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Thread: Additional Units Mod - Attila (AUM-ATT) 2.7 - Radious version - (updated 2.3.2018)

  1. #61

    Default Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 1.6 - (updated 28.4.2015)

    Quote Originally Posted by plissken3 View Post
    1.6 excellent mate and to everyone prepare to be amazed at Swiss (Pascal's)"Pictish Berserkers of Fionn" unit - awesome unit (one of my Favourites) and he has used custom faces and skins with epic war paint designs that he made custom and mixing a few vanilla styles - epic work again Pascal - people will not be disappointed by these great units well done on this release and others to come in the future, as you are very busy in real life and other mod projects
    kind regards Colin
    Thanks a lot my dear friend and team-mate.

    Quote Originally Posted by DramaBelli View Post
    yep! finally official! I'm proud and happy to see your first custom textures working in an AUM unit mate! congrats!
    Thanks a lot my brother-in-arms! Yes it will be much easier to create custom textures with the upcoming Assembly Kit from CA.

  2. #62

    Default Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 1.6 - (updated 28.4.2015)

    Hello AUM-ATT players,

    my mod is now available on Steam and it gets automatically updated when you subscribe there.

    Additional Units Mod - Attila (AUM-ATT) - Radious version
    http://steamcommunity.com/sharedfile.../?id=395694654

    Cheers and enjoy AUM-ATT
    Swiss Halberdier

  3. #63

    Default Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 1.6 - (updated 28.4.2015)

    A small suggestion... Since the new Roman units names are in Latin, would you consider changing the Armoured Sagittarii to Latin too? (Armoured that is, not Sagittarii )

  4. #64

    Default Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 1.6 - (updated 28.4.2015)

    Quote Originally Posted by Delicate Strawberry View Post
    A small suggestion... Since the new Roman units names are in Latin, would you consider changing the Armoured Sagittarii to Latin too? (Armoured that is, not Sagittarii )
    Yes I can change the full name into Latin in the next version.

  5. #65

    Default Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 1.6 - (updated 28.4.2015)

    Quote Originally Posted by Swiss Halberdier View Post
    Yes I can change the full name into Latin in the next version.
    Great, thanks.

  6. #66

    Default Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 1.6 - (updated 28.4.2015)

    Quote Originally Posted by Delicate Strawberry View Post
    Great, thanks.
    My fellow brother-in-arms DramaBelli gave me now the correct Latin name and I will change it to Sagittarii Armati in my next update of AUM-ATT and UPC-ATT.

  7. #67

    Default Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 1.6 - (updated 28.4.2015)

    Quote Originally Posted by Swiss Halberdier View Post
    My fellow brother-in-arms DramaBelli gave me now the correct Latin name and I will change it to Sagittarii Armati in my next update of AUM-ATT and UPC-ATT.
    Thank you very much! Some rep your way.

  8. #68

    Default Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 1.7 - (updated 1.6.2015)

    Hello AUM-ATT players,

    I released my AUM-ATT 1.7.
    Spoiler Alert, click show to read: 

    - small balancing changes (vanilla and Radious)
    - changed the in-game English name of the "Armoured Sagittarii" to "Sagittarii Armati"
    - replaced all icons to the new "icon style" in the Radious version (thanks to Verzione)

    > Sassanid Zhayedan Red Immortal Lancers

    Unit creation by SWISS HALBERDIER
    Unit icon and all custom textures by DRAMABELLI

    Tier: 3

    Recruitment:
    att_bld_eastern_sassanid_military_cavalry_4

    Upgrade available from this unit:
    none

    Custom battle:
    Sassanids

    Abilities:
    rapid advance / form wedge / form diamond / disciplined / encourages / steady defense / scare immune / scare all / hide in forest

    > Pictish Highland Archers

    Unit creation and icon by SWISS HALBERDIER
    Custom Pictish skins/faces and customized vanilla skins/faces by SWISS HALBERDIER

    Tier: 3

    Recruitment:

    att_bld_barbarian_industry_carpenter_4
    att_bld_barbarian_city_major_4
    att_bld_barbmigs_city_4
    att_bld_barbmigs_military_archers_4

    Upgrade available from this unit:
    none

    Custom battle:
    Picts

    Abilities:
    snipe / precision shot / quick reload / signal shot / heavy shot / flaming arrows / rapid advance / hide in forest / ignore ground terrain / guerilla deployment

    > Pictish Crossbowmen

    Unit creation and icon by SWISS HALBERDIER
    Custom Pictish skins/faces and customized vanilla skins/faces by SWISS HALBERDIER
    Custom animation by FREREANE

