shot / heavy shot / flaming arrows (only in the vanilla version) / hide in forest

    Unit creation by SWISS HALBERDIER
    Unit icon and all custom textures by DRAMABELLI

    > Himyarite Shourat

    Tier: 3

    Recruitment:
    att_bld_eastern_sassanid_military_infantry_4
    att_bld_eos_military_infantry_5_east_church
    att_bld_eos_military_infantry_5_judaism
    att_bld_eos_military_infantry_5_semitic
    att_bld_eos_military_infantry_5_zoroastrian
    att_bld_eastmig_military_infantry_4
    att_bld_eastmig_military_infantry_5
    att_bld_eastmig_leadership_nobles_4

    Upgrade available from this unit:
    none

    Custom battle:
    Himjar

    Abilities:
    frenzied charge / rapid advance / shield wall / shield screen / encourages / disciplined / hide in forest

    Unit creation by SWISS HALBERDIER
    Unit icon and all custom textures by DRAMABELLI

    > Lakhmids Rumat


    Tier: 3

    Recruitment:
    att_bld_eastern_sassanid_military_infantry_4
    att_bld_eos_military_infantry_5_east_church
    att_bld_eos_military_infantry_5_judaism
    att_bld_eos_military_infantry_5_semitic
    att_bld_eos_military_infantry_5_zoroastrian
    att_bld_eastmig_military_infantry_4
    att_bld_eastmig_military_infantry_5

    Upgrade available from this unit:
    none

    Custom battle:
    Lakhmids

    Abilities:
    precision shot / quick reload / rapid advance / signal shot / heavy shot / flaming arrows / hide in forest

    Unit creation by SWISS HALBERDIER
    All custom textures and unit icon by AVETIS

    > Lakhmids Al Hira Faras Musalah


    Tier: 3

    Recruitment:
    att_bld_eastern_sassanid_military_cavalry_4
    att_bld_eastern_sassanid_civic_court_palace_4
    att_bld_eastern_sassanid_civic_court_palace_5_legendary
    att_bld_eos_military_infantry_5_east_church
    att_bld_eos_military_infantry_5_judaism
    att_bld_eos_military_infantry_5_semitic
    att_bld_eos_military_infantry_5_zoroastrian
    att_bld_eastmig_military_cavalry_3
    att_bld_eastmig_leadership_nobles_4

    Upgrade available from this unit:
    none

    Custom battle:
    Lakhmids

    Abilities:
    frenzied charge / form wedge / form diamond / steady retreat / disciplined / encourages / hide in forest

    Unit creation by SWISS HALBERDIER
    Unit icon and all custom textures by DRAMABELLI

    > Tanukhids Long Spear Jundiyeen

    Tier: 3

    Recruitment:
    att_bld_eastern_sassanid_military_infantry_4
    att_bld_eos_military_infantry_5_east_church
    att_bld_eos_military_infantry_5_judaism
    att_bld_eos_military_infantry_5_semitic
    att_bld_eos_military_infantry_5_zoroastrian
    att_bld_eastmig_military_infantry_4
    att_bld_eastmig_military_infantry_5

    Upgrade available from this unit:
    none

    Custom battle:
    Tanukhids

    Abilities:
    pike wall / charge reflect / rapid advance / steady retreat / hide in forest

    Unit creation by SWISS HALBERDIER
    Unit icon and all custom textures by DRAMABELLI

    > Tanukhids Rami Arum

    Tier: 3

    Recruitment:
    att_bld_eastern_sassanid_military_infantry_4
    att_bld_eos_military_infantry_5_east_church
    att_bld_eos_military_infantry_5_judaism
    att_bld_eos_military_infantry_5_semitic
    att_bld_eos_military_infantry_5_zoroastrian
    att_bld_eastmig_military_infantry_4
    att_bld_eastmig_military_infantry_5

    Upgrade available from this unit:
    none

    Custom battle:
    Tanukhids

    Abilities:
    rapid advance / precision shot / quick reload / guerrilla deploy / stalk / hide in forest

    Unit creation by SWISS HALBERDIER
    All custom textures and unit icon by AVETIS

    Thanks a lot to DRAMABELLI for his custom textures, icons, screenshots, research and testing.
    Thanks a lot to AVETIS, AGUIRRE, WEEAG and ZASKAR70 for their custom textures.
    Thanks a lot to PLISSKEN3 for testing and research.
    Thanks a lot to LAZ3456 for testing.

    Cheers and enjoy AUM-ATT
    Swiss Halberdier

  15. #115

  16. #116

    Default Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 2.2 - (Updated 29.12.2015)

    Pictish Berserkers of Fionn? Did you know that berserkers were nordish champions and have nothing to do with celts and other cultures?

  17. #117

    Default Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 2.2 - (Updated 29.12.2015)

    Quote Originally Posted by Dapacem View Post
    Pictish Berserkers of Fionn? Did you know that berserkers were nordish champions and have nothing to do with celts and other cultures?
    Yes I know Berserkers are Nordic units. We found this special two-handed/naked unit in Pictish ressources. I could call them "Warriors" in the next version. You could use the Pack File Manager and rename all units in the "db/text" section which you don't like.

  18. #118
    plissken3's Avatar Decanus
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    Default Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 2.2 - (Updated 29.12.2015)

    Hi all - sorry for my disappearing act lol - (Real Life Sucks) - AUM is doing great and yes Berserkers are Nordic but we were excited about this unit and Swiss has worked hard on it - so i am half to blame too he has done a great texture from scratch and yes "Warriors of Fionn" might sound better so if Swiss feels like it and not too busy he will change it as "Fionn" is a Pictish god and i can send a link if you want to - so Swiss "Warriors of Fionn" it will be as i am ok with this and so as long as you are
    WHY NOT TRY MY MODS BELOW - FOR EMPIRE & NAPOLEON
    here:BetterMusicMod& here:SharpeThemeMod
    & here:WarpathPictureMod

  19. #119

    Default Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 2.2 - (Updated 29.12.2015)

    Quote Originally Posted by plissken3 View Post
    Hi all - sorry for my disappearing act lol - (Real Life Sucks) - AUM is doing great and yes Berserkers are Nordic but we were excited about this unit and Swiss has worked hard on it - so i am half to blame too he has done a great texture from scratch and yes "Warriors of Fionn" might sound better so if Swiss feels like it and not too busy he will change it as "Fionn" is a Pictish god and i can send a link if you want to - so Swiss "Warriors of Fionn" it will be as i am ok with this and so as long as you are
    Thanks for your post about the "Warriors of Fionn" and I'll change the name in my next version.

  20. #120
    plissken3's Avatar Decanus
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    Default Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 2.2 - (Updated 29.12.2015)

    Quote Originally Posted by Swiss Halberdier View Post
    Thanks for your post about the "Warriors of Fionn" and I'll change the name in my next version.
    Hi mate - no problem - i expressed that you worked hard on these fine warriors - but as i said "Berserkers" or "Warriors" is fine, as i hoped with you mate, "warriors" does sound better and either way we all get to try out this fine unit you made and send them to battle onward "Warriors of Fionn" tear them apart - lol brilliant
    WHY NOT TRY MY MODS BELOW - FOR EMPIRE & NAPOLEON
    here:BetterMusicMod& here:SharpeThemeMod
    & here:WarpathPictureMod

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