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Thread: Additional Units Mod - Attila (AUM-ATT) 2.7 - Radious version - (updated 2.3.2018)

  1. #81

    Default Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 1.8 - (updated 26.6.2015)

    Quote Originally Posted by Delicate Strawberry View Post
    Very nice work once again, we can only expect better and better now.
    Quote Originally Posted by keona View Post
    Awesome units. Good job.
    Thanks a lot!

    Quote Originally Posted by DramaBelli View Post
    great release mate, I was waiting for this
    Thanks a lot for our team-work!

  2. #82
    plissken3's Avatar Decanus
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    Default Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 1.8 - (updated 26.6.2015)

    Great work my friend wow,
    WHY NOT TRY MY MODS BELOW - FOR EMPIRE & NAPOLEON
    here:BetterMusicMod& here:SharpeThemeMod
    & here:WarpathPictureMod

  3. #83

    Default Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 1.8 - (updated 26.6.2015)

    Quote Originally Posted by plissken3 View Post
    Great work my friend wow,
    Thanks my Scottish-brother-in-arms!

    CA released today a small patch and AUM-ATT is still playable.

  4. #84

    Default Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 1.9 - (updated 13.7.2015)

    Hello AUM-ATT players,

    I released my AUM-ATT 1.9.

    Changelog:
    Spoiler Alert, click show to read: 

    - small improvements related to the last patch
    - added an improved chainmail texture by DRAMABELLI to the "Alemannic Long Axe Warriors"
    - fixed a visual issue of the "Caledonian Noble Warriors of Dun Chailleann" (thanks to DRAMABELLI)

    Thanks a lot to DRAMABELLI for his custom textures, fixing and testing.
    Thanks a lot to PLISSKEN3 for testing.

    Cheers and enjoy AUM-ATT
    Swiss Halberdier

  5. #85
    plissken3's Avatar Decanus
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    Default Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 1.9 - (updated 13.7.2015)

    WOW 1.9 brilliant
    WHY NOT TRY MY MODS BELOW - FOR EMPIRE & NAPOLEON
    here:BetterMusicMod& here:SharpeThemeMod
    & here:WarpathPictureMod

  6. #86

    Default Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 1.9 - (updated 13.7.2015)

    Quote Originally Posted by plissken3 View Post
    WOW 1.9 brilliant
    Thanks a lot mate!

    My AUM-ATT-Radious can be fully used together with my new AOR mods. The only Roman unit from AUM-ATT is the T2 bow unit "Sagittarii Armatii" of the Western Roman Empire and they can be recruited everywhere.

    http://www.twcenter.net/forums/showthread.php?695099-Official-Submod-Radious-Romani-Units-Area-of-recruitment-(AOR)-Mods

  7. #87

    Default Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 2.0 - (Updated 31.7.2015)

    Hello AUM-ATT players,

    I released my AUM-ATT 2.0.

    Changelog:
    Spoiler Alert, click show to read: 

    - small balancing changes (vanilla and Radious)
    - added the formation "form_shield_screen" to several related custom Swordsmen/Axemen
    - optimizations how the AI handles the custom units

    > Langobardic Gairethinx Spearmen

    Unit creation by SWISS HALBERDIER
    Unit icon and custom textures by DRAMABELLI
    Custom textures by FREREANE

    Tier: 3

    Recruitment: (available in the main campaign and TLR-DLC campaign)
    att_bld_barbarian_city_major_4
    att_bld_barbarian_industry_forge_4
    att_bld_barbmigs_military_warriors_4
    att_bld_barbmigs_city_4
    bel_bld_roman_military_4
    bel_bld_roman_city_major_4

    Upgrade available from this unit:
    none

    Custom battle:
    Langobards

    Abilities:
    frenzied charge infantry / hoplite phalanx / pike square / shield wall / steady retreat / disciplined / encourages / hide in forest

    > Langobardic Warda Axemen

    Unit creation by SWISS HALBERDIER
    Unit icon and all custom textures by DRAMABELLI

    Tier: 2

    Recruitment: (available in the main campaign and TLR-DLC campaign)
    att_bld_barbarian_city_major_3
    att_bld_barbarian_city_major_4
    att_bld_barbarian_industry_forge_3
    att_bld_barbarian_industry_forge_4
    att_bld_barbmigs_military_warriors_3
    att_bld_barbmigs_military_warriors_4
    att_bld_barbmigs_city_3
    att_bld_barbmigs_city_4
    bel_bld_roman_military_3
    bel_bld_roman_military_4
    bel_bld_roman_city_major_3
    bel_bld_roman_city_major_4

    Upgrade available from this unit:
    none

    Custom battle:
    Langobards

    Abilities:
    frenzy / rapid advance / shield wall / shield screen / throwing axes before charging / hide in forest

    > Langobardic Wigant Long Axe Warriors

    Unit creation by SWISS HALBERDIER
    Unit icon and all custom textures by DRAMABELLI

    Tier: 3

    Recruitment: (available in the main campaign and TLR-DLC campaign)
    att_bld_barbarian_city_major_4
    att_bld_barbarian_industry_forge_4
    att_bld_barbarian_civic_chieftain_4
    att_bld_barbarian_civic_chieftain_5_legendary
    att_bld_barbarian_civic_minor_chieftain_4_legendary
    att_bld_barbarian_civic_minor_chieftain_5_legendary
    att_bld_barbmigs_military_warriors_4
    att_bld_barbmigs_city_4
    bel_bld_roman_military_4
    bel_bld_roman_city_major_4

