Results 1 to 8 of 8

Thread: Mod Idea/Proposal- WITCHER: Northern Kingdoms Total War (custom battle modification)

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Icon3 Mod Idea/Proposal- WITCHER: Northern Kingdoms Total War (custom battle modification)



    I am by no means a mod developer of any sort, but I am a huge fan of the Witcher world, its lore, its politics, and its wars. For this mod, I feel Atilla would fit the bill nicely.

    I am proposing an IDEA that I sincerely hope mod developers find sympathy for, and I wholeheartedly encourage and praise anyone willing to take up this project.

    What this mod would entail:

    1. Major Northern Kingdoms playable in custom battles + the Nilfgaard Empire. The factions are the following: Temeria, Redania, Aedirn, Kaedwen, Nilfgaard, Kovir and Povis, Lyria and Rivia, and Cintra. The last 3 I would consider to be optional as there are little to no visual references for their armors, but generic medieval plate and mail with the proper heraldic colors and banners would always do.


    2. Reworked menu, interface, and loading screens themed after the acclaimed Witcher game/book series.

    3. New modeled armors and unit types based upon the information available from games and concept art. (I am willing to provide as many sources and references as I possible can.)

    4. Witcher soundtracks during battle sequences.

    Important notes:

    1. I do not expect anyone to view this as a mod that would overhaul the campaign and produce a new land mass or anything of the sort. I am strictly proposing this idea for CUSTOM BATTLES ONLY, but menu and interface + loading screens would be altered to improve the feel. A campaign overhaul is far to ambitious and would likely be extremely arduous to complete.

    2. Personally I feel this mod would be very relevant and popular. There are tons of Witcher fans and players out there that would love to play this if it were created. Witcher 3 is on the horizon and rpg/Total War gamers will be more hyped than ever for something like this.

    3. I consider Cintra, Lyria and Rivia, and Kovir and Povis to be optional factions for this mod. It may be best for them to not be included at all.

    4. The developer of this modification would have to have decently in depth knowledge of the Witcher world and its factions. If you plan to develop this idea and you do not know very much, then you will need historical and lore advisors. I myself could provide an acceptable amount of information regarding units and factions. Additionally, I could write all of the descriptions for each faction. Unit cards would of course be up to a skilled artist. It is very likely there are individuals out there that have a much more in depth grasp of the lore than I do, it's just a matter of finding them.


    Without further ado, here are the factions and various concepts of units for each faction.

    Main Northern Kingdoms
    Temeria

    Redania
    Aedirn
    Kaedwen
    Nilfgaard

    Optional Northern Kingdoms
    Kovir and Povis
    Lyria and Rivia
    Cintra


    Temerian Unit Concepts
    Spoiler Alert, click show to read: 





    Temerian Special Forces (unique elite unit)


    Redanian Unit Concepts
    Spoiler Alert, click show to read: 


    Order of the Flaming Rose Knights



    Kaedweni Unit Concepts:
    Spoiler Alert, click show to read: 






    Nilfgaard Unit Conepts
    Spoiler Alert, click show to read: 



    Aedirnian Unit Concepts
    -I could not find any specific concepts that could be of use, but this video contains some.
    https://www.youtube.com/watch?v=YJ_KtvVvolY

    Videos pertaining to wars involving the Northern Kingdoms and/or Nilfgaard


    If there are any mod makers who are willing and feel they're are qualified to lead this project, please PM me!















    Temeria Redania Kaedwen Aedirn Nilfgaard
    Last edited by Oforrsteel; February 17, 2015 at 04:31 PM.

  2. #2
    Karnil Vark Khaitan's Avatar Praepositus
    Join Date
    Jan 2010
    Location
    DaneMark
    Posts
    5,031

    Default Re: Mod Idea/Proposal- WITCHER: Northern Kingdoms Total War (custom battle modification)

    OMG SO MUCH YES!

    NILFGAARD FTW!!!

    Im the Knight in Sour Armor http://tvtropes.org/pmwiki/pmwiki.ph...ghtInSourArmor
    Rainbow Darling rainbows Darling. Darling Rainbows!!!!!
    but on the same time modder with my first mod for Rome 2!http://steamcommunity.com/sharedfile.../?id=286218945
    Hey Sparkle Sparkle Sparkle!
    https://www.youtube.com/watch?v=LDULtV9U2kA
    Quote Originally Posted by riskymonk View Post
    yea but mods are created by fans of the series. Games are created by university students who might not necessarily know or play the games/series they're working on

  3. #3

    Default Re: Mod Idea/Proposal- WITCHER: Northern Kingdoms Total War (custom battle modification)

    I should actually add Skellig to the faction roster. Nearly forgot.

  4. #4

    Default Re: Mod Idea/Proposal- WITCHER: Northern Kingdoms Total War (custom battle modification)

    Regarding to what CD Projekt DEVs said about Skyrim mods, you can use, rip all the graphics assets (models and textures) from Witcher 2 to create your own mod (non commercial use) if you give them credit.

    If you find some skilled 3D artists to import the 3D models, you could have your mod very quickly.

  5. #5

    Default Re: Mod Idea/Proposal- WITCHER: Northern Kingdoms Total War (custom battle modification)

    That's good news. Now it's just a matter of finding volunteers,

  6. #6
    Ganossa's Avatar 최정장군
    Join Date
    Mar 2012
    Location
    Seoul - Korea
    Posts
    2,627

    Default Re: Mod Idea/Proposal- WITCHER: Northern Kingdoms Total War (custom battle modification)

    Don't you get the same experience with the middle age mod (plus a overhauled campaign)? Most units look pretty similar to what you would expect from any middle age mod just with different banners/colors.

    (by the way, if it is custom battle only, you can do the same in R2)

  7. #7

    Default Re: Mod Idea/Proposal- WITCHER: Northern Kingdoms Total War (custom battle modification)

    Well I'm not really looking for a "general experience". The mod is very specific in its theme and implications. There are definitely a few unique units, but yes you are right, generic medieval armors would do for the most part. I understand this would work and Rome as well but why? If a new title comes out it might as well be utilized. Like I said, I am not a modder, I am only leaving the idea out there for modders willing to lead the project.

  8. #8

    Default Re: Mod Idea/Proposal- WITCHER: Northern Kingdoms Total War (custom battle modification)

    page 8?! goodness!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •