Allmods have now been updated to the latest patch
Allmods have now been updated to the latest patch
Magnar Plays Magnar Mod: https://www.youtube.com/playlist?lis...r7s7EZQXeu3yaC
Magnar Tutorials: https://www.youtube.com/channel/UCtd..._n1Y7DrBtVK-1A
My Youtube Channel: https://www.youtube.com/channel/UCtd4sdZYB_n1Y7DrBtVK-1A
thnx a lot for the update bro....
A mod for removing the city icons from the fog?
How do you get the 30 unit armies? Is there a Magnar link to that? I can't find it.
Magnar Plays Magnar Mod: https://www.youtube.com/playlist?lis...r7s7EZQXeu3yaC
Magnar Tutorials: https://www.youtube.com/channel/UCtd..._n1Y7DrBtVK-1A
My Youtube Channel: https://www.youtube.com/channel/UCtd4sdZYB_n1Y7DrBtVK-1A
x2 Unit Size - Increases the number of men in each unit (doubled)
First all the Mods I Down Load don't crash my CPU,
The x2 unit size makes me wonder because it increases the amount of upkeep on my 160 spearmen something like 63 to 120 gold. If I am paying upkeep on 320 spearmen on my first 160 and my question is will my 160 spearmen replenishment to 320 spearmen. Another question how this effect Wardogs?
Good job all around!
Sess
I've tried uploading the mods using the main mod manager with out of date mods enabled. When i click upload on each mod I have downloaded, I have to select a tag for the mod, also I get an error message saying that I need to also have a preview image of the same name as the mod I am uploading installed in the Rome 2 data file. Have I installed them incorrectly? Any help would be appreciated.
Thanks
Magnar Plays Magnar Mod: https://www.youtube.com/playlist?lis...r7s7EZQXeu3yaC
Magnar Tutorials: https://www.youtube.com/channel/UCtd..._n1Y7DrBtVK-1A
My Youtube Channel: https://www.youtube.com/channel/UCtd4sdZYB_n1Y7DrBtVK-1A
Update them for Celtic pack and new patch next week?
Dave, if you have dropped Magnar's MODs into your data folder for TW Attila and you have them selected in the mod manager when you first load the game then just launch the game. You also need to have out of data mods enabled as well like you have too. Since we are manually loading the mods then just do this for now. Later when everyone (Magnar, Radious and other modders) starts uploading to the Steam workshop then the other options become relevant on the initial start up mod manager. For now you just need them checked to say use them only. Hope this helps...
Magnar Plays Magnar Mod: https://www.youtube.com/playlist?lis...r7s7EZQXeu3yaC
Magnar Tutorials: https://www.youtube.com/channel/UCtd..._n1Y7DrBtVK-1A
My Youtube Channel: https://www.youtube.com/channel/UCtd4sdZYB_n1Y7DrBtVK-1A
Love the mods, keep up the great WORK!
Maybe some more diverse mods?
Magnar Plays Magnar Mod: https://www.youtube.com/playlist?lis...r7s7EZQXeu3yaC
Magnar Tutorials: https://www.youtube.com/channel/UCtd..._n1Y7DrBtVK-1A
My Youtube Channel: https://www.youtube.com/channel/UCtd4sdZYB_n1Y7DrBtVK-1A
Hey Magnar great work!
One thing about the doubled garrisons however, could it be that there is a cap for garrison armies to have no more than 20 units in land and naval tab combined?
The bastion onagers don't count thankfully, but I noticed garrison units disappearing especially in port settlements once the total amount hits 20.
I tried to launch the game with the double garrison mod and the game didn't successfully launch. I'm assuming it's not compatible with the newest celtic patch?
No Magnar updated it to the latest DLC and patch already. so if there is a problem its probably on your end. try running the game while enabling one mod at a time. also use the external mod manager found here on twcenter. it lets you know of any potential conflicts which also may freeze the game