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Thread: Magnar Mechanics - Attila Mods (25 mods released)

  1. #161
    Magnar's Avatar Artifex
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    Default Re: Magnar Mechanics - Attila Mods (21 mods released)

    Allmods have now been updated to the latest patch

  2. #162
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: Magnar Mechanics - Attila Mods (21 mods released)

    Quote Originally Posted by Magnar View Post
    Allmods have now been updated to the latest patch
    Cheers...

  3. #163

    Default Re: Magnar Mechanics - Attila Mods (21 mods released)

    thnx a lot for the update bro....

  4. #164
    suras333's Avatar Semisalis
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    Default Re: Magnar Mechanics - Attila Mods (21 mods released)

    A mod for removing the city icons from the fog?

  5. #165

    Default Re: Magnar Mechanics - Attila Mods (24 mods released)

    How do you get the 30 unit armies? Is there a Magnar link to that? I can't find it.

  6. #166
    Magnar's Avatar Artifex
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    Default Re: Magnar Mechanics - Attila Mods (24 mods released)

    Quote Originally Posted by AdanJ View Post
    How do you get the 30 unit armies? Is there a Magnar link to that? I can't find it.
    that would require you to edit a save game. It is pretty easy to do, but I wont release a mod for it because it requires the user to actually do the modding with their save game file.

  7. #167

    Default Re: Magnar Mechanics - Attila Mods (24 mods released)

    Quote Originally Posted by Magnar View Post
    that would require you to edit a save game. It is pretty easy to do, but I wont release a mod for it because it requires the user to actually do the modding with their save game file.
    Does someone mind explaining it to me? Maybe in a PM?

  8. #168

    Default Re: Magnar Mechanics - Attila Mods (24 mods released)

    x2 Unit Size - Increases the number of men in each unit (doubled)

    First all the Mods I Down Load don't crash my CPU,
    The x2 unit size makes me wonder because it increases the amount of upkeep on my 160 spearmen something like 63 to 120 gold. If I am paying upkeep on 320 spearmen on my first 160 and my question is will my 160 spearmen replenishment to 320 spearmen. Another question how this effect Wardogs?
    Good job all around!
    Sess

  9. #169

    Default Re: Magnar Mechanics - Attila Mods (24 mods released)

    I've tried uploading the mods using the main mod manager with out of date mods enabled. When i click upload on each mod I have downloaded, I have to select a tag for the mod, also I get an error message saying that I need to also have a preview image of the same name as the mod I am uploading installed in the Rome 2 data file. Have I installed them incorrectly? Any help would be appreciated.
    Thanks

  10. #170
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    Default Re: Magnar Mechanics - Attila Mods (24 mods released)

    Quote Originally Posted by davesadler3 View Post
    I've tried uploading the mods using the main mod manager with out of date mods enabled. When i click upload on each mod I have downloaded, I have to select a tag for the mod, also I get an error message saying that I need to also have a preview image of the same name as the mod I am uploading installed in the Rome 2 data file. Have I installed them incorrectly? Any help would be appreciated.
    Thanks
    You shouldn't be uploading my mods to steam.

    You just click the check box in the top corner of the mod and then play.

  11. #171
    Sharpe's Avatar Praeses
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    Default Re: Magnar Mechanics - Attila Mods (24 mods released)

    Update them for Celtic pack and new patch next week?

  12. #172

    Default Re: Magnar Mechanics - Attila Mods (24 mods released)

    Quote Originally Posted by davesadler3 View Post
    I've tried uploading the mods using the main mod manager with out of date mods enabled. When i click upload on each mod I have downloaded, I have to select a tag for the mod, also I get an error message saying that I need to also have a preview image of the same name as the mod I am uploading installed in the Rome 2 data file. Have I installed them incorrectly? Any help would be appreciated.
    Thanks

    Dave, if you have dropped Magnar's MODs into your data folder for TW Attila and you have them selected in the mod manager when you first load the game then just launch the game. You also need to have out of data mods enabled as well like you have too. Since we are manually loading the mods then just do this for now. Later when everyone (Magnar, Radious and other modders) starts uploading to the Steam workshop then the other options become relevant on the initial start up mod manager. For now you just need them checked to say use them only. Hope this helps...

  13. #173
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    Default Re: Magnar Mechanics - Attila Mods (24 mods released)

    Quote Originally Posted by Sharpe View Post
    Update them for Celtic pack and new patch next week?
    yes all mods will be updated with patches as they are released (and dlc)

  14. #174

    Default Re: Magnar Mechanics - Attila Mods (24 mods released)

    Love the mods, keep up the great WORK!

  15. #175

    Default Re: Magnar Mechanics - Attila Mods (24 mods released)

    Maybe some more diverse mods?

  16. #176
    Magnar's Avatar Artifex
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    Default Re: Magnar Mechanics - Attila Mods (24 mods released)

    Quote Originally Posted by stevieshae View Post
    Maybe some more diverse mods?
    how do you mean diverse? please don't ask for new units or unit reskins

  17. #177

    Default Re: Magnar Mechanics - Attila Mods (24 mods released)

    Quote Originally Posted by robhenige View Post
    Dave, if you have dropped Magnar's MODs into your data folder for TW Attila and you have them selected in the mod manager when you first load the game then just launch the game. You also need to have out of data mods enabled as well like you have too. Since we are manually loading the mods then just do this for now. Later when everyone (Magnar, Radious and other modders) starts uploading to the Steam workshop then the other options become relevant on the initial start up mod manager. For now you just need them checked to say use them only. Hope this helps...


    Hi, I did that but I couldn't see any changes in Roman garrison size so I assumed that they hadn't worked, also horse movement rate remained unaltered.

  18. #178

    Default Re: Magnar Mechanics - Attila Mods (24 mods released)

    Hey Magnar great work!

    One thing about the doubled garrisons however, could it be that there is a cap for garrison armies to have no more than 20 units in land and naval tab combined?
    The bastion onagers don't count thankfully, but I noticed garrison units disappearing especially in port settlements once the total amount hits 20.

  19. #179
    LiberalsSuckit's Avatar Laetus
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    Default Re: Magnar Mechanics - Attila Mods (24 mods released)

    I tried to launch the game with the double garrison mod and the game didn't successfully launch. I'm assuming it's not compatible with the newest celtic patch?

  20. #180

    Default Re: Magnar Mechanics - Attila Mods (24 mods released)

    Quote Originally Posted by LiberalsSuckit View Post
    I tried to launch the game with the double garrison mod and the game didn't successfully launch. I'm assuming it's not compatible with the newest celtic patch?
    No Magnar updated it to the latest DLC and patch already. so if there is a problem its probably on your end. try running the game while enabling one mod at a time. also use the external mod manager found here on twcenter. it lets you know of any potential conflicts which also may freeze the game

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