Could you please create a mod that nerfs towers a bit? I find their range and damage to be far to deadly.
Could you please create a mod that nerfs towers a bit? I find their range and damage to be far to deadly.
Good to see you making more mods for TW Magnar.
A note for your 12 TPY mod. The game starts of in Spring, but when you hover over the month, it says January. I believe the ancients used to use the coming of spring to define the beginning of a new year so at least that lines up. Is there a way to make it match the modern calendar at least? So have it start in "Spring" and it says March? Thanks for all the work you do!
Thank you so much already!
WTB reduced women mod. They can be there, but not 40% of the army
How slow is the slower combat mod?
thank you for the 18 mods!
fear is helluva drugSpoiler Alert, click show to read:Spoiler Alert, click show to read:
Magnar you have a realy impresive collection of mods here..
Three requests IF they are possible.
Delay (more turns) before each escalation effect apears.
More guarisson units after each settlement's level upgrade plus better quality of defenders in each upgrade. Example: If a settlement starts with 6 def units then in the next stage must have atleast one more and the lowest level of defenders must be upgreaded too.
More building slots (50%) in each settlement (8 to major cities and 6 to smaller ones).
Are they possible?
TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
Despite the mod is dead does not mean that anyone can use its material
read this to avoid misunderstandings.
IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.
Magnar Plays Magnar Mod: https://www.youtube.com/playlist?lis...r7s7EZQXeu3yaC
Magnar Tutorials: https://www.youtube.com/channel/UCtd..._n1Y7DrBtVK-1A
My Youtube Channel: https://www.youtube.com/channel/UCtd4sdZYB_n1Y7DrBtVK-1A
magnar is there any possibility for the camera mod for the battle??? plz not the screen shots mod just lower its max by 10 pts and high the min by may be 2-3 pts plz....... thanx again for all ur mods
When it comes slow move speeds and melee combat missiles should be tweaked to compensate ie: missile units will have more opportunity to unload on the enemy unless they lose some reload rate.
Then my friend please try to make those two steps...Cities with only ruble or limited to 6 units of defenders is more than rediculus.
That way players will come across greater chalenge against AI and also players will have more chanches to defend against full stack armies.
IF (i do not have the game yet) the number and quality of defenders follow the Roma II's one then:
Tier 1 settlement 6 units (3 diferent tier of defenders).
Tier 2 settlement 8 units (3 diferent tier of defenders but the lowest one must be the 2nd tier of the previus defenders force)
Tier 3 settlement 9 units (3 diferent tier of defenders but the lowest one must be the 2nd tier of the previus defenders force)
Tier 4 settlement 10 units (3 diferent tier of defenders but the lowest one must be the 2nd tier of the previus defenders force)
If ports also follow the same logic of Rome II then the 4 tiers of naval bases should add 2,3,4,5 ships in the guarisson.
That would make a total of 15 units and in major settlements (walled) the 4 units that ussually add the barracks to guarisson plus the governor will give a total of 20 units (a full stack army).
That way both players and AI wont have to build barracks in each settlement making the managment of food and money production easier contributing to AI factions survival instead of die from hanger even if they create huge empires like it happened in Rome II!
Is this possible?
TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
Despite the mod is dead does not mean that anyone can use its material
read this to avoid misunderstandings.
IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.
Question, triple barricade mod. Is it those little wall things with shields that you get to select in sieges? Just wondering since they still pretty much explode instantly when the enemy so much as touches it.
Started uploading steam workshop upload links for the mods and putting them in to one big collection
They currently do not work but will as soon as the workshop goes live.
Magnar Plays Magnar Mod: https://www.youtube.com/playlist?lis...r7s7EZQXeu3yaC
Magnar Tutorials: https://www.youtube.com/channel/UCtd..._n1Y7DrBtVK-1A
My Youtube Channel: https://www.youtube.com/channel/UCtd4sdZYB_n1Y7DrBtVK-1A
could you make a mod to reduce conversion to the city slot? 8000-10000 is just so much especially when trying to settle at the start as a horde.
Hey Magnar!
You try add more garrisons for settlemens mod ?
thx your mods mate
We need a no morale mod please!
Awesome stuff Magnar. I gave your mods a mention in my latest YouTube video, great stuff and thank you for your hard work
Request: No flamming arrows for horseback riders / no flaming bolts / no flaming javelins (if present in the game).
GODzilla(TM)
son of the family of Wilpuri under the patronage of makanyane
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Can we get a mod that only doubles the amount of units in garrisons? I would much rather like a garrison to have 14-15 units instead of just 7. Anything can take any garrison easy. Like too easy it's stupid. Any military with 8 units can take any garrison in the game, essentially making towns perfectly useless and defenseless unless you 24/7 have a stationed army in it the entire game.