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Thread: Magnar Mechanics - Attila Mods (25 mods released)

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  1. #1

    Default Re: Magnar Mechanics - Attila Mods (24 mods released)

    How do you get the 30 unit armies? Is there a Magnar link to that? I can't find it.

  2. #2
    Magnar's Avatar Artifex
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    Default Re: Magnar Mechanics - Attila Mods (24 mods released)

    Quote Originally Posted by AdanJ View Post
    How do you get the 30 unit armies? Is there a Magnar link to that? I can't find it.
    that would require you to edit a save game. It is pretty easy to do, but I wont release a mod for it because it requires the user to actually do the modding with their save game file.

  3. #3

    Default Re: Magnar Mechanics - Attila Mods (24 mods released)

    Quote Originally Posted by Magnar View Post
    that would require you to edit a save game. It is pretty easy to do, but I wont release a mod for it because it requires the user to actually do the modding with their save game file.
    Does someone mind explaining it to me? Maybe in a PM?

  4. #4

    Default Re: Magnar Mechanics - Attila Mods (24 mods released)

    x2 Unit Size - Increases the number of men in each unit (doubled)

    First all the Mods I Down Load don't crash my CPU,
    The x2 unit size makes me wonder because it increases the amount of upkeep on my 160 spearmen something like 63 to 120 gold. If I am paying upkeep on 320 spearmen on my first 160 and my question is will my 160 spearmen replenishment to 320 spearmen. Another question how this effect Wardogs?
    Good job all around!
    Sess

  5. #5

    Default Re: Magnar Mechanics - Attila Mods (24 mods released)

    I've tried uploading the mods using the main mod manager with out of date mods enabled. When i click upload on each mod I have downloaded, I have to select a tag for the mod, also I get an error message saying that I need to also have a preview image of the same name as the mod I am uploading installed in the Rome 2 data file. Have I installed them incorrectly? Any help would be appreciated.
    Thanks

  6. #6
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    Default Re: Magnar Mechanics - Attila Mods (24 mods released)

    Quote Originally Posted by davesadler3 View Post
    I've tried uploading the mods using the main mod manager with out of date mods enabled. When i click upload on each mod I have downloaded, I have to select a tag for the mod, also I get an error message saying that I need to also have a preview image of the same name as the mod I am uploading installed in the Rome 2 data file. Have I installed them incorrectly? Any help would be appreciated.
    Thanks
    You shouldn't be uploading my mods to steam.

    You just click the check box in the top corner of the mod and then play.

  7. #7

    Default Re: Magnar Mechanics - Attila Mods (24 mods released)

    Quote Originally Posted by davesadler3 View Post
    I've tried uploading the mods using the main mod manager with out of date mods enabled. When i click upload on each mod I have downloaded, I have to select a tag for the mod, also I get an error message saying that I need to also have a preview image of the same name as the mod I am uploading installed in the Rome 2 data file. Have I installed them incorrectly? Any help would be appreciated.
    Thanks

    Dave, if you have dropped Magnar's MODs into your data folder for TW Attila and you have them selected in the mod manager when you first load the game then just launch the game. You also need to have out of data mods enabled as well like you have too. Since we are manually loading the mods then just do this for now. Later when everyone (Magnar, Radious and other modders) starts uploading to the Steam workshop then the other options become relevant on the initial start up mod manager. For now you just need them checked to say use them only. Hope this helps...

  8. #8

    Default Re: Magnar Mechanics - Attila Mods (24 mods released)

    Quote Originally Posted by robhenige View Post
    Dave, if you have dropped Magnar's MODs into your data folder for TW Attila and you have them selected in the mod manager when you first load the game then just launch the game. You also need to have out of data mods enabled as well like you have too. Since we are manually loading the mods then just do this for now. Later when everyone (Magnar, Radious and other modders) starts uploading to the Steam workshop then the other options become relevant on the initial start up mod manager. For now you just need them checked to say use them only. Hope this helps...


    Hi, I did that but I couldn't see any changes in Roman garrison size so I assumed that they hadn't worked, also horse movement rate remained unaltered.

  9. #9
    Sharpe's Avatar Praeses
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    Default Re: Magnar Mechanics - Attila Mods (24 mods released)

    Update them for Celtic pack and new patch next week?

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    Default Re: Magnar Mechanics - Attila Mods (24 mods released)

    Quote Originally Posted by Sharpe View Post
    Update them for Celtic pack and new patch next week?
    yes all mods will be updated with patches as they are released (and dlc)

  11. #11

    Default Re: Magnar Mechanics - Attila Mods (24 mods released)

    Love the mods, keep up the great WORK!

  12. #12

    Default Re: Magnar Mechanics - Attila Mods (24 mods released)

    Maybe some more diverse mods?

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    Default Re: Magnar Mechanics - Attila Mods (24 mods released)

    Quote Originally Posted by stevieshae View Post
    Maybe some more diverse mods?
    how do you mean diverse? please don't ask for new units or unit reskins

  14. #14

    Default Re: Magnar Mechanics - Attila Mods (24 mods released)

    Hey Magnar great work!

    One thing about the doubled garrisons however, could it be that there is a cap for garrison armies to have no more than 20 units in land and naval tab combined?
    The bastion onagers don't count thankfully, but I noticed garrison units disappearing especially in port settlements once the total amount hits 20.

  15. #15
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    Default Re: Magnar Mechanics - Attila Mods (24 mods released)

    I tried to launch the game with the double garrison mod and the game didn't successfully launch. I'm assuming it's not compatible with the newest celtic patch?

  16. #16

    Default Re: Magnar Mechanics - Attila Mods (24 mods released)

    Quote Originally Posted by LiberalsSuckit View Post
    I tried to launch the game with the double garrison mod and the game didn't successfully launch. I'm assuming it's not compatible with the newest celtic patch?
    No Magnar updated it to the latest DLC and patch already. so if there is a problem its probably on your end. try running the game while enabling one mod at a time. also use the external mod manager found here on twcenter. it lets you know of any potential conflicts which also may freeze the game

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    Default Re: Magnar Mechanics - Attila Mods (24 mods released)

    Okay, I figured it was probably me. Thanks for the heads up.

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    Default Re: Magnar Mechanics - Attila Mods (24 mods released)

    I'm not sure that this thread is the best place to ask this, but... What happened with that project of creating a mod that applied Vae Victis battle system to Attila? If that happened, I personally would really enjoy it...

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    Default Re: Magnar Mechanics - Attila Mods (24 mods released)

    Quote Originally Posted by Autaritus View Post
    I'm not sure that this thread is the best place to ask this, but... What happened with that project of creating a mod that applied Vae Victis battle system to Attila? If that happened, I personally would really enjoy it...
    I posted a poll to see how much interest there was in it and about 25 people responded with only about 8-10 saying they'd use it long term. As such I decided there was not enough interest in such a mod to warrant the significant amount of time it would take to implement.

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    Default Re: Magnar Mechanics - Attila Mods (24 mods released)

    Thanks for the quick answer. I understand you, such a mod would require a big investment in time and work. I remember the poll, but I was new to the forum and not briliant with computers, so I didn't know how to vote lol. Well, let's hope that popular support to such a mod increases in the future: as I posted somewhere else, Vae Victis combat system is one of the most faithful to the historical concept of ancient warfare among R2TW mods.

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