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Thread: Attila: Flags of factions (emblem mod) - MODS in STEAM workshop! UPDATED TO TLR PATCH!

  1. #21

    Default Re: Western and Eastern Roman empire flag mod - Attila mod

    Quote Originally Posted by Noif de Bodemloze View Post
    I remember that I killed that and remade it and name it as seleucid emblem 1.1, if I remember. Check my steam workshop.
    Thanks, now it is number 2 Was not there last time i checked, which was maybe too long ago

  2. #22
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: Western and Eastern Roman empire flag mod - Attila mod

    Quote Originally Posted by :jason: View Post
    Thank you Noif!

    Side note: The symbol is not a "P". It is two Greek letters: Chi and Rho. From wikipedia: "It is formed by superimposing the first two (capital) letters chi and rho (ΧΡ) of the Greek word "ΧΡΙΣΤΟΣ" = Christ in such a way to produce the monogram."
    You are partialy right...The two letters are indeed the Greek Chi (X) Rho (P) but they present a phrase and not one name only.
    Christos Rhosimi (GR: Χριστός Ρώσημι) means "Christ protects me" . It was the alternative of the phrace Τούτω Νίκα that means That (means the Cross) Wins that in generic translation is Cross Wins.

    @ Magister Militum Flavius Aetius
    Please do not sugest the "aqua" background...
    The reason is simple. The Empire belongs to God. God is the owner of the Empire aka He is the True Emperor.
    His Insignias can not be on other color background than the Imperial Purple.
    Christian Roman Empire was very strict with such details that in many of us look small and worthless to examine.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  3. #23
    Magister Militum Flavius Aetius's Avatar δούξ θρᾳκήσιου
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    Default Re: Western and Eastern Roman empire flag mod - Attila mod

    Hey Anthonius,

    I suggested it because I thought it would be cool if the faction emblem looked like it was a mosaic. I was going to suggest the WRE have the white and red Mural (from Sicily I think) of a Labarum.

    That's all. I understand the importance of the color purple, and am not suggesting that all the purple in the game be changed. CA only used purple to distinguish between east and west anyways.

  4. #24
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: Western and Eastern Roman empire flag mod - Attila mod

    Quote Originally Posted by Magister Militum Flavius Aetius View Post
    Hey Anthonius,

    I suggested it because I thought it would be cool if the faction emblem looked like it was a mosaic. I was going to suggest the WRE have the white and red Mural (from Sicily I think) of a Labarum.

    That's all. I understand the importance of the color purple, and am not suggesting that all the purple in the game be changed. CA only used purple to distinguish between east and west anyways.
    The message of mine used your quote to simple point some issues for future modders!
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  5. #25
    Noif de Bodemloze's Avatar The Protector of Art
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    Default Re: Western and Eastern Roman empire flag mod - Attila mod

    Saxons are arriving!



    Spoiler Alert, click show to read: 


    Spoiler Alert, click show to read: 

  6. #26

    Default Re: W. and E. Roman empire Emblem mod - Saxons are arriving!

    saxons are released? !!

  7. #27
    Noif de Bodemloze's Avatar The Protector of Art
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    Default Re: W. and E. Roman empire Emblem mod - Saxons are arriving!

    Quote Originally Posted by Dicer View Post
    saxons are released? !!
    Very soon, final tweaking and packing to upload.

  8. #28
    Slaxx Hatmen's Avatar This isn't the crisis!
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    Default Re: W. and E. Roman empire Emblem mod - Saxons are arriving!

    Awesome! Loved how you went with the white dragon-on-red. Looks much more appropriate than the vanilla Saxon icon.
    Under the patronage of Basileos Leandros I

  9. #29
    Noif de Bodemloze's Avatar The Protector of Art
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    Default Re: W. and E. Roman empire Emblem mod - Saxons are arriving!

    OP is now updated! New saxons emblem is now released!

  10. #30

    Default Re: W. and E. Roman empire Emblem mod - Saxons are arriving!

    Great work, i really like the change of the Saxons in to red. But i think it still needs some adjustment. It would only work if you rework all of the emlems. Compared to the green before it does look to clear. The green before looked a bit better because it looked liked dyed red on wool.

    Proud to be a real Prussian.

  11. #31

    Default Re: W. and E. Roman empire Emblem mod - Saxons are arriving!

    LOVE the Saxon Emblem and Recolor!

    Awesome work!

  12. #32
    Magister Militum Flavius Aetius's Avatar δούξ θρᾳκήσιου
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    Default Re: W. and E. Roman empire Emblem mod - Saxons are arriving!

    I don't have anything against your choice for the Saxon emblem, but generally speaking, symbols for Germanic peoples in that part of the world were usually predatory animals. Namely Wolves, Bears, Foxes, etc.

    Dragons too, but they had an appearance more akin to the Sarmatian-introduced "Draco".





    Still, it's already far better than the default Attila emblem.

  13. #33
    Antiokhos Euergetes's Avatar Protector Domesticus
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    Default Re: W. and E. Roman empire Emblem mod - Saxons are arriving!

    It is the West Saxon or Wessex symbol, so it is certainly Saxon just not quite this era. Still not a bad choice

  14. #34

    Default Re: W. and E. Roman empire Emblem mod - Saxons are arriving!

    Noif any chance you will be working on some shield patterns?

  15. #35
    Noif de Bodemloze's Avatar The Protector of Art
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    Default Re: W. and E. Roman empire Emblem mod - Saxons are arriving!

    @for all: Remember guys, that I am not always make 100% historical accurate, because lack of details.

    @Antiokhos: I think it is more wessex, but quite often when I searched on saxons names on google. I got that white dragon and looked some pictures.

    @Dicer: I would like, but afraid I cannot. Never done before. :C

  16. #36

    Default Re: W. and E. Roman empire Emblem mod - Saxons are arriving!

    Great job! Really feeling the new Saxons logo. Especially the red color!

  17. #37

    Default Re: W. and E. Roman empire Emblem mod - Saxons are arriving!

    Could you do something for the Geats, please? So far they are my favourite faction but Im just not feeling that blue starred Freya with a snake :/

    Loving the Saxons logo, btw

  18. #38

    Default Re: W. and E. Roman empire Emblem mod - Saxons are arriving!

    Actually i quite like the Geat emblem which is in my opinion the pretties of all the norse factions. A rather see the Franks changed.

    Proud to be a real Prussian.

  19. #39

    Default Re: W. and E. Roman empire Emblem mod - Saxons are arriving!

    Nice job going to do a campaign with the Saxons to celebrate the change ^^ .

  20. #40
    Magister Militum Flavius Aetius's Avatar δούξ θρᾳκήσιου
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    Default Re: W. and E. Roman empire Emblem mod - Saxons are arriving!

    Quote Originally Posted by Basileos Antiokhos Euergetes View Post
    It is the West Saxon or Wessex symbol, so it is certainly Saxon just not quite this era. Still not a bad choice
    Ah, I was unaware of that. Thanks for the information.

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