    Tier: 2

    Recruitment:
    att_bld_barbarian_industry_carpenter_3
    att_bld_barbarian_industry_carpenter_4
    att_bld_barbmigs_military_archers_3
    att_bld_barbmigs_military_archers_4

    Upgrade available from this unit:
    none

    Custom battle:
    Picts

    Abilities:
    precision shot / quick reload / signal shot / heavy shot / flaming arrows (only in the vanilla version) / hide in forest / guerilla deployment

    Thanks a lot to DRAMABELLI for his custom textures, screenshots and testing.
    Thanks a lot to VERZIONE for his new icon-style of the Radious unit icons.
    Thanks a lot to PLISSKEN3 for testing and research.

    Cheers and enjoy AUM-ATT
    Swiss Halberdier

  9. #69

    Default Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 1.7 - (updated 1.6.2015)

    Very nice work once again. I like the attention given to the Picts.

  10. #70

    Default Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 1.7 - (updated 1.6.2015)

    Quote Originally Posted by Delicate Strawberry View Post
    Very nice work once again. I like the attention given to the Picts.
    Thanks a lot DS! Yes DramaBelli created one of the finest textures for the new Sassanid Zhayedan Red Immortal Lancers unit. And plissken3 (he is Scottish like you ) suggested the two new Pictish units on which I added my custom skins/faces too.

    I will focus this week to create new Romani units.

  11. #71

    Default Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 1.7 - (updated 1.6.2015)

    Quote Originally Posted by Swiss Halberdier View Post
    Thanks a lot DS! Yes DramaBelli created one of the finest textures for the new Sassanid Zhayedan Red Immortal Lancers unit. And plissken3 (he is Scottish like you ) suggested the two new Pictish units on which I added my custom skins/faces too.

    I will focus this week to create new Romani units.
    Looking forward to those soon.

    (Plissken3 has good taste )

  12. #72
    plissken3's Avatar Decanus
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    Default Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 1.7 - (updated 1.6.2015)

    Big Congrats to you Swiss - EXCELLENT as per usual 1.7 Glad that you now have this epic mod on steam for attila

    @Delicate Strawberry - Thank you very much fellow clansman

    yes the Picts grow stronger thanks to Swiss!..........The force is strong with this one
    Last edited by plissken3; June 02, 2015 at 04:41 PM.
    WHY NOT TRY MY MODS BELOW - FOR EMPIRE & NAPOLEON
    here:BetterMusicMod& here:SharpeThemeMod
    & here:WarpathPictureMod

  13. #73
    DramaBelli's Avatar Ministry of Silly Walks
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    Default Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 1.7 - (updated 1.6.2015)

    Quote Originally Posted by Swiss Halberdier View Post
    Thanks a lot DS! Yes DramaBelli created one of the finest textures for the new Sassanid Zhayedan Red Immortal Lancers unit. And plissken3 (he is Scottish like you ) suggested the two new Pictish units on which I added my custom skins/faces too.

    I will focus this week to create new Romani units.
    It was a promise my friend and it was a pleasure; both important elements

  14. #74
    plissken3's Avatar Decanus
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    Default Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 1.7 - (updated 1.6.2015)

    Yes thanks to Drama's work on texture of the "Sassanid Zhayedan Red Immortal Lancers" they ARE one of the finest - beautiful
    WHY NOT TRY MY MODS BELOW - FOR EMPIRE & NAPOLEON
    here:BetterMusicMod& here:SharpeThemeMod
    & here:WarpathPictureMod

  15. #75
    DramaBelli's Avatar Ministry of Silly Walks
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    Default Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 1.7 - (updated 1.6.2015)

    Quote Originally Posted by plissken3 View Post
    Yes thanks to Drama's work on texture of the "Sassanid Zhayedan Red Immortal Lancers" they ARE one of the finest - beautiful
    Looking forward to next Swiss' project *__________________*

  16. #76

    Default Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 1.7 - (updated 1.6.2015)

    Quote Originally Posted by Delicate Strawberry View Post
    Looking forward to those soon.
    Yes the progress on the 2nd wave of Roman units is going good.

    Quote Originally Posted by DramaBelli View Post
    It was a promise my friend and it was a pleasure; both important elements
    Quote Originally Posted by DramaBelli View Post
    Looking forward to next Swiss' project *__________________*
    Quote Originally Posted by plissken3 View Post
    Big Congrats to you Swiss - EXCELLENT as per usual 1.7 Glad that you now have this epic mod on steam for attila
    @Delicate Strawberry - Thank you very much fellow clansman
    yes the Picts grow stronger thanks to Swiss!..........The force is strong with this one
    Thanks a lot my "brothers-in-arms"!