    Upgrade available from this unit:
    none

    Custom battle:
    Langobards

    Abilities:
    killing spree / rapid advance / disciplined / encourage / scare immune / hide in forest

    > Caledonian Boghadair de Beinn

    Unit creation and icon by SWISS HALBERDIER
    Custom animation by SWISS HALBERDIER
    All custom textures by DRAMABELLI

    Tier: 3

    Recruitment:
    att_bld_barbarian_industry_carpenter_4
    att_bld_barbarian_city_major_4
    att_bld_barbmigs_city_4
    att_bld_barbmigs_military_archers_4


    Upgrade available from this unit:
    none

    Custom battle:
    Caledonians

    Abilities:
    snipe / precision shot / quick reload / signal shot / heavy shot / flaming arrows / rapid advance / hide in forest / ignore ground terrain / guerilla deployment

    Thanks a lot to DRAMABELLI for his custom textures, icons, screenshots, research and testing.
    Thanks a lot to FREREANE for his custom textures.
    Thanks a lot to PLISSKEN3 for testing and research.

    Cheers and enjoy AUM-ATT
    Swiss Halberdier

  8. #88
    DramaBelli's Avatar Ministry of Silly Walks
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    Default Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 2.0 - (Updated 31.7.2015)

    Glad to be back and see our Longobards official after so many time good step this one, mate

  9. #89

    Default Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 2.0 - (Updated 31.7.2015)

    Quote Originally Posted by DramaBelli View Post
    Glad to be back and see our Longobards official after so many time good step this one, mate
    I'm very glad that you're back my brother-in-arms and in the meantime I unleashed our Langobards into the wild.

  10. #90
    plissken3's Avatar Decanus
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    Default Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 2.0 - (Updated 31.7.2015)

    Well done mates - Langobards wow and "Caledonian Boghadair de Beinn" epic

    I haven't been playing much of Attila lately due to real life issues and testing AOR mod which is awesome

    WHY NOT TRY MY MODS BELOW - FOR EMPIRE & NAPOLEON
    here:BetterMusicMod& here:SharpeThemeMod
    & here:WarpathPictureMod

  11. #91
    DramaBelli's Avatar Ministry of Silly Walks
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    Default Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 2.0 - (Updated 31.7.2015)

    thanks scottish mate

    I think I will remade the Arimanni Spatharii tunics asap to reach better result and save MB space in the pack

    I know Swiss does not fear any MB amount, but pointless size addictions will be avoided each time this is possible!

  12. #92

    Default Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 2.0 - (Updated 31.7.2015)

    Quote Originally Posted by plissken3 View Post
    Well done mates - Langobards wow and "Caledonian Boghadair de Beinn" epic
    I haven't been playing much of Attila lately due to real life issues and testing AOR mod which is awesome
    Quote Originally Posted by DramaBelli View Post
    thanks scottish mate
    I think I will remade the Arimanni Spatharii tunics asap to reach better result and save MB space in the pack
    I know Swiss does not fear any MB amount, but pointless size addictions will be avoided each time this is possible!
    Thanks a lot dear mates! Yes in AUM-ATT we have enough space for more Megabytes.

  13. #93

  14. #94

    Default Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 2.1 - (Updated 19.9.2015)

    Hello AUM-ATT players,

    I released my AUM-ATT 2.1.

    Changelog:
    Spoiler Alert, click show to read: 

    - fully compatible with the latest patch and all DLCs
    - improvements related to the last patch
    - added improved custom textures by DRAMABELLI to the "Sagitarii Armati"

    Thanks a lot to DRAMABELLI for his custom textures, icons, screenshots and testing.
    Thanks a lot to PLISSKEN3 for testing.

    The next version will feature again new units.

    Cheers and enjoy AUM-ATT
    Swiss Halberdier

  15. #95

    Default Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 2.0 - (Updated 31.7.2015)

    Some players experience crashes while using mods. Some other mods crash the game since the new patch/DLC came out. So try to deactivate all mods and load one-by-one to see which mod exactly causes the crash.

    Also the community Mod Manager by Mitch doesn't work anymore.

    If your game crashes you should re-download changed "vanilla" files and verify the integrity of the game:

    > Open Steam > click on my games > right-click on Attila > left-click on properties > then look for the Local files tab and click on Verify the integrity of the game cache

    There you can re-check the integrity of your Attila files. It takes some time, but after updating you have again all proper vanilla files.

  16. #96
    DramaBelli's Avatar Ministry of Silly Walks
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    Default Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 2.1 - (Updated 19.9.2015)

    Ciao Swiss

    work is in progress :surprise :



  17. #97
    Mayor's Avatar Tiro
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    Default Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 2.1 - (Updated 19.9.2015)

    Outstanding!!!

  18. #98

    Default Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 2.1 - (Updated 19.9.2015)

    Quote Originally Posted by DramaBelli View Post
    Ciao Swiss
    work is in progress :surprise :
    Quote Originally Posted by Mayor View Post
    Outstanding!!!
    Thanks a lot! Wow a very nice surprise my texture-master!

    13 new units are in the queue for AUM.

  19. #99
    Radious's Avatar I came, I saw, I modded
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    Default Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 2.1 - (Updated 19.9.2015)

    Too low Marco! Cant watch, hurts my HD eyes.

    Winner of the 2011, 2012. 2014, 2015, 2016 and 2017 Modding Awards in Total War Shogun 2, Rome 2, Attila, Warhammer 1 and Warhammer 2.
    Follow us here - Team Radious




  20. #100

    Default Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 2.1 - (Updated 19.9.2015)

    Hey Marco, you are cheating! That's a painting, not a screenhot!

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