    Hello AUM-ATT players,

    the next AUM-ATT version will be released after the new DLC "The last Roman" comes out on 25.6. and will be fully adapted/updated.

    Cheers
    Swiss Halberdier

  17. #77

    Default Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 1.8 - (updated 26.6.2015)

    Hello AUM-ATT players,

    I released my AUM-ATT 1.8.

    Changelog:
    Spoiler Alert, click show to read: 

    - fully compatible with the latest patch and all DLCs
    - small balancing changes (vanilla and Radious)
    - optimizations related to the new DLC "The last Roman"
    - added the old unit "Frankish Long Axe Warriors" to the Franks and the new unit "Langobardic Arimanni Spathari" to the Langobards in the DLC "The last Roman"

    building requirements:
    bel_bld_roman_military_4
    bel_bld_roman_city_major_4

    All other custom units aren't related to the factions in this DLC.

    - replaced the icon of the "Pictish Crossbowmen" with a better one
    - changed the bow of the "Hephthalites "Sveta Huna" Horse Archers" to att_bow_reflex_elite
    - changed the shield of the "Alemannic-Helvetii Mercenary Axemen" to att_round_large
    - added a new custom animation by me to the "Pictish Highland Archers" and they use now a longbow, sword and shield
    - added the "scare immune" ability to all custom Long Axe Warriors (Frankish, Danish, Saxon, Alemannic)

    > Sassanid Chakaran Transoxanian Lancers

    Unit creation by SWISS HALBERDIER
    Unit icon and all custom textures by DRAMABELLI

    Tier: 3

    Recruitment:
    att_bld_eastern_sassanid_military_cavalry_4

    Upgrade available from this unit:
    none

    Custom battle:
    Sassanids

    Abilities:
    rapid advance / form wedge / form diamond / disciplined / encourages / steady defense / scare immune / hide in forest

    > Caledonian Noble Warriors of Dùn Chailleann

    Unit creation by SWISS HALBERDIER
    Unit icon and all custom textures by DRAMABELLI

    Tier: 3

    Recruitment:
    att_bld_barbarian_city_major_4
    att_bld_barbarian_industry_forge_4
    att_bld_barbarian_civic_chieftain_4
    att_bld_barbarian_civic_chieftain_5_legendary
    att_bld_barbarian_civic_minor_chieftain_4_legendary
    att_bld_barbarian_civic_minor_chieftain_5_legendary
    att_bld_barbarian_civic_tavern_5_legendary_celts
    att_bld_barbmigs_military_warriors_4
    att_bld_barbmigs_city_4

    Upgrade available from this unit:
    none

    Custom battle:
    Caledonians

    Abilities:
    frenzied charge / rapid advance / shield wall / raider / encourage / scare enemies / scare immune / guerilla deployment / hide in forest

    > Langobardic Arimanni Spathari

    Unit creation by SWISS HALBERDIER
    Unit icon and all custom textures by DRAMABELLI

    Tier: 3

    Recruitment:
    att_bld_barbarian_city_major_4
    att_bld_barbarian_industry_forge_4
    att_bld_barbarian_civic_storyteller_4
    att_bld_barbarian_civic_tavern_4
    att_bld_barbmigs_military_warriors_4
    att_bld_barbmigs_city_4
    bel_bld_roman_military_4
    bel_bld_roman_city_major_4

    Upgrade available from this unit:
    none

    Custom battle:
    Langobards

    Abilities:
    frenzy / rapid advance / shield wall / throwing axes before charging / encourage / disciplined / scare immune / hide in forest

    Thanks a lot to DRAMABELLI for his custom textures, icons, screenshots, research and testing.
    Thanks a lot to PLISSKEN3 for testing and research.

    Cheers and enjoy AUM-ATT
    Swiss Halberdier

  18. #78

    Default Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 1.8 - (updated 26.6.2015)

    Very nice work once again, we can only expect better and better now.

  19. #79
    DramaBelli's Avatar Ministry of Silly Walks
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    Default Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 1.8 - (updated 26.6.2015)

    great release mate, I was waiting for this

  20. #80
    keona's Avatar Tiro
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    Default Re: [Official Submod] Additional Units Mod - Attila (AUM-ATT) 1.8 - (updated 26.6.2015)

    Awesome units. Good job.